?? Philemo plugin dynamic hair to mesh ??

I keep losing track of this.   Doesn't philemo have a plugin that converts a Carrara dynamic hair to a vertex mesh?  It would be perfect for creating a matching hair style for when I want to combine a photoreal render with a toon or NPR render.  Also, I'd like to take a Carrara hair style to other programs.

 

1) Does someone still have the link to the plugin?

2) Does someone still have a link to the forum discussion of potential uses?

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Comments

  • DiomedeDiomede Posts: 6,268

    Thank you!

  • DiomedeDiomede Posts: 6,268
    edited September 2017

    And thank you, Philemo!!!!!!

    Post edited by Diomede on
  • DiomedeDiomede Posts: 6,268

    Sorry to bother again.  How does one make it work?  Sorry if this is a dumb question.  The zip file does not seem to contain an executable.

     

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  • DiomedeDiomede Posts: 6,268

    I posted the same question in the main thread for this plugin.  It would be better to answer there with the rest of the related discussion.

    https://www.daz3d.com/forums/discussion/181751/carrara-hair/p3

  • PhilemoPhilemo Posts: 782

    A new version of the hair convertor (Windows at this time, OSX shortly) is avalable at the CTS Project.

    This new version has a lot of improvements, mainly :

    • No more stange strands.
    • Strand orientation is greatly improved
    • Strands can be curved at the expense of 2 polygons per segments. The angle between the two sides can be adjusted. An optional third side can be added if necessary (at the expense of yet another polygon).
    • Width is split between root and tip width (to mimic hair that spread at the end or, in the other and, to have pointy hair).
    • Width can be varied ramdomly to avoid too much regularity. There is a slider to fix the amount before and over 100% There is also a random seed so that it won't vary if you use it to create morphs.
    • There is an option to create several shading zones  among strands and another one to do that for each hair zone, allowing more diversity in shading
    • Parameters are memorized between call so that repetitive actions (trial and error, morph creation) are done faster.

    I would like to thank publicly PhilW and Diomede for helping me defining those improvements and testing them.

  • th3Digitth3Digit Posts: 16,233

    this is excellent yes

    playing with some of my hairs doing different thicknesses

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  • th3Digitth3Digit Posts: 16,233

  • DUDUDUDU Posts: 1,788

    Wow! this is one of the best plugins until now, thank you!

  • DiomedeDiomede Posts: 6,268

    This is a wonderful plugin.  Can't wait to see what some of the hair artists do with it.  I can attest that this is a great option for people who like toon and NPR renders.  Not only is it possible to convert the base hair, but it is also possible to make movement morphs by brushing the hair and converting again.  At least, I ws able to.

     

    Thanks again, Philemo - terrific addition to Carrara.  I know I will be putting it to a lot of use.

  • DartanbeckDartanbeck Posts: 13,952
    Philemo said:

    A new version of the hair convertor (Windows at this time, OSX shortly) is avalable at the CTS Project.

    This new version has a lot of improvements, mainly :

    • No more stange strands.
    • Strand orientation is greatly improved
    • Strands can be curved at the expense of 2 polygons per segments. The angle between the two sides can be adjusted. An optional third side can be added if necessary (at the expense of yet another polygon).
    • Width is split between root and tip width (to mimic hair that spread at the end or, in the other and, to have pointy hair).
    • Width can be varied ramdomly to avoid too much regularity. There is a slider to fix the amount before and over 100% There is also a random seed so that it won't vary if you use it to create morphs.
    • There is an option to create several shading zones  among strands and another one to do that for each hair zone, allowing more diversity in shading
    • Parameters are memorized between call so that repetitive actions (trial and error, morph creation) are done faster.

    I would like to thank publicly PhilW and Diomede for helping me defining those improvements and testing them.

    Thank you so much Philemo! This is so incredibly wonderful!

    ...and thanks to PhilW and Diomede for spurring him on!!!

  • what files i need to download?
    I think OSX is for mac and Win64 for windows 64 bit right?
    Where do i need to put these files to install the plugin?

  • PhilemoPhilemo Posts: 782
    edited December 2017
    You're right, OSX is for Mac, but this is still the old version. I've got some problems with my mac book air and I've not yet been able to compile the Mac version. For the Windows version, you just have to unzip the archive in the"extension" directory in your Carrara installation (usually something like"C:\programs\daz 3d\carrara 8.5\extensions\).
    Post edited by Philemo on
  • Thanks a lot for the information! :)

    GMIC Plugin + Hairconverter and Triplanar?
     

  • PhilWPhilW Posts: 4,359

    This plugin has come on tremendously over the last few weeks and is now much more reliable and useful for producing polygon based hairs. Doing this strand by strand (which is how most hair models are still done!) is tedious in the extreme, and so this method provides a much more natural and easy way to make hair models, which can be used in any other program (including Daz Studio and Poser). I wouldn't be surprised if this plugin by itself attracts quite a few people to using Carrara.

  • @Philemo just wondering, can PyCrowedSim be used in Carrara? Is it some kind of Python Script?

  • DartanbeckDartanbeck Posts: 13,952

    @Philemo just wondering, can PyCrowedSim be used in Carrara? Is it some kind of Python Script?

    Try this:

    PySwarm for PyCarrara - by Fractal Dimensia

    Requires PyCarrara:

    Fredric Rible has created 2 fee plugins for Carrara. They are Pycarrara and PyCloid.

    PyCarrara can be downloaded at:

    PyCarrara

    PyCloid can be downloaded at:

    PyCloid


    FAQ About PyCarrara

    Q: Does a Carrara 8 version exist? The PyCarrara Website indicates it is for Carrara 7.

    A: PyCarrara has versions for Carrara 6, Carrara 7, and Carrara 8. All the versions are in the latest PyCarra zip file.


    Q: I installed the plugin, but it isn't working. What can I do to get it to work?

    A: You need to install Python 2.6.6 for your computer Click on the link in the PyCarrara User Manual that downloads the installer you need. If you go to the Python Website you could download a different version. The plugin has in the past not worked for some people if they had a different version of Python 2.6.x installed.


    Q: Can I have multiple versions of Python installed on my computer?

    A: You can as long as they are not interfering with one another or overwriting each other. It you do install multiple versions to check and see if everything is working after you install another version Python, so you know which version(s) to uninstall and not have on your computer.


    Q: Does it work with Mac?

    A: Only a Windows version is available.


    FAQ About PyCloid


    Q: Does a Mac version exist?

    A: Only Windows versions are available.

  • @Philemo just wondering, can PyCrowedSim be used in Carrara? Is it some kind of Python Script?

    Try this:

    PySwarm for PyCarrara - by Fractal Dimensia

    Requires PyCarrara:

    Fredric Rible has created 2 fee plugins for Carrara. They are Pycarrara and PyCloid.

    PyCarrara can be downloaded at:

    PyCarrara

    PyCloid can be downloaded at:

    PyCloid


    FAQ About PyCarrara

    Q: Does a Carrara 8 version exist? The PyCarrara Website indicates it is for Carrara 7.

    A: PyCarrara has versions for Carrara 6, Carrara 7, and Carrara 8. All the versions are in the latest PyCarra zip file.


    Q: I installed the plugin, but it isn't working. What can I do to get it to work?

    A: You need to install Python 2.6.6 for your computer Click on the link in the PyCarrara User Manual that downloads the installer you need. If you go to the Python Website you could download a different version. The plugin has in the past not worked for some people if they had a different version of Python 2.6.x installed.


    Q: Can I have multiple versions of Python installed on my computer?

    A: You can as long as they are not interfering with one another or overwriting each other. It you do install multiple versions to check and see if everything is working after you install another version Python, so you know which version(s) to uninstall and not have on your computer.


    Q: Does it work with Mac?

    A: Only a Windows version is available.


    FAQ About PyCloid


    Q: Does a Mac version exist?

    A: Only Windows versions are available.

    Thanks a lot! :)

  • DartanbeckDartanbeck Posts: 13,952

    My pleasure! ;)

  • StezzaStezza Posts: 2,902

    Thanks Philemo

    took me 5 minutes to get them in the Carrara folder before I realised I had Carrara open..... duh! blush

  • DartanbeckDartanbeck Posts: 13,952
    Stezza said:

    Thanks Philemo

    took me 5 minutes to get them in the Carrara folder before I realised I had Carrara open..... duh! blush

    Tee hee hee!!!

    Yeah... it was really cool before. Now I can't wait to build a new hair to give this new version a shot! So Cool!!!

  • stu sutcliffestu sutcliffe Posts: 270
    edited January 7

    Hi there everyone, been away from here for ages! Just popped by to see whats going on with Carrara these days.

    Just in time to find a new version of the hair converter. Excellent work Philemo! I've been struggling with Fibermesh recently for a job Ive been doing, bemoaning the fact that I couldnt use Carrara hair to export to 3dcoat.

    After about 20 minutes I made this...( not supposed to be anything by the way, just testing the work flow) I can see me dumping the Fibermesh.( its like juggling spagetti)

    I imported it into 3dcoat using "Import with thickness" rather than using the thickness Carrara tool which I think Wendy is using,

    Edit...Here is an old sculpt of "Meg" with converted hair and rendered in 3DCoat.

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    Meg Two.PNG
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    Post edited by stu sutcliffe on
  • DartanbeckDartanbeck Posts: 13,952

    Hi there everyone, been away from here for ages! Just popped by to see whats going on with Carrara these days.

    Just in time to find a new version of the hair converter. Excellent work Philemo! I've been struggling with Fibermesh recently for a job Ive been doing, bemoaning the fact that I couldnt use Carrara hair to export to 3dcoat.

    After about 20 minutes I made this...( not supposed to be anything by the way, just testing the work flow) I can see me dumping the Fibermesh.( its like juggling spagetti)

    I imported it into 3dcoat using "Import with thickness" rather than using the thickness Carrara tool which I think Wendy is using,

    Very cool, Stu! Glad to see you pop in!

    I think Wendy was referring to the thickness value we can add during the conversion (using the plugin) process.

    I really wish my current Carrara work wasn't so invisible to the public. Lots going on, experimenting in Carrara with new eyes after studying a whole lot of cinema and vfx theory. Still only dabbling in HitFilm and not even scratching the surface of Fusion (Blackmagic Design), Howler (Project Dogwaffle) has been a dream in helping me to figure out how to get my animated renders looking great. Jeremy Birn's Digital Lighting and Rendering book Third Edition has been a huge help in, well... lighting, rendering and using cinematic camera styles. 

    Toss all of this stuff into the mix and I started revamping my old ways in Carrara with some new philosophies, including making all new main characters using Genesis. Once I started animating my new Genesis characters, I set them aside and went right back to my good ol' M4 and V4 versions! LOL  

    But my animated renders are turning out really cool! Putting cameras in motion in the past has looked so horrid that I dropped the idea and started just using only still cameras. After doing all of these studies and research, I'm back to moving the camera, but this time the motions are pleasing and help to sell the scene and instigate drama. I also ditched using some of the FX in Carrara in favor of just doing them in post, once I learned how... but after learning more, I'm now back to adding really nice FX into my original renders from Carrara and they're looking great!

    So these past few weeks have been a real treat for me, getting back into Carrara a lot more than I've been able to in recent times.

    Just excited again... and it feels Really Good!

    All of these new plugins coming in are also a boon to the mood and workflow! I love this Hair tool, and am looking forward to (tomorrow?) trying out this newest version. Holidays have kept me from experimenting yet with this one and the new liquids. Really looking forward to diving in though!

    Rock On, and Happy New Year!!! yes

  • DartanbeckDartanbeck Posts: 13,952

    Here's a link to a frame of the animation I'm rendering today: Link

  • DartanbeckDartanbeck Posts: 13,952

    Wow! Love the improvements and additions, Philemo! 

    Thank you SO MUCH!!!

  • PhilWPhilW Posts: 4,359

    They are indeed very good and very welcome!

  • head waxhead wax Posts: 5,793

    thanks Philemo!  :)

  • PhilemoPhilemo Posts: 782

    @Jamy and all Mac users

    The new OSX version of the hair convertor is available for download.

    See the link in my Sig

  • PhilemoPhilemo Posts: 782

    @Philemo just wondering, can PyCrowedSim be used in Carrara? Is it some kind of Python Script?

    No, it's an unfinished project. It was placed in SourceForge at the request of some Carrara users back then for inspiration.

  • PhilemoPhilemo Posts: 782

     

    Edit...Here is an old sculpt of "Meg" with converted hair and rendered in 3DCoat.

    @stu sutcliffe

    May I use your picture in the sourceforge screencopy page?

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