Context Menu problem

How do I get a function to interact with the real scene when triggering the function from a context menu?

example:
void anAction::testFunction(){
  dzScene->setFrame(1);
}

If I trigger this function from an Action (e.g. menu or event on a pane) it works fine.

However if I trigger this same function from a context menu on the viewport or hierarchyPane it interacts with a phantom copy of the scene, thus the dzScene will not change to frame one. 

I guess for context menu items where update of the dzScene is required I need to promote the function as an action. 

Comments

  • surrealsurreal Posts: 50

    Ignore that.

    Some sleep helps. I overlooked an "undo.cancel()" in my context menu calls.

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