Hexagon 2.1.5 Punch a hole

Why does it seem so complicated, perhaps not possible to just make a flat plate and punch a round hole in it.
I cannot seem to find any solution that works.  I found a tool called "extract hole" which I would think does that but cannot seem to find out how it is supposed to work of if this is even what it does.

It would seem you should be able to just make your cube, put a cicle over it and use that to remove that circle leaving behind a hole.

Is there some third party plug in for this?  I have been wracking my brains over what should be a simple task.

Comments

  • ChoholeChohole Posts: 26,004

    Thread moved to the Hexagon forum

  • Wee Dangerous JohnWee Dangerous John Posts: 811
    edited August 8

    Here is one way of doing it. I took a 20 point circle and exruded the lines outward, then with symmetry extracted the top edges up. Then done the same with the sides. Welded the corners and straightened everything up (zeroed things in the properties tab). Extracted the sides out (with symmetry top then side) and added thickness.

    Added extra lines so if you added smoothing it would keep its shape better.

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    Post edited by Wee Dangerous John on
  • CypherFOXCypherFOX Posts: 3,120
    edited August 9

    Greetings,

    Why does it seem so complicated, perhaps not possible to just make a flat plate and punch a round hole in it.
    I cannot seem to find any solution that works.  I found a tool called "extract hole" which I would think does that but cannot seem to find out how it is supposed to work of if this is even what it does.

    It would seem you should be able to just make your cube, put a cicle over it and use that to remove that circle leaving behind a hole.

    Is there some third party plug in for this?  I have been wracking my brains over what should be a simple task.

    Some variant on this has been called Constructive Solid Geometry, other variants are simpler boolean operations.  I believe Hexagon supports booleans...

    You want Tools | Surface Modeling / Boolean operation.  The way I think it works is you have the object selected that you want to 'subtract', do the menu dance, and then click the object you want to remain.

    Before:

    Before using the boolean operation.

    After:

    After triggering the boolean operation

    Is that what you're looking for?

    --  Morgan

     

    Before Boolean.png
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    After Boolean.png
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    Post edited by CypherFOX on
  • AscaniaAscania Posts: 280

    It would seem you should be able to just make your cube, put a cicle over it and use that to remove that circle leaving behind a hole.

    Ayup. Works without a problem (beyond the usual CSG ones common to polygon modellers).

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