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© 2025 Daz Productions Inc. All Rights Reserved.
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Well, if female warriors can find lycra in the wilds and fight effectively in high heels...
What? You've never heard of Lycra beetle webs?
And you don't want to get in the path of a spurned female in high heels!
I think that it is a combination of the effect of pectoral growth causing the nipples to point down and maybe a little steriod effect: http://www.pwnfitness.com/wp-content/uploads/2013/04/gyno-and-steroids.jpg
Yeah, I know, that was my point. I know plenty of juiceheads that have that. It doesn't make sense to put that morph on a barbarian.
Well, he's hercules, and hercules is a demi god. He's rather larger than life. If you look at the non-disneyfied versions of him, he's a rather ripped large man of middle-age with a beard. Can't post any issues but classic statues of him necause those greeks like their nudes.... But some images do have some fairly substantial nipples.
There are people naturally hugely muscular but they are mostly artificial now but back in the days of manual labour it was quite common. My mom said that when she was a girl is was almost unheard of to see a fat man and pretty uncommon to see a fat woman (even though they are designed to carry more fat to nourish fetus(es) and infant(s)).
Oh my goodness. I've been away for awhile, and return to see Hercules has problems with his nipples. What is the world coming to?!

LOL, I think Hercules is the only character who DOESN'T have an issue with his nipples.
I haven't gotten any responses to my requests for fixes for this product. It would be nice if the store could provide an update. Last I heard was my tickets were assigned.
This thread might hold the record for the most times the word "nipples" was used. LOL
A fix for these issues is being worked on and will be out as an update ASAP. I apologize for this.
I'm having the same results as Male-M3dia. I've checked multipliers and they are all correct. At this point I need to rely on DAZ to solve the JCMs issues as everything checks correctly and there is no reason morphs named with a unique name would be activated for some people and not others. I have already notified DAZ and I'm sure we will find a solution but errors that not everyone gets are the most difficult to track down.
Maybe the logs from someone with the problem would help.
Yes, logs are very useful when reporting these problems. I have attached a link to this thread in my e-mails.
I have way too much free time on my hands. Sometimes I watch wrestling, and see guys with no shirts. I think nipples on men are rather silly?!
They're as entertaining as nipples on women...
Not if they're wired in properly!
Yee Ha!
they burn like heck from saltwater if you are in the ocean laying on a raft and bodysurfing into shore after a while too
Howdy SimonWM! Attached is a screenshot of several G3M characters loaded with the same "pose preset" applied to each. Also attached are two log files that were created from scratch. The first log file contains the process used to create the attached screenshot with Hercules installed. The second log file contains a repetition of the process but without Hercules installed. (I see a lot of warnings in the log files but it's gibberish to me.) Hopefully this is enough to help understand the problem if you aren't able to reproduce it for yourself.
In general it seems that the Carson character is the one that's most adversely affected whereas other characters are affected but to a lesser extent.
I got a message to reinstall and the problem seems to have gone away for me.
Thanks you. This is extremely useful. I have saved your information and sent it directly to my contacts at DAZ and awaiting a response from them. Like I posted before. Everything in my end is wired correctly as far as I can tell. There are errors for morphs for several characters in your log that I don't own. I have been told before that some log errors can be ignored as they don't cause any issues. DAZ is better suited than me to pinpoint which ones are harmless and which ones aren't and why exactly this issue happens to some customers and not others and come up with a solution we can implement.
By the way, love your Hercules detective image, gave me a chuckle at a rather stressful time.
This is very hopeful. Did the message come directly from DAZ?
I posted the solution for the OP problem with the gens in another thread and had already posted it in my facebook page but I want to post it in here too. I have told DAZ to add it to the product's readme.
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Hercules 7 support question:
When you have anatomical elements applied to Hercules HD, and you put on either the hair or the beard, his Anatomical Elements turn white.
Solution:The hair and beard are Geometry Shell based. Geometry shells automatically will create a layer over any grafted geometry you add to the scene. The Anatomical Elements being a graft produce this layer. The solution is going into the Parameters tab under Shell/Visibility and turning off G3MGenitalia_Genitalia on each one. This solves the problem.
When using the hair and beard on the male centaur you need to do the same but you will hide G3MCentaur_1Coat and G3MCentaur_1Hoof to get rid of the shell around the horse’s body.
I'm in contact with DAZ and we are trying to issue an update that will solve the morph problems some are having. There is a free upgrade ready to go out I had submitted to DAZ a week ago that further improves Hercules realistic flexions in his biceps, back and hamstrings when posed that is unrelated to the morph issues. I wasn't aware of the morph issues at the time. I'm trying to get the morph issues solved as part of that first scheduled update.
Hi I spoke too soon. The comment was from Daz technical support in reply to a ticket that predates this thread. Unfortunately, the problem still remains but now is intermitent for me.
Reinstalling never solved my issue with Hercules shape.
Hmm... I assumed everyone was having the same problem, but apparently not.
When I first installed the product, none of the JCMs were being multiplied with the Hercules Body morph, and were thus activating for every G3M figure. After adding multiply information in the Properties Hierarchy, the problem went away.
If some people are having it and some aren't, could there be a problem with Daz's installer? Come to think of it, aren't there similar issues with several newly released figures and JCMs?
Edit: This is a shot in the dark, but could this (screenshot) have something to do with it? What do you have your JCM multiply information saving with, Simon?
Just downloaded the new update. All the JCMs seem to be working perfectly out of the box.
Thanks for the good news Jack. All the feedback I've had from DAZ QA is positive. One person tells me the update that is out fixes it and the other person is unable to replicate the unusual behavior described here and says everything works perfect for him. Hopefully the rest of the people reporting the problem in this thread will report back with good news too.