Avoiding creating token characters

24

Comments

  • EtriganEtrigan Posts: 603

     

     

    Etrigan said:

    http://www.latinpost.com/articles/115658/20160218/official-hispanic-now-race.htm


    The case is Freeport v. Barrella, 2nd U.S. Circuit Court of Appeals, Nos. 14-2270, 14-2349, 14-4287, 14-4324 and 14-3615.

    I stand corrected. At least under U.S. labor laws. 

    I highly admire that.  You don't see it very often in forums (or the internet in general).

    Thank you. I don't come here, or comment to start arguments. I worked around the U.S. education system for over 10 years. It was there I learned "my" definition. In its last incarnation, we had to hyphenate nearly any student classified as Latino (Latino-Black, Latino-White, etc.). I have also been inconvenienced for not cleanly fitting into an ethnic classification ("Funny, you don't LOOK Irish"; said the TSA agent at the airport). Maybe we need a "ethnic-fluid" classification. devilcheeky

     

  • cdpro_2831bbd990cdpro_2831bbd990 Posts: 1,430
    edited December 2016

    Re: fat guy

    yeah, I was thrilled at the release of George, but had to steel myself for the inevitable range of fat humor and constant background radiation of 'fat people are gross'

     

     

    George is grossly fat...I think that was the point.  But, at the same time he is handsome.  It's funny how after looking at all the perfect models, you really get to appreciate the characters.  He seems like one of the most "real" characters I've seen on Daz.

    As to Latinas - Aren't Chandra and Sapphire both Latina?  That said, I'm assuming that what is meant by "obviously latino" means Mestizo looking background and or Puerto Rican / Carribbean.  I am Hispanic and don't really look like either of those two groups.  I get guessed at being Italian or Greek most of the time.  Go figure. :)

    Personally, I would like some more variety of Latin type characters.  But, I'm pretty happy with the overall blended backgrounds of most Daz figures.  If anything, I'd say it would be nice to have more models like George that have obvious character - pretty or ugly as the case may be.

    Post edited by cdpro_2831bbd990 on
  • wolf359wolf359 Posts: 3,931

    ah, true, but if that is  the line of reasoning we're going with,  why do we need more morphs, or any more generic characters at all, since we arguably  have the tools  to spin many of these characters if someone wanted to?"

    For the exact same reason we need multiple Modeling Apps
    or image editing&Paint programs
    because of the unlimited amount of variety  in a humans appearance  no one or two "morph sets" or "Character presets" are going cover all of the variations hence so many in the marketplace 

    "The answer is CONVENIENCE.  And some of us who render ethnic characters, or  would like to,  wouldn't mind having the same convenience as everybody else. "

    And those who choose to depend on PA's to produce every ethnic or body  type are Limited to whatever the PA's decide is worth risking for a $$Commercial product

    I  personally consider that a creative LIMITATION "hobbyist or not

    I Prefer the CONVENIENCE. of using the tools within daz studio( Morph sliders) to get the exact looks I prefer.

    For example I could Choose to scour the stores and nag the PA's for not creating this  specific Mid 50's Female preset "Character" who could  pass for  Italian,Mizrahi Jewish or Arab,
    like this one I created  just yesteday with Daz studio morph sliders
    https://drive.google.com/file/d/0B2TYEp536iB8QllmZzJmc0FBLW8/view


    ...or I could do it myself and enjoy  the convenience of moving forward 
    with exactly what I want for the animated shot
    and Not be frustrated because  a well meaning talented PA Failed to imagine what I had invisioned in my head  


     " You're requiring them to come into Daz with skills that most people don't have to worry about."

    Well there is the matter of differing levels of basic talent.wink
     
    But I am not aware of any special  existing skill sets required to move 
    a  Daz studio morph slider labeled "nose big"  or "Belly out".
    and make a decison based on the visual result as to wether you are altering the figures appearence in a manner that acheives your creative objective. 

  • xyer0xyer0 Posts: 6,328
    AllenArt said:

    The one thing we lack in the world of Daz are clear-cut Latino characters. If we get those, then we might have a well rounded cast of characters. Of course, then we could fight over whether the Latino characters should be of the Carribean type (like Puerto Rico) or the Central and South American type I guess. LOL Then I suppose you can research population ethnicities and percentages of you really want to get technical and base your characters on that ;). Me? I wouldn't worry about it and just use what you want ;).

    Laurie

    Check out Javeria (Sabby) at Renderosity, new yesterday!

  • dreamfarmerdreamfarmer Posts: 2,128

    I have to say, everybody who wants to see more ethnicities represented should make sure they buy Sickleyield's People of Earth series, which is a good way to handle the fact that despite Westerners calling them all 'Asian', Koreans look nothing like, say, the Vietnamese.

  • MattymanxMattymanx Posts: 6,996
    Mattymanx said:

    " But I dont see why people complain that they dont have this character type or that character type when genesis characters can mix morphs to your hearts content."

    wolf359 said:

    This ^

    Yeah, true, but if that is  the line of reasoning we're going with,  why do we need more morphs, or any more generic characters at all, since we arguably  have the tools  to spin many of these characters if someone wanted to?

    The answer is CONVENIENCE.  And some of us who render ethnic characters, or  would like to,  wouldn't mind having the same convenience as everybody else.  I mean the more skills you require people to have to get what they want, you start to weed out the armchair hobbyist who just isn't going to get into it that deep, and especially not out of the box.  You're requiring them to come into Daz with skills that most people don't have to worry about.  You also ignore a potentially large untapped market, provided anyone even cared about trying to tap that market in the first place -  which I guess only a scant few presently do.

    I understand this point of view as well.  I just like to encourage people to mix and match with the genesis figures since its one of my personal favorite feature of the figures.  And I always get new characters from time to time so i can add them to the gene pool and create more diversity.

  • Joe WebbJoe Webb Posts: 837
    AllenArt said:

    The one thing we lack in the world of Daz are clear-cut Latino characters.

     SECOND !! 

    THIRD!!!! 

    I've been trying to learn modeling since there such a derth of latino characters - it isn't going well

     

  • DaWaterRatDaWaterRat Posts: 2,885

    Hmm.

    Skinblender uses Geoshells, which adds geometry to a scene... not to mention also adding additional texture maps, which makes the scene heavier.  So that's another reason to hope for more "mid to dark tan" skins on the market.  Especially for guys (I realize that they don't sell as well, but Kimo gives me hope).  I have no problem rolling my own characters with morphs, but skins ... I'm not particularly good at painting skins.

  • nelsonsmithnelsonsmith Posts: 1,337

    I have to say, everybody who wants to see more ethnicities represented should make sure they buy Sickleyield's People of Earth series, which is a good way to handle the fact that despite Westerners calling them all 'Asian', Koreans look nothing like, say, the Vietnamese.

    I concur,  it's an excellent bit of software for Daz, and at this stage I would say an indepensible tool.

  • nelsonsmithnelsonsmith Posts: 1,337
    edited December 2016
    Joe Webb said:
    AllenArt said:

    The one thing we lack in the world of Daz are clear-cut Latino characters.

     SECOND !! 

    THIRD!!!! 

    I've been trying to learn modeling since there such a derth of latino characters - it isn't going well

    Don't give up,  if you become good at modeling, you could have a lucrative market pretty much all to yourself.

    The idea that it's easy to use all the morphs and dials to get a Latino character is not as easy as some people make it out to be.  It's the same for pre-teens and even middle age characters.  I've seen the attempts and most simply aren't there yet (which is also the reason you don't see a lot of them in renders regardless of all the add ons and morph software out there).  It's damn hard, which is why wanting the conveniece of a base character to start with is not something you can shrug off as people simply being lazy.  It's not a beginner Daz skill.  Getting a character of that quality is probably a lower intermediate skill at best.
     

    Post edited by nelsonsmith on
  • Joe WebbJoe Webb Posts: 837
    Joe Webb said:
    AllenArt said:

    The one thing we lack in the world of Daz are clear-cut Latino characters.

     SECOND !! 

    THIRD!!!! 

    I've been trying to learn modeling since there such a derth of latino characters - it isn't going well

    Don't give up,  if you become good at modeling, you could have a lucrative market pretty much all to yourself.

    The idea that it's easy to use all the morphs and dials to get a Latino character is not as easy as some people make it out to be.  It's the same for pre-teens and even middle age characters.  I've seen the attempts and most simply aren't there yet (which is also the reason you don't see a lot of them in renders regardless of all the add ons and morph software out there).  It's damn hard, which is why wanting the conveniece of a base character to start with is not something you can shrug off as people simply being lazy.  It's not a beginner Daz skill.  Getting a character of that quality is probably a lower intermediate skill at best.
     

    Yeah, and if I flap my arms hard enough maybe I'll just fly away. cheeky

     

  • Joe WebbJoe Webb Posts: 837

    I have to say, everybody who wants to see more ethnicities represented should make sure they buy Sickleyield's People of Earth series, which is a good way to handle the fact that despite Westerners calling them all 'Asian', Koreans look nothing like, say, the Vietnamese.

    I concur,  it's an excellent bit of software for Daz, and at this stage I would say an indepensible tool.

    Exactly this! Sickleyield's People of Earth is wonderful, and dreamfarmer is exactly right - she does understand the difference between the basic face structure of a Korean vs Vietnamese. And there is such a range in Latin America, from purely European to various (and very different) Native peoples and the various mixtures of native, European, African and Asian. As you say, its a huge, untapped potential market. While it might not be that popular with the standard US American audience, I can't believe that is the only market served.

    So Sickleyield - I've got character money with your name on it.

  • SixDsSixDs Posts: 2,384

    "Yeah, and if I flap my arms hard enough maybe I'll just fly away."

    You'll never know for sure until you try, Joe. smiley

    (as the drive-by poster disappears quickly into the shadows before being drawn into a thread that's going nowhere, fast)

  • Serene NightSerene Night Posts: 17,704

    I do what feels right for the character.

    I would like to see more mixed race mid-toned figures in the store.

  • Joe WebbJoe Webb Posts: 837
    SixDs said:

    "Yeah, and if I flap my arms hard enough maybe I'll just fly away."

    You'll never know for sure until you try, Joe. smiley

    (as the drive-by poster disappears quickly into the shadows before being drawn into a thread that's going nowhere, fast)

    Oh, its not for lack of trying.  To model, not flap my arms and fly away - well, ok, sometimes. When no one is watching. And sometimes when they are...

    I do what feels right for the character.

    I would like to see more mixed race mid-toned figures in the store.

    No one can ask more than that.

  • the new skinbuilder for g3 from zevo will should be out soon so that should help fill some gaps

  • nicsttnicstt Posts: 11,715
    wolf359 said:

    ah, true, but if that is  the line of reasoning we're going with,  why do we need more morphs, or any more generic characters at all, since we arguably  have the tools  to spin many of these characters if someone wanted to?"

    For the exact same reason we need multiple Modeling Apps
    or image editing&Paint programs
    because of the unlimited amount of variety  in a humans appearance  no one or two "morph sets" or "Character presets" are going cover all of the variations hence so many in the marketplace 

    "The answer is CONVENIENCE.  And some of us who render ethnic characters, or  would like to,  wouldn't mind having the same convenience as everybody else. "

    And those who choose to depend on PA's to produce every ethnic or body  type are Limited to whatever the PA's decide is worth risking for a $$Commercial product

    I  personally consider that a creative LIMITATION "hobbyist or not

    I Prefer the CONVENIENCE. of using the tools within daz studio( Morph sliders) to get the exact looks I prefer.

    For example I could Choose to scour the stores and nag the PA's for not creating this  specific Mid 50's Female preset "Character" who could  pass for  Italian,Mizrahi Jewish or Arab,
    like this one I created  just yesteday with Daz studio morph sliders
    https://drive.google.com/file/d/0B2TYEp536iB8QllmZzJmc0FBLW8/view


    ...or I could do it myself and enjoy  the convenience of moving forward 
    with exactly what I want for the animated shot
    and Not be frustrated because  a well meaning talented PA Failed to imagine what I had invisioned in my head  


     " You're requiring them to come into Daz with skills that most people don't have to worry about."

    Well there is the matter of differing levels of basic talent.wink
     
    But I am not aware of any special  existing skill sets required to move 
    a  Daz studio morph slider labeled "nose big"  or "Belly out".
    and make a decison based on the visual result as to wether you are altering the figures appearence in a manner that acheives your creative objective. 

    +1

    I'm thinking it's a cultural (as in the internet and folks predeliction for convenience, and not related to any race,ethnicity or anything i've missed) thing; you suggest folks stop doing one click, and progress to three or four. :)

  • mjc1016mjc1016 Posts: 15,001
    nicstt said:

    +1

    I'm thinking it's a cultural (as in the internet and folks predeliction for convenience, and not related to any race,ethnicity or anything i've missed) thing; you suggest folks stop doing one click, and progress to three or four. :)

    Genetics is a wonderful and mysterious thing.  A few years ago my sister had the DNA test done to 'help find your ancestors' and it came back that we (my siblings and I) are about 56% British Isles/Ireland, 41% Eastern European (mostly Russia) and that final 3% Italian, Balkans and Native American.  Now out of that mix, we have a wide variety of skin types and tones, hair colors and types.  My wife is a mix of German, Scottish, Balkan and Native American ancestry.  

    We have a pale skinned, freckled, red-headed daughter...who unlike 90+% of the rest of those with similar skin/hair, when exposed to sunlight develops a nice tan, as opposed to 'boiled lobster'.

    There can be no 'tokens' when everyone (unless you are a clone or identical twin) is pretty much unique...or everyone is a token.

    Convenience is nice...but isn't part of being an artist expressing your own view/ideas/vision?  Why rely on someone else's?

  • nelsonsmithnelsonsmith Posts: 1,337
    edited December 2016

    It's nice to see all the cheerleading for creativity and originality from the group that is fairly well represented in the store and already has the maximum amount of convience already afforded to them.   Just saying.

    Post edited by nelsonsmith on
  • galattgalatt Posts: 226
    Mattymanx said:

    I say this in a positive light.  I am not trying to chew anyone out or shoot someone down.  But I dont see why people complain that they dont have this character type or that character type when genesis characters can mix morphs to your hearts content.  Grab some morphs and skins and mix away.  DraagonStorm has a great script here for mixing skins too - http://www.daz3d.com/skin-blender - Zev0 has aging morphs for all ages plus wrinkles for old folk.  Its not a two click solution but as you learn to mix and pick up more characters later on you simply add to the pool of what you have for greater diversity.  In short, learn to roll your own!!!!!!!!!  Trust me, its worth it. 

     

    Good skin for Indian girls - http://www.daz3d.com/gallery/images/241861/ - it also mixes very well in Skin blender to make a "latino" skin.  THe skin for Cathy HD is based on a latino - http://www.daz3d.com/gallery/images/253071/ - Also, not that I have done a render with her skin yet but Chandra's skin is gorgeous - http://www.daz3d.com/p3d-chandra-hd-for-victoria-7

     

     

     

     

    Thanks.  Skin blender just went in my basket.  Didn't even know this product existed.

    I. Need. That. So. Much.

    (hits "add to cart" like the fist of an angry god)

  • Serene NightSerene Night Posts: 17,704
    edited December 2016

    One challenge I find with making those of african American ancestry is the lack of variety in men's hair. There just aren't enough short styles or styles that look good to me and aren't dreadlocks or large afros. I hope Darius comes with some shorter hair options 

    Post edited by Serene Night on
  • mjc1016mjc1016 Posts: 15,001

    One challenge I find with making those of african American ancestry is the lack of variety in men's hair. There just aren't enough short styles or styles that look good to me and aren't dreadlocks or large afros. I hope Darius comes with some shorter hair options 

    Hair is an entirely different matter...there's just not enough good men's hair, period.   Yeah, there's some...but not much 'everyday' or 'working man' types.  

  • hphoenixhphoenix Posts: 1,335

    Token-ism is simply an effort to ADD diversity regardless of whether or not it is appropriate or necessary.

    If I'm building a scene, and there is no reason to add person of a specific ethnicity/race/etc., then adding one in JUST to have one in the scene....then I've added a token 'blank'.

    If the scene takes place in the Rural USA, or parts of Russia, or parts of the UK....the percentage of people who might actually be of that ethnicity/race/etc. might be VERY small.  It's simple statistics.

     

    To wit:  In the USA, Blacks make up roughly 13% of the population.  That is much higher in urban areas, and much smaller in rural areas (some rural areas are still exclusively caucasians, but simply due to no blacks moving there.)  If my scene is set in Bumflark, Oklahoma (fictional, I hope!)  the likelyhood of non-caucasians is very small.  However, in Jubleflotchy, Mexico, I would expect a fairly large hispanic-looking population, and a relatively small caucasian percentage.  Adding in either is liable to look 'off' or 'forced' if the scene doesn't specifically REQUIRE it.

    There are exceptions, naturally.  And there isn't anything WRONG with it.  But making a scene with a bunch of Korean farmers in the cornfields of Kansas is going to create a LOT of cognitive dissonance in anyone familiar with the ethnic makeup of the area.....Kind of like having Eskimos in Australia......

     

    What's even harder is to avoid the stereotypes that tend to go with tokenism.  Of course, stereotypes exist for a REASON.  But that doesn't make them neccessary.  Time-period, location, culture and more all play into what is appropriate, and what would be unusual.  But it all comes down to what makes the scene look good, while still conveying what you want to convey.....and sometimes that does REQUIRE tokenism.  Irony, Sarcasm and Parody still have their places!  (e.g., Mel Brooks "Blazing Saddles")

     

  • Oso3DOso3D Posts: 15,085

    Take the TV Show Friends.

     

    Where the frak were all the non-white people?

    In NEW YORK CITY?

     

  • nemesis10nemesis10 Posts: 3,773

    Take the TV Show Friends.

     

    Where the frak were all the non-white people?

    In NEW YORK CITY?

     

    I did a little Nielsen research: "Though "Friends" has struck a major sitcom chord with most of America's television viewers, a smash hit No. 3 in this year's Nielsen ratings survey, the show barely registers a pulse with African-American channel surfers. In fact, you'll find "Friends" in cellar-dweller territory at No. 99 in black TV households."

  • j cadej cade Posts: 2,310

    Take the TV Show Friends.

     

    Where the frak were all the non-white people?

    In NEW YORK CITY?

     

    Still more realistic than their freakin appartment space. good lord

  • Oso3DOso3D Posts: 15,085

    Laughing so hard 

  • mjc1016mjc1016 Posts: 15,001

    And something else that hasn't been mentioned at all...

    Why constrain one's self to reality?

    You want a bunch of Korean farmers in Kansas, as long as you can come with a why (like this isn't the 'real' Kansas or the current timeline or whatever) then, as the creator of the render, there is no reason it can't be done.

    It boils down to what YOU are envisioning...and the only person you have to satisfy looks back at you when you are brushing your teeth.

     

    It's nice to see all the cheerleading for creativity and originality from the group that is fairly well represented in the store and already has the maximum amount of convience already afforded to them.   Just saying.

    My point is that even within a 'well represented' group, there is way more variation than what could EVER be put in the store...it's just too much.  Learning how to take a few basics (yes, when those don't exist, it's a real problem) and vary them enough so everyone doesn't look like Jango Fett is a needed skill set.

  • Oso3DOso3D Posts: 15,085

    My folks once were making a trip across the US and happened across a town in the midwest populated entirely by Basque.

    Which is... odd.

    So hey, things happen.

     

  • mjc1016mjc1016 Posts: 15,001

    My folks once were making a trip across the US and happened across a town in the midwest populated entirely by Basque.

    Which is... odd.

    So hey, things happen.

     

    There's a town here in WV that's named Helvetia.  It's not that uncommon for communities like that to have been founded in the 1800s, so it isn't all that strange to find one particular group in an area, especially in the Midwest.  Look at the Chinatowns in San Francisco or New York, or Little Italy...or any number of others.

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