Kibarreto's vanguard, and power star designs - questions and contact
thomask_1
Posts: 32
Forgive me if this isn't the place for it...
I love the shuttlestar, vanguard and luxurystar concepts. However I am attempting to work with a storyline where there is a main ship, kinda like the power star that has two smaller (vanguard, shuttle star) ships docking AS WELL as cargo, and crew quarters.
I really like the look and feel of these designs for my concept, and would consider purchasing even a mod pack for power star to make this look possible/practical.
Needs for the ship.
3-4 crew quarters. More?
The power star cockpit seems far to open for what I have in mind...
The loading platforms are great, but a mod where there is only one launch tunnel?
im not great at 3D original building so wondering how much work is involved in the above modulation?
https://www.daz3d.com/flying-vehicles-bundle
https://www.daz3d.com/powerstar-final
ive tried to send a private message to the artist of record only the name doesn't pop up under possible recipients.

Comments
Customer service is handled by Daz. You would need to request any information by submitting a reqest here https://helpdaz.zendesk.com/hc/en-us/requests/new
You could kitbash something. I don't know what exactl you have in mind, but the top roof of the launch bay can be moved, and there are sets like https://www.daz3d.com/sci-fi-interior-construction-kit to mend the holes. Here's what I got through simply moving the top part wall and upscaling a single corridor element:
Of course, you could get it to look a bit more like the other side with a bit more effort or give it your own touch.
As for contacting the vendor, please send a message to customer service https://www.daz3d.com/help/help-contact-us. That is the usual way to contact a vendor who's selling at the DAZ store.
EDIT: the Command set by Kibaretto is a bit smaller but fits the general design. You could cut off the back of the set if it's still too large for your purposes by insering a wall, or use the camera angle. https://www.daz3d.com/commander
EDIT2: Here's a render of the above kitbash of the launch bay. i've angled the panel from the construction set, and added another scaled up one at the end to hide the second launch bay. I also changed the lights to Iray lights, though the rest of the surfaces are still the same.