Victoria 8

2456719

Comments

  • Not that this is a new problem, but if backwards compatibility is the aim, it'd be nice if smart content got a little smarter.  We've got the "filter by context" checkbox, which is all well and good, but with G8, I've essentials and nothing else, so I uncheck... and now I'm looking at absolutely everything in my library - male and female, all figures.  To make matters worse, I don't know at a glance what figure each one belongs to, so it's guess work auto fitting it.  Some products are even for multiple figures (Ex: G2 and G3) and the file names are identical.  If you were using a G2 or G3 figure, the context would filter this, but with G8... guess, try and guess again.  So it'd be nice if we could filter by compatibility base or at least had some quick way to get that info.

  • exstarsisexstarsis Posts: 2,128

    No v-tear detected. Whymsy seemed to hang reasonably well in the poses I tried that weren't out there; I didn't try the morph sliders (do those even work in autofitted stuff?). Romance dress had some weird tearing in the arms in a pose with the arms up, but no weird crotch-clinging. Goldberry dress below.

    g8-dress.png
    600 x 971 - 414K
  • Are the V7 genital morphs backwards compatible as well or do I have to wait until renderotica comes out with V8 new everything in that type of posing? 

    When is DAZ going to step up their animation game in the same way they update their genesis figures? There HAS to be a way to animate these figures better than the standard pose changes and "blocks" that other people create from pose to pose for us....interactive DO THIS type of scripts would work well, some "include all" type of import file extension that would apply to figures intuitively would be nice as well, even if I had to pay for the plug-in, Adobe Mixamo stuff looks like jiggly crap without massive changes in hip anchoring and that's still stuck in G2 level stuff, and there is way too much fine diddling that has to be done to make everything work with other programs...

    is V8 going to work with Poser, have they gotten over this yet? Seems like everyone would want to work with everyone else in the field if they had individual contributions to make where everyone could benefit from the community as a whole. 

    I understand that Daz is free, but if you're going to play with the big boys, at least OFFER for sale the types of tweaks one needs to play with the big boys, better animation, smoother transition with Poser (yes, this means G3 as easy as loading G3 in Daz), and for the LOVE OF GOD find a way to render really high quality images utilizing the full GPU AND CPU at the same time so I can cut down my animation times to a reasonable level....

    ....ok rant end...I ask so little....

     

  • Does anybody know how long the promo is going on? Limited on funds but the ability to get every genesis family Vicky for the price of one would be awesome

  • JOdelJOdel Posts: 6,322
    edited June 2017

    Huh. I remember that Genesis 1 used V4's UVs by default. Nice to see that paradigm being revisited. Wonder whether G8M will adopt G3M's UVs as well.

    The expressions look a lot better with the new figure. And the bends look great. Not sure whether that's a significant advancement from G3, though.

    I don't remember an older morph in the head morphs pack. Is that new? I do remember a younger one.

    And I see we have a new base pose. I remember that making all kinds of difficulties with autofit. Is his one at least flat-footed?

    Post edited by JOdel on
  • ArgleSWArgleSW Posts: 148
    edited June 2017

    Using a Genesis 3 pose on a Genesis 8 character seems to only work 75%. The arms pose look especially broken. But the rest of the body seems to do an ok job of posing.

    Tested a few Genesis 3 hair props on Genesis 8 and those seem to have some geo problems where the is warped in some areas.

    Post edited by ArgleSW on
  • Ghosty12Ghosty12 Posts: 2,080
    edited June 2017

    I knew a new Genesis figure would drop, think I predicted it last year, either way it was out of left field and would have been great as a launch for Studio 5 but ah well.. One thing I am somewhat happy I skipped on Genesis 3 since now that one is old.. One thing of interest all of those vendors on other sites are going to be pretty much in a tizz at the moment with this new release..

    Also noticed an update to Daz Studio as well..  One last thing with D3D's passing wonder who will take up the reins on Generation X for the new figure..

    One thing I did see with the new figure the zero pose we came to know and love is no more which will make things interesting for trying to convert older generation clothing..

    Post edited by Ghosty12 on
  • exstarsisexstarsis Posts: 2,128

    "now that one is old" 

    heh heh heh heh heh.

  • LlynaraLlynara Posts: 4,772

    Wow! What a great night to have insomnia. Woohoo! Yay for V8!

  • JazzyBearJazzyBear Posts: 805

    Alien fingers! Both male clones do this.

  • AlienRendersAlienRenders Posts: 798

    I'll have to see what's new with this figure (feet and fingers looks interesting). Smile lines seem to actually work. But I really don't like the Victoria 8 look. Also, if it's not a T-pose, that's gonna be a pain for game engines that default to T-pose. Yes, you can lock rotations, but none of the morphs or JCM's will export properly. At least, not easily.

  • exstarsisexstarsis Posts: 2,128

    It does look like autofit strips built-in dress bones (still?), which is a turn-off on that backward compatibility thing.

  • Chanteur-de-VentChanteur-de-Vent Posts: 567
    edited June 2017

    Shoes have weird ways to autofit (not the same weird ways it used to, but weird).

     

    Genesis8-9.png
    500 x 400 - 483K
    Genesis8-8.png
    500 x 400 - 476K
    Genesis8-10.png
    500 x 400 - 505K
    Post edited by Chanteur-de-Vent on
  • Ghosty12Ghosty12 Posts: 2,080
    edited June 2017

    Shoes have weird ways to autofit (not the same weird ways it used to, but weird).

    You might have to do the not supported and manual fitting routine when fitting older gen footwear..

    Post edited by Ghosty12 on
  • nobody1954nobody1954 Posts: 933
    edited June 2017

    Holding off for now. New Character not in the budget. Maybe Head and Body Morphs, with Vertigo Ponytail. Will see what develops. Thanks for all the info.

    Post edited by nobody1954 on
  • JazzyBearJazzyBear Posts: 805

    There are a crazy amount of HIDDEN autofit adjustments and corrections and lot of foot pose corrections on the figure. I think it will be much easier once we find the proper setting or two to get things fitting well.

  • AllenArtAllenArt Posts: 7,175

    I just tried Marionette on Vicky 8 and while it fits real nice, none of the morphs in the skirt are working. I'm crushed :(

    Laurie

  • ZyloxZylox Posts: 787

    I tested four dresses from Genesis, G2F, and G3F. They all worked well, with minimal distortion around the pelvis and no tears or triangles. One outfit had a sllight issue around the shoulders, but overall autofit seemed to do really well. It also did well with the one Genesis short hair style I tried. As was already mentioned, G3F skins work fine on Genesis 8. G3M skins do not work well(not surprising). I have not tested the auto muscle flexing yet. So far Genesis 8 looks pretty good to me.

     

    Genesis 8 has fewer verices than previous generations. Strangely, the eyelashes load as a seperate figure parented to Genesis 8.

    G8F - 65,806 vertices

    with eyelashes - 67,426 vertices

    G3F - 68,744 vertices

    G2F - 85,253 vertices

    Genesis - 76.283

  • JazzyBearJazzyBear Posts: 805

    Hair and facial hair working along with some tough armor. All fit to the pose. Now about those alien fingers...

  • Ghosty12Ghosty12 Posts: 2,080

    Well tried to create a morph with Sculptris and when the figure resolution is set to base and SubDiv set to zero, when importing back as a morph it pops a mismatch error.. So looks like no morph making from me.. :(

  • fred9803fred9803 Posts: 1,565

    Hmmm, weighing up the new features against the fact that G8F is not backwards compatable for any previous verson of DS, I might just give this a miss.

    I have large pose and morph libraries for G3 and don't want to start all over again buying new stuff or converting old stuff when the pay-off in advancements is not that significant for me. Although I'm sure many others feel differently.

  • outrider42outrider42 Posts: 3,679
    ghosty12 said:

    Well tried to create a morph with Sculptris and when the figure resolution is set to base and SubDiv set to zero, when importing back as a morph it pops a mismatch error.. So looks like no morph making from me.. :(

    Unless you made a mistake somewhere, that is giant red flag to me. Anyone tried the Hexagon bridge?
  • Ghosty12Ghosty12 Posts: 2,080
    edited June 2017
    fred9803 said:

    Hmmm, weighing up the new features against the fact that G8F is not backwards compatable for any previous verson of DS, I might just give this a miss.

    I have large pose and morph libraries for G3 and don't want to start all over again buying new stuff or converting old stuff when the pay-off in advancements is not that significant for me. Although I'm sure many others feel differently.

    I am more than likely going to stay with Victoria 4, Genesis and Genesis 2 since with all the content I have works.. And I feel the same the outlay for this new figure probably wont be worth it since backward compatability seems to be quite limited at the moment....

    ghosty12 said:

    Well tried to create a morph with Sculptris and when the figure resolution is set to base and SubDiv set to zero, when importing back as a morph it pops a mismatch error.. So looks like no morph making from me.. :(

     

    Unless you made a mistake somewhere, that is giant red flag to me. Anyone tried the Hexagon bridge?

     

    Well looking at the tutorial I did for making morphs I did as I said to do there and well yeah I did do it right so looks like things with the new figure have changed a lot..

    Post edited by Ghosty12 on
  • ChangelingChickChangelingChick Posts: 3,369

    Well tried to create a morph with Sculptris and when the figure resolution is set to base and SubDiv set to zero, when importing back as a morph it pops a mismatch error.. So looks like no morph making from me.. :(

    Unless you made a mistake somewhere, that is giant red flag to me. Anyone tried the Hexagon bridge?

     

    You need to set it to base res, not subD 0. That can sometimes cause mismatch errors. Also, if scluptris adds subD... 

  • Jim_1831252Jim_1831252 Posts: 728

    The clone shapes do this to the fingers with Genesis 3 too. Generally, I think the clone shapes are for fitting to. Dialing them in just makes a mess.

  • To answer my own question, looks like V7 gens from 'rotica DO NOT work with the new figure...gives an error box to load compatible figure

    Also looks like all the boob control puppeteer stuff is no longer working, I'm assuming glutes as well, so as far as "backwards compatible" I'm assuming they're talking about things they're NOT going to attempt to sell me over the next year with the new figure....guess I'm done playing catch up....V7 is good enough for me

    IMO....everything they've made SHOULD work on each new figure they come out with...even 3rd party, if not, tweak the new character until it all DOES work...the crony-captialistic principle of planned obsolescense comes to mind with this release...

  • RedzRedz Posts: 1,459
    JazzyBear said:

    Hair and facial hair working along with some tough armor. All fit to the pose. Now about those alien fingers...

    Select your G8F then try edit -rigging- adjust rigging to shape, then try posing again. 

  • BradCarstenBradCarsten Posts: 856

    What? Already? I haven't even moved on to Gen 7 yet. 

  • TisketTisket Posts: 16

    Brow remover script worked great on V8. Just being random because I just downloaded and wanted to test out something before going to bed, lol.

  • RedzRedz Posts: 1,459
    ghosty12 said:

    Well tried to create a morph with Sculptris and when the figure resolution is set to base and SubDiv set to zero, when importing back as a morph it pops a mismatch error.. So looks like no morph making from me.. :(

    Could the separate lashes figure be causing an issue? 

Sign In or Register to comment.