Show Us Your Iray Renders. Part VI

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Comments

  • 3Diva3Diva Posts: 11,981
    JamesJAB said:
    JamesJAB said:

    Bethany 7 and Genesis 3 Male

    I love that she's a bit curvier than the normally super thin models. Lovely render! Looks like a tender moment! :)

    I did not make Bethany any "curvier", I just made her shorter.  The effect being that it makes her look curvier than normal.
    For the most part it's not that the Daz models are too thin...  They are just too tall for their measurememnts.

    In this render Bethany is about 5' 3" (Bethany 7 100% + Body Size 100%)
    This makes a nice contrast against the 6' Genesis 3 Male.

    Yeah, that puts her more closely in line with the average height of a woman in much of the "western countries" of the world. The average Daz female is way taller than the average real life woman.

  • FSMCDesignsFSMCDesigns Posts: 12,844
    edited July 2017

    was reading a couple of Red Sonja comics over at comixology and got inspired, LOL. After tweaking the character and the outfit, I was left with what to use as an environment. Looking thru my runtimes I found a cavern entrance I never used, but something was missing, then I remembered the photoreal mud rocks scenery I recently got at Rendo and the two combined pretty well.

     

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    Post edited by FSMCDesigns on
  • nonesuch00nonesuch00 Posts: 18,762

    was reading a couple of Red Sonja comics over at comixology and got inspired, LOL. After tweaking the character and the outfit, I was left with what to use as an environment. Looking thru my runtimes I found a cavern entrance I never used, but something was missing, then I remembered the photoreal mud rocks scenery I recently got at Rendo and the two combined pretty well.

     

    Thats nice

  • JamesJABJamesJAB Posts: 1,766

    Here's a render that I did of G3F. The character is a custom shape made using G3F face and body morphs and the "People of Earth: Faces of Asia" morph pack.
    She is a short (about 5' 0") petite Japanese character based on the Guitarist/Singer of the Japanese indie band Go!Go!7188.

  • 3Diva3Diva Posts: 11,981

    Victoria 8 (with minor morph mods and my shader settings) relaxing in the great new set by Jack Tomalin - Deco Downtime.

  • 3Diva3Diva Posts: 11,981

    was reading a couple of Red Sonja comics over at comixology and got inspired, LOL. After tweaking the character and the outfit, I was left with what to use as an environment. Looking thru my runtimes I found a cavern entrance I never used, but something was missing, then I remembered the photoreal mud rocks scenery I recently got at Rendo and the two combined pretty well.

     

    Lovely work! I'm a big fan of female comic book characters and characters like Red Sonja! What armor is that?

  • kyoto kidkyoto kid Posts: 41,925

    ..ugh cannot deal with the embedded images while on m the mobile app as they are stretched way out of proportion.  Please use attachments.

    Thank you.

  • 3Diva3Diva Posts: 11,981
    kyoto kid said:

    ..ugh cannot deal with the embedded images while on m the mobile app as they are stretched way out of proportion.  Please use attachments.

    Thank you.

    I can't view attachments while I'm on mobile, so I post them this way. Sorry.

  • JamesJABJamesJAB Posts: 1,766

    How about this for a solution. cheeky (there is a smaller thumbnail image at the bottom of the post that links directly to the image)
    Another camera angle diferent facial expression

  • nonesuch00nonesuch00 Posts: 18,762

    Victoria 8 (with minor morph mods and my shader settings) relaxing in the great new set by Jack Tomalin - Deco Downtime.

    now that is pretty. 

  • LotharenLotharen Posts: 282

    Victoria 8 (with minor morph mods and my shader settings) relaxing in the great new set by Jack Tomalin - Deco Downtime.

     

    Very nicely done! Love that lighting.

    Also, thanks to everyone that liked my render! I'm going to attempt a fantasy render next I think but I'm unsure how to make it look. I'm horrible with open skys and

    trees, always looks fake when I attempt it.

  • j cadej cade Posts: 2,310

    Victoria 8 (with minor morph mods and my shader settings) relaxing in the great new set by Jack Tomalin - Deco Downtime.

    Isn't sticking characters in front of windows the funnest? Its such a great way to add some visual depth to the image, and it justifies some nice back lighting

  • j cadej cade Posts: 2,310

    ...Aaand my first proper V8 render, the other one doesn't count.

    the hair, eyebrows, and lashes were made by me in blender. I actually have a good workflow for converting blender's strand hair into mesh hair, and its making me so happy, I just need to do some more experimenting on doing it so I can export out morphs and I'm golden (and make better scalp textures).

     

  • kyoto kidkyoto kid Posts: 41,925
    edited July 2017
    kyoto kid said:

    ..ugh cannot deal with the embedded images while on m the mobile app as they are stretched way out of proportion.  Please use attachments.

    Thank you.

    I can't view attachments while I'm on mobile, so I post them this way. Sorry.

    ...yeah I notice attachments are not an option.  The mobile app is pretty weak in several areas. For one, we can't insert  paragraph breaks by just adding another line which makes for huge blocks of text that are difficult to read. To create a paragraph break you need to "code" it into your text. which on a phone is a real bother as you have to toggle back and forth between screens to insert the symbols.to bracket the code.  This is why I try to keep the posts I make on my phone as short as possible.

    Now that I can see it full size and in the proper aspect ratio, lovely image.

    Post edited by kyoto kid on
  • nonesuch00nonesuch00 Posts: 18,762
    j cade said:

    ...Aaand my first proper V8 render, the other one doesn't count.

    the hair, eyebrows, and lashes were made by me in blender. I actually have a good workflow for converting blender's strand hair into mesh hair, and its making me so happy, I just need to do some more experimenting on doing it so I can export out morphs and I'm golden (and make better scalp textures).

     

    That one's just sort of serenely good. 

  • FSMCDesignsFSMCDesigns Posts: 12,844
    j cade said:

    ...Aaand my first proper V8 render, the other one doesn't count.

    the hair, eyebrows, and lashes were made by me in blender. I actually have a good workflow for converting blender's strand hair into mesh hair, and its making me so happy, I just need to do some more experimenting on doing it so I can export out morphs and I'm golden (and make better scalp textures).

     

    Wow, that looks just like Linda Hamilton from Terminator. Nice job on the render!

  • nohiznguyennohiznguyen Posts: 263
    edited July 2017

    Portrait 05

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    Post edited by nohiznguyen on
  • FSMCDesignsFSMCDesigns Posts: 12,844

    was reading a couple of Red Sonja comics over at comixology and got inspired, LOL. After tweaking the character and the outfit, I was left with what to use as an environment. Looking thru my runtimes I found a cavern entrance I never used, but something was missing, then I remembered the photoreal mud rocks scenery I recently got at Rendo and the two combined pretty well.

     

    Lovely work! I'm a big fan of female comic book characters and characters like Red Sonja! What armor is that?

    Thanks Diva. The armor is a kit bash of several parts and my own texturing on many of the peices. The boots are from G3F RiverWillow outfit. The gloves are from the G3F Battle Queen outfit. The top is from V4 Deathbringer with special IRAY re-texturing. The bottom if from genesis Primordial Barbarian parented, not fitted and special IRAY re-texuring. You know about the belt and sheath. leg bands from GF3 Fantasy Barbarian. The rest was modeled by myself with IRAY shaders applied. Character is a modified version of Ophelia. Hair is from Smay.

    I have been reading the comics to get scene and posing ideas and got sucked up in them, LOL.

  • EBF2003EBF2003 Posts: 28

    First spin with g8 using g3 textures.

     

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  • JeffGJeffG Posts: 125
    j cade said:
     

    This ones an older one I just... Never really bothered posting anywhere? Man is this my favorite character morph for G3 I'm going to have to see about transferring it over.

    Awesome! So much personality!!!

  • 3Diva3Diva Posts: 11,981
    edited July 2017

    Victoria 8 (with minor morph mods and my shader settings) relaxing in the great new set by Jack Tomalin - Deco Downtime.

    now that is pretty. 

    Thank you! :)

     

    Lotharen said:

    Victoria 8 (with minor morph mods and my shader settings) relaxing in the great new set by Jack Tomalin - Deco Downtime.

     

    Very nicely done! Love that lighting.

    Also, thanks to everyone that liked my render! I'm going to attempt a fantasy render next I think but I'm unsure how to make it look. I'm horrible with open skys and

    trees, always looks fake when I attempt it.

    Thank you. The lighting was a bit of work but Jack's awesome setting inspired me to put a bit more work into it than I normally would. lol

    As for the backgrounds, if you find they tend to look "fake" add a camera and turn on "Depth of Field" to it. That will blur the background and give it more of a natural or more realistic look.

     

    j cade said:

    Victoria 8 (with minor morph mods and my shader settings) relaxing in the great new set by Jack Tomalin - Deco Downtime.

    Isn't sticking characters in front of windows the funnest? Its such a great way to add some visual depth to the image, and it justifies some nice back lighting

    hahah Yeah, I enjoy back lighting and/or rim lighting. Rim lighting is one of my favorites - adds a little bit of "drama", IMO. 

     

     

    kyoto kid said:
    kyoto kid said:

    ..ugh cannot deal with the embedded images while on m the mobile app as they are stretched way out of proportion.  Please use attachments.

    Thank you.

    I can't view attachments while I'm on mobile, so I post them this way. Sorry.

    ...yeah I notice attachments are not an option.  The mobile app is pretty weak in several areas. For one, we can't insert  paragraph breaks by just adding another line which makes for huge blocks of text that are difficult to read. To create a paragraph break you need to "code" it into your text. which on a phone is a real bother as you have to toggle back and forth between screens to insert the symbols.to bracket the code.  This is why I try to keep the posts I make on my phone as short as possible.

    Now that I can see it full size and in the proper aspect ratio, lovely image.

    Yes - the mobile needs a lot of work, IMO. When I'm on my Ipad it gives me a headache trying to navigate the forum images and post. 

    Thank you for the compliment, kyoto kid! :)

    Post edited by 3Diva on
  • ZilvergrafixZilvergrafix Posts: 1,385
    Mattymanx said:

     

    I knew she was your's Z the moment I saw her.  Good to see you back again. 

     

    Cute girl too (to state the obvious)

    Thanks my friend!

  • 3Diva3Diva Posts: 11,981

    was reading a couple of Red Sonja comics over at comixology and got inspired, LOL. After tweaking the character and the outfit, I was left with what to use as an environment. Looking thru my runtimes I found a cavern entrance I never used, but something was missing, then I remembered the photoreal mud rocks scenery I recently got at Rendo and the two combined pretty well.

     

    Lovely work! I'm a big fan of female comic book characters and characters like Red Sonja! What armor is that?

    Thanks Diva. The armor is a kit bash of several parts and my own texturing on many of the peices. The boots are from G3F RiverWillow outfit. The gloves are from the G3F Battle Queen outfit. The top is from V4 Deathbringer with special IRAY re-texturing. The bottom if from genesis Primordial Barbarian parented, not fitted and special IRAY re-texuring. You know about the belt and sheath. leg bands from GF3 Fantasy Barbarian. The rest was modeled by myself with IRAY shaders applied. Character is a modified version of Ophelia. Hair is from Smay.

    I have been reading the comics to get scene and posing ideas and got sucked up in them, LOL.

    I love kit bashing too! :D Thank you for the list of outfit parts - I'll look those up! :)

  • 3Diva3Diva Posts: 11,981
    j cade said:

    ...Aaand my first proper V8 render, the other one doesn't count.

     

    the hair, eyebrows, and lashes were made by me in blender. I actually have a good workflow for converting blender's strand hair into mesh hair, and its making me so happy, I just need to do some more experimenting on doing it so I can export out morphs and I'm golden (and make better scalp textures).

     

    That's lovely! Very nice "first proper V8 render"! :D I've seen some people calling V8 ugly and it's just so weird to see people say that. I think she's quite pretty.

  • cdpro_2831bbd990cdpro_2831bbd990 Posts: 1,430
    edited July 2017
    kyoto kid said:

    ..ugh cannot deal with the embedded images while on m the mobile app as they are stretched way out of proportion.  Please use attachments.

    Thank you.

    I can't view attachments while I'm on mobile, so I post them this way. Sorry.

    Just sent you a PM...Beautiful render!

    Post edited by cdpro_2831bbd990 on
  • EcVh0EcVh0 Posts: 535
    edited July 2017

    Working my way up for my G8 pale skin shader :D

    Rendered with 1 HDRI + 1 Plane Light and some very minor post work laugh

     

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    Post edited by EcVh0 on
  • EcVh0 said:

    Working my way up for my G8 pale skin shader :D

    Rendered with 1 HDRI + 1 Plane Light and some very minor post work laugh

     

    Looks great!

  • JamesJABJamesJAB Posts: 1,766
    edited July 2017

    This is what happens when I play with fire...  The candle is the only light source for this render.
    btw; I love the intreactive rendering in Iray.  As this was rendering, I was fine tuning the tone mapping and bloom settings.

    Post edited by JamesJAB on
  • BlantyrBlantyr Posts: 90

    Victoria 8 - About to have some relaxing time in the Jacuzzi. smiley

     

    Nice one Diva, I like the lighting

    I found the Jaccuzi room's lighting a little too good.  There are so many default light sources that there was no shadows or contrast to speak of.  Depends on what you are going for, I guess.

  • BlantyrBlantyr Posts: 90
    JamesJAB said:
    JamesJAB said:

    Bethany 7 and Genesis 3 Male

    I love that she's a bit curvier than the normally super thin models. Lovely render! Looks like a tender moment! :)

    I did not make Bethany any "curvier", I just made her shorter.  The effect being that it makes her look curvier than normal.
    For the most part it's not that the Daz models are too thin...  They are just too tall for their measurememnts.

    In this render Bethany is about 5' 3" (Bethany 7 100% + Body Size 100%)
    This makes a nice contrast against the 6' Genesis 3 Male.

    I'm afraid I generally go the other way.  I'm trapped in Hollywood's and the fashion industry's ideal of the super tall supper skinny lady, and generlly get it by making Vicky and company taller using the height morph.  I find generation 8 to be a little thicker than generation 7.  More realistic, I suppose, but what's the point of playing with digital ladies if you can't put them on an absurd diet?  Anyway, I wouldn't mind a few G8 characters that push the Hollywood or fantasy elven super skinny mode, not that I would object to people who like to go the other way.  There should be lots of morphs available to explore different ideals.

This discussion has been closed.