The Streets Of Morocco (Commercial)

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Comments

  • LinwellyLinwelly Posts: 6,070

    Ugh. And I'm struggling to render this thing without locking my computer up.

    I've deleted half the objects and reduced textures by 50%...

     

    are you rendering on CPU? I have an iray able gpu but its rendereing rather fast, and not even that poly intensive as most of the walls are one surface and the struckture comes from a normal map, so probably something else that might slow you down?

  • Oso3DOso3D Posts: 15,115

    Nope, GPU. It's not even taking up that much memory... I used that Iray script to reduce all textures to 1/4 size, the scene only takes up 1.5 GB... and it's still running like mud. I've tried architectural rendering, setting max path to 5, shutting off the atmospheric effect, and of course I'm doing it in Memory because of the instances. But... grind grind

     

    I'm somewhat at a loss; rendering it in 3dl, it's fine (not that that means MUCH, but...)

     

  • Oso3DOso3D Posts: 15,115

    It seems to be linked to camera 12. Huh.

     

  • mcorrmcorr Posts: 1,105
    JOdel said:
    mcorr said:

    this awesome model will allow me to do some renders that I have been dreaming of for a long time.

    now  to complete the historical series .... if we could only get a model of kyoto streets, the old historical part ... I'd be in rapture

    Sugatak has a series of Edo period structures and scenes. Some of them might still be over on Rendo, though.

    thanks ... got most of that already, but the detail and charm of Stonemason's models leads me to believe that the quality and uniqueness of his creation (if he were to do one) would be in a league of it's own ... both in details and the artistic merit

  • Oso3DOso3D Posts: 15,115

    BTW, this looks excellent in 3DL; it triggers my periodic (though fading) urge to start messing around with 3DL again. ;)

     

  • Oso3DOso3D Posts: 15,115

    FINALLY got it working! And tossed in the much maligned Daz Big Cat (sniff)

    Some mild postwork to enhance detail

    Streets of Morocco.jpg
    2048 x 929 - 670K
  • I'm in love, this is awesome!

  • Oso3DOso3D Posts: 15,115

    This is one of the very few times where the render results I'm getting look pretty much just like the promos.

    (Note with 3DL: it looks great with AoA atmospheric camera EZ Fog at 1% strength)

     

  • Oso3DOso3D Posts: 15,115

    And now in 3dl! Though I resorted to do some artsy postwork, because I just find 3DL skin really unsatisfying (the actual buildings and stuff look great)

     

    Searching the Street.jpg
    1000 x 1300 - 472K
  • GranvilleGranville Posts: 702

    Wow, Will. I love your render. You really are a master of 3DL.

  • LinwellyLinwelly Posts: 6,070

    looking good Will, I like your postwork idea there, I had a look at the 3DL version as well, they are looking really good, the light does need some work though. I was thinking in the same direction as you Will, I'll probably post somthing later

  • Oso3DOso3D Posts: 15,115
    edited July 2017

    If you just use some form of haze or fog camera, the default 3dl presets look really good.

    Most of the work was my preference for AoA lights and trying to get the dude to not look like a vinyl figurine.

    mutter

    Post edited by Oso3D on
  • Oso3DOso3D Posts: 15,115

    If you just use some form of haze or fog camera, the default 3dl presets look really good.

    Most of the work was my preference for AoA lights and trying to get the dude to not look like a velvet figurine.

    mutter

  • LinwellyLinwelly Posts: 6,070

    If you just use some form of haze or fog camera, the default 3dl presets look really good.

    Most of the work was my preference for AoA lights and trying to get the dude to not look like a vinyl figurine.

    mutter

    Lol, we could start a discussion about skins again, but I think we shouldn't, at least not here

  • Oso3DOso3D Posts: 15,115

    I just find that and the transmap hair issue so frustrating because OTHERWISE I love 3dl rendering.

  • drzapdrzap Posts: 795

    FINALLY got it working! And tossed in the much maligned Daz Big Cat (sniff)

    Some mild postwork to enhance detail

    My god, that does look good in 3DL.  What a pleasant surprise.

  • caravellecaravelle Posts: 2,768

    This set looks just phantastic. Incredible. In 3DL and Iray.

    But now, as we have such wonderful street scenes we urgently need some decent, authentic Arabian clothes. It's almost a sacrilege to put this Hollywood-'Harem'-style stuff into such a perfect and carefully created environment. Where is the update of V4/M4-'Moroccan Dreams' for G3M/G3F/G8F??? crying

  • K T OngK T Ong Posts: 486

    Absolutely gorgeous set, but a bit pricey.

    Any interiors? Doors poseable?

  • Silent WinterSilent Winter Posts: 3,950
    K T Ong said:

    Absolutely gorgeous set, but a bit pricey.

    Any interiors? Doors poseable?

    No interiors, and the doors don't open (though if you're willing to use the geometry editor, you could get it done on most of the doors (plenty of polys) - would need to choose your angle and/or add in new doors)

    There are, however, a lot of different buildings and angles so you more than get your money's worth for how many scenes you could make out of it.

     

    caravelle said:

    This set looks just phantastic. Incredible. In 3DL and Iray.

    But now, as we have such wonderful street scenes we urgently need some decent, authentic Arabian clothes. It's almost a sacrilege to put this Hollywood-'Harem'-style stuff into such a perfect and carefully created environment. Where is the update of V4/M4-'Moroccan Dreams' for G3M/G3F/G8F??? crying

    I can get Moroccan Dreams to fit G3, but yeah, it could do with an update - especially for the textures.

  • mcorrmcorr Posts: 1,105
    edited July 2017
    K T Ong said:

    Absolutely gorgeous set, but a bit pricey.

    Any interiors? Doors poseable?

    I also thought it was pricey (compared to his other products), but put this in perspective ... given the labor involved, the high quality and the cost of the equivalent anywhere else on the net ... it's clearly a bargain

    Post edited by mcorr on
  • Oso3DOso3D Posts: 15,115
    edited July 2017

    Openable doors probably increase the complexity of designing it by several multiples -- they are already (justifiably!) at the high end of the price point as it is.

    Do you think most of Stonemason's customers will pay 2-3x as much?

     

    And, at that, it's not just doors that open, then you have to have interiors and backsides of all the objects. Woof.

     

    Post edited by Oso3D on
  • Oso3DOso3D Posts: 15,115

    Having said all that... it WOULD make life a little easier if we had a few of the doors as freeform objects we could jury rig into scenes. I tried just sort of faking it, but the problem I run into is that none of the door objects I have have a consistent look with the environment.

    (Among other things, the texture for at least one door has metal and other elements baked into the map, which makes it trickier to kitbash)

     

  • Silent WinterSilent Winter Posts: 3,950

    Had a quick go - didn't use good lighting - just an example of kicking the door in.

    Not perfect, but with a bit more effort I could tidy it up.  The angle is important here since the doors are still paper-thin.  Though exporting to blender and extruding, then placing that behind the paper door could solve that a little, if one didn't get too close (or else wanted to uv-map and texture the new bit - a shader might do).

    Some of the doors run over into the wall in terms of polys, others like this one are easier to remove.

    Morrocco Door Open.jpg
    800 x 1000 - 257K
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