Project Auto Rigger (Commercial)

Zev0Zev0 Posts: 4,978

DiscoBob and myself are proud to announce Project Auto Rigger. This project has been going on for some time in the background. It allows you to instantly rig, erc bake & freeze + save imported morphs with one click and the script does all the tedious work for you.

Why is rigging important? If the figures rig bones do not match the figure shape or morph you will end up with bend issues and distortions when a pose is applied.

Use Case scenario.

Say you just imported like 30 morphs and need them rigged. Just select all of them, hit the auto rigger (name pending) and it will rig, erc bake & freeze them one by one for you. You can also specify to rig either head or just the body. You will also be able to save all selected morphs that have been rigged. This product is a godsend to me and has saved me so much time in saving morphs out properly. More details to follow as this gets finalized.

This product is aimed at fellow content creators or users who like transferring/importing or editing morphs and need them rigged within no time.

This product is also compatible with all Generation Genesis figures.

Post edited by Zev0 on

Comments

  • barbultbarbult Posts: 8,069

    Sounds wonderful.

  • nonesuch00nonesuch00 Posts: 5,553

    Wow, sign me up

  • FSMCDesignsFSMCDesigns Posts: 3,749
    edited August 3

    Don't suppose this works with new, non genesis figures does it? I'd LOVE something like the Mixamo autorigger for DS

    Post edited by FSMCDesigns on
  • Zev0Zev0 Posts: 4,978

    Genesis skeleton structure only.

  • nonesuch00nonesuch00 Posts: 5,553
    Zev0 said:

    Genesis skeleton structure only.

    That's good news in itself. I guess the DAZ Dragon 3, DAZ Big Cat 2, DAZ Horse 2 and such don't use the same general 'quadripedal bone rig'?

  • Zev0Zev0 Posts: 4,978
    edited August 3

    For now the focus is humanoid. We need to get that working properly before we think of any other aspect.

    Post edited by Zev0 on
  • nonesuch00nonesuch00 Posts: 5,553

    OK. Thanks,

  • Kaleb242Kaleb242 Posts: 154

    yesyes

  • AllenArtAllenArt Posts: 1,635

    Sounds very promising :)

    Laurie

  • MattymanxMattymanx Posts: 4,865

    wow, very cool

  • SickleYieldSickleYield Posts: 6,901

    This sounds incredible!  Definitely a must-buy for every PA who ever does morphs!

  • DarwinsMishapDarwinsMishap Posts: 2,127

    Right?  Awesome stuff.

  • MBuschMBusch Posts: 520

    Amazing!

  • dkgoosedkgoose Posts: 1,152

    Can't wait, so it'll be released tomorrow right? ;) kidding, hopefully soon though 

  • WilmapWilmap Posts: 2,707

    Sounds interesting.

  • FerretmaniaFerretmania Posts: 714

    Ohh amazing.

  • nicsttnicstt Posts: 5,784

    Damn! Sign me up and take my cash.

  • LeanaLeana Posts: 2,258

    interesting product :)

  • RCDescheneRCDeschene Posts: 2,592

    This will make GenX substituting SOOO much easier! :D

  • avxpavxp Posts: 1,176

    I have some robots that are "humanoid" in shape but don't have a genesis foundational figure - meaning they don't take poses.

    - like....

    This guy 

    https://www.daz3d.com/prototype

     

    Or this guy....

    https://www.daz3d.com/roamer-bot

    Will your product help at all or have I, as usual,  misunderstood the scope of a pending release? lol

  • Zev0Zev0 Posts: 4,978

    This product is designed to autorig added morphs to Genesis 1, 2, 3 and 8 only. It is not compatible\designed with rigging other external figures. That is an aspect that has to be added to studio itself. If we figure out a way to handle external figures we will explore that option.

  • SaiyanessSaiyaness Posts: 662

    Nice!!! Definitely keen for this one! 

  • dracorndracorn Posts: 1,370

    This sounds incredible!  Definitely a must-buy for every PA who ever does morphs!

    PA's an ambitious users as well!

     

  • divamakeupdivamakeup Posts: 4,060

    This is exciting! 

    Will this product help with rigging HUGE eye morphs? I'm finding that eyes don't want to behave properly if I morph them really large in ZBrush then try to import them as a morph. Will your Auto Rigger help with that issue? 

  • Zev0Zev0 Posts: 4,978

    It will rig every morph as best as it can be possibly rigged. But this also comes down to how good the morph was constructed.

  • RAMWolffRAMWolff Posts: 7,374

    Nice idea, leaves me and the figures I work with out of the loop but I wish you good fortune in your endeavors

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