Access render properties
![oso11](https://secure.gravatar.com/avatar/9763f6c1c1a38875b133e811bae256b5?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F9763f6c1c1a38875b133e811bae256b5_100.png)
If I understood it right, in DAZ Script SDK there is a function getRenderElementObjects() in DzRenderMgr to get the DzElements that hold the DzProperty render properties. Is there a similar function in the DAZ C++ SDK? Or is there another way to access the render properties?
Thanks a lot for any hint.
Comments
It's easier than I thought to pass arguments from plugin to script and vice versa (e. g. http://www.daz3d.com/forums/discussion/comment/579075/#Comment_579075). I'll use this until there are news about a "native" plugin function to get the render properties.