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A little teaser for those LAMH users. Shown in this short clip is a feature upcoming in LAMHv2.
https://www.youtube.com/watch?v=2RVCjt5hGM4
Kendall
There's only one thing I can say:
<squee!!!>
Can you add a joint at each follicle on or very near the scalp (if they aren't already there) so that we can choose a follicle group and tell the hair what angle to lie at starting at the follicle just by choosing that follicle group and typing two angles - 0 - 360 (what directly they hair is lying - north - south - east - west) and 0 - 90 (whether the hair is laying flat as the head allows or sticking straight up)? Actually there should be a series of control points on each strand in a follicle group that you style by typing in an angle so LAMH must already work like that...ahhh, it probably already works like that or similar...sorry I've brought it up but i've bought it but have done nothing but test if the activatation of the serial number works but your video now has me curious. I will look at try it out on Wednesday.
That will certainly be possible, but I will tell you that you will not want to do any wholesale "Styling" using the DS viewport. These tools are more to help give a LAMH preset more of a "conforming hair" type of control. Now, I should say that a LAMH preset with these tools will be signifcantly more adjustable than any conforming hair. It will be possible to move specific locks of hair in whichever way the user desires instead of being at the mercy of the available morphs. For example, adjusting hair locks that would normally be in the back to be over the shoulder to fall down the chest, or to move a "top hair lock" to fall over the face, etc.
The tools that we will be giving to the LAMHv2 UI for human hair styling will be what you want to use for any major styling work.
Kendall
Cool thing then I'll mess around Wednesday but wait to do anything major for version 2.
There isn't a definite timeline for v2 yet, just keep that in mind. We're continuing to maintain v1, with a maintenance update due in the store any time now, and another coming in a couple of weeks or so.
Kendall
I know, come spring over when I have more time I'll work with whatever you have. Thanks for telling us though. I don't mind waiting
Very neat! Does it work with both RiCurves and fibermesh?
And BTW... there was a teaser with gravity once before. Is this still being worked on?
Indeed. But dynamics doesn't always give the the user what they are envisioning. Sometimes you have to de able to defy physics to get the image in your mind.
Kendall
Sometimes you want freefall or wind or...
And gravity can help as part of the process -- get all the hair to settle, and then start styling it.
I'm excited to see what styling tools and procedural stuff v2 has. I found styling in v1 INCREDIBLY hard... though still have fun and get decent results with the tools that exist (taper, swirl, and all the other wiggly bits)
I'd like to see an example of what you have working natively under iRay without having to save out as an OBJ. I think you mentioned you had your own solution to that as you were tired of waiting for NVIDIA to do what they should have done months ago...
Aslo with the abiltiy to style the hair like conforming hair can those be saved out as "style presets"??
C'mon Kendall, release the Kraken!
LOL
From the standpoint of the LAMH UI, the steps will be the same as using the Renderman export. Create (or load) a preset, click on "export" select one of the format options (most of which I am not going to divulge here right now). If going into Studio, you will see output similar to the current "renderman" guides show on the item(s). When you click on "render" LAMH will detect the engine being used and will act accordingly. Your render will contain the necessary hairs that are for the engine and your scene itself will be unaffected.
Kendall
Hmmm, OK. So can the guides then be saved as part of the iRay based scene?
SInce those settings are under the control of DS, it is possible to save them as presets just as any settings for an item can be. However, if the preset is further modified in the UI, then the results from applying the pose will probably not be as expected.
Kendall
There will no longer be a difference between a renderman, Iray, Luxus, or other LAMH scene. If LAMH recognizes it, then it will take the necessary actions at render time.
Kendall
But one can move their character around with no issue?
So messing with the guides while under iRay may cause unwanted things to happen? So then the end user has to shift back to 3Delight engine to change settings? Seems a bit confusing to me....
The new movement system for LAMH presets in the DS viewport is instantaneous. No more delays for the guides to catch up.
No. Saving a DS "Pose Preset" on a LAMH preset via the viewport will save the settings based on that preset at that time. If you later change the preset, and then try to apply the saved pose preset to it, things may not be as expected. It is exactly the same as setting a pose preset for a figure, then creating a morph that changes the sizes of things, and then applying the pose to the morphed figure. Arms may now poke into the body, etc.
EDIT: Like applying an Aiko for Genesis pose onto a Freak for Genesis scene.
Kendall
I was already stoked for v2, now even moreso.
One of the big problems with the current Iray usage of fiberhair is that the hair goes 'static' once converted. Not having to deal with THAT is very cool, along with making it easier to flip between 3DL and Iray.
(It'd also be nice if you guys explored some basic Iray presets or converters, but I've had decent results doing this on my own, so)
This all sounds so wonderful. I have to ask, though, if this extra functionality is going to mean higher system requirements. Would an 8GB machine with a quadcore i7 CPU a couple of years old still be able to handle it? Running Win10, to boot.
I test LAMH using a 0.97GHz Intel i7 Quadcore (yes, that is <1 GHz) with 6GB of RAM. I think most machines can handle it. :)
Kendall
Awesome, then =) Thanks!
Will version 2 have collision checking with the model? I was never able to master keeping hair from clipping through the character's ears or head and eventually gave up trying to use LAMH.
Yes.
Kendall
I would be quite interested in knowing how to do this if you don't mind sharing...
Thank you!
Oh, more great news. YES YES YES!
Awesome! I'll give it another go when the update is availalbe. Thanks!