Seamless Texturing for Genesis line figures UVs

What is the best way to get seamless texture creation on Genesis? I do not like painting on seperated textures that are almost impossible to get seamless in Photoshop...

I was told good while back to export a figure as .obj with their selected UVs to get the UVs.

But I was never told what was the best Program to import the target to paint/draw/alter on.

Photoshop 3D mode? ZBrush? Mudbox? more?

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116

    I use Mudbox. Genesis 3 by default is already ready to go UV wise. Genesis and Genesis 2 I've had to manually convert to a UDIM/multi-tile layout.

  • Vaskania said:

    I use Mudbox. Genesis 3 by default is already ready to go UV wise. Genesis and Genesis 2 I've had to manually convert to a UDIM/multi-tile layout.

    "manually convert to a UDIM/multi-tile layout." How do I go on about doing that, is it a difficult process?

  • mtl1mtl1 Posts: 1,508

    You could try Substance Painter as well. Substance tools -- designer, etc -- are all Iray compatible too.

  • Viper016Viper016 Posts: 159
    mtl1 said:

    You could try Substance Painter as well. Substance tools -- designer, etc -- are all Iray compatible too.

    They both failed to work properly on my laptop. UI was confusing and used way too much RAM.

    Only Mudbox so far has a intuitive and user friendly UI for me personally so far. Still laggy on this laptop tho lol

  • Viper016Viper016 Posts: 159
    edited December 2016
    Vaskania said:

    I use Mudbox. Genesis 3 by default is already ready to go UV wise. Genesis and Genesis 2 I've had to manually convert to a UDIM/multi-tile layout.

    Using Mudbox right now.

    I get a UV error on IShin and or Legs

    no mater where I Paint on Genesis 2 Male it paints on other regions automatically.

    and exporting all paint layers becomes one single mess of a texture file...

    What do I do now?

    Post edited by Viper016 on
  • There was some discussion about MudBox & G2 that I remembered from a while back although I only ever tried G3 painting myself

    Here is the thread that may help you with G2

    http://www.daz3d.com/forums/discussion/61206/genesis-2-to-mudbox-uvs/p1

  • I use Blacksmith 3D.  Substance still leaves seams since it doesn't paint over multiple UV's.

  • Substance Painter can't currently paint across multiple UVs, unless they changed that in 2.x.  I'm still using 1.x version.  I understand that 3d Coat can do it, and the non-commercial version is relatively inexpensive.  You can also do voxel sculpting and surface modeling in it, so it's kind of an all-in-one.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 2016
    Viper016 said:
    Vaskania said:

    I use Mudbox. Genesis 3 by default is already ready to go UV wise. Genesis and Genesis 2 I've had to manually convert to a UDIM/multi-tile layout.

    Using Mudbox right now.

    I get a UV error on IShin and or Legs

    no mater where I Paint on Genesis 2 Male it paints on other regions automatically.

    and exporting all paint layers becomes one single mess of a texture file...

    What do I do now?

    You'll have to move the UVs around manually in a modelling app; unfortunately, Daz Studio nor Mudbox can do it for you. I altered mine to match the layouts of the individual texture maps. If you're not sure how to manipulate UVs, you'll have to search it up in your modeller of choice.

    g2f_udim.JPG
    1478 x 831 - 150K
    g2f_udim_mudbox.JPG
    1327 x 253 - 113K
    Post edited by Lissa_xyz on
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