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@DivaMakeup, I'd love to know if there is a clear tutorial on how you adjusted her skin to look so fantastic. I know this post is a bit old, but I'm really trying to learn.
Oh gosh, that was like 2 1/2 years ago, so I'm not sure what all I did. That was probably just testing and experimenting I was doing before making my "Altern8 - Skin Shader System" product. If you have that product of mine I can recommend some Altern8 settings for Victoria 7: Load "HDR B" and then render settings A. Apply "Alexandra 8 - No Maps", "Translucency D - 45", "Sclera 025", and "Skin Shine B - Medium". I also recommend dropping the saturation of the SSS Reflectance Tint color to around 28 and increasing the Normal Map setting to 1.00.
Of course, people's skin appearance preferences are all different, so you might tweak it from there to suit your tastes/preferences. :)
@Divamakeup, thank you! :)
I thought the three components were the components of the vector in cartesian world space. To describe a normal on a unit sphere, like a polar coordinate system, one would only need two angles.
I did say vague, hand-wavey - but yes, as far as I know they are orthogonal components not angles.