Project Auto Rigger (Commercial)

Zev0Zev0 Posts: 5,187

DiscoBob and myself are proud to announce Project Auto Rigger. This project has been going on for some time in the background. It allows you to instantly rig, erc bake & freeze + save imported morphs with one click and the script does all the tedious work for you.

Why is rigging important? If the figures rig bones do not match the figure shape or morph you will end up with bend issues and distortions when a pose is applied.

Use Case scenario.

Say you just imported like 30 morphs and need them rigged. Just select all of them, hit the auto rigger (name pending) and it will rig, erc bake & freeze them one by one for you. You can also specify to rig either head or just the body. You will also be able to save all selected morphs that have been rigged. This product is a godsend to me and has saved me so much time in saving morphs out properly. More details to follow as this gets finalized.

This product is aimed at fellow content creators or users who like transferring/importing or editing morphs and need them rigged within no time.

This product is also compatible with all Generation Genesis figures.

Post edited by Zev0 on


  • barbultbarbult Posts: 8,482

    Sounds wonderful.

  • nonesuch00nonesuch00 Posts: 6,200

    Wow, sign me up

  • FSMCDesignsFSMCDesigns Posts: 4,267
    edited August 3

    Don't suppose this works with new, non genesis figures does it? I'd LOVE something like the Mixamo autorigger for DS

    Post edited by FSMCDesigns on
  • Zev0Zev0 Posts: 5,187

    Genesis skeleton structure only.

  • nonesuch00nonesuch00 Posts: 6,200
    Zev0 said:

    Genesis skeleton structure only.

    That's good news in itself. I guess the DAZ Dragon 3, DAZ Big Cat 2, DAZ Horse 2 and such don't use the same general 'quadripedal bone rig'?

  • Zev0Zev0 Posts: 5,187
    edited August 3

    For now the focus is humanoid. We need to get that working properly before we think of any other aspect.

    Post edited by Zev0 on
  • nonesuch00nonesuch00 Posts: 6,200

    OK. Thanks,

  • Kaleb242Kaleb242 Posts: 165


  • AllenArtAllenArt Posts: 2,063

    Sounds very promising :)


  • MattymanxMattymanx Posts: 5,076

    wow, very cool

  • SickleYieldSickleYield Posts: 6,938

    This sounds incredible!  Definitely a must-buy for every PA who ever does morphs!

  • DarwinsMishapDarwinsMishap Posts: 2,571

    Right?  Awesome stuff.

  • MBuschMBusch Posts: 529


  • dkgoosedkgoose Posts: 1,194

    Can't wait, so it'll be released tomorrow right? ;) kidding, hopefully soon though 

  • WilmapWilmap Posts: 2,762

    Sounds interesting.

  • FerretmaniaFerretmania Posts: 752

    Ohh amazing.

  • nicsttnicstt Posts: 5,896

    Damn! Sign me up and take my cash.

  • LeanaLeana Posts: 2,622

    interesting product :)

  • RCDescheneRCDeschene Posts: 2,670

    This will make GenX substituting SOOO much easier! :D

  • avxpavxp Posts: 1,654

    I have some robots that are "humanoid" in shape but don't have a genesis foundational figure - meaning they don't take poses.

    - like....

    This guy


    Or this guy....

    Will your product help at all or have I, as usual,  misunderstood the scope of a pending release? lol

  • Zev0Zev0 Posts: 5,187

    This product is designed to autorig added morphs to Genesis 1, 2, 3 and 8 only. It is not compatible\designed with rigging other external figures. That is an aspect that has to be added to studio itself. If we figure out a way to handle external figures we will explore that option.

  • SaiyanessSaiyaness Posts: 665

    Nice!!! Definitely keen for this one! 

  • dracorndracorn Posts: 1,544

    This sounds incredible!  Definitely a must-buy for every PA who ever does morphs!

    PA's an ambitious users as well!


  • DivamakeupDivamakeup Posts: 5,417

    This is exciting! 

    Will this product help with rigging HUGE eye morphs? I'm finding that eyes don't want to behave properly if I morph them really large in ZBrush then try to import them as a morph. Will your Auto Rigger help with that issue? 

  • Zev0Zev0 Posts: 5,187

    It will rig every morph as best as it can be possibly rigged. But this also comes down to how good the morph was constructed.

  • RAMWolffRAMWolff Posts: 7,558

    Nice idea, leaves me and the figures I work with out of the loop but I wish you good fortune in your endeavors

  • ArtiniArtini Posts: 2,627

    Sounds great - would like to see it in action.


  • Oso3DOso3D Posts: 11,507

    Does this do anything differently than doing the fit to shape/erc freeze/save by hand, or is it basically automating batches of morphs?

  • Zev0Zev0 Posts: 5,187
    edited August 27

    Automated, and makes sure when you rig only certain areas such as head, only the matching influence polygroups are only selected. There will be other features but they cannot be mentioned right now. So yes, if you doing one morph this product isn't really needed, but if you are doing a ton and do morph rigging frequently, well then, time is money:) Because of this product I am able to cut my production time in half:) Might not appeal to people who don't transfer morphs, but for those who do and do need to rig and hate doing it manually, then this is an awesome tool. I see lots of people who struggle with rigging, and this tool aims to make it a painless process.

    Post edited by Zev0 on
  • RobotHeadArtRobotHeadArt Posts: 457

    Would this be usfeul for morphs generated from FaceGen?

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