Quick Question.

edited December 1969 in Hexagon Discussion

If I wanted to save a model where I could move some parts in DAZ (the chain for instance) what would I save it as? Of course, just as an object you cant move anything but what if I wanted to be able to move just one thing? Is there a tut that covers this?

769 x 585 - 53K


  • larsmidnattlarsmidnatt Posts: 4,511
    edited February 2013

    you could make a morph. Make your object. Send it to daz. Save.

    Send back to hexagon or just use what you have in hexagon. Don't change vertices count. Move object, rotate or translate as needed in hexagon.(in this case the chain) Send to daz. Be sure item still has same name.

    Daz will ask if you want to load as a morph. Do so.

    Or you could use morph loader pro in daz and load the exported OBJ of the moved object. Hope that helps.

    I sometimes make 2 or three morphs to cover the movement I want. For example, Move up, Move down, Rotate Left, Rotate right etc.

    edited to add some more info.

    Post edited by larsmidnatt on
  • edited December 1969

    I will try that! Thanks!

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    YW, Good luck and enjoy.

  • edited December 1969

    Thanks alot! That works great!

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