Dragon Gal for G3F [commercial]
RawArt
Posts: 6,079
Dragelle
http://www.daz3d.com/dragelle-for-genesis-3-female
Dragelle is a beautiful, Anime style Half-Dragon warrior princess. She may have a face of delicate beauty, but she also has the well toned strength of a warrior. Coupled with a few other gifts granted to her by her dragon blood.
Carefully sculpted high definition details, and highly detailed textures are provided and suitable for Iray and 3DL
Product Includes:
One Dragelle Character Preset
One Dragelle Morph Preset
One Dragelle Full Material Preset (including genitals)
Six Face Material Presets
Six Lip Material Presets
Three Eye Material Presets
One Tail Geograft
One Horn Geograft
Also includes IRAY and 3DL MAT files


00_Dragelle_Main.jpg
1000 x 1300 - 439K
02_Dragelle_POP.jpg
1000 x 1300 - 280K
Post edited by RawArt on

Comments
Interesting! Is the head sculpt something that would work without the horns, or would the "sockets" for the geografts be visible?
A male version would be interesting, but if the idea doesn't float your boat Rawn, or the lady doesn't sell well enough to justify a male counterpart, that's okay too.
Constructive criticism; the tail looks too high on her back.
All of your other products I looked at (humanoids with tails) had tails positioned where I would expect.
The head can work without the horns, the sockets are all part of the geograft.
The textures for that may need some cleaning up, because it was designed to match the geografts.
Yeah. That ruins it for me as well.
Good enough for me-I would probably be putting hair on her anyway. Now just...need...to...resist some of these epic sales until she comes out.
She looks cool. I really like her face too. Delicate but deadly!
I like it.
The tail is in the only position that fits for the geometry
+1
I can see why the tail is high. It's thick for one, and for another, it would be very hard to clothe the figure were it any lower. Skinny tails have more leeway I think. I like it ;).
Laurie
I think it looks fine, especially in this image. I'll buy her when she's in the store, and I'm working again. I like the muscularity; with her facial features and pointed ears, I think she could make a good buff elf, just by adding a normal human skin texture. And there's no shortage of those. If you ever do an add-on set for her, I think some skins that cover the entire body with scales would look good.
The tail looks lnger there, which I like. I also like the 3-dimensionality of it. Hopefully it can be made longer via morph, but if not, it's pretty good already.
I love the skin tone and fingernails.
I like the scales, but am curious to see a close up on the arms. Ideally would like some displacement (doesn't have to be HD) but something to show the scales aren't just a 'tattoo' or 'painted' on.
Regardless, I'll probably be getting this, looks go good already.
As for the person who asked about the male version, could probably use this to get the skin on a G3M:
http://www.daz3d.com/genesis-3-uv-swap-male-and-female-base
And this to get the geografts:
http://www.daz3d.com/genesis-3-cross-figure-resource-kit
Maybe. I'm curious if they'd work I haven't purchased cross-figure-resource-kit because I haven't found a use for it, but if it worked for a product like this, I might consider it.
Pretty neat concept!
Pretty cool. Although the horns could be a little more detailed.
She looks great! I've been needing someone like her to do a proper render of a friend's role-playing character. The arms, feet, and tail look very good. She'll be dropped into the cart immediately. :)
Are the head and body morphs separate?
If I was doing a render, I would just let it poke through the pants and treat it as if there was a hole in the pants for the tail to go through.
The thing about that is that autofit would sort of "stick" to the tail in a weird way, wouldn't it? ;) Although...I guess you could turn off the tail in the autofit morphs.
Laurie
I keep missing these when they don't get posted in the commercials sub-forum. :)
Yeah, I think the nature of the pose helps a great deal with that tail. It's an extension of the spine, which means posing it at a right angle will make it look unnatural, whereas a more graceful curve makes it seem much more plausible.
Love those hand/forearm textures!
Wonder what clothing would suit tailed figures best... Perhaps that's a market a clothing creator could supply.
Great character! Is it possible to put hair on her though? I don't like bald women...
Rawn said in answer to my question that the horn sockets are part of the horn geograft and can be left off like any other geograft. As of that point, I don't see why you couldn't put hair on her.
But can you use hair WITH the horns?
She is here now!
http://www.daz3d.com/dragelle-for-genesis-3-female
...and applying hair with the horns attached may not work well. Those horns are pretty big.
she looks really great (scary), but cool too.
Too bad there isn't an option without the horns as the face morph and texture look amazing in this image
Please do not make assumptions as to how a character looks without actually trying it.
The textures do match up well and there is only a slight morph bump without the horns attached.
Looks about right to me - I just checked, and my tail is that high, too ;)
On a more serious note, I love the hands/feet, and want to add them to my gene pool!
- Greg
Looks great and I was just going off your comments from previous releases and what you said earlier in this thread
I agree the Tail looks a bit high, but if thats the only place it can fit, hmm Oh well. Still a Buy for me! Love it!
would love to see more textures