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© 2025 Daz Productions Inc. All Rights Reserved.
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Thank you! Please let us know your impression of the product.
This is a must have, I love your scripts.
Could we have a script like this for hand to body/hand contact and foot to floor contact? It would be very helpful
Thank you very much. I appreciate your support.
I wish we could.
Daz would need to expose their IK system to the scripting language.
For sure! Hopefully, I'll be able to do some renders and share them here!
Oh, that would be awesome! Cannot tell you how many times I had to restart a render because... things were floating :(
The foot to floor is simple enough with the Align Window Pane, Y axis, Stack Above.
I appreciate your work on these scripts.
That had cost me about as much as a tank filling but will certainly bring me further.
Wow, thank you very much. Who needs gas?! If you had gas you might go out and not play with Daz Studio
I think you will love all of them.
I have Eye Clock, Pose Blender, Pose Randomizer and just added Pose Doctor and Look At Me. Thank you, makes things a lot easier.
You're welcome! Thank you very much for your support.
Ahhhh It's released!
Nice product..
I didn't yet purchased it, needs decide with my budget (huhu, always budget is striking me down :D)
Well "@RiverSoft Art" : Did you plan to.. make tutorials for learning scripting ?
It might be great to learn from you, since DAZ start to put in lights tutorials !!
I love and hate you. Thanks to my need to immediately leap on this item, I now have ~$20 less in the budget for the inevitable Late December Sale Rush... But it's been worth every penny! I can't tell you how much I've longed for something like this. I picked up the trick to get eyes to look at a camera pretty early on, but when you add head tilt and sliders, it becomes so much more natural and so much quicker that it's like night and day. Thanks a ton!
I had this issue too. It was actually executing an undo action every time I tweaked the script's settings. After reading RiverSoft's reply to you, I tried things and it worked. I'll note this for anyone else who's like me and doesn't like to read instructions. :) You need to have both the character and the object selected when you execute "Look at That". Select the character, then ctrl+click the object, and you should be good to go!
Thank you. I look forward to getting it when you can and letting us know what you think.
No, I don't plan to do tutorials for scripting. That is not really my cup of tea.
What is the object you are looking at? Look at That looks for a head bone in the item doing the looking. If you select a cube and then a figure for example, when you try to start the script it should display a message about "Unable to find the head bone".
Now if the object has a head bone, but it doesn't do anything, you could get the situation you are describing. Look at That "undoes" what it did every time you move the slider as it wants to start from the same place for the next time it does its work. If the head bone doesn't do anything, you would be undoing whatever was on the Undo stack from before.
Yeah I will not wait long for grab a purchase hehehe..
So after I will purchase and play with it I will evidently come back and give my feedbacks.
But if it is well-script-crafted as the left of your products.. Then.. The feedback will be positive !
Ok for not making scripting tutorials. Sadly!
Not to derail the thread but there are some relatively recent scripting tutorials (with new releases periodically), which should suffice to get an interested person up to speed: https://www.daz3d.com/scripting-made-simple-vol-1-intro-to-daz-scripting
Yeah, basically the way I had it was... I'd click an object, then click the person to look at the object, which meant I ONLY had that character selected. That's when I was getting the "undo" issue. But thankfully I've figured out what I was doing wrong and it works perfectly now. :) I simply misunderstood what "last selection" meant at first. I'd thought it meant "the last selection before you selected the character".
I went round in circles with the 'look at thing' script - I admit i was expecting to see a node list to pick a target from, but ... I hid my Tech Support head and did a quick RTFM and finally figured out that 'last node selected' also meant 'have to have figure AND node selected", then it worked fine. Well, almost. Of course, having 2 things selcted means the script no longer appears in Smart Content - cure more cursing!
When I saw it announced I thought, 'not something I will need' but after a quick peek at some of the functions decided that it coudl be handy, and so it has been - even if I have just used it the once, so far.
Ah! Well that is a bug. I should at least warn you that you have only selected one thing. I will fix that.
Sorry about that. Yeah, the Smart Content gets in the way for a lot of my scripts. I recommend adding them to the Action/Scripts menu. (Right-Click->Create Custom Action)
BTW, I am glad you are finding it useful.
So of course the first thing I did was find some stuff that the script doesn't work with. I am wondering if you think I could rename the appropriate bones and it WOULD work, and if so, what the bone names should be.
What is the figure that doesn't work? Perhaps I have it in my library and I can check it out.
the new Precious figures.
Unfortunately, I do not have the Precious figures. It seems like these are a mix and match body parts figure? What is the error you get?
Looking a little closer at the products, it looks like the eyes are just a painted-on material? I would guess you are getting a no-eyes error? I could disable the no eyes check if that would help. That would mean the Look At... scripts could only move the head and neck (hopefully there's a head
), but not the eyes as the scripts use the property sliders.
No, they're legitimate eyes, huge spheres that take up most of the head so they get the flat disney look.
Huh, so what is the error that is occurring?
Awesome, thanks! I just saved this trick for reference :D
Update: and apologies for interrupting the flow of the conversation. Just went through it all and noticed my out of place comment haha.
It says "Unable to find eyes."
This is the bone structure:
The "eye areas" do not need to move, I don't know what they're for. Only the main eyes have rotation parameters usable.
The script looks for eye names, not labels. Can you open Window->Panes->Script IDE and paste and execute this code (while Precious top node is selected):
function PrintNodes( indent, b ) { if (b.inherits("DzBone")) print (indent, b.name, b.getSkeleton().assetId); else print (indent, b.name, b.assetId); for( var i = 0; i < b.getNumNodeChildren(); i++ ){ PrintNodes(indent + " ", b.getNodeChild(i)); } } // print all bones var s = Scene.getSelectedNodeList(); for (var i = 0; i < s.length; i++) PrintNodes( "", s[i] );Please post the output. Thanks.
Abdomen LLF-Critterthing_1783Chest LLF-Critterthing_1783LowerNeck LLF-Critterthing_1783MidNeck LLF-Critterthing_1783UpperNeck LLF-Critterthing_1783Head LLF-Critterthing_1783Face LLF-Critterthing_1783rEyearea LLF-Critterthing_1783rEyelids LLF-Critterthing_1783rUlid LLF-Critterthing_1783rOulid LLF-Critterthing_1783rOculid LLF-Critterthing_1783rCulid LLF-Critterthing_1783rIculid LLF-Critterthing_1783rIulid LLF-Critterthing_1783rLlid LLF-Critterthing_1783rOllid LLF-Critterthing_1783rCllid LLF-Critterthing_1783rIllid LLF-Critterthing_1783rClid LLF-Critterthing_1783Right Eye LLF-Critterthing_1783lEyearea LLF-Critterthing_1783lEyelids LLF-Critterthing_1783lUlid LLF-Critterthing_1783lOulid LLF-Critterthing_1783lOculid LLF-Critterthing_1783lCulid LLF-Critterthing_1783lIculid LLF-Critterthing_1783lIulid LLF-Critterthing_1783lLlid LLF-Critterthing_1783lOllid LLF-Critterthing_1783lCllid LLF-Critterthing_1783lIllid LLF-Critterthing_1783lClid LLF-Critterthing_1783Left Eye LLF-Critterthing_1783Muzzle LLF-Critterthing_1783MuzzleTop LLF-Critterthing_1783Nose LLF-Critterthing_1783NoseBridge LLF-Critterthing_1783Mouth LLF-Critterthing_1783rCmouth LLF-Critterthing_1783lCmouth LLF-Critterthing_1783LowerJaw LLF-Critterthing_1783LowerLip LLF-Critterthing_1783lLLip LLF-Critterthing_1783rLLip LLF-Critterthing_1783CLLip LLF-Critterthing_1783ULip LLF-Critterthing_1783lULip LLF-Critterthing_1783rULip LLF-Critterthing_1783CULip LLF-Critterthing_1783lMuzzleCheek LLF-Critterthing_1783rMuzzleCheek LLF-Critterthing_1783HeadTop LLF-Critterthing_1783Brows LLF-Critterthing_1783rBrow LLF-Critterthing_1783rOBrow LLF-Critterthing_1783rOMBrow LLF-Critterthing_1783rIMBrow LLF-Critterthing_1783rIBrow LLF-Critterthing_1783lBrow LLF-Critterthing_1783lOBrow LLF-Critterthing_1783lOMBrow LLF-Critterthing_1783lIMBrow LLF-Critterthing_1783lIBrow LLF-Critterthing_1783CBrow LLF-Critterthing_1783lEarBase LLF-Critterthing_1783lEar LLF-Critterthing_1783rEarBase LLF-Critterthing_1783rEar LLF-Critterthing_1783Cheeks LLF-Critterthing_1783lCheek LLF-Critterthing_1783lIUCheek LLF-Critterthing_1783lMUCheek LLF-Critterthing_1783lOUCheek LLF-Critterthing_1783lILCheek LLF-Critterthing_1783lMLCheek LLF-Critterthing_1783lOLCheek LLF-Critterthing_1783rCheek LLF-Critterthing_1783rIUCheek LLF-Critterthing_1783rMUCheek LLF-Critterthing_1783rOUCheek LLF-Critterthing_1783rILCheek LLF-Critterthing_1783rMLCheek LLF-Critterthing_1783rOLCheek LLF-Critterthing_1783lShldr LLF-Critterthing_1783lFthigh LLF-Critterthing_1783lFshin LLF-Critterthing_1783lFfoot LLF-Critterthing_1783lFhoof LLF-Critterthing_1783rShldr LLF-Critterthing_1783rFthigh LLF-Critterthing_1783rFshin LLF-Critterthing_1783rFfoot LLF-Critterthing_1783rFhoof LLF-Critterthing_1783lWingBase LLF-Critterthing_1783lWingShldr LLF-Critterthing_1783rWingBase LLF-Critterthing_1783rWingShldr LLF-Critterthing_1783rButtock LLF-Critterthing_1783rRthigh LLF-Critterthing_1783rRshin LLF-Critterthing_1783rRfoot LLF-Critterthing_1783rRhoof LLF-Critterthing_1783lButtock LLF-Critterthing_1783lRthigh LLF-Critterthing_1783lRshin LLF-Critterthing_1783lRfoot LLF-Critterthing_1783lRhoof LLF-Critterthing_1783TailBase LLF-Critterthing_1783Tail1 LLF-Critterthing_1783