Feathers... ideas?

Oso3DOso3D Posts: 14,907

So I'd like to make a 'feathered serpent' but... um... huh.

One possibility is texturing. I have a scale texture that -might- work if I stretch it. Confidence is... low.

Another option is LAMH, but I've never managed to get instanced geometry to work without my machine locking up. 

Finally, some sort of conforming outfit might work, but I imagine autofit would likely distort it horribly.

ideas?

Comments

  • nonesuch00nonesuch00 Posts: 17,956

    I think you can search for some fractal generating programs and generate good feathers with them. They usually have a lot of presets & there are a few free fractal programs too. Or treat them like blades of grass and just replace the textures that go with them.

  • GreymomGreymom Posts: 1,104

    There is an old model "Quexi" that came over from RDNA.   Probably not enought feathers for what you want.  It's still in the store.

     

    https://www.daz3d.com/quexi-mythical-feathered-serpent

     

     

     

  • Oso3DOso3D Posts: 14,907

    I actually have that, was hoping to create something to use on the 'serpentine dragon' morph I've been working on

  • j cadej cade Posts: 2,310
    edited August 2017

    Conforming outfit is probably your best bet IMO. If its intended particulary for a specific morph, what might work is to model it on that morph a la this tutorial.

    Post edited by j cade on
  • Sfariah DSfariah D Posts: 25,831

    I have him too.  I can try to make new textures for him but not iRay but 3Delight.  First I have to download him.   He looks cool but could have done updates.

    Greymom said:

    There is an old model "Quexi" that came over from RDNA.   Probably not enought feathers for what you want.  It's still in the store.

     

    https://www.daz3d.com/quexi-mythical-feathered-serpent

     

     

     

     

  • srieschsriesch Posts: 4,241

    I briefly tried this idea and had some success by finding a product (I think it was a V3/M3 headdress) with feathers and extracting a single feather, recoloring it, then using it as a brush to just brute force stamp all over the eastern dragon with some variations in size and color, starting at the back and working forward so the feathers overlapped correctly.  While labor-intensive it worked great for a distance render, I only abanadoned the idea because I decided I wanted to use a legless snake instead and didn't have time to redo the entire effort. 

  • JoeQuickJoeQuick Posts: 1,700
    I would try zbrush fibermesh, adjusting the settings so that your fibers are single poly planes. That's what I did for the duck's eyebrows and hair. I tried for a full body suit, it didn't turn out well, but a snake shape might be easier to work with.
  • Oso3DOso3D Posts: 14,907

    Can't afford zbrush, alas, but if that ever changes I'll look into it. :)

  • Serene NightSerene Night Posts: 17,569

    There are some feather shaped brushes at rendo if you need to render a stray feather or two

  • Oso3DOso3D Posts: 14,907

    I might try to paint/stamp it, but I'd really rather not have to. Heh

  • SaiyanessSaiyaness Posts: 715

    I'm not sure how it works, but I remember Kendal/Kendall saying you could use the instance function of LAMH to create feathers. (I just don't know how you create the feathers :p)

  • Oso3DOso3D Posts: 14,907

    Yeah, I've experimented with that in LAMH before, and it invariably locks up my computer. Bah

    I'm experimenting with scale textures, cautiously optimistic.

     

  • JoeQuickJoeQuick Posts: 1,700

    Have you used up your 45 free days yet? https://pixologic.com/zbrush/trial/

  • Oso3DOso3D Posts: 14,907

    I almost don't want to, because I'll cry when I have to close the door on a $700 program. ;)

     

  • feathers for anything would be good but they may be coming in the next lamh remember they were talking about doing a new version well the reason I'm speculating that may allow us the ability to create feathers is because of the new raptor  Deinonychus Anirrhopus has been working on looks really cool both feathered and unfeathered version of course the feathers may still have been done in zbrush so I'm just speculating about lamh2 and that it would offer this but still be cool if it does and was on it's way, other than that guess only way is via zbrush or its like or via post probably a few feather brushes out there for photoshop and paintshop pro there are hair and fur ones

  • just did a search and found some free photoshop feather brushes https://www.brusheezy.com/brushes/35714-feather-brushes

  • Oso3DOso3D Posts: 14,907

    Stretching the scales seems to be doing the trick, just have to touch it up and find shader settings I'm happy with.

  • IceDragonArtIceDragonArt Posts: 12,548

    Yeah, I've experimented with that in LAMH before, and it invariably locks up my computer. Bah

    I'm experimenting with scale textures, cautiously optimistic.

     

    Oh you should be much more than cautiously optimistic.  Your scale textures are gorgeous!

  • pwiecekpwiecek Posts: 1,554

    Some unrelated thoughts:

    If I were trying this I would try to strip the feathers out of the Quexi Model and use multiple copies of the feathers.

    Whenever I insall something that is basically a texture & Trans for a flat plane, I collect the textures in one place so I have a large collection of leaves, flower petals. maple spinners, feathers etc that I can apply to various projects.

    Redfern did an interesting hair project using a posable tail from rendo.

  • Oso3DOso3D Posts: 14,907

    I'm getting pretty good results, but I think I'm going to have to do it in 3dl unless I ever get access to HD morphs, because the figure has to hit SubD4+ before they look right in Iray.

     

  • Sfariah DSfariah D Posts: 25,831

    I almost don't want to, because I'll cry when I have to close the door on a $700 program. ;)

     

    I sent a pm to you that you might be interested in I think 

  • Oso3DOso3D Posts: 14,907

    So I switched to 3dl because Iray might do a lot of things great, but displacement ain't one of 'em.

    Pretty happy with this result!

     

    Feathered Serpent.jpg
    1080 x 1080 - 634K
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,944

    well in carrara one would simply surface replicate the feathers probably transmapped planes

    so maybe create real instances and export that then use the transfer utility near vertices setting to fit the results  

  • So I'd like to make a 'feathered serpent' but... ...ideas?

    I'm totally spit-balling here, but for what it's worth ...

    What comes to mind is creating a relatively small number of "feather-shaped" objects -- one for each of several "generic" feather sizes/shapes -- which probably will be pretty thin, with a "fan" off of each side of a cylinder-ish quill running down the middle lengthwise.  These could potentially be "traced" from photo images of real feathers.

    You could then modify or create-from-scratch separate texture maps for the diffuse, bump, displacement, glossiness, etc. information required for the Material for each
    "type" of feather.

    After placing (by instancing or otherwise) a feather of an appropriate size/shape "type" until your Feathered Dragon's is covered (whether as a "skin" or as conforming "clothing" that covers any base surface on the geometry) ... you could then assign the right feather Material to each placed feather and "paint" those out on a UV Map template of the dragon's feathered body sections.

    Might work ... or not?

    See attached files for (an old/weak) example of feathers images laid out for a UV Map.  The resulting texture set supported a 36-feather trim on a Native American war shield.

     

    Example-Feathers_TxtrMap_01.jpg
    2000 x 2000 - 786K
    Example-Feathers_UVMap_02.jpg
    2000 x 2000 - 791K
Sign In or Register to comment.