Dragon Gal for G3F [commercial]

RawArtRawArt Posts: 6,079
edited February 2017 in The Commons

Dragelle

http://www.daz3d.com/dragelle-for-genesis-3-female

 

Dragelle is a beautiful, Anime style Half-Dragon warrior princess. She may have a face of delicate beauty, but she also has the well toned strength of a warrior. Coupled with a few other gifts granted to her by her dragon blood.

Carefully sculpted high definition details, and highly detailed textures are provided and suitable for Iray and 3DL

 

Product Includes:

One Dragelle Character Preset

One Dragelle Morph Preset

One Dragelle Full Material Preset (including genitals)

Six Face Material Presets

Six Lip Material Presets

Three Eye Material Presets

One Tail Geograft

One Horn Geograft

Also includes IRAY and 3DL MAT files

00_Dragelle_Main.jpg
1000 x 1300 - 439K
02_Dragelle_POP.jpg
1000 x 1300 - 280K
Post edited by RawArt on
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Comments

  • OdaaOdaa Posts: 1,548
    edited February 2017

    Interesting! Is the head sculpt something that would work without the horns, or would the "sockets" for the geografts be visible?

    A male version would be interesting, but if the idea doesn't float your boat Rawn, or the lady doesn't sell well enough to justify a male counterpart, that's okay too.

    Post edited by Odaa on
  • Constructive criticism; the tail looks too high on her back.

    All of your other products I looked at (humanoids with tails) had tails positioned where I would expect.

  • RawArtRawArt Posts: 6,079
    Odaa said:

    Interesting! Is the head sculpt something that would work without the horns, or would the "sockets" for the geografts be visible?

    A male version would be interesting, but if the idea doesn't float your boat Rawn, or the lady doesn't sell well enough to justify a male counterpart, that's okay too.

    The head can work without the horns, the sockets are all part of the geograft.

    The textures for that may need some cleaning up, because it was designed to match the geografts.

  • atozedatozed Posts: 77

    Constructive criticism; the tail looks too high on her back.

    All of your other products I looked at (humanoids with tails) had tails positioned where I would expect.

    Yeah. That ruins it for me as well.

  • OdaaOdaa Posts: 1,548
    RawArt said:
    Odaa said:

    Interesting! Is the head sculpt something that would work without the horns, or would the "sockets" for the geografts be visible?

    A male version would be interesting, but if the idea doesn't float your boat Rawn, or the lady doesn't sell well enough to justify a male counterpart, that's okay too.

    The head can work without the horns, the sockets are all part of the geograft.

    The textures for that may need some cleaning up, because it was designed to match the geografts.

    Good enough for me-I would probably be putting hair on her anyway. Now just...need...to...resist some of these epic sales until she comes out.

  • LlynaraLlynara Posts: 4,772

    She looks cool. I really like her face too. Delicate but deadly!

  • I like it.

  • RawArtRawArt Posts: 6,079
    edited February 2017

    The tail is in the only position that fits for the geometry

     

    draginTail.jpg
    670 x 861 - 138K
    Post edited by RawArt on
  • MistaraMistara Posts: 38,675

    Constructive criticism; the tail looks too high on her back.

    All of your other products I looked at (humanoids with tails) had tails positioned where I would expect.

    +1

  • AllenArtAllenArt Posts: 7,175

    I can see why the tail is high. It's thick for one, and for another, it would be very hard to clothe the figure were it any lower. Skinny tails have more leeway I think. I like it ;).

    Laurie

  • riftwitchriftwitch Posts: 1,439
    edited February 2017
    RawArt said:

    The tail is in the only position that fits for the geometry

     

    I think it looks fine, especially in this image. I'll buy her when she's in the store, and I'm working again. I like the muscularity; with her facial features and pointed ears, I think she could make a good buff elf, just by adding a normal human skin texture. And there's no shortage of those. If you ever do an add-on set for her, I think some skins that cover the entire body with scales would look good. 

    Post edited by riftwitch on
  • TooncesToonces Posts: 919
    RawArt said:

    The tail is in the only position that fits for the geometry

     

    The tail looks lnger there, which I like. I also like the 3-dimensionality of it. Hopefully it can be made longer via morph, but if not, it's pretty good already.

    I love the skin tone and fingernails.

    I like the scales, but am curious to see a close up on the arms. Ideally would like some displacement (doesn't have to be HD) but something to show the scales aren't just a 'tattoo' or 'painted' on.

    Regardless, I'll probably be getting this, looks go good already.

    As for the person who asked about the male version, could probably use this to get the skin on a G3M:

    http://www.daz3d.com/genesis-3-uv-swap-male-and-female-base

    And this to get the geografts:

    http://www.daz3d.com/genesis-3-cross-figure-resource-kit

    Maybe. I'm curious if they'd work I haven't purchased cross-figure-resource-kit because I haven't found a use for it, but if it worked for a product like this, I might consider it.

     

  • GreybroGreybro Posts: 2,600

    Pretty neat concept!

  • nDelphinDelphi Posts: 1,922

    Pretty cool. Although the horns could be a little more detailed.

  • QuixotryQuixotry Posts: 919

    She looks great! I've been needing someone like her to do a proper render of a friend's role-playing character. The arms, feet, and tail look very good. She'll be dropped into the cart immediately. :) 

  • CrescentCrescent Posts: 334

    Are the head and body morphs separate?  

  • GrazeGraze Posts: 418
    AllenArt said:

    I can see why the tail is high. . . . it would be very hard to clothe the figure were it any lower.

    If I was doing a render, I would just let it poke through the pants and treat it as if there was a hole in the pants for the tail to go through.

  • AllenArtAllenArt Posts: 7,175
    Graze said:
    AllenArt said:

    I can see why the tail is high. . . . it would be very hard to clothe the figure were it any lower.

    If I was doing a render, I would just let it poke through the pants and treat it as if there was a hole in the pants for the tail to go through.

    The thing about that is that autofit would sort of "stick" to the tail in a weird way, wouldn't it? ;) Although...I guess you could turn off the tail in the autofit morphs.

    Laurie

  • I keep missing these when they don't get posted in the commercials sub-forum. :)

    Yeah, I think the nature of the pose helps a great deal with that tail. It's an extension of the spine, which means posing it at a right angle will make it look unnatural, whereas a more graceful curve makes it seem much more plausible.

    Love those hand/forearm textures!

    Wonder what clothing would suit tailed figures best... Perhaps that's a market a clothing creator could supply.

  • WonderlandWonderland Posts: 7,137

    Great character! Is it possible to put hair on her though? I don't like bald women...

  • OdaaOdaa Posts: 1,548
    edited February 2017

    Great character! Is it possible to put hair on her though? I don't like bald women...

    Rawn said in answer to my question that the horn sockets are part of the horn geograft and can be left off like any other geograft. As of that point, I don't see why you couldn't put hair on her.

    Post edited by Odaa on
  • WonderlandWonderland Posts: 7,137
    Odaa said:

    Great character! Is it possible to put hair on her though? I don't like bald women...

    Rawn said in answer to my question that the horn sockets are part of the horn geograft and can be left off like any other geograft. As of that point, I don't see why you couldn't put hair on her.

    But can you use hair WITH the horns?

  • RawArtRawArt Posts: 6,079

    She is here now!

    http://www.daz3d.com/dragelle-for-genesis-3-female

     

    ...and applying hair with the horns attached may not work well. Those horns are pretty big.

  • nicsttnicstt Posts: 11,715

    she looks really great (scary), but cool too.

  • FSMCDesignsFSMCDesigns Posts: 12,844
    RawArt said:

    She is here now!

    http://www.daz3d.com/dragelle-for-genesis-3-female

     

    ...and applying hair with the horns attached may not work well. Those horns are pretty big.

    Too bad there isn't an option without the horns as the face morph and texture look amazing in this image

  • RawArtRawArt Posts: 6,079
    edited February 2017

    Please do not make assumptions as to how a character looks without actually trying it.

    The textures do match up well and there is only a slight morph bump without the horns attached.

    dragface.jpg
    600 x 771 - 133K
    Post edited by RawArt on
  • algovincianalgovincian Posts: 2,667

    Constructive criticism; the tail looks too high on her back.

    All of your other products I looked at (humanoids with tails) had tails positioned where I would expect.

    Looks about right to me - I just checked, and my tail is that high, too ;)

    On a more serious note, I love the hands/feet, and want to add them to my gene pool!

    - Greg

  • FSMCDesignsFSMCDesigns Posts: 12,844

     

    RawArt said:

    Please do not make assumptions as to how a character looks without actually trying it.

    The textures do match up well and there is only a slight morph bump without the horns attached.

    Looks great and I was just going off your comments from previous releases and what you said earlier in this thread

     

    RawArt said:

    The head can work without the horns, the sockets are all part of the geograft.

    The textures for that may need some cleaning up, because it was designed to match the geografts.

     

  • I agree the Tail looks a bit high, but if thats the only place it can fit, hmm Oh well.  Still a Buy for me!  Love it!

  • TraceSLTraceSL Posts: 543

    would love to see more textures laugh

     

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