trailer for animated series Drift

edited November 2012 in Art Studio

I've wanted to make this series for a few years. I was going to do live action, but now that I've discovered daz, I'll make it here. It will be a sci-fi action comedy.

This is my first real effort in Daz, so don't judge too harshly. I'm learning more every day. This was done in the lowest render settings, btw...

Post edited by williamsonkevin05 on


  • RektolEksamRektolEksam Posts: 0
    edited December 1969

    your link is mucked up

  • edited December 1969

    I apologize, it's been fixed.

  • WendyLuvsCatzWendyLuvsCatz Posts: 22,602
    edited December 1969

    looks really good :coolsmile:

  • PosermocapPosermocap Posts: 145
    edited December 1969

    Hi Williamsonkevin,

    It's great that you're taking on this project as a Daz animation. I would love to see more animations done using Daz and Daz figures.

    First, the great: You've been able to create some great-looking characters and imagery, and the trailer intrigues me enough to want to see more. I really liked the opening shot of the ship flying across the cityscape.

    I do see that you have an opportunity to really add impact to your camera work. I get that you are trying to accomplish a shaky-cam effect like the latest Battlestar Galactica series made popular, but the implementation is a bit much. The camera movement is too strong and does not add anything to the effect. My suggestion would be to stabilize the camera and focus on getting a great shot from a still camera and, only where absolutely necessary, add in some shaking.

    Ideal places to add in shaking are where you have a fast-moving ship moving across the screen and you're trying to get the camera to track the ship. Another ideal place would be if you have your cameraman involved in a chase.

    By keeping the camera still and then adding in shaking only where necessary, you allow the shaking to have more impact.

    I'm looking forward to seeing more--keep us posted!

  • edited December 1969

    Thank you for the feedback! I'm still new to 3d animation, so I'm still getting a lot of this stuff down. After rendering, I realized I underestimated how drastically the camera was moving. I want to add a little life to the scene, not give the viewer nausea. It is definitely encouraging to specifically hear feedback from a vendor I plan on using for the project!

    I'll be using this as a production journal as I continue, and I'll post renders as I go. For the past week or so I've been working on the script. I have the advanced outline done, and I'm now 15 pages into the 42 or so page script. I'm hoping to record the dialogue while I have some time off over the next 2 weeks with some local actors/comedians I perform with in Austin. More updates to come soon!

  • jean_paul_baconjean_paul_bacon Posts: 55
    edited December 1969

    Very nice trailer Will !

    I tried to do something 2 years ago, I had to stop because my computer had not a decent configuration !

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