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...and one other thing that is good about DS - this forum is full of very helpful people. They helped me in the past tremendously.
In case you are wondering, here's the animation I ahve been trying to apply the DForce to.
I should think there are issues with the elbow on the knee in the opening, the hands on the hips, and quite likely the mid-thighs clipping with the swaying walk
Hey Richard. My guess too. At some point she stands with hands akimbo. So the lesson is - under no circumstances let the hands touch the clothes? I tried the solution offered by Aaave and turn Visible in Simulation off for hands, but then the pants just slide down on the floor altogether...
The hands can come into contact with the clothes, as long as there is room for the cloth between the hands and the hips (in this case). This isn't just a dForce issue, I recall a 3D World article (a few years back now) on one of the films with a lot of cloth and the makers had a lot of trouble avoiding issues where the cloth got trapped and the sim ran amok.
hmm. let me play with it. Thank you.
#1 - right you are, it isn't. Except sometimes it is... depends on the piece of clothing you attempt to dForce.
#2 - some Genesis and Genesis 2 clothes work perfectly "out of the box" with dForce. I've tried quite a few. Yes, there are also some that explode extremely fast or even just "disappear", but on the other hand many clothes work well without having to adjust any values.
#3 - the more "simple" a piece of clothes is - no bells and whistles, buttons, zippers, decorations, stuff being added for the looks etc. - the higher is the chance that it will dForce without any "remodelling" being needed. And most poses work great, if you just make sure that there ain't no two "static" surfaces influencing the "dynamic" one.
TLDR: keep it simple. No complicated clothes and no too complicated poses. Although even then there might still be surprises
Hey maikedecker, thanks fo the comments. My problem is I have been trying to apply DForce to animation, not just still poses. I can't think of think of how I can get say, a shirt tuck under the belt without getting to explode. Also, some suits are meant to collide with shirts e.g. business suit has a shirt, trousersm sometimes a tie or even a vest. The shirts do have buttons, can's help that. So, even if I try, some things are menat to be, I keep banging my head against the wall and experimenting with different clothes. I would certainly change the not working clothes but I wanted to keep the style in the 70s and that sort of outfit is hard to find for G2 models.
It works with non-dforce items, but with varying success. Some are pretty straigtforward.
A frequent culprit is bows, laces and anything else 'stringy'; greatly reduce or turn off dynamic strength may be the only thing that works with them sometimes. It is trial and error.
Also set layers for different parts can help.
Hey nicstt, do you know if layering will work with buttons on shirts? How do I do it?
Buttons are a perenial problem; usually they aren't attached. So far where the buttons have been vital, I've used VWD to simulate. It has more controllability, but it is more fiddly, and of course costs.
When there isn't going to be much movement, as in you're just wanting the mesh to relax and gain some 'texturing' - turning buttons off is fine.
https://www.daz3d.com/forums/discussion/208141/how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more#latest
The above thread has lots of useful tips, well worth the time taken to read through it. Don't recall anything that would help with buttons, other than weightmapping perhaps. I've not tried that yet, and it won't give a way to keep buttons parrented to a specific section of geometry.
You could try reducing the dforce amount; Dynamic Strength. Turn it down from 1, to 0.9, 0.8 or similar. It will affect how much it moves, so a piece of cloth could very well move away too much and become noticeable.
I have also turned buttons off then just moved them in Blender and sent them back as a temp morph; not ideal but is an option.
Thank you nicstt. Very useful stuff.
YOU ARE MY HERO, like seriously. And yes, I am screaming. LOL
I narrowed down the real issues with dForce. It the hip! The hip Y or elevation value must be at zero, any number in the hip will explode the clothes. See attached. See Surface parameter value. It explodes when figure is moved up or down or away from ground zero. It explodes at default negative value on hip which is relative to ground zero. It DOES NOT explode when value is zero on hip anywhere above or below ground zero. Duplicate my experiment and let me know the results?
Going to experiment with this as well -- thank you so much.
i just want to say this post really helped me out. the bend option should really be 0.25 or 0.30 also works by default..........dforce isnt perfect and the more complex the set is the more issues but it can work in time!
Most of my problems with exploding dforce cloth come from two things: 1) The collision offset is set to high for the starting position, or 2) the speed of the animation is too fast. Physics apply here. If you attempt to animate from the default T-pose to another pose in 30 frames, you're likely going to have a bad time. That's not how fast people or objects move in the real world.
Thus, I recommend adding these two tips to everything you try: 1) Lower collision offset if you see a lot of "errors" fly by when you begin the simulation, and 2) add more frames. Make your animation cover a realistic amount of time: 30 fps * 6 seconds = 180 frames. You can't expect 30 frames to resolve properly all the time.
Hope this helps.
Is it normal that it takes almost 20 minutes for one frame (one pose movement for example stand to sit)?
System: 2700x / RTX2080ti
I'm unclear if this post is meant to cover "dforce" clothing, or just dynamic cloth, they don't seem to be the same thing. I have a scene I'm working on with a figure wearing two pieces of dforce clothing, but nothing shows up in the Dynamic Clothing tab. I can select one of them and run a simulation, but I don't seem to have any control over the dynamics at all. Sometimes the item will explode, seemingly when it tries to collide with an object that isn't the figure it's attached to. I wish there was a way to add objects to the simulation like you can with dynamic cloth.
The Dynamic Clothign pane is the old OptiTex system, dForce is controlled through the Simulation Settings pane - with the cloth properties set in the Surfaces pane.
Simply setting the "bend stiffness" to .25 instead of .5 was, in itself, sufficient to fix the problem. (See attachment 2. The simulation is plausible, but the "donut" section completely collapses, as the fabric lacks stiffness.)
Thanks Mephoria! That made a huge difference
This works even today thanks a lot