Look at my Hair (LAMH) Official Thread: update 1.6.0.2 released

1424345474880

Comments

  • Kendall SearsKendall Sears Posts: 2,995

    A little teaser for those LAMH users.  Shown in this short clip is a feature upcoming in LAMHv2.

    https://www.youtube.com/watch?v=2RVCjt5hGM4

    Kendall

  • SpottedKittySpottedKitty Posts: 7,232

    There's only one thing I can say:

    <squee!!!>

  • nonesuch00nonesuch00 Posts: 18,714

    Can you add a joint at each follicle on or very near the scalp (if they aren't already there) so that we can choose a follicle group and tell the hair what angle to lie at starting at the follicle just by choosing that follicle group and typing two angles - 0 - 360 (what directly they hair is lying  - north - south - east - west) and 0 - 90 (whether the hair is laying flat as the head allows or sticking straight up)? Actually there should be a series of control points on each strand in a follicle group that you style by typing in an angle so LAMH must already work like that...ahhh, it probably already works like that or similar...sorry I've brought it up but i've bought it but have done nothing but test if the activatation of the serial number works but your video now has me curious. I will look at try it out on Wednesday.

  • Kendall SearsKendall Sears Posts: 2,995

    Can you add a joint at each follicle on or very near the scalp (if they aren't already there) so that we can choose a follicle group and tell the hair what angle to lie at starting at the follicle just by choosing that follicle group and typing two angles - 0 - 360 (what directly they hair is lying  - north - south - east - west) and 0 - 90 (whether the hair is laying flat as the head allows or sticking straight up)? Actually there should be a series of control points on each strand in a follicle group that you style by typing in an angle so LAMH must already work like that...ahhh, it probably already works like that or similar...sorry I've brought it up but i've bought it but have done nothing but test if the activatation of the serial number works but your video now has me curious. I will look at try it out on Wednesday.

    That will certainly be possible, but I will tell you that you will not want to do any wholesale "Styling" using the DS viewport.  These tools are more to help give a LAMH preset more of a "conforming hair" type of control.  Now, I should say that a LAMH preset with these tools will be signifcantly more adjustable than any conforming hair.  It will be possible to move specific locks of hair in whichever way the user desires instead of being at the mercy of the available morphs.  For example, adjusting hair locks that would normally be in the back to be over the shoulder to fall down the chest, or to move a "top hair lock" to fall over the face, etc.

    The tools that we will be giving to the LAMHv2 UI for human hair styling will be what you want to use for any major styling work.

    Kendall

  • nonesuch00nonesuch00 Posts: 18,714

    Can you add a joint at each follicle on or very near the scalp (if they aren't already there) so that we can choose a follicle group and tell the hair what angle to lie at starting at the follicle just by choosing that follicle group and typing two angles - 0 - 360 (what directly they hair is lying  - north - south - east - west) and 0 - 90 (whether the hair is laying flat as the head allows or sticking straight up)? Actually there should be a series of control points on each strand in a follicle group that you style by typing in an angle so LAMH must already work like that...ahhh, it probably already works like that or similar...sorry I've brought it up but i've bought it but have done nothing but test if the activatation of the serial number works but your video now has me curious. I will look at try it out on Wednesday.

    That will certainly be possible, but I will tell you that you will not want to do any wholesale "Styling" using the DS viewport.  These tools are more to help give a LAMH preset more of a "conforming hair" type of control.  Now, I should say that a LAMH preset with these tools will be signifcantly more adjustable than any conforming hair.  It will be possible to move specific locks of hair in whichever way the user desires instead of being at the mercy of the available morphs.  For example, adjusting hair locks that would normally be in the back to be over the shoulder to fall down the chest, or to move a "top hair lock" to fall over the face, etc.

    The tools that we will be giving to the LAMHv2 UI for human hair styling will be what you want to use for any major styling work.

    Kendall

    Cool thing then I'll mess around Wednesday but wait to do anything major for version 2.

  • Kendall SearsKendall Sears Posts: 2,995

    Can you add a joint at each follicle on or very near the scalp (if they aren't already there) so that we can choose a follicle group and tell the hair what angle to lie at starting at the follicle just by choosing that follicle group and typing two angles - 0 - 360 (what directly they hair is lying  - north - south - east - west) and 0 - 90 (whether the hair is laying flat as the head allows or sticking straight up)? Actually there should be a series of control points on each strand in a follicle group that you style by typing in an angle so LAMH must already work like that...ahhh, it probably already works like that or similar...sorry I've brought it up but i've bought it but have done nothing but test if the activatation of the serial number works but your video now has me curious. I will look at try it out on Wednesday.

    That will certainly be possible, but I will tell you that you will not want to do any wholesale "Styling" using the DS viewport.  These tools are more to help give a LAMH preset more of a "conforming hair" type of control.  Now, I should say that a LAMH preset with these tools will be signifcantly more adjustable than any conforming hair.  It will be possible to move specific locks of hair in whichever way the user desires instead of being at the mercy of the available morphs.  For example, adjusting hair locks that would normally be in the back to be over the shoulder to fall down the chest, or to move a "top hair lock" to fall over the face, etc.

    The tools that we will be giving to the LAMHv2 UI for human hair styling will be what you want to use for any major styling work.

    Kendall

    Cool thing then I'll mess around Wednesday but wait to do anything major for version 2.

    There isn't a definite timeline for v2 yet, just keep that in mind.  We're continuing to maintain v1, with a maintenance update due in the store any time now, and another coming in a couple of weeks or so.

    Kendall

  • nonesuch00nonesuch00 Posts: 18,714

    Can you add a joint at each follicle on or very near the scalp (if they aren't already there) so that we can choose a follicle group and tell the hair what angle to lie at starting at the follicle just by choosing that follicle group and typing two angles - 0 - 360 (what directly they hair is lying  - north - south - east - west) and 0 - 90 (whether the hair is laying flat as the head allows or sticking straight up)? Actually there should be a series of control points on each strand in a follicle group that you style by typing in an angle so LAMH must already work like that...ahhh, it probably already works like that or similar...sorry I've brought it up but i've bought it but have done nothing but test if the activatation of the serial number works but your video now has me curious. I will look at try it out on Wednesday.

    That will certainly be possible, but I will tell you that you will not want to do any wholesale "Styling" using the DS viewport.  These tools are more to help give a LAMH preset more of a "conforming hair" type of control.  Now, I should say that a LAMH preset with these tools will be signifcantly more adjustable than any conforming hair.  It will be possible to move specific locks of hair in whichever way the user desires instead of being at the mercy of the available morphs.  For example, adjusting hair locks that would normally be in the back to be over the shoulder to fall down the chest, or to move a "top hair lock" to fall over the face, etc.

    The tools that we will be giving to the LAMHv2 UI for human hair styling will be what you want to use for any major styling work.

    Kendall

    Cool thing then I'll mess around Wednesday but wait to do anything major for version 2.

    There isn't a definite timeline for v2 yet, just keep that in mind.  We're continuing to maintain v1, with a maintenance update due in the store any time now, and another coming in a couple of weeks or so.

    Kendall

    I know, come spring over when I have more time I'll work with whatever you have. Thanks for telling us though. I don't mind waiting

  • Mustakettu85Mustakettu85 Posts: 2,933

    A little teaser for those LAMH users.  Shown in this short clip is a feature upcoming in LAMHv2.

    https://www.youtube.com/watch?v=2RVCjt5hGM4

    Very neat! Does it work with both RiCurves and fibermesh?

    And BTW... there was a teaser with gravity once before. Is this still being worked on?

  • Kendall SearsKendall Sears Posts: 2,995

    A little teaser for those LAMH users.  Shown in this short clip is a feature upcoming in LAMHv2.

    https://www.youtube.com/watch?v=2RVCjt5hGM4

    Very neat! Does it work with both RiCurves and fibermesh?

    And BTW... there was a teaser with gravity once before. Is this still being worked on?

    Indeed.  But dynamics doesn't always give the the user what they are envisioning.  Sometimes you have to de able to defy physics to get the image in your mind.

    Kendall

  • Oso3DOso3D Posts: 15,085

    Sometimes you want freefall or wind or...

    And gravity can help as part of the process -- get all the hair to settle, and then start styling it.

    I'm excited to see what styling tools and procedural stuff v2 has. I found styling in v1 INCREDIBLY hard... though still have fun and get decent results with the tools that exist (taper, swirl, and all the other wiggly bits)

     

  • RAMWolffRAMWolff Posts: 10,343

    I'd like to see an example of what you have working natively under iRay without having to save out as an OBJ.  I think you mentioned you had your own solution to that  as you were tired of waiting for NVIDIA to do what they should have done months ago...

  • RAMWolffRAMWolff Posts: 10,343

    Aslo with the abiltiy to style the hair like conforming hair can those be saved out as "style presets"??

  • C'mon Kendall, release the Kraken!

  • RAMWolffRAMWolff Posts: 10,343

    LOL

  • Kendall SearsKendall Sears Posts: 2,995
    RAMWolff said:

    I'd like to see an example of what you have working natively under iRay without having to save out as an OBJ.  I think you mentioned you had your own solution to that  as you were tired of waiting for NVIDIA to do what they should have done months ago...

    From the standpoint of the LAMH UI, the steps will be the same as using the Renderman export.  Create (or load) a preset, click on "export" select one of the format options (most of which I am not going to divulge here right now).  If going into Studio, you will see output similar to the current "renderman" guides show on the item(s).  When you click on "render" LAMH will detect the engine being used and will act accordingly.  Your render will contain the necessary hairs that are for the engine and your scene itself will be unaffected.

    Kendall

  • RAMWolffRAMWolff Posts: 10,343

    Hmmm, OK.  So can the guides then be saved as part of the iRay based scene?

  • Kendall SearsKendall Sears Posts: 2,995
    RAMWolff said:

    Aslo with the abiltiy to style the hair like conforming hair can those be saved out as "style presets"??

    SInce those settings are under the control of DS, it is possible to save them as presets just as any settings for an item can be.  However, if the preset is further modified in the UI, then the results from applying the pose will probably not be as expected.

    Kendall

  • Kendall SearsKendall Sears Posts: 2,995
    RAMWolff said:

    Hmmm, OK.  So can the guides then be saved as part of the iRay based scene?

    There will no longer be a difference between a renderman, Iray, Luxus, or other LAMH scene.  If LAMH recognizes it, then it will take the necessary actions at render time.

    Kendall

  • RAMWolffRAMWolff Posts: 10,343

    But one can move their character around with no issue? 

    So messing with the guides while under iRay may cause unwanted things to happen?  So then the end user has to shift back to 3Delight engine to change settings?  Seems a bit confusing to me....

  • Kendall SearsKendall Sears Posts: 2,995
    edited April 2016
    RAMWolff said:

    But one can move their character around with no issue? 

    So messing with the guides while under iRay may cause unwanted things to happen?  So then the end user has to shift back to 3Delight engine to change settings?  Seems a bit confusing to me....

    The new movement system for LAMH presets in the DS viewport is instantaneous.  No more delays for the guides to catch up.

    No.  Saving a DS "Pose Preset" on a LAMH preset via the viewport will save the settings based on that preset at that time.  If you later change the preset, and then try to apply the saved pose preset to it, things may not be as expected.  It is exactly the same as setting a pose preset for a figure, then creating a morph that changes the sizes of things, and then applying the pose to the morphed figure.  Arms may now poke into the body, etc.

    EDIT:  Like applying an Aiko for Genesis pose onto a Freak for Genesis scene.

    Kendall

    Post edited by Kendall Sears on
  • Oso3DOso3D Posts: 15,085
    edited April 2016

    I was already stoked for v2, now even moreso.

    One of the big problems with the current Iray usage of fiberhair is that the hair goes 'static' once converted. Not having to deal with THAT is very cool, along with making it easier to flip between 3DL and Iray.

    (It'd also be nice if you guys explored some basic Iray presets or converters, but I've had decent results doing this on my own, so)

     

    Post edited by Oso3D on
  • Mustakettu85Mustakettu85 Posts: 2,933

    This all sounds so wonderful. I have to ask, though, if this extra functionality is going to mean higher system requirements. Would an 8GB machine with a quadcore i7 CPU a couple of years old still be able to handle it? Running Win10, to boot.

  • Kendall SearsKendall Sears Posts: 2,995

    This all sounds so wonderful. I have to ask, though, if this extra functionality is going to mean higher system requirements. Would an 8GB machine with a quadcore i7 CPU a couple of years old still be able to handle it? Running Win10, to boot.

    I test LAMH using a 0.97GHz Intel i7 Quadcore (yes, that is <1 GHz) with 6GB of RAM.  I think most machines can handle it.  :)

    Kendall

  • Mustakettu85Mustakettu85 Posts: 2,933

    Awesome, then =) Thanks!

  • Will version 2 have collision checking with the model?  I was never able to master keeping hair from clipping through the character's ears or head and eventually gave up trying to use LAMH.

  • Kendall SearsKendall Sears Posts: 2,995

    Will version 2 have collision checking with the model?  I was never able to master keeping hair from clipping through the character's ears or head and eventually gave up trying to use LAMH.

    Yes.

    Kendall

  • IceDragonArtIceDragonArt Posts: 12,740

    AM: Oh no, I've owned LAMH full for quite a while. ;)

    Thank goodness, too, because without Fiberhair option I would have given up on using it for Iray.

    I ended up combining the mapped texture with Mec4d's Unshaven shaders.

     

    Come to think about it, I should see how well I can do it in 3DL. I've had good luck with Iray Worlds being converted.

     

    I would be quite interested in knowing how to do this if you don't mind sharing...

  • IceDragonArtIceDragonArt Posts: 12,740

     

    Thank you Mustakettu85 I would love to play with your skull cap even if I am not that good with LAMH I really would like to get better.

     

    This would be awesome

     

    Hello again, and thank you both for taking an interest... here is the link; hope you find it fun to play with:

    http://www.sharecg.com/v/84596/view/21/DAZ-Studio/Mk85-CapForHair-plus-LAMH-presets

    Thank you! 

  • RAMWolffRAMWolff Posts: 10,343

    Will version 2 have collision checking with the model?  I was never able to master keeping hair from clipping through the character's ears or head and eventually gave up trying to use LAMH.

    Yes.

    Kendall

    Oh, more great news.  YES YES YES! 

  • Will version 2 have collision checking with the model?  I was never able to master keeping hair from clipping through the character's ears or head and eventually gave up trying to use LAMH.

    Yes.

    Kendall

    Awesome!  I'll give it another go when the update is availalbe.  Thanks!

Sign In or Register to comment.