Filter Forge 6.0?

HorusRaHorusRa Posts: 1,662
edited October 2017 in The Commons

1. What is the difference between version 4.0 Pro and FF 6.0?
2. I understand FF is used to make textures but I'd be curious if the textures made are legally able to be distributed in model packages? As I'm not a texture artist but come from a modelling background I'm wondering if FF or some other package allows for easy texture creation for ones models,models that can be sold. Suggestions and help?

Post edited by HorusRa on
«13456

Comments

  • Pack58Pack58 Posts: 750
    edited October 2017

    Another related question . Is this Std or Pro, it seems to have diffuse, bump, specular and normal maps so that would imply Pro but the regular price is cheaper then Std?

    Edit: In fact it's cheaper then Basic.

    Post edited by Pack58 on
  • RodrijRodrij Posts: 154
    HorusRa said:
    1. What is the difference between version 4.0 Pro and FF 6.0? 2.I understand FF is used to make textures but I'd be curious if the textures made are legally able to be distributed in model packages? As I'm not a texture artist but come from a modelling background I'm wondering if FF or some other package allows for easy texture creation for ones models,models that can be sold. Suggestions and help?

    1. There isn't much of  a difference between versions. You will have access to 90% of the procedural textures with 4.0.

    2. I've asked filter forge by email, you can use the results of the procedural textures as you want, you just can't sell the procedural files themselves. For example once you set the procedural texture dials to the look you want, you can then render that texture, the render of the texture is what you have full rights to do what you want. Similar to daz, you can use the renders as you want but you can't sell the daz files used to create the image.

    3. I don't know what version the daz store one is.

  • Pixel8tedPixel8ted Posts: 588
    edited October 2017

    These following  two Filter Forge threads address your question. Pay special notice to GMM posts as he is a Filter Forge forum moderator. 

    https://www.filterforge.com/forum/read.php?TID=8248

    and this thread:

    https://www.filterforge.com/forum/read.php?TID=12986

    There are several items in the DAZ store that if you had Filter Forge, you would recognize some of the textures used to create them.

    Seems pretty cheap to be Pro edition then again it goes on sale at their site a lot.  Product info I just copied below off FF site seems to indicate it's the pro edition...  (Info for Mac is same)

     

    Standard Edition (Windows)

    Best value for money – you save money and get everything except specialist features such as 16- and 32-bit image modes, large resolutions and bump/normal maps. You'll get a permanent license key for a one-time fee.

    Professional Edition (Windows)

    Filter Forge in all its glory – high-precision imagery, ultra-large bitmaps up to 65000x65000 pixels, bump and normal maps, and an unlimited number of CPU cores. You'll get a permanent license key for a one-time fee.



    This page shows what's new added in each version:

    https://www.filterforge.com/features/

     

     

    Post edited by Pixel8ted on
  • Pixel8tedPixel8ted Posts: 588
    Pack58 said:

    Another related question . Is this Std or Pro, it seems to have diffuse, bump, specular and normal maps so that would imply Pro but the regular price is cheaper then Std?

    Edit: In fact it's cheaper then Basic.

    Filter Forge 7 Beta is out so maybe that accounts for the pricing on Filter Forge 6 being so low...

  • Pack58Pack58 Posts: 750
    edited October 2017

    Cheers Pixel8ted.  l've had a couple of 30 day plays with FF over the last few years and it downloaded again a week ago. It is great for converting renders into a more painterly appearance then finishing in Rebelle or Krita/Painter etc. While strait from the box none of the filters are necessarily better then those in other cheaper "painterizing" programs I have, the fine tuning you can do in FF is way beyond anything else I've come across.

    Now, of course, Pro isn't needed for that but I figured give how useful it is for my post-work, it's probably my best bet for environment, building and other prop textures so have promised myself it as a B/D present later this month (I know it's going to be available at $80).

    Anyway, whether the version available here is pro or not according to the shop page it generates bump etc and that's what I need for 3D model textures so at $51.00 seems crazy not to jump in a bit earlier then planned.

    Edit: Bloody spelling.

    Post edited by Pack58 on
  • McGyverMcGyver Posts: 7,005

    The pricing is not surprising, Filter Forge routinely has sales and it's not uncommon to see 70-80% off.

    Any texture you make using the filters that are obtained from the Filter Forge website and part of their website library, as well any you create on your own can be used for commercial purposes... This is a question that is frequently asked and that is the FF staffs answer.

    Some filter authors do not really like when people straight up use their filters to directly make PBR materials (for sale) that look exactly like the ones in their filter promos, but thats only considered being lazy on the part of the material vendor and not illegal... FF filters are meant for professional use and you may use anything you produce using FF for commercial sale.

    Pro is best because of the unlimited render size and normal, bump and occlusion maps.

    I say this frequently, if you intend to use this professionally, buy pro and if you like it, wait for a really good sale and buy the permanent upgrade version(Professional Plus)... You pay more once, but all future upgrades are free... Otherwise they have an upgrade almost every year or so and if you get the upgrade on sale, it's like 50-80$... After a few upgrades the Pro+ makes sense.

  • another thing though is in the what's included and features section on 6.0 it says lastly Free fully-functional 30-day trial. That kinda makes it sound like after 30 days some part of it wont work. Whereas the more expensive 4.0 does not mention this but in the additional notes it says the usual you'll be issued with a licence name and key. Went to the website and #6 it is more expensive yes even though it is on special today being last day but says it is pro version looking at the stats basic and standard don't do diffuse/spec/bump/normal maps which makes it sound like pro version but again 4.0 here is called pro version and again more expensive 

    ff.jpg
    1768 x 992 - 962K
  • HorusRaHorusRa Posts: 1,662

    Thanks @Rodrij, @Pixel8ted, @McGyver, @ANGELREAPER1972 (thanks for the screen shot, very helpful)

    ​I would need the Professional version for sure. As @ANGELREAPER has mentioned, the statement in the description reading: 'Free fully-functional 30-day trial' is confusing. But on the other hand FF 6.0 is not free so that even adds to the confusion. I don't see much of a way to ask Daz today as I usually don't get a reply back in one day, usually two or three.
    ​I also noted on FF site that it says: 'You'll get a permanent license key for a one-time fee.' Is this some additional charge beyond the purchase price?

  • Pack58Pack58 Posts: 750
    edited October 2017

    Na, which ever one you go for you'll get a lifetime licence for that version (except Pro by subscription)

    Post edited by Pack58 on
  • Charlie JudgeCharlie Judge Posts: 12,323

    Does anybody know for sure which version of Filter  Forge 6 (Basic, Standard, or Pro) is the one being offered at DAZ?

  • HorusRaHorusRa Posts: 1,662
    Pack58 said:

    Na, which ever one you go for you'll get a lifetime licence for that version (except Pro by subscription)

    oh ok cool. Thanks. Do you have a take on that statement in the description for 6.0 (the debut release last night here at daz) that says: 'Free fully-functional 30-day trial.' ?
    ​I guess if all fails I could call FF and ask them.

  • Pack58Pack58 Posts: 750
    edited October 2017

    My guess: bad copy paste. You can get the 30 day trial any time from FF. No rego, no log-in, no nothing.

     

    Edit: not just bad grammar and spelling, now my mouse is sticking  and/or multi-clicking.

     

    Re-edit: "fully-functional" hummm . . . I must be doing someting (else) wronge. Have never managed to get the Render maps to work for anything exept Alpha.

    Post edited by Pack58 on
  • HorusRaHorusRa Posts: 1,662
    edited October 2017
    Pack58 said:

    My guess: bad copy paste. You can get the 30 day trial any time from FF. No rego, no log-in, no nothing.

     

    Edit: not just bad grammar and spelling, now my mouse is sticking  and/or multi-clicking.

    ya I was just wondering that too as it almost seems like part of the desrciption came straight from FF' website, or Daz had the description and the trial thing got mixed in like you mentioned.

    ​@Charlie Judge I don't know if we are sure what version it is, but it sounds like the Pro version, especially compared with the same at FF's site. It seems to have the xtra options as that of Pro vs Standard, But don't take my word for it. Someone must know for sure I'd think, its making it's way up the 'Whats Hot List' rather quickly.

    Post edited by HorusRa on
  • HorusRaHorusRa Posts: 1,662
    Pack58 said:

     

     

    Re-edit: "fully-functional" hummm . . . I must be doing someting (else) wronge. Have never managed to get the Render maps to work for anything exept Alpha.

    What do you mean? Are you talking about Alpha Maps?

  • Pack58Pack58 Posts: 750

    I mean generating bump, metallic, normal etc maps. Have never got that to function in the trial versions but didn't try very hard, just assumed it was disabled.

    When I read your quote above the "fully-functional" bit sunk in, so I was wondering what I was doing wrong. Properly should have read some instructions at some stage.

  • HorusRaHorusRa Posts: 1,662
    Pack58 said:

    I mean generating bump, metallic, normal etc maps. Have never got that to function in the trial versions but didn't try very hard, just assumed it was disabled.

    When I read your quote above the "fully-functional" bit sunk in, so I was wondering what I was doing wrong. Properly should have read some instructions at some stage.

    oh ok. I thought you might have meant something didn't work right in the full version. I was thinking maybe I don't want FF after all. lol. I understand now.

  • Oso3DOso3D Posts: 14,888

    Not every filter has all options. I'd say roughly 1/2 or more have bump/Normal maps.

  • Pack58Pack58 Posts: 750
    edited October 2017

    Right, so I go to check out some more and the first one has 'em all. Must have tried over a dozen previously. What's the odds eh?

    Cheers for that wee nugget of info young Mr Timmins.

    Post edited by Pack58 on
  • JonstarkJonstark Posts: 2,738

    Stupid question, but I always thought I had to have Photoshop to use this (and I don't have Photoshop, could never justify the expense).  The product page says that there's a standlone version of this, just want to make sure this is something I could use even without Photoshop when all I have to work with is Gimp and Dogwaffle.

  • Jonstark said:

    Stupid question, but I always thought I had to have Photoshop to use this (and I don't have Photoshop, could never justify the expense).  The product page says that there's a standlone version of this, just want to make sure this is something I could use even without Photoshop when all I have to work with is Gimp and Dogwaffle.

    You don't need Photoshop. I never use it in Photoshop.

  • RedzRedz Posts: 1,459
    Pack58 said:

    Another related question . Is this Std or Pro, it seems to have diffuse, bump, specular and normal maps so that would imply Pro but the regular price is cheaper then Std?

    Edit: In fact it's cheaper then Basic.

    Also keen to know whether this version has the pro features, as if not, it's at 80% off on the filter forge site today. I would rather buy at Daz but only if it has the pro features. 

  • Redz said:
    Pack58 said:

    Another related question . Is this Std or Pro, it seems to have diffuse, bump, specular and normal maps so that would imply Pro but the regular price is cheaper then Std?

    Edit: In fact it's cheaper then Basic.

    Also keen to know whether this version has the pro features, as if not, it's at 80% off on the filter forge site today. I would rather buy at Daz but only if it has the pro features. 

    It says there are bump and normal maps which means Pro version. But I wouldn't bet there hasn't been a bad copy paste job.

  • RedzRedz Posts: 1,459
    Redz said:
    Pack58 said:

    Another related question . Is this Std or Pro, it seems to have diffuse, bump, specular and normal maps so that would imply Pro but the regular price is cheaper then Std?

    Edit: In fact it's cheaper then Basic.

    Also keen to know whether this version has the pro features, as if not, it's at 80% off on the filter forge site today. I would rather buy at Daz but only if it has the pro features. 

    It says there are bump and normal maps which means Pro version. But I wouldn't bet there hasn't been a bad copy paste job.

    Yeah that's what I'm concerned about, given the incongruous mention of the free trial. 

  • I can confirm that there are bump maps and normal maps etc. in the render settings.

    However, I can't get the license key to work at the moment, which I have raised with support.

  • Pack58Pack58 Posts: 750
    edited October 2017
    Jonstark said:

    Stupid question, but I always thought I had to have Photoshop to use this (and I don't have Photoshop, could never justify the expense).  The product page says that there's a standlone version of this, just want to make sure this is something I could use even without Photoshop when all I have to work with is Gimp and Dogwaffle.

    It's ment to support all of these

    • Adobe Photoshop 6.0, 7.0, CS-CS6, CC, CC 2014-2015, CC 2015.5 and CC 2017
    • Adobe Photoshop Elements 2.0-15
    • Corel Painter 8 and IX
    • Corel PHOTO-PAINT 10, 11, 12, X3, X4, X5, X6, X7 and X8
    • Corel Paint Shop Pro X, XI, X5, X6, X7, X8 and X9
    • Jasc Paint Shop Pro 8, 9
    • Ulead PhotoImpact 11, 12
    • Serif PhotoPlus X4, X5, X6, X7, X8
    • Paint.NET
    • Affinity Photo

      , although I've failed with Paint.net, the only one have on the machine FF is installed on but you can open BMP, JPEG, TIFF PNG and some others in it as a stand alone.

     

    I can confirm that there are bump maps and normal maps etc. in the render settings.

    However, I can't get the license key to work at the moment, which I have raised with support.

    Awesome. Thanks.

    Post edited by Pack58 on
  • RedzRedz Posts: 1,459

    I can confirm that there are bump maps and normal maps etc. in the render settings.

    However, I can't get the license key to work at the moment, which I have raised with support.

    Thank you :) 

  • Oso3DOso3D Posts: 14,888

    I prefer it as a stand alone, because it's a little sluggish sometimes and that's even worse if you also have Photoshop open. Plus, again, since most of what I do is texture generation, there's not much point launching from Photoshop.

     

    It's a little off topic, but if you like filtering stuff as postwork, I _highly_ recommend FotoSketcher, which does some amazing filtering. And is free.

     

  • Alright, you have sold me on this (hopefully, this will help me cut back on my compulsive shader buying addiction). Just a question, is there a quick way to generate opacity maps from the alpha transparency of an image? Because I am not seeing those as outputs of the program, though I guess it's one of those trivial things to do when one isn't afraid to make their own computer self-destruct.

  • If this is the pro version it generates opacity maps (I think the rest do too but can't say as I only have Pro).

  • That would be great, it's just that browsing the available filters I haven't seen a single opacity map, though I guess they can be generated independently from the presets? Also, someone stated that this does indeed generate normal maps (insert geeky squee) so I am guessing it can only be the pro version, though official confirmation would be nice to have.

Sign In or Register to comment.