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I am interested in the Blacksmith3dpro 7 version and the v4 to g3 texture transformer addons but I noticed on the product description for the addons it says Backsmithpro version 6, does anyone know if they work for version 7? I don't really want to pay for the older outdated version
Read the product descriptions for the addons. You should see this line:
This Texture Transformer ADD-ON Set is for Texture Transformer version 1 and version 2
So yeah, I broke down today and picked up TT2 and 1 of the add-ons so I can make some progress on my project. (I figured since today was payday and I'm vacation all next week so I won't need as much gas money...)
Started my first conversion and it's been like an hour and the progress bar hasn't even started yet! :O
I prefer Blacksmith's way, but it is probably more time-consuming than cayman studios; i don't own cayman studios so can't say.
I have both BlackSmith's TT and one of Cayman's products and BlackSmith's TT is orders of magnitude easier & you only need do it once per texture set you want to convert from Gen X to Gen Y. It's also cheaper once you consider buying all the Cayman products needed to convert vs the BlackSmith addons needed to convert. And one still doesn't get as much transforming coverage with the Cayman products as with the Blacksmith products. The converted textures mostly look good in iRay too but the typical render doesn't have the resolution needed to expose the shortcomings.
For me Cayman's is far easier, it is literally 3 clicks and the legacy skin is on the desired figure. If you want to change to a different make-up option, or other alternative texture this is also done with one click, where as with Blacksmith TT all these separate texture options also need to be converted.
The advantage of TT however is you end up with a final G3F/G3M skin, and so you can put it on Genesis 3 and 8, or gender swap the skin (if you have the gender swap UV products).
When I used Cayman's solution it had a bad problem of sometimes loosing the correct UVs it needed to avoid seems and it's not just 3 clicks, it's three clicks in the correct order, everytime, not just once & be done, and then if you want to change to another texture set that doesn't use it again, a mess to remove and add to that it's a rarity to use old texture sets that you have to remember all the steps on the rare occasion when you do...TT is once & be done with it.
...although as Genesis 3 & Genesis 8 get more and more characters made for them that are more varied that average those old textures won't hardly be work the hassle of converting. Already if you don't have those old textures already you should be careful not to buy style of textures that are easily available in Genesis 3 & Genesis 8.
I had a lot of Gen3 and Gen4 textures that I wanted to convert so Blacksmith was well worth it for me.
I did not think Blacksmith could convert Gen 3 textures (ie ones from V3, M3 etc), it could only do Gen 4 and later. 3D Universe's texture converter is needed for Gen 3 skins.
I've bought a lot of V4 era stuff because I can convert them with Blacksmith; Daz should be happy about that. :) There are some really great textures, and quite a lot are 4k and some 3k; I've converted some at 2k and upscaled them during the process and they have done surprisingly well; a lot of the old characters have 'real' skins, which might be the reason the convert well?
It will be awesome, if Blacksmith3D could transfer morphs from V4, M4 to Genesis 8.
I thought Gen3 textures could be used on Gen4 and then you save the result but maybe I read incorrectly.
Not Generation 3 textures (ie the old A3, M3, V3 etc). A lot of people read the word "gen" as genesis, in which case putting 3 maps on 4 is possible if you think of Genesis 4 being Genesis 8.
Gen being short for Generation and Genesis causes a lot of confusion.
No, I meant Generation 3 as in Victoria 3, David 3 and so on. I thought those could be loaded on V4 & M4, not that you'd much want too because the resolution was low then if I remember. I think those were made when svga monitors were the typical highest resolution monitor.
I'm not sure what you are trying to say here. The third and fourth generation figues were different meshes. Screen resolution has nothing to do with anything.
Screen resolution does matter because why would one load a Gen3 2000x2000 textures created for a svga screen when the Gen4 4000x4000 textures where created for FHD screen? At any rate, the information I read earlier must of been wrong if one can't load a Gen3 texture on a Gen4 character.
Indeed, regardless of the resolution the UV layouts of Gen 3 and 4 are completely different so they can not share skins (although all Gen 3 skins are identical UVs so they can share skins with each other).
Note that you can put a Gen 3 skin directly onto Genesis 3 Female with this product: https://www.daz3d.com/legacy-uvs-for-genesis-3-special-edition-victoria-3
Of course you can also get this onto G3F using a combination of 3DUs Texture Converter and Blacksmiths Texture Transformer, but this will result in 4 4Kx4K maps, rather than just 2 3Kx3K maps, and the final result would look no better, but it would consume far more GPU VRAM that with the Cayman solution. This allowed me to get 20 G3F characters into 4GB of VRAM where all 20 characters were using different skins.
However, as you said, due to texture stretching etc, you are unlikely to want to use a Gen 3 skin on a main character in the render, but for medium/background figures they are a way to use different skins whilst using less resources.
I use TC2 to convert Gen3 (M3 V3 H3 A3) to Gen4, then use Blacksmith 3D Texture Transformer to convert the Gen4 to the version that I require.
Render resolution has never been directly connected to screen resolution - people have long made their images larger than a single screen, and even 2,000 pixels is pretty large as screen resolution goes.
OK, that explains it. The person that stated that in the forums must of been using that product and had forgotten.
That's true but it does make a difference as to what you can reliable QC because if you can't see on screen what you are creating you can't reliably QC it either. You'd have to print it and then it's not really the same thing and very expensive and time consuming to make multiple design and print iterations.
It is possible to zoom.
Yes, but it's still not the same as seeing the entire work at resolution.