Res Mortifera and Textures poses Packages Out Now! (*commercial*)

Midnight_storiesMidnight_stories Posts: 4,112
edited April 2017 in The Commons

OK I have teamed up with some old mates from Devildog Studios and we made a monster. “Res Mortifera” is a standalone character with 8K maps Color Normal and Displacement. Plus, the shaders are based on sub-surface scattering. In 3 colors, White Green and Purple. Built in hand and feet pose dials and basic facial movements, easy pose tail. This introduces a new vendor “White Fang” who has modeled on moves like “Kong: Skull Island” “Assassin's Creed” and “Rogue One” just a huge talent to work with.

 

Promo_Res Mortifera_01.jpg
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Promo_Res Mortifera_02.jpg
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Popup02.jpg
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Promo_Res Mortifera_04.jpg
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clay03.jpg
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Post edited by Midnight_stories on
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Comments

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited April 2017

    This is a separate texture package, also with 8K maps new UVs. Done in substance Paint. There are 6 new textures presets base on an amazon tree frog skin. Plus 5 eye texture presets.

     

    P1.jpg
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    P5.jpg
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    3-Zombie.jpg
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    P3.jpg
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    Popup02.jpg
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    Post edited by Midnight_stories on
  • Midnight_storiesMidnight_stories Posts: 4,112
    edited April 2017

    This is a separate poses and expressions package 15 poses in all plus facial expressions.

    Main.jpg
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    P1.jpg
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    Face.jpg
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    P3.jpg
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    P4.jpg
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    Post edited by Midnight_stories on
  • XenomorphineXenomorphine Posts: 2,421

    I still hope someone makes a mouth like that for Genesis 3, but this looks amazing! Well done to the both of you!

    Are there shaping morphs to make it more slender? A less bulky option (more insect-like proportions) would be desirable if it's possible.

    Looks like an expansion pack for swimming poses would be good in the future. :) That tail makes it look as if it could swim in a crocodile-like fashion.

  • TraceSLTraceSL Posts: 544

    Looking forward to this, looks great and can't wait to see more. 

  • I still hope someone makes a mouth like that for Genesis 3, but this looks amazing! Well done to the both of you!

    Are there shaping morphs to make it more slender? A less bulky option (more insect-like proportions) would be desirable if it's possible.

    Looks like an expansion pack for swimming poses would be good in the future. :) That tail makes it look as if it could swim in a crocodile-like fashion.

    Yes I like the mouth to, it's got that predator like about it. I only came in at the end for the rigging I had to make some structural changes to the mesh to make it more rigging friendly. So originally the default pose was with the arms down by it's side, so I had to get it into the traditional T-Pose so there wasn't time to get other FBM in. He's got an easy pose tail so just 3 dials on that which can be accessed from any part of the tail. I must admit I'm a bit rusty on the rigging as I've not done it for several years but hope to get back into it again. Vik is such a great modeler and texture artist he learned DS in only a few weeks, and did the SSS shaders so he did a fantastic job for the time he's been using DS. 

  • Seems to be monster season with all those monsters coming out recently or within the next weeks. Looking forward to although I'm not that much into standalone figures. Would it be possible to adopt poses, props and such from G3M somehow?

  • Seems to be monster season with all those monsters coming out recently or within the next weeks. Looking forward to although I'm not that much into standalone figures. Would it be possible to adopt poses, props and such from G3M somehow?

    To a degree you could use G3M poses but the bone structure is different in that it has a 2nd shin, plus a lot of G3M pose turn the limits off and you don't want to do that with this guy, as his anatomy is too bulky !

  • Josh CrockettJosh Crockett Posts: 572
    edited April 2017

    Freakin awesome

     

    Post edited by Josh Crockett on
  • Freakin awesome

     

    Thanks Mate !!!

  • nicsttnicstt Posts: 11,715

    Seems to be monster season with all those monsters coming out recently or within the next weeks. Looking forward to although I'm not that much into standalone figures. Would it be possible to adopt poses, props and such from G3M somehow?

    Depends.

    I judge on actions not looks - or at least I try to. :)

    But I expect he'll be a go-to bad guy.

    I was interested to hear humans described as the most vicious predators on the planet whilst watching Fantastic Beasts and Where to Find Them. I was forced to agree.

  • Romulus71Romulus71 Posts: 144

    Looking forward to this!

  • IceDragonArtIceDragonArt Posts: 12,972

    Looks amazing!

     

    nicstt said:

    Seems to be monster season with all those monsters coming out recently or within the next weeks. Looking forward to although I'm not that much into standalone figures. Would it be possible to adopt poses, props and such from G3M somehow?

    Depends.

    I judge on actions not looks - or at least I try to. :)

    But I expect he'll be a go-to bad guy.

    I was interested to hear humans described as the most vicious predators on the planet whilst watching Fantastic Beasts and Where to Find Them. I was forced to agree.

    And sadly, I have to agree.

  • swordkensiaswordkensia Posts: 348

    He's out and rampaging through the store.. I bought everything for him at an amazing discount price.!!!

    Don't delay.., buy today.!!! ;)

    S.K.

     

     

     

  • "White Fang" has said he's working on some addon to. Wings and armor I haven't seen them yet !

  • lately it feels like so many of you are catering to me and making stuff for me you know I want to buy with more coming I know of just had to have all this

  • addons? wings? armor? oh my

  • HorusRaHorusRa Posts: 1,665

    Excellent! and nice work too. Insta-buy, sitting in the cart right now along with all the add-ons. Many thanks to all involved.

  • Thanks everyone great to see your support, hopefully I can "White Fang" back to do some more beasties !!

  • TheKDTheKD Posts: 2,711

    8k maps? Is it only one map for the whole texture?

  • For the main character set, there are 3 maps for the body, head body and lower. However for the texture pack I redid the UVs to have one map take in all the body at once, I needed to do that so I could work easier in sudstance painter.

  • TheKDTheKD Posts: 2,711

    I *think* one 8k map is more vram friendly than say 3 2k maps, but I am not 100% sure lol. Dude looks sick for sure, lot of details in that guy.

  • Yes we had to experiment with the displacement maps till we got the right combo, on the texture expansion you can turn them off or on if you have trouble rendering.

  • Oso3DOso3D Posts: 15,100

    Midnight_stories: Heh. Yeah, I finally got SP2 and I'm finding the old content I used to play with is a lot easier because they can all go on one surface.

     

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited April 2017

    If you want I can post the color ID map I used in SP2 !

     

    Post edited by Midnight_stories on
  • RawArtRawArt Posts: 6,153

    Awesome looking creature man!

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited April 2017
    RawArt said:

    Awesome looking creature man!

    Thanks Raw that's a big compliment coming from someone like you, But Vik needs to take credit for the modeling and textures on the main character I just did the rigging and addon.

    Cheers !

    Post edited by Midnight_stories on
  • HoppittyHoppitty Posts: 475

    I had to get this guy to play with, but I was a little worried at the 8k textures and that he's iray-only, so I did a little playing around. All of these use the purple skin and blue eyes from the base package. 

    #1 is straight out of the box, Iray render, stopped at about 2% after 6 mins.

    #2 is with the texture shrinkry script used (from this thread), Iray render stopped at about 5% after 6 mins.

    #3 is straight out of the box 3Delight render, with AoA's advanced lights (1 ambient @ 50%, 1 distant with shadow softness 15%). 

    #4 is a 3Delight render with the same lights as 3, with some shaders from https://www.daz3d.com/reflective-radiance-for-3delight applied to convert surfaces to 3Delight.

    Test1.jpg
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    Test2.jpg
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    Test3.jpg
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    Test4.jpg
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  • IceDragonArtIceDragonArt Posts: 12,972
    Hoppitty said:

    I had to get this guy to play with, but I was a little worried at the 8k textures and that he's iray-only, so I did a little playing around. All of these use the purple skin and blue eyes from the base package. 

    #1 is straight out of the box, Iray render, stopped at about 2% after 6 mins.

    #2 is with the texture shrinkry script used (from this thread), Iray render stopped at about 5% after 6 mins.

    #3 is straight out of the box 3Delight render, with AoA's advanced lights (1 ambient @ 50%, 1 distant with shadow softness 15%). 

    #4 is a 3Delight render with the same lights as 3, with some shaders from https://www.daz3d.com/reflective-radiance-for-3delight applied to convert surfaces to 3Delight.

    Wow, he looks amazing in all 4.

    You guys did an amazing job on him, he looks fantastic!

  • Hoppitty said:

    I had to get this guy to play with, but I was a little worried at the 8k textures and that he's iray-only, so I did a little playing around. All of these use the purple skin and blue eyes from the base package. 

    #1 is straight out of the box, Iray render, stopped at about 2% after 6 mins.

    #2 is with the texture shrinkry script used (from this thread), Iray render stopped at about 5% after 6 mins.

    #3 is straight out of the box 3Delight render, with AoA's advanced lights (1 ambient @ 50%, 1 distant with shadow softness 15%). 

    #4 is a 3Delight render with the same lights as 3, with some shaders from https://www.daz3d.com/reflective-radiance-for-3delight applied to convert surfaces to 3Delight.

    Unfortunately we didn't know what we were doing with 3Delight and just couldn't reproduce the Iray textures. I do all my textures in substance painter so it's more Iray based.

  • Lissa_xyzLissa_xyz Posts: 6,116

    Is it possible to get a shot of the UVs? Are they UDIM?

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