Facegen now on sale...get it!

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  • 3Diva3Diva Posts: 11,970
    edited March 2017
    avxp said:

    What bothers me about the regular eyes is that they seem too small. Like when a child draws eyes, they put the whole circular eyeball fitting between the lids.

    That kinda alerts me to 3-D people. The eyes are always too small in the socket. Real eyes, you never get too see so much....roundness and eye balls fill the eyes

    and- there's like, a little white trangle in the corners- that's it.

    I also think they are too crispy. Like artificial.... contacts.

    I like the eyes a little blurry to be honest. They are a moist surface and not ....dry marbles.

    Hard to explain, but I prefer the Facegen eyes. I've switched them out before and always put them back.

    That's a really easy fix. Shaping >> Eyes >> Eyes Iris Size

    And "dry marbles"? Sounds like you're using the wrong shaders or something. 

    Post edited by 3Diva on
  • nonesuch00nonesuch00 Posts: 18,722
    Doc said:

    Hi guys. So I think the tool gives some great resuts. The problem I'm mostly been having is in the eyes. It doesn't seem to like small eyes during the transition to Genesis. I've noticed this problem in some of my own attempts as well as others on this thread.

    Here's an example of a big eyed person and it seems to work well.

    image

     

    In this second example the person has small eyes and it leaves the eyes on the Genesis mesh FAR too wide, but compensates by putting some of that lower (and sometimes upper) eyelid texture on the eyeball itself!

    image

    Before anyone says "Just get rid of the eye texture", the problem there is that the eyes then very obviously reveal themselves as the incorrect size/shape and requires manual correction which atleast for me can be quite time consuming.

    When I contacted susupport they recommend the person open their eyes wide. In all honestly this doesn't help much when a person has small eyes. I'm not trying to get pictures of people straining to open their eyes unnaturally wide. On further enquiry they said they have no solution to the problem.

    Has anyone else noticed this? I'm wondering if it's not as a big a problem for Genesis 3 perhaps (I can only do this on Genesis 1 and 2, and all my test cases so far have been Genesis1)?

    If you have the head morphs from DAZ they have a eyelid thickness morph that might help. If you look at the original picture here eyelids to seem thicker than average.

  • Griffin AvidGriffin Avid Posts: 3,815
    edited March 2017

    See, in this one, I actually prefer the un-edited original.

     

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    Post edited by Griffin Avid on
  • Griffin AvidGriffin Avid Posts: 3,815
    edited March 2017

    Verse the edited brad, his eyes 'shopped, probably...

     

    Here you get the perfect marble, but it fills his socket..

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    Post edited by Griffin Avid on
  • Griffin AvidGriffin Avid Posts: 3,815
    edited March 2017

    And then there's two different eyes next to each other.

    Unless I'm ultra close, I never see that much eye detail.

    Looks un-natural to me in most scenarios, but that's just me. No one has to agree.

    Looking at my own work, the "point/look at" function needs some tweaking. That's what bothers me most - but even that is edible.

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  • deathbycanondeathbycanon Posts: 1,227

    Great program. It made one of my favorite new characters.

    She turned out great!

  • 3Diva3Diva Posts: 11,970

    Great program. It made one of my favorite new characters.

    She turned out great!

    Thank you! :) I appreciate the comment!

  • outrider42outrider42 Posts: 3,679

    I was trying to find a Transylvanian doctor. Just a quicky...

  • really caputered Tim Curry there 

  • tried one but was't a good referance picture but just curious anyone else tried creating a non white character? That's another area this gets bonus points since it can create a matching all body skin texture because in others that only do face skin tones/textures it was a real bugger trying to match a body skin texture to the head of a darker skin character/non white

  • TJohnTJohn Posts: 11,339
    edited March 2017

     

    .

    tried one but was't a good referance picture but just curious anyone else tried creating a non white character? That's another area this gets bonus points since it can create a matching all body skin texture because in others that only do face skin tones/textures it was a real bugger trying to match a body skin texture to the head of a darker skin character/non white

    Here are some quick renders using a photo of Chris Rock. G3M with Anagenesis 2 (essential to getting these skins to look their best IMO). Hope this helps.

    Not perfect but if I was finalizing it I would do some work on the Eye and Face Maps.

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    Post edited by TJohn on
  • FSMCDesignsFSMCDesigns Posts: 12,843
    edited March 2017

    Nice Chris Rock, will have to try that one myself.

    Here is a Will Smith I tried, I could probably get closer if I had some face morphs for G2M to make him a little more "chiseled" and less round

     

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    Post edited by FSMCDesigns on
  • Tjohn said:

     

    .

    tried one but was't a good referance picture but just curious anyone else tried creating a non white character? That's another area this gets bonus points since it can create a matching all body skin texture because in others that only do face skin tones/textures it was a real bugger trying to match a body skin texture to the head of a darker skin character/non white

    Here are some quick renders using a photo of Chris Rock. G3M with Anagenesis 2 (essential to getting these skins to look their best IMO). Hope this helps.

    Not perfect but if I was finalizing it I would do some work on the Eye and Face Maps.

    turned out pretty good including matching body skin texture which to me isone of the real advantages facegen has creating a matching skin texture for the body especially with g3 characters g2 though been having miss match in parts of the body though

  • Nice Chris Rock, will have to try that one myself.

    Here is a Will Smith I tried, I could probably get closer if I had some face morphs for G2M to make him a little more "chiseled" and less round

     

    think he looks pretty good and can tell it is him think his facial structure here is close to what he was at one stage in something maybe fresh prince days and this demo did it create the body skin texture too? pretty good 

  • in one of the old demos their emblem was middle of forehead and sort of a bumpy tattoo look easy to get out most times see they make it harder to remove going over eyebrows costs a bit even on discount but me I'm very happy I bought it and getting matching body skin tones to the face is great for g3 but been getting some miss matches in areas for g2 bodies 

  • TJohnTJohn Posts: 11,339
    edited March 2017

    FaceGen G3F.

    Full render in my gallery:

    http://www.daz3d.com/gallery/#images/321261/

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    Post edited by TJohn on
  • inquireinquire Posts: 2,421

    So I'm still trying to render this, it's now 9 hours for a simple portrait on my Windows laptop, even slower than my Mac...  Does anyone know where the shaping sliders for FG is placed within Daz Studio? I want to see if I can move the files over to my Mac and do the actual rendering there after creating my characters in FG?

     

    I've been going back and forth from a PC to a Mac, also. The shaping sliders within DAZ Studio? I think you mean the morph you've created, right? Well, I find mine under Head in the Shaping Tab. Whatever name you've given to your character, the morph should appear there with that name.

    I didn't understand what someone wrote above about how to transfer the morph to another character, I think. Well, I find that the morph just shows up. If I bring in a figure I've bought, and go to the Shaping Tab, I can still use that FaceGen Artist morph on the store-bought character also.

     

     

  • inquireinquire Posts: 2,421

    This is still rendering, just a screenshot, but can people tell who this is?

    I got this also on one of the faces I rendered: some skin seems to be placed on the eye white. I removed it in Photoshop (Well, Affinity Photo, acutally), but why does this happen?

  • inquire said:

    This is still rendering, just a screenshot, but can people tell who this is?

    I got this also on one of the faces I rendered: some skin seems to be placed on the eye white. I removed it in Photoshop (Well, Affinity Photo, acutally), but why does this happen?

    I'm not entirely sure why it happens.  I think maybe because the original pose of the eyeballs is not centered from top to bottom.  So, the program thinks that the iris should extend down to the top of the bottom lid and compensates by pulling the texture up...just a guess.  If it looks terrible, I just replace the sclera texture without changing the iris or pupil.

    But sometimes, it actually makes the eye look better, more depth...at least, when it's not too pronounced.

  • Great program. It made one of my favorite new characters.

    She turned out great!

    Awesome!

  • outrider42outrider42 Posts: 3,679
    edited March 2017

    I got this also on one of the faces I rendered: some skin seems to be placed on the eye white. I removed it in Photoshop (Well, Affinity Photo, acutally), but why does this happen?

    I'm not entirely sure why it happens.  I think maybe because the original pose of the eyeballs is not centered from top to bottom.  So, the program thinks that the iris should extend down to the top of the bottom lid and compensates by pulling the texture up...just a guess.  If it looks terrible, I just replace the sclera texture without changing the iris or pupil.

    But sometimes, it actually makes the eye look better, more depth...at least, when it's not too pronounced.

    I pretty much never use the sclera facegen makes. Unless you have a perfect pic where they open their eyes wide, its a no go. As good as facegen is for matching the skin textures on the body, its not good at the eyes.
    Post edited by outrider42 on
  • inquireinquire Posts: 2,421
    edited March 2017

    Back to FaceGen, indeed, as you use it more, you kind of figure out what certain things will do in the cross over to Daz. I pretty much always use the built in morphs in FG to adjust it before sending it to Daz.

    I think FG tells you where the file is located when you export it. But by default, it should be...C>Users>Public (or your Windows profile)>Documents>My Daz 3D Library>data>Daz3D>   and then it depends on what the figure is. So for G2F....>Genesis 2>Female>Morphs>FaceGen

    If not that, it should be similar. You need to find the right Daz "data" folder, that's where the morphs are located. I multiple Daz data folders, on one the public documents, and then another under my user name, and then one on a second hard drive.

    Yes, and for the textures it generates, it should be in Runtime>Textures>FaceGen> and then in a folder with the name you have given to the morph. There are several texture files, for the torso, face, limbs.

    I'm just using the Demo version and genesis 2 figures. As for the texture files, if I apply those FaceGen creates, are they all from the photograph? Are they a combinaton of the genesis 2 base figure, or what? It seems that, for the face texture, that has a great deal to do with whether or not the render I do will look very much like the original photograph. If I apply another genesis 2 texture (from Materials, say) to the figure with the morph, the render may lose a good deal of the similarity to the photograph.

    Post edited by inquire on
  • inquireinquire Posts: 2,421

     Somebody directed me to a site where there is a way to add an external NVIDIA card to a Mac, but that was around $900 too. Everything is way out of my price range right now.

     

    Does that really work? Do you have the URL to the site where it discusses adding an external Nvidia card to a Mac?

     

  • inquireinquire Posts: 2,421

     

    Another fun one for me. Riggs from Friday Night Lights.

    Not trying to trash FaceGen or anything, or this work you've produced, but here again I see what looks like skin over the bottom portion of the eye. Wish FaceGen would not do that.

     

  • To all FaceGeners out there:

    if you're a paid subscriber to National Geographic magazine online, this link might be helpful.

  • nonesuch00nonesuch00 Posts: 18,722
    inquire said:

     

    Another fun one for me. Riggs from Friday Night Lights.

    Not trying to trash FaceGen or anything, or this work you've produced, but here again I see what looks like skin over the bottom portion of the eye. Wish FaceGen would not do that.

     

    Is that actually on the eyelid or is it on the sclera? I'm noticeding in a render I am doing not the eyelids are not sufficiently thick. There is a morph for the eyelids if you have the DAZ head morph kits.

  • outrider42outrider42 Posts: 3,679
    inquire said:

    Back to FaceGen, indeed, as you use it more, you kind of figure out what certain things will do in the cross over to Daz. I pretty much always use the built in morphs in FG to adjust it before sending it to Daz.

    I think FG tells you where the file is located when you export it. But by default, it should be...C>Users>Public (or your Windows profile)>Documents>My Daz 3D Library>data>Daz3D>   and then it depends on what the figure is. So for G2F....>Genesis 2>Female>Morphs>FaceGen

    If not that, it should be similar. You need to find the right Daz "data" folder, that's where the morphs are located. I multiple Daz data folders, on one the public documents, and then another under my user name, and then one on a second hard drive.

    Yes, and for the textures it generates, it should be in Runtime>Textures>FaceGen> and then in a folder with the name you have given to the morph. There are several texture files, for the torso, face, limbs.

    I'm just using the Demo version and genesis 2 figures. As for the texture files, if I apply those FaceGen creates, are they all from the photograph? Are they a combinaton of the genesis 2 base figure, or what? It seems that, for the face texture, that has a great deal to do with whether or not the render I do will look very much like the original photograph. If I apply another genesis 2 texture (from Materials, say) to the figure with the morph, the render may lose a good deal of the similarity to the photograph.

     

    It appears facegen basically superimposes the texture it creates over the Genesis model you choose. The body textures are basically identical to the default Genesis model you use, except the color is matched. Unless you are some kind of wizard, you are almost guaranteed to get some degree of eye problems. Just use whatever eye textures you have in your runtime. Eyes in general are problem for facegen, and I always use an editor to touch up whatever facegen generates. Eyelashes will show up in the face texture itself. Sometimes the eyeball will overlap a bit into the face texture as well. 

    The demo is EXACTLY like the full version, so your results in the demo are going to be the same in the full version, only the full version ditches the branding on the forehead and unlocks Genesis 3. You can even use the same save files from the demo in the full version, so you are not wasting your time if you have something looking good in the demo and wish to save it for the full app.

    External gpus <can> work, but I strongly advise against them unless you really know what you are doing. And even then, Daz's own testers fried a gpu when they tested an external. If Daz's own had trouble...yikes. Its far, far, far better to build a Windows machine for this job. Its safer and it probably still costs less than the insane costs of external gpu housings. Most of the housing cost several hundred dollars by themselves, no gpu inside. You could build a base PC with that cash and plug the gpu into that. If its just going to be a render machine, it doesn't have to be special. Users on this site have plugged Pascal gpus into 10 year old desktops and found excellent results. That's a far better choice than an external gpu housing.

  • ArtiniArtini Posts: 10,305
    edited March 2017

    My latest try. Does he look alike to someone you know?

    image

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    Post edited by Artini on
  • TJohnTJohn Posts: 11,339
    Artini said:

    My latest try. Does he look alike to someone you know?

    image

    How about some round-lens glasses and a lighting bolt scar?

  • posecastposecast Posts: 386

    Where should I start a facegen challenge thread? I've got several I want to post but even more I want to challenge people to create!

    and I have a question since I'm away from my computer...how does it handle a black and white portrait? I'd love to see the body texture it generates.

    also how does it handle 2d drawn faces i.e. Comic book faces?

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