Let's Learn Daz Studio with Nekyo

nekyonekyo Posts: 36
edited January 2018 in Art Studio

Hi I'm Nekyo...I'm a professional video game level designer who is currently working on improving his art skills including 3D modelling, lighting, and composition.

Feel free to join me in my journey learning the ins and outs of Daz!

Post edited by nekyo on

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  • nekyonekyo Posts: 36
    edited February 2017

    "Quiet Night"

     

    Quiet Night

    First Render completed, yay! I entered this one in the forum competition "February 2017 - Daz 3D New User Challenge - Lighting"

    Goal was to learn some lighting basics playing around with emissive plane surfaces in Iray. One is behind her in the building doorway. Weaker light off the left, angled down towards her. A third light is illuminating the balcony in the background.

    Things I learned:

    • Emissive planes seem to work great - I like the control you get placing one light at a time.
    • Night scenes are difficult in Iray - hard to get enough light so it's not grainy

    Things I want to learn:

    • How to do a nice backdrop. The dark trees way in the background are copies of the high poly tree in the foreground - such a waste! It could just be a simple plane in the shape of trees...hmm...
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  • nekyonekyo Posts: 36
    edited February 2017

    "Raising the Roof"

     

    Raising the Roof

    My second attempt, which I tried to enter in the PC Members competition at the last minute, but sadly didn't get the render completed in time. This one was fun to do though!

    My goals for this render were to try using spotlights in Iray, as well as play with the render camera perspective.

    Things I learned:

    • Spotlights seem kind of tricky to use. Most of the lighting in this scene is the default Iray lighting that came with the spaceship environment. I directed spotlights up at the giant's face to try to illuminate it in a creepy fashion. I tried to color them similar red / yellowish light as the interior space. It was tough getting enough light for it to render properly and not be super grainy.
    • Mesh editing. It's pretty limited what you can do, but it's definitely a great feature to have! I was able to cut the top of the ship into its own piece so it could open up.
    • Camera perspective - got it widescreen, and played with the focal length and frame width in order to fit everything into the shot. It looks pretty distorted but I like the effect.

    Things I want to learn:

    • Surfaces! No idea what I'm doing :P The globe things on the ceiling of the ship were an extremely reflective metal material that I found really distracting for this shot, so I managed to change the "base mixing" from PBR Metallicity to "Weighted" and then just made them grey, which looks kinda crap but did the job for now -_-

     

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  • nekyonekyo Posts: 36
    edited February 2017

    Decided to do a second scene for the "February 2017 - Daz 3D New User Challenge - Lighting" competition.

    This time I tried to pick a really simple environment so I could focus on lighting. Nonetheless I got a little carried away with the scene composition...but I like the way it turned out! At first I was going to place the camera in a dark room peering through the glass door into a lit room. However, after playing around I came on the idea of placing the camera on the ground and trying to get arms in the frame, like you were knocked down. That got me to thinking of bullying in a school environment, so I modified the hallway (which is actually a "confinement corridor") into a school hallway - adding some lockers and chairs. I still wanted to play with lighting, so I decided to have the lights in the background off, and pretend there is a light directly above / slightly behind the camera that is on. I also liked having a lit hallway in the background through the doorway. It was tricky getting enough light to light the characters, but still maintain the mood I wanted - I don't think it's quite there yet.

     

    "High School Bullying"

     

    High School Bullying

    Things I Learned:

    • Got some practice with surfaces! I need to plug parrotdolphin's "Iray Shader Kit" here - not only is it super convenient to use, but the guide was an excellent tutorial on how iray shaders are setup and used in Daz. I understand a lot more, and even with my limited knowledge was able to modify the shaders on the school bag on the floor, and the lockers and chairs in the scene (which were originally completely covered in rust) Fun stuff!

    Things I want to learn:

    • How to smooth out and fix clothes - not really sure how to fix the jaggyness in the skirts, for example.
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  • IceDragonArtIceDragonArt Posts: 12,291

    Using a smoothing modifier might help with the jagged edges.  Sometimes clothes have it already applied its found under the surfaces tab toward the bottom of the list.  you may see smoothing iteration and collision iterations, either or both of those might help.  You can also apply a smoothing modifier to most clothing I think its in the tools tab at the top left under edit geometry.  I can't look right now as I have a render going that's taking far longer than it should lol.

  • IceDragonArtIceDragonArt Posts: 12,291

    I was wrong its under the edit tab/object/geometry/ smoothing modifier (the edit tab at the very top left next to the file tab).

  • nekyonekyo Posts: 36

    Thanks for the tip Ice Dragon!

    However, when I tried to use the smoothing modifier on the Cheerleader dress, I just got an error "The following nodes were unable to have a smoothing modifier applied: CHLeader_Dress"

    I did find a "mesh smoothing" option on the dress itself, and changing it from "base shape matching" to "generic" fixed the jaggyness in the front.

  • IceDragonArtIceDragonArt Posts: 12,291

    Glad you found a solution.  I'm not sure why it doesn't always apply, I still have a huge amount to learn about this program lol

  • SaphirewildSaphirewild Posts: 4,468

    I think we all have so much to learn each and every time we set up scenes and dress our models etc.......

  • SaphirewildSaphirewild Posts: 4,468

    I so really love the School Bullying render Nekyo!!!!

    Right to the point it is!!!

  • nekyonekyo Posts: 36
    edited February 2017

    Thank you for the kind words!

    After some help and advice from other users in the competition thread, I made a more dramatic version:

    • Changed hand poses to better fit the scene
    • Added a spotlight to create some dramatic shadows
    • Played with lighting values and exposure settings
    • Removed the bag because it was blocking the spotlight

     

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  • nekyonekyo Posts: 36
    edited January 2018

    Wow, already been almost a year since I last posted - still been playing around with Daz on and off.

     

    The last thing I learned was lighting using canvases, and then adjusting the values in post. It was a lot of fun and gives so much quick control to adjust everything - I think I'll be using the technique for most of my renders.

     

    This is the picture I was playing around with - just a cowboy takin' a rest.

     

    Cowboy Rest

     

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  • IceDragonArtIceDragonArt Posts: 12,291

    That is very nicley done! 

  • ChoholeChohole Posts: 29,995
    edited January 2018
    nekyo said:

    Wow, already been almost a year since I last posted - still been playing around with Daz on and off.

    Well, a New years resolution for you, for your first anniversary,  Remember that Daz or Daz 3d is the name of the Company.   Daz Studio (or DS for short) is the name of the program that you are using.  Daz also sell other programs eg Bryce, Carrara and Hexagon, which they own,  and some 3rd part programs that they resell, such as FilterForge, Dog Waffle and others.

    Post edited by Chohole on
  • NovicaNovica Posts: 20,036

    I like the lighting on all the above renders, and the posing seems very natural. Nicely done! One suggestion- when things look flat, take a look at increasing the bump or displacement. For instance, the hay bales. You could also do postwork and get a few stray hay straws poking out. I don't like those hay bales because hay isn't styled and hairsprayed into place, it's very untid, at a minimum on the ends. 

    I also like your foreground elements, it really adds depth to the scene. 

  • nonesuch00nonesuch00 Posts: 10,677

    Yeah, the render in the barn looks great but I've yet to see any hay that is worth a whoot in the DAZ Store.

  • nekyonekyo Posts: 36

    Thanks for the feedback everyone!

    I've shied away from doing much material / shader adjustments and postwork so far - so much to learn but it's on the list heheh

    Also changed the thread name to Daz Studio ~_^

  • ChoholeChohole Posts: 29,995
    nekyo said:

    Thanks for the feedback everyone!

    I've shied away from doing much material / shader adjustments and postwork so far - so much to learn but it's on the list heheh

    Also changed the thread name to Daz Studio ~_^

    Thank you   

  • nekyonekyo Posts: 36
    edited January 2018

    One more to share - goal for this render was to test out Sakura as well as try using physics on clothing.

     

    Sakura Easter Candy

    I actually used Blender for the physics on the dress which worked pretty well! Haven't tried out Daz's dForce yet.

    Also, really need to start tweaking materials...the floor looks like it's made of plastic...

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  • nekyonekyo Posts: 36

    Realized I forgot to post my entries to one of last year's forum contest: "March 2017 - Daz 3D New User Challenge - Posing"

    I rarely buy poses in the store because I always think I can just do it myself, but it was a lot more difficult and time consuming then I thought :P

    First Entry:

     

    Second Entry:

     

    Sadly I haven't done ANY posing since this contest, so I feel like I've forgotten everything I learnt... adding it to the list of things I need to keep practicing :/

     

  • nekyonekyo Posts: 36

    Fluidos is super fun to play with!

    Should have made the domain bigger so you can't see the boxiness in the wave. Probably would have also helped to create multiple force torques to give the wave some variation.

    Really enjoying it so far - very easy to use.

     

    Wave Test

     

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