Res Mortifera and Textures poses Packages Out Now! (*commercial*)

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Comments

  • ironsiteironsite Posts: 11

    This is an awesome looking figure.

    However, when I manipulate the pose sliders for any of the limbs, the figure assumed the default T-Pose, aligned to the right shin bone, untilI I stop moving the slider, at which point it reverts back to its proper pose. Am I the only person experiencing this?

  • I just went through the whole lot of them and I couldn't pick it up.

    It may be a draw problem Josh Crockett explain how to fix it in this forum !

    https://www.daz3d.com/forums/discussion/163201/res-mortifera-problem#latest

  • ironsiteironsite Posts: 11

    I just went through the whole lot of them and I couldn't pick it up.

    It may be a draw problem Josh Crockett explain how to fix it in this forum !

    https://www.daz3d.com/forums/discussion/163201/res-mortifera-problem#latest

    Thanks, that fixed it. :)

  • GreenBeanGreenBean Posts: 49

    i bought Res Mortifera just today, and i have the issue of whenever i try to pose a body part, the whole model resets to the zeroed pose, please check the link below,

    https://youtu.be/bDe4pozvEpo

     

    Help please!

    Thanks :)

  • SamDiesel said:

    i bought Res Mortifera just today, and i have the issue of whenever i try to pose a body part, the whole model resets to the zeroed pose, please check the link below,

    https://youtu.be/bDe4pozvEpo

     

    Help please!

    Thanks :)

    I just went through the whole lot of them and I couldn't pick it up.

    It may be a draw problem Josh Crockett explain how to fix it in this forum !

    https://www.daz3d.com/forums/discussion/163201/res-mortifera-problem#latest

  • Vaskania said:

    Is it possible to get a shot of the UVs? Are they UDIM?

    There are not UDIM. Everything is set in singular texture set. They can be temporarily set to UDIM if you want to import in 3dcoat,mari or substance. Painting across UDIM set in substance might not work though.

    Attached is the structure of the UVs.

     

    UVset.jpg
    800 x 620 - 65K
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited April 2017

    White Fang - Thank you for that. No, I wouldn't attempt this in Substance right now, because while their software is amazing for a lot of things, their UDIM support is basically a workaround and lacks some real possibilities. I have access to versions of both Mari and Mudbox that I'd be using right now.

    Post edited by Lissa_xyz on
  • Vaskania said:

    Is it possible to get a shot of the UVs? Are they UDIM?

    There are not UDIM. Everything is set in singular texture set. They can be temporarily set to UDIM if you want to import in 3dcoat,mari or substance. Painting across UDIM set in substance might not work though.

    Attached is the structure of the UVs.

     

    There is a method where can put the UVs all into one UV space, if people are desperate I can provide a new set SP friendly. Like this!

    But the drew back is you are limited to 4K maps.

    Single UV.jpg
    1920 x 1074 - 735K
  • Midnight_storiesMidnight_stories Posts: 4,112
    edited April 2017

    The 2nd method which I used to make the texture expansion pack was redoing the UVs so you could bring it in to SP as a single

    Material and separate them with an . Here the 8K id map I made it also separates the arm Plates and Nails. Only

    use the ID map with the UVs from expansion pack. The advantage of this is you can make 8K maps.

     

    Link for 8K ID map PNG  https://www.dropbox.com/s/sqxcla1kkp5g17g/Body_id.png?dl=0

     

    UV Set2.jpg
    1920 x 1074 - 1M
    Body_id.jpg
    4096 x 4096 - 1M
    Post edited by Midnight_stories on
  • Midnight_storiesMidnight_stories Posts: 4,112
    edited April 2017

    Just had a look easy fix, look at video

     

     

    Post edited by Midnight_stories on
  • OK have done an update to Res Mortifera and submitted to QA.

    Updated scale limits on the main figure, this made the figure turn invisible due to the scale being out of range.

    So for now just leave the scale on the main figure alone or watch the video for quick fix !

    Thanks

  • Vaskania said:

    White Fang - Thank you for that. No, I wouldn't attempt this in Substance right now, because while their software is amazing for a lot of things, their UDIM support is basically a workaround and lacks some real possibilities. I have access to versions of both Mari and Mudbox that I'd be using right now.

    Kool! I personally enjoyed texturing in Mari,Zbrush or Mudbox especially for organic piece but when comes to clothing or armor sets, I used Substance painter. DM was painted completely using Zbrush Polypaint only.

     

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