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Comments
Probably right
All items that are dForce comaptible from the store should have dForce as a keyword, so typing that into a database search field should find them (it seems to work for me on a quick test in the Products tab of Smart Content). If you find a product that is set up for dForce as purchased and doesn't show that way please report it as a possible bug in the metadata.
What if the Prime Minister insists we help them?
Sir Humphrey Appleby: Then we follow the four-stage strategy.
Bernard Woolley: What's that?
Sir Richard Wharton: Standard Foreign Office response in a time of crisis.
Sir Richard Wharton: In stage one we say nothing is going to happen.
Sir Humphrey Appleby: Stage two, we say something may be about to happen, but we should do nothing about it.
Sir Richard Wharton: In stage three, we say that maybe we should do something about it, but there's nothing we *can* do.
Sir Humphrey Appleby: Stage four, we say maybe there was something we could have done, but it's too late now.
dForce clothing has been tagged "dForce", so if you put that into the filter field, it will pull up the appropriate items as well. I personally don't want several different "clothing folders" I have to hunt through. The beauty of metadata is that everyone can recategorize to their heart's content for their own special wants.
I personally prefer that than have Daz creating a bunch of off-shoots. Everyone will have their own preferences, so it it better to keep it general and let the user put their own spin on their own Liberary.
I remember when Opitex was the 'thing'. I didn't want it mixing in with my reglular clothing either, so I created a separate folder where I extracted all of it. '...\Clothing\DS DynamicClothing...etc' As subfolders, I included one for Props (like the tablecloth)....
That way I could control where it was, and if I wanted to load the whole library of Dynamic clothing at once, it was all in one spot and not mixed willy nilly with regular clothing. I've never been a DIM person, so I have always done manual downloads.
I do the same and it works with OptiTex clothing cause its actually different from the rest of the other clothing. However, dForce clothing is suppose to be conforming clothes with the dForce required attributes already applied to it when its loaded. Plus it modeled to accomidate dForce so that things dont fall apart when drapped.