Seamless Texturing for Genesis line figures UVs
Viper016
Posts: 159
in The Commons
What is the best way to get seamless texture creation on Genesis? I do not like painting on seperated textures that are almost impossible to get seamless in Photoshop...
I was told good while back to export a figure as .obj with their selected UVs to get the UVs.
But I was never told what was the best Program to import the target to paint/draw/alter on.
Photoshop 3D mode? ZBrush? Mudbox? more?

Comments
I use Mudbox. Genesis 3 by default is already ready to go UV wise. Genesis and Genesis 2 I've had to manually convert to a UDIM/multi-tile layout.
"manually convert to a UDIM/multi-tile layout." How do I go on about doing that, is it a difficult process?
You could try Substance Painter as well. Substance tools -- designer, etc -- are all Iray compatible too.
They both failed to work properly on my laptop. UI was confusing and used way too much RAM.
Only Mudbox so far has a intuitive and user friendly UI for me personally so far. Still laggy on this laptop tho lol
Using Mudbox right now.
I get a UV error on IShin and or Legs
no mater where I Paint on Genesis 2 Male it paints on other regions automatically.
and exporting all paint layers becomes one single mess of a texture file...
What do I do now?
There was some discussion about MudBox & G2 that I remembered from a while back although I only ever tried G3 painting myself
Here is the thread that may help you with G2
http://www.daz3d.com/forums/discussion/61206/genesis-2-to-mudbox-uvs/p1
I use Blacksmith 3D. Substance still leaves seams since it doesn't paint over multiple UV's.
Substance Painter can't currently paint across multiple UVs, unless they changed that in 2.x. I'm still using 1.x version. I understand that 3d Coat can do it, and the non-commercial version is relatively inexpensive. You can also do voxel sculpting and surface modeling in it, so it's kind of an all-in-one.
You'll have to move the UVs around manually in a modelling app; unfortunately, Daz Studio nor Mudbox can do it for you. I altered mine to match the layouts of the individual texture maps. If you're not sure how to manipulate UVs, you'll have to search it up in your modeller of choice.