New Pixologic software coming - Zbrush Core for entry level artists

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Comments

  • ArtiniArtini Posts: 10,308

    Does UVmaster is included in ZBrush or one need to pay extra for it?

     

  • MythmakerMythmaker Posts: 606

    UVmaster is one of the many free official plugins on this page.

  • ArtiniArtini Posts: 10,308
    edited October 2016

    Thanks, Mythmaker. Could not resist any more and since ZBrush was on my wishlist for many years, so I've just bought it.

    Now, where I can find this GoZ button in ZBrush?

     

    Post edited by Artini on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited October 2016

    Yeah, looks like if you knew that you were eventually going to buy Z-brush one day, than buying Core now is possibly just going to take away $120 - 150 that would have gone toward that vers,  provided there is no option to  upgrade to full vers later.

    If you don't know if sculpting is your thing, or you just want to gage your proficiency,  Core sounds like a great way to get the lay of the land with pro software at a relatively cheap price.  While I'm completely for open source software like Blender and the like, everyone can't do that; we are a capitalist society after all,  and people need and should be able to make to make a living  from their skills.  Everything can't be free, and there are good alternatives out there. The price for core seems to be fair.

    The only issue I see from a complete beginner point of view is that the comparisions of Core's functionality to full Z-Brush doesn't mean much, since a beginner is not going to know the purposes of those functions anyway.  It only makes sense to someone who is already somewhat familar with CG.

     

    Post edited by nelsonsmith on
  • thd777thd777 Posts: 945
    Artini said:

     

    Now, where I can find this GoZ button in ZBrush?

     

    It's on the tool menu. 5th button from the top in the left column. It's a small button. Also make sure that you set the correct paths in the preferences menu under GoZ.

    Have fun and congratulations! ZBrush is awesome. I bought it a couple of years ago and still love it.

    ciao

    TD

  • lx_2807502lx_2807502 Posts: 2,996

    Yeah, looks like if you knew that you were eventually going to buy Z-brush one day, than buying Core now is possibly just going to take away $120 - 150 that would have gone toward that vers,  provided there is no option to  upgrade to full vers later.

    If you don't know if sculpting is your thing, or you just want to gage your proficiency,  Core sounds like a great way to get the lay of the land with pro software at a relatively cheap price.  While I'm completely for open source software like Blender and the like, everyone can't do that; we are a capitalist society after all,  and people need and should be able to make to make a living  from their skills.  Everything can't be free, and there are good alternatives out there. The price for core seems to be fair.

    The only issue I see from a complete beginner point of view is that the comparisions of Core's functionality to full Z-Brush doesn't mean much, since a beginner is not going to know the purposes of those functions anyway.  It only makes sense to someone who is already somewhat familar with CG.

     

    I don't think anyone is asking for Zbrush to be free (at least not in this thread.) I can't really afford it, and I don't think it's worth it for me personally, but I don't think the price is excessive or anything. I do think if there was a rent to own option that I'd dive in anyway whether I really needed it or not. I'm not using Substance that often right now but I'm leaving the subscription running because I really like the programs and really, really approve of the super fair business model. I just wish more companies would give more options beyond "pay one big lump sum until next version" and "pay me every month or lose access." Both have their uses for various types of customers, but more options never hurt.

     

  • ArtiniArtini Posts: 10,308
    thd777 said:
    ...

    Have fun and congratulations! ZBrush is awesome. I bought it a couple of years ago and still love it.

    ciao

    TD

    Thanks, TD. Now I am reading the PDFs, that came with it and try to find my way in the interface.

     

  • was going to order zbrush with backup disc always like a backup disc first it wanted to charge me an extra $145 US postage went back to options found cheaper $14.95 US postage longer delivery time accepted terms conditions go all the way through and keep getting declined message so guess my only option it's early in morning here now so probably miss the deadline to retry when I get up but that means got money to spend elsewhere so guess only option is sculptress if that allows me to sculpt my creatures and maybe for texturing if they'll sell to me substance painter everyone says that is the best program for uvs/texturing and looks really great from videos watched maybe get zbrush core later if they'll let me have it oh btw the Australian price for the full zbrush + backup disc not counting postage was going to be $874.43 oh btw looked at 3d coat then read what others said about it and that they have strict guidelines rules and attitude of what your allowed to create for example my avatar would not be approved. So those that know about all this sort of thing my main interest is creating creatures many based on my old drawing and sculptures closest to being my style of creatures maybe be JoLab1985 and some of I think Sixus 1 Media from what I've seen on his other store Tyranids from the Warhammer 40,000 franchise, 2000ad, conan extra, what appealed to me most about zbrush was you sculpt from a virtual ball of clay so with my background history I'd probably be more comfortable working with something like so sculptris be my best alternative if I can't get any others? + if they'll sell to me substance painter for the uvs/texturing? 

  • lx_2807502lx_2807502 Posts: 2,996

    was going to order zbrush with backup disc always like a backup disc first it wanted to charge me an extra $145 US postage went back to options found cheaper $14.95 US postage longer delivery time accepted terms conditions go all the way through and keep getting declined message so guess my only option it's early in morning here now so probably miss the deadline to retry when I get up but that means got money to spend elsewhere so guess only option is sculptress if that allows me to sculpt my creatures and maybe for texturing if they'll sell to me substance painter everyone says that is the best program for uvs/texturing and looks really great from videos watched maybe get zbrush core later if they'll let me have it oh btw the Australian price for the full zbrush + backup disc not counting postage was going to be $874.43 oh btw looked at 3d coat then read what others said about it and that they have strict guidelines rules and attitude of what your allowed to create for example my avatar would not be approved. So those that know about all this sort of thing my main interest is creating creatures many based on my old drawing and sculptures closest to being my style of creatures maybe be JoLab1985 and some of I think Sixus 1 Media from what I've seen on his other store Tyranids from the Warhammer 40,000 franchise, 2000ad, conan extra, what appealed to me most about zbrush was you sculpt from a virtual ball of clay so with my background history I'd probably be more comfortable working with something like so sculptris be my best alternative if I can't get any others? + if they'll sell to me substance painter for the uvs/texturing? 

    While it's far less adept at handling sculpting with billions of polygons, Blender is totally capable of sculpting and there aren't any of those EULA problems. Of course there are many other options too.

    There are billions of other tutorials but there's a reference to skim through if you want to check it out.

    So far as I know, Substance Painter doesn't actually make UVs since it's a painting program. I do really like using it for painting, though I haven't tried the alternatives to give a comparison.

  • deleted userdeleted user Posts: 1,204

    This is like paying for a demo version. lol...

    But I suppose this is good for people who dont have the time/patience to learn the real thing.

  • RAMWolffRAMWolff Posts: 10,343
    RAMWolff said:

    I will NEVER EVER understand all this extra expense for digital downloaded software.  It's not physical in the least.  I think those in Canada, Europe, Asia and Aussie Land are totally ripped off.  Not DAZ's fault it's what the cultures have decided and it stinks to high heaven! 

    if you think that's bad you should see what we have to pay for for imported magazines, comics and other stuff, some normal not special edition comics can be up $10 or more and I've seen some magazines close to $40 or more and yes I've paid that myself even games read some over at in the US complain about paying $20-$40 for a game on average here it's $100 though sometimes can get them at $70 on sale

    I've always been in disgusted awe of the gall of this export and import fee stuff.  Esp in today's world.  No excuse.....

  • JabbaJabba Posts: 1,461

    @AngelReaper... just to avoid any confusion about what Substance Painter can do...

    ...all modelling an UV unwrapping of meshes need to be done in another piece of software before import into Substance...

    Substance (both Designer & Painter) can take the high & low poly meshes made in another application and bake the normal maps, ambient occlusion etc etc that you can then get to work on. (Of course, if you don't have a high poly version of your mesh, you just import the unwrapped mesh you have into Substance and it's away you go.)

  • nelsonsmithnelsonsmith Posts: 1,337
    RAMWolff said:
    RAMWolff said:

    I will NEVER EVER understand all this extra expense for digital downloaded software.  It's not physical in the least.  I think those in Canada, Europe, Asia and Aussie Land are totally ripped off.  Not DAZ's fault it's what the cultures have decided and it stinks to high heaven! 

    if you think that's bad you should see what we have to pay for for imported magazines, comics and other stuff, some normal not special edition comics can be up $10 or more and I've seen some magazines close to $40 or more and yes I've paid that myself even games read some over at in the US complain about paying $20-$40 for a game on average here it's $100 though sometimes can get them at $70 on sale

    I've always been in disgusted awe of the gall of this export and import fee stuff.  Esp in today's world.  No excuse.....

    Tell me about it, I have a devil of a time trying to keep up a subscription to 3D World, a magazine you really want a hard copy subscription to because of the disc of demos and freebies that come with every issue.

  • Hi,

    As a Zbrush user who owns a copy of zbrush, I still purchased zbrush core. My sister wants to learn zbrush, but found the full version overwheming. Since zbrush can only be  used on 2 computers in a household, and not at the same time, having the core version on my travel laptop  was worth having at the price of $119. Will I miss the 300+ brushes, nope, I tend to use 5 or 6 of them to get most of my sculpting done. I think for a new user, Zbrush core is the way to go. If you've never used the full version, you probably won't miss most of the features.  Just my opinion. Also check out the videos posted in Pixelogics Youtube channel, they were posted October 1st. They show you what can be done with just the Core version.

  • RAMWolff said:
    RAMWolff said:

    I will NEVER EVER understand all this extra expense for digital downloaded software.  It's not physical in the least.  I think those in Canada, Europe, Asia and Aussie Land are totally ripped off.  Not DAZ's fault it's what the cultures have decided and it stinks to high heaven! 

    if you think that's bad you should see what we have to pay for for imported magazines, comics and other stuff, some normal not special edition comics can be up $10 or more and I've seen some magazines close to $40 or more and yes I've paid that myself even games read some over at in the US complain about paying $20-$40 for a game on average here it's $100 though sometimes can get them at $70 on sale

    I've always been in disgusted awe of the gall of this export and import fee stuff.  Esp in today's world.  No excuse.....

    Tell me about it, I have a devil of a time trying to keep up a subscription to 3D World, a magazine you really want a hard copy subscription to because of the disc of demos and freebies that come with every issue.

    3DWorld hasn't had a cover disc since at least 2013 as far as I can see (161, November 2012, is the last in the box and I have a downloaded file from their Vault dated to Janaury 2013).

    The discussion of international trade is a bit OT for this thread, and is drifting towards the sort of political discussion we don't allow - please let it drop.

  • AllenArtAllenArt Posts: 7,175
    edited October 2016

    Supposedly, 3D Coat has one of the best UV tools in the business. I have 3D Coat, but haven't learned to use it yet, so I can't state that for a fact first hand. However, I've seen tutorials where people do their sculpting in Zbrush, then go to 3D Coat to do the retopo, uvs and painting ;).

    Laurie

    Post edited by AllenArt on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2016

    kyoto kid said:

    lx said:
    KA1 said:

    I am interested in ZBrushcore tbh - I'd rather have ZBrush but it's been cost prohibitive (and I've wanted it for a long while!) I was particular amused by the phrase "

    *ZBrushCore limits STL and VRML export file size to 200,000 polygons. Larger models must be decimated before these formats can be

     And as you get further donw the comparison list you find that decimation isn't an included feature of ZBrush core........

    At least OBJ export seems unaffected which is the important one.

    I was also interested in Zbrush with an affordable entry point, but there just seems to be so much cut out, no bridge or upgrade path are complete losses for me too.

    On the bright side, Blender's looking better than ever.

    ...the only way Blender would look better would be with a total makover of it's interface so one can completely bypass needing to use/memorise shortcut keys.

    -----

    OT, but since it was mentioned.. take a look at this custom fork of Blender. It aims to move away from the hotkey/speed centric way of the normal Blender and adds more of a graphical UI. http://www.bforartists.de/

    Post edited by Lissa_xyz on
  • lx_2807502lx_2807502 Posts: 2,996
    Vaskania said:

    kyoto kid said:

    lx said:
    KA1 said:

    I am interested in ZBrushcore tbh - I'd rather have ZBrush but it's been cost prohibitive (and I've wanted it for a long while!) I was particular amused by the phrase "

    *ZBrushCore limits STL and VRML export file size to 200,000 polygons. Larger models must be decimated before these formats can be

     And as you get further donw the comparison list you find that decimation isn't an included feature of ZBrush core........

    At least OBJ export seems unaffected which is the important one.

    I was also interested in Zbrush with an affordable entry point, but there just seems to be so much cut out, no bridge or upgrade path are complete losses for me too.

    On the bright side, Blender's looking better than ever.

    ...the only way Blender would look better would be with a total makover of it's interface so one can completely bypass needing to use/memorise shortcut keys.

    -----

    OT, but since it was mentioned.. take a look at this custom fork of Blender. It aims to move away from the hotkey/speed centric way of the normal Blender and adds more of a graphical UI. http://www.bforartists.de/

    It isn't that hard to set up even base Blender to be usable the way you want it, and even without setting up anything every command is available via menus. I'm not sure why you think speed is something you want to avoid in a workflow. When I say looking better than ever, I'm referring to the sheer range of capabilities that a completely free program is offering, especially with the range of customisation and addons on offer.

    Zbrush is obviously the ideal choice for sculpting etc. All I was saying is that if you are unable to acquire Zbrush for some reason, there are still perfectly competent alternatives.

  • MythmakerMythmaker Posts: 606

    @ those who are still considering ZBrush full version at a rare 20% discount... (recap: ZBrush is currently at version 4R7) 4R8 has just been announced so whatever new things they add to ZBrushCore will be added for free to 4R8. Not only that, 4R8 is getting a few more awesome new stuff too like Vector Displacement 'next gen IMM' brush!

    And check out the new transform gizmo in 4R8! http://www.cgchannel.com/2016/10/pixologic-announces-zbrush-4r8/

    OMG I never dreamed the day! This is so going to change things from the ground up, literally....

  • lx_2807502lx_2807502 Posts: 2,996

    Question: 4r8 is announced as free for current users - are the updates to that version normally free, or paid?

  • SnowSultanSnowSultan Posts: 3,773

    Does anyone know when Zbrush Core will actually be available? We can only pre-purchase now and it doesn't say on the purchase page when it will be ready to download. Thanks in advance.

  • KA1KA1 Posts: 1,012

    Does anyone know when Zbrush Core will actually be available? We can only pre-purchase now and it doesn't say on the purchase page when it will be ready to download. Thanks in advance.

    The pre order discount runs till Oct 14th for Zbrush core so that may indicate it's approximate release date...
  • thanks lx but guess what tried again and I GOT ZBRUSH YIPPEEEEEE :) maybe took time for my account to be regestered and activated got the back up disc too all up with the postage got cheapest at US $14.95 usps came to a total of $645.95 + $14.95 shipping cost but then the total says $660.01 weird another discount? anyway my Australian total was $874.43 so that's pretty much my savings gone now but always wanted this just like my new computer and cool thing never ever have to buy an updated version you get free lifetime upgrades how cool is that now all gotta do is learn this 

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,555
    edited October 2016
    RAMWolff said:
    RAMWolff said:

    of demos and freebies that come with every issue.

    3DWorld hasn't had a cover disc since at least 2013 as far as I can see (161, November 2012, is the last in the box and I have a downloaded file from their Vault dated to Janaury 2013).

    I've gotten a few issues of this and others yeah I miss the demo cds with all the bonus stuff of course sometimes the discs were faulty rare occassiions actually daz studio and some content was often included many years ago with these sorts of mags on their discs guess there are advantages and disadvantages still haven't visted the site to download any of the freebies from any issies I've bought they ever done any daz articles with tips and tricks?

    Post edited by Richard Haseltine on
  • lx said:
    Vaskania said:

    kyoto kid said:

    lx said:
    KA1 said:

    I am interested in ZBrushcore tbh - I'd rather have ZBrush but it's been cost prohibitive (and I've wanted it for a long while!) I was particular amused by the phrase "

    *ZBrushCore limits STL and VRML export file size to 200,000 polygons. Larger models must be decimated before these formats can be

     And as you get further donw the comparison list you find that decimation isn't an included feature of ZBrush core........

    At least OBJ export seems unaffected which is the important one.

    I was also interested in Zbrush with an affordable entry point, but there just seems to be so much cut out, no bridge or upgrade path are complete losses for me too.

    On the bright side, Blender's looking better than ever.

    ...the only way Blender would look better would be with a total makover of it's interface so one can completely bypass needing to use/memorise shortcut keys.

    -----

    OT, but since it was mentioned.. take a look at this custom fork of Blender. It aims to move away from the hotkey/speed centric way of the normal Blender and adds more of a graphical UI. http://www.bforartists.de/

    It isn't that hard to set up even base Blender to be usable the way you want it, and even without setting up anything every command is available via menus. I'm not sure why you think speed is something you want to avoid in a workflow. When I say looking better than ever, I'm referring to the sheer range of capabilities that a completely free program is offering, especially with the range of customisation and addons on offer.

    Zbrush is obviously the ideal choice for sculpting etc. All I was saying is that if you are unable to acquire Zbrush for some reason, there are still perfectly competent alternatives.

    interesting thing is a lot of these professional artists that use zbrush also use other programs including blender so that says a lot about blender

  • Jabba said:

    @AngelReaper... just to avoid any confusion about what Substance Painter can do...

    ...all modelling an UV unwrapping of meshes need to be done in another piece of software before import into Substance...

    Substance (both Designer & Painter) can take the high & low poly meshes made in another application and bake the normal maps, ambient occlusion etc etc that you can then get to work on. (Of course, if you don't have a high poly version of your mesh, you just import the unwrapped mesh you have into Substance and it's away you go.)

    yeah lol I keep getting that mixed up uvs and texturing two different things first heard about substance painter through her deviant art posts she was having trouble with seams then she was talking about various other programs for different things and how she was loving ss and the textures you could use zkuro also mentioned ss to me too

  • if your wondering about how big a download size full zbrush is it's only 810 MB that's a shocker considering size of some of my daz downloads have been in th GB's was little worried it was going to be a massive download so if you get core reckon that'd be a very small download

  • MythmakerMythmaker Posts: 606
    lx said:

    Question: 4r8 is announced as free for current users - are the updates to that version normally free, or paid?

    I bought ZBrush at 4R2.

    4R3, 4R4, 4R5, 4R6, 4R7 all free. 4R8, will be free. 

    All the upgrades are VERY substantial. Dynamesh and ZRemesher were among the big deals, I forgot which version.

    Soon after I got in ZBrush price went up to $795.

    Those who gets current 4R7 at $636 are very lucky people. They got A LOT MORE than those who got in at 4R2 at $695.

     

     

  • Mythmaker said:
    lx said:

    Question: 4r8 is announced as free for current users - are the updates to that version normally free, or paid?

    I bought ZBrush at 4R2.

    4R3, 4R4, 4R5, 4R6, 4R7 all free. 4R8, will be free. 

    All the upgrades are VERY substantial. Dynamesh and ZRemesher were among the big deals, I forgot which version.

    Soon after I got in ZBrush price went up to $795.

    Those who gets current 4R7 at $636 are very lucky people. They got A LOT MORE than those who got in at 4R2 at $695.

     

     

    I probably saved around $200 Australian with this deal which is huge and good timing as was left some money and this was something was interested in for a very long time and any other time there would no way I would have ever been able to get it and the bonus of getting free upgrades is pretty sweet haven't played around yet first I'm reading and watching a few things then I'll repeat them while following along and do the examples they do so can get to grips with it before trying my own ideas and adding some of the cool addons offered for free others made so much to check out

  • KA1 said:

    Does anyone know when Zbrush Core will actually be available? We can only pre-purchase now and it doesn't say on the purchase page when it will be ready to download. Thanks in advance.

     

    The pre order discount runs till Oct 14th for Zbrush core so that may indicate it's approximate release date...
     

    yep according to this article which has bit more info about core and funtions it mentions core will be released October 14  

    http://www.cgchannel.com/2016/10/pixologic-announces-zbrush-4r8/

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