Import STL objects in Daz Studio Ascii and Binary

mCasualmCasual Posts: 4,604
edited November 2017 in Freebies

Here is the ASCII/Binary STL Importer !!!

https://sites.google.com/site/mcasualsdazscripts8/mcjimportstl

image

 

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The Old ASCII-Only version is here, but you dont want it, no really you dont, ok maybe you do, for science

https://sites.google.com/site/mcasualsdazscripts8/mcjimportsimpleasciistl

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Introduction

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This script will only import STL files whether in Binary or in ASCII/text format

the script generates a spherical UV map for the object

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sofa model from thingverse

1:24 Sofa Scan
by PrettySmallThings, published Jul 18, 2012

image

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smondabeech.jpg
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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,604
    edited November 2017

    this one is from

    https://grabcad.com/library/golden-bridge-ring-2

    i converted it to ascii STL using Blender

    mcjimportsimpleasciistl took maybe a minute or less to convert it to .obj, there's 300 000 facets

    i will see if there's material statements so the jewel could be a different material from the ring

    .... nope doesnt seem to be material statements in the blender-exported stl

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited November 2017

    yes there will be an STL-binary compatible version of the importer !

    just have to fix UV spherical frontier issues

    This monkey was exported from blender as a binary STL then imported in Daz Studio

     

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited November 2017

    Later this evening Ascii-STL and Binary STL importer for Daz Studio PC/Mac since it's a script

    the spool holder was an ascii STL from thingverse

    Eiffel Tower Spool Holder by apalexander,

    the monkey head was a Binary STL from Blender

    the importer creates a spherical-projection UV map, there's problems at the poles but i dont want to engage in battle with that quirk so it stays like that! :)

    i will add a centering feature which may help obtain better UV maps at the cost of having to read the STL twice

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    3D scanned by PrettySmallThings at thingverse

    1:24 Sofa Scan
    by PrettySmallThings, published Jul 18, 2012

    yahoo.jpg
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    ondabeech.jpg
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    Post edited by Chohole on
  • mCasualmCasual Posts: 4,604
    edited November 2017

    minutes from now !

    here you see the result of specifying an offset (y) for the center of projection of the spherical UV map 

    interested? the idea is, if the object stands on the floor ( y = 0 ) and the center of

    projection is 0,0,0 then you get a dome-projection UV map and if there's a floor at y=0, it's UV mapping will be unusable

    so you would move the center above the floor

     

    Yoff.jpg
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    Post edited by Chohole on
  • mCasualmCasual Posts: 4,604
    edited November 2017
    Post edited by Chohole on
  • SkelchSkelch Posts: 275

    Thank you so much... you come up with the coolest ideas.

  • SlimerJSpudSlimerJSpud Posts: 1,453

    Works great! smiley Thanks! I've been working on a 3D model of an engine part I need to have made. I made one model in Blender (much language was used), but it wouldn't render in DS properly. Same happened in Hexagon. The STL looks OK from either tool, but the obj files from those tools had points connected that were not connected. Running the STL through your script produced an obj that actually renders. Now to find a machinist that can make it. Yes, such parts can be 3D printed in metal, but the cost is so high, I was advised to have it done by traditional machining. So much for progress...

    Attached is the goofy obj, and the clean one.

    cap-02.jpg
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    cap-03.jpg
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  • mCasualmCasual Posts: 4,604

    maybe it will help the machinist, though the CNCs must need lists of tools and parameters like bore depth

    unrelated image for no good reason ( other than it's a good lookin machine )

     

    Works great! smiley Thanks! I've been working on a 3D model of an engine part I need to have made. I made one model in Blender (much language was used), but it wouldn't render in DS properly. Same happened in Hexagon. The STL looks OK from either tool, but the obj files from those tools had points connected that were not connected. Running the STL through your script produced an obj that actually renders. Now to find a machinist that can make it. Yes, such parts can be 3D printed in metal, but the cost is so high, I was advised to have it done by traditional machining. So much for progress...

    Attached is the goofy obj, and the clean one.

     

  • Great, now I don't have to convert with a 3rd party utility. Thanks again! :D

  • SlimerJSpudSlimerJSpud Posts: 1,453
    mCasual said:

    maybe it will help the machinist, though the CNCs must need lists of tools and parameters like bore depth

    unrelated image for no good reason ( other than it's a good lookin machine )

     

    Works great! smiley Thanks! I've been working on a 3D model of an engine part I need to have made. I made one model in Blender (much language was used), but it wouldn't render in DS properly. Same happened in Hexagon. The STL looks OK from either tool, but the obj files from those tools had points connected that were not connected. Running the STL through your script produced an obj that actually renders. Now to find a machinist that can make it. Yes, such parts can be 3D printed in metal, but the cost is so high, I was advised to have it done by traditional machining. So much for progress...

    Attached is the goofy obj, and the clean one.

     

     I did have a plastic version 3D printed to test the fit. The plastic part did uncover some issues with the model, hence the need to do it again, where I decided to use Hexagon. Initially, I thought it would be nice to try a 3D printed metal part, but then I found out about the cost. A friend of mine says he can make the CNC program once I'm happy with the model. The whole reason for the model is actually to redesign the original to make it stronger. Here's why:

     

    20170730_210739.jpg
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  • mCasualmCasual Posts: 4,604
    edited November 2017

     i bet some people must make cast-iron molds from plastic 3d-prints

    but for 1 piece the cnc/machinist way must be the best

     

    someday i want to let Daz Studio control cnc/3d printers 

    that script +.exe is to read arduino inputs but there exists a standard to "talk" to those I/O devices

    https://sites.google.com/site/mcasualsdazscripts7/mcjcomkit

     

    to simulate/animate articulated machines there's my script here

    https://sites.google.com/site/mcasualsdazscripts5/mcjmechanim

    also on my site there's a dozen or 2 morphing mechanical props

     

    mCasual said:

     

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    Post edited by mCasual on
  • OMG  a Stirling engine, those things are great and the animation that was done does them justice,, good on you.

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