Is symmetry busted in DS 4.5?

RAMWolffRAMWolff Posts: 10,146
edited December 1969 in Daz Studio Discussion

I'm trying to mirror a pose I made. I tried Pose Master. It's not coming out very well so I'm resetting the body parts that are not getting set right and then saving that and then want to mirror the poses using the built in Symmetry in DS 4.5. Every singe combo I've tried ends up with a really bad translation.

Any one know of a sure fire (or whats supposed to work) way to mirror a pose? The pose is from Right to Left.

Thanks!

Comments

  • KhoryKhory Posts: 3,854
    edited December 1969

    Symmetry has been working fine for me. Are you doing a whole half body or just parts?

  • RAMWolffRAMWolff Posts: 10,146
    edited December 1969

    Full body poses.

  • KhoryKhory Posts: 3,854
    edited December 1969

    Try selecting gen then selected-recursive-and depending on the pose either leave alone the trunk or mirror it.

  • RAMWolffRAMWolff Posts: 10,146
    edited December 1969

    Thanks for the help. Got it figured out now. :-)

    SymmetrySettings.jpg
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  • jestmartjestmart Posts: 4,449
    edited December 1969

    Uncheck the Scale and Translation boxes.

  • RAMWolffRAMWolff Posts: 10,146
    edited December 1969

    OH CRAP... I forgot about the Translation boxes. Guess I'll be resaving the 30 poses I created. They all work fine but yuk, what was I thinking. I'm getting over the flu so not thinking well.

    I do seem to have found a bug though. It seems when SAVING a Pose preset, my settings is to Expand All, then "Check All Modified Only" (esp for the upper and lower body split poses I made) and then to be on the safe side "Uncheck All Scales" and then save. Well some of the poses saved fine but others were a mess unless I take the time to got down that rediculously long list to find all the boxes I need to have checked off and believe me LOTS of boxes were unchecked that should have been checked. This happened for foot placement, head and neck and fingers. Very very annoying and time consuming.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    The scaling is need to be unchecked as it is cumulative. Say you have used the leg length morph, this actually alters the y scale. So if the scale is 90% then it will end up being 90% of 90% or 81%, throwing off the whole pose.

  • RAMWolffRAMWolff Posts: 10,146
    edited December 1969

    Yes, scaling I always remember to uncheck as I know how weird things can get. Thanks much!

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