New Pixologic software coming - Zbrush Core for entry level artists

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Comments

  • 3dOutlaw said:

    As a non-ZBrush user...could one rig in ZBrush and that comes over to DS?  ...or do you still rig in DS?

     

    You'd still have to rig in Daz. Daz has never fixed the bug that prevents it from importing rigs intact. It can't even import its own exported rigs intact.

  • MythmakerMythmaker Posts: 606
    edited September 2016
    CypherFOX said:

    Mild threadjack: Can you give me some more info on how you use the Intuos for DAZ stuff, including weightmap painting?

    (Zbrush or Wacom both relevant in this topic I think)

    I use it just like another input option. Pen tip does give more precision than mouse. More natural too - weight painting is a bit like combo of painting gradient in photoshop and 3D deforming/ sculpting with fall off radius. Definitely helps for frequent smoothing and erasing painted weight.

    It's just an option... a good mouse can do the weight paint job as well. Poser's Morph brush is nice as is with mouse moves, but nicer when used with a tablet pen. I do the same switching occasionally in iClone (mouse primarily) and Carrara (pen primarily).

    Gaming or CG-ing, I will recommend switching inputs frequently just to preserve wrist energy and prevent carpal tunnel syndrome.  

     

    it's not one of the ones that has a screen built-in (we're not that flush! ;) ) 

    Honestly, Wacom Cintiq is a glorified, overpriced tablet PC. But I move around a bit, so I got one for ZBrushing on the go, turned out it's too heavy so ZBrushing on the go at home. lol 

    In any case, screen PCs prices are coming down. Heard a rumor Microsoft and Wacom is finally working on standardization so not only less Wacom driver complaints and more Surface Pro (and similar peers) desirability.

    Post edited by Mythmaker on
  • JOdel said:

    Tablets use absolute positioning rather than the relative positioning of most mice. So you have to mentally map the tablet screen to the computer screen. It gets fairly easy with practice.

    Wacom does both absolute and relative positiong btw.

    For the everyday users, it really is not that much different from using your finger to draw on touch pad, except at more precise 1024 pressure sensitiy.

     

    Speaking of touch screen, Wacom Intuos tablet is also multi-touch. With plenty 2/3/4/5 fingers calibration options.

    It comes with ipad style zoom with 2 fingers, for example.

    Sometimes I use the multitouch to browse the web, jump tabs, swtich app, refresh, show desktop, etc.. 

    But for Daz/ productivity, I switch off the multitouch.

  • MythmakerMythmaker Posts: 606
    edited September 2016
    3dOutlaw said:

    As a non-ZBrush user...could one rig in ZBrush and that comes over to DS?  ...or do you still rig in DS?

    You can kind of rig in ZBrush with a toolset called ZSphere. The default Mannequins are pose-able too. But they're not exportable as far as I know.

    The typical workflow: model/ sculpt in ZBrush then one click GoZ to DS. Rig/skin away with Joint Editor, Geometry Editor, Weight Tool. 

    DS has great rigging skinning tool, and superb renderers, no argument about that. Perfect companion to primarily DCC tools like ZBrush or 3Dcoat.

     

    Speaking of which...

    Hello Daz3D dev, an opportunity - make Daz Studio the first external anim/render app to import ZBrush rig weight! Also ZBrush instances, Fibermesh Nanomesh Arraymesh!

    The above two are the most frequently asked or requested thing on ZBrushCentral.

    Don't forget to catch up with Poser GoZ - update GoZ to polygroups awareness - dialog ask: assign incoming/changed polygroups to Face/Surfaces/Selection Subset? 

    Methinks Daz3D is under-marketing to ZBrush users, untapped shaders/plugin buyers. Many are not aware of DS's iRay PBR shader powers and NLA options!

    (ZBrush's only integrated renderer Keyshot is outside the price range of most ZBrushers; Keyshot only do lame transform animation!)

    Make Daz Studio the default "beyond turnable" product posing showcasing and animation rendering tool on the cheap for a new market! 

     

    Anyway...

    For posing/ animation use, which I think is your focus, a lesser known factoid: Zbrush has MDD import and export.

    I'm currently exploring the viability of various ZBrush morph sequences to DS.

    Ah, that is another thing I wish could soon be possible in the next version of GoZ. wink

    Post edited by Mythmaker on
  • wolf359 said:

    More affordable creative tools are always welcome.

    ^^^^ THIS  !

  • wolf359 said:

    More affordable creative tools are always welcome.

    ^^^^ THIS  !

    Very much this.  Have always been interested in Zbrush but the cost to entry was too prohibitive.

  • was just checking out site and summit starts in 1 day 17 hours then went to their facebook page https://www.facebook.com/Pixologic and came across a promo for a free ebook mastering the uv master visted that site and found several free ebooks covering different areas of zbrush and sculptress http://www.zbrushguides.com/ebooks/

  • was just checking out site and summit starts in 1 day 17 hours then went to their facebook page https://www.facebook.com/Pixologic and came across a promo for a free ebook mastering the uv master visted that site and found several free ebooks covering different areas of zbrush and sculptress http://www.zbrushguides.com/ebooks/

    Thank you!  Grabbed them for some early reading to familiarize myself.

  • your welcome also on his site he has other zbrush tutorials tips and tricks and other info so can maybe get a good understanding of these programs without jumping in blind and getting frustrated was just thinking about this core version maybe it'll be something like vue you get a basic version with the option to buy addons so you can pick and choose what features are of benifit to you hopefully dynamesh think that's what it's called is included that's where you have a virtual piece of clay to sculpt with

  • your welcome also on his site he has other zbrush tutorials tips and tricks and other info so can maybe get a good understanding of these programs without jumping in blind and getting frustrated was just thinking about this core version maybe it'll be something like vue you get a basic version with the option to buy addons so you can pick and choose what features are of benifit to you hopefully dynamesh think that's what it's called is included that's where you have a virtual piece of clay to sculpt with

    Just registered for the newsletter and stuff.  Looking forward to this adventure

  • I wonder how much it will be for current zbrush users.

  • nelsonsmithnelsonsmith Posts: 1,337
    edited September 2016

    You know that the whole idea of this is probably ticking a lot of people off.

    Quite a few people in this particular field  love telling beginners that the tools they have are inadequate and "not professional",  but they don't really want everybody having access to professional tools.  I applaud Pixelogic for opening up the arena, because odds are a really talented artist who might never have been able to get their hands on this software can start learning their craft instead of waiting dreaming about it.

    Post edited by nelsonsmith on
  • Mythmaker said:
    3Dcoat LT (Steam) version was going for $99 I seem to recall.

     

    Here's the current geographical pricing list for 3DCoat https://steamdb.info/app/100980/

    Note the lowest recorded price of $70 and differential pricing model for different geographies. If only ZBrush was available though Steam....

  • You know that the whole idea of this is probably ticking a lot of people off.

    Quite a few people in this particular field  love telling beginners that the tools they have are inadequate and "not professional",  but they don't really want everybody having access to professional tools.  I applaud Pixelogic for opening up the arena, because odds are a really talented artist who might never have been able to get their hands on this software can start learning their craft instead of waiting dreaming about it.

    Luxology offers Modo Indie at $10-15/month, Algorythmic lets you buy the Live package on a rent-to-own model at $19/mo (and you can pause payments!). Photoshop is pretty cheap monthly, too. I think a lot of software companies realize they benefit from offering their software at hobbiest-friendly prices with restrictions so they can still get the people who make significant money from the products to pay full price. It's a really great time to use pro software!

  • Sensual ArtSensual Art Posts: 645
    edited October 2016

    The core version currently at $120 (after 20% disocunt) isn't that high barrier for serious entry level artists. Even the mainstream edition is currently going at 20% discount for $636 (digital download). Any confirmation on whether 5 would be a free upgrade?

    Post edited by Sensual Art on
  • MythmakerMythmaker Posts: 606
    mrinal said:

    The core version currently at $120 (after 20% disocunt) isn't that high barrier for serious entry level artists. Even the mainstream edition is currently going at 20% discount for $636 (digital download). Any confirmation on whether 5 would be a free upgrade?

    No confirmation...major version upgrade for free is rare in established software businesses. Existing users do expect not having to pay full price... 

    Like I mentioned earlier...from 4R2 to 4R6 the feature additions were amazing enough. 4R7 was so solid, felt like ZBrush v5. Pixologic is a high integrity company, artists making tool for artists. You rarely hear complaints about being scammed on their low-police-presence forum. You do hear happy cheering fans and see confettis every time they have a point update.

    ZBrush rarely do sales price. $799 minus $636 = $163 savings. Lucky 2016 people...I bought ZBrush at full price. 

    ZBrushCore at $120 is very cool indeed. The democratization of DCC just hit a high point!

     

     

  • MythmakerMythmaker Posts: 606

    New video of ZBrushCore in action, on official channel. Looks like a simpler cleaner interface. Nice.

     

    One thing new ZBrushers will appreciate is the staggering amount of quality free tutorials, official or user made. 

  • looks really cool Mythmaker does anyone know what core offers compared to full zbrush and what's not included? Is there enough tools in core to create content to use in daz I'm interested mostly in creatures that can pose manipulate and maybe outfits, that preorder price looks good at $119.95 even full price of $149.95 is very tempting massive saving to full zbrush $795 which in Australian is well over a $1000 so core looks almost like toooooo good a deal to pass up say almost cause still don't know if it offers all need to create stuff for daz if it doesn't then be wasting money but still that video is very tempting

  • ArtiniArtini Posts: 10,308
    edited October 2016

    Guess it is not, what I have hoped for: http://www.zbrushcentral.com/showthread.php?202273-Announcing-ZBrushCore/page6

    ... no auto retopo... no zspheres, no layers, no uv mapping, no mesh projection,
    no zmodeler, no shadowbox, basic polypaint, only 30 brushes
    ( dunno if you can edit them as much as normal zbrush)... really disappointing

    NO ADVANCED BRUSH / STROKE CUSTOMIZATION.... can't import brushes from zbrush
    and the big one..NO DECIMATION

    no scripts or plugins...

    But on http://zbrushcore.com/features

    it says, that ZSpheres are included, but no bridge to the other apps (GoZ) and no fibermesh.

    Post edited by Artini on
  • Artini said:

    Guess it is not, what I have hoped for: http://www.zbrushcentral.com/showthread.php?202273-Announcing-ZBrushCore/page6

    ... no auto retopo... no zspheres, no layers, no uv mapping, no mesh projection,
    no zmodeler, no shadowbox, basic polypaint, only 30 brushes
    ( dunno if you can edit them as much as normal zbrush)... really disappointing

    NO ADVANCED BRUSH / STROKE CUSTOMIZATION.... can't import brushes from zbrush
    and the big one..NO DECIMATION

    no scripts or plugins...

    But on http://zbrushcore.com/features

    it says, that ZSpheres are included, but no bridge to the other apps (GoZ) and no fibermesh.

    That's the sort of thing I was expecting it to offer.

  • ArtiniArtini Posts: 10,308

    One more video of Zbrush Core in action:

     

  • nelsonsmithnelsonsmith Posts: 1,337
    edited October 2016

    So basically it's like a bare bones educational vers? 

    The thing I'm still unable to find is will it be capable of being upgraded to the full vers, once the user has finished with their "learning' phase.

    Post edited by nelsonsmith on
  • MythmakerMythmaker Posts: 606
    edited October 2016

     full zbrush $795 which in Australian is well over a $1000 so core looks almost like toooooo good a deal to pass up say almost cause still don't know if it offers all need to create stuff for daz if it doesn't then be wasting money but still that video is very tempting

    Looking at the list, creating stuff for Daz or games using ZBcore, not an issue. But no idea what polygroup/ polypaint 'basic' actually mean, also didn't see Zremesher mentioned anywhere. But Dynamesh, Boolean, Zsphere and 30 brushes should give you ability to morph and create any organic models you can think of. 

    Do note the implication of no UV mapping. Simple meshes for your own use inside DS, fine. But for commercial distribution UV will be expected for too many reasons. Even then it's usually not an huge issue as there're many under $200 UV mapping tools available in the market. 

     

    I bought ZBrush at full price at version 4R2 (2013?) for $700($695). Since then I can only remember ZBrush on discounted price, like, once? For the last (18-24?) months it's been the full price of $795 (effectively $800). 

    That makes the current 20% discount window a relatively rare opportunity of saving $159. IF you plan to go all the way with ZBrush.

    To me, those with commercial grade 3D products in the plan, there's no question about getting the full deal, ZBrush or 3Dcoat or Modo. I use ZModeler and UVmaster so much these toolsets alone are worth hundreds...

    It's good thing the list is quite thorough. Do take some time to get to know the included/excluded toolsets...

    Official ZClassroom should give you an idea of which tools do what and how basic/advanced they are. 

    Official videos on Youtube sorted by PLAYLISTS

    Post edited by Mythmaker on
  • bad4ubad4u Posts: 684

    Do I understand correct that the Core version should still be useful for importing e.g. G3M/G3F and sculpting (is this the word?) a custom morph that can be brought back into DS in some way then to use on the base figure ? I think that wouldn't need new e.g. UV as long as you don't want to add geografts or make changes in polycount ?

  • MythmakerMythmaker Posts: 606
    bad4u said:

    Do I understand correct that the Core version should still be useful for importing e.g. G3M/G3F and sculpting (is this the word?) a custom morph that can be brought back into DS in some way then to use on the base figure ? I think that wouldn't need new e.g. UV as long as you don't want to add geografts or make changes in polycount ?

    UV change is always optional with GoZ but ZBcore doesn't do GoZ. Custom morph i/o manual route using export obj + Morph loader Pro should theoretically work but I think it's hard to guarantee anything this specific at this point.

  • SnowSultanSnowSultan Posts: 3,773

    Yeah I agree this seems like an improved version of Sculptris. It sounds like more of a 'toy' for people to play around with 3Dsculpting and not for those of us who would have any sort of workflow involving other programs or in need of high-quality tools. Very disappointed, I was waiting a month for something to hopefully inspire me to work with 3D again and this doesn't seem like it would be all that beneficial.

  • JabbaJabba Posts: 1,461
    edited October 2016

    Ha, I should have realized there would be a thread over here about it.  I did a breakdown in my DeviantArt journal... Here's a copy/paste of my take on it... Oh, LOL SnowSultan, I mentioned Sculptris too - not actually aimed at you, but I'm sure we're ok anyways...

    ***   ***   ***

    I'm sure most of you already know that those fine people at Pixologic launched ZBrushCore last night and announced a further free upgrade to ZBrush 4 (so this will be 4R8).
    ZBrushCore is unconnected to Sculptris, it is 100% ZBrush "light" (imagine the relationship between Maya and Maya LT and you'll get the idea).

    If you pre-order ZBrushCore before its release on 14 October 2016, you get 20% off i.e. $119.95 instead of $149.95.  There will be a bundle with a Wacom tablet for $199.95 but no mention of it being available to pre-order.  zbrushcore.com

    Features include...
     - You will need the exact same system specs to run ZBrushCore as you need to run the full ZBrush.
     - All the controls are identical to ZBrush, because it is ZBrush but minus the advanced features.
     - Import OBJ files (you can only import OBJ).
     - You can export your sculpt as OBJ, STL and VRML (last two are for 3D printing).
     - ZBrushCore supports GoZ file format, but does not support the GoZ Bridge.
     - ZBrush to KeyShot Bridge support for professional rendering in KeyShot.
     - Basic BPR rendering.
     - Full 3D printing support (one click optimization, model hollowing for 3D printing) - some of these functions are not in the full ZBrush yet.
     - Custom language support.
     - YOU CAN USE ZBRUSHCORE COMMERCIALLY.

    LIMITATIONS
    - Polygon limit (per mesh) - 20million (full ZBrush is 100million).
    - 30 Brushes included & cannot import custom brushes - unsure if you can make your own inside ZBrushCore (full ZBrush includes 300+ Brushes and import as many as you want).
    - ZBrush 4R8 can open projects made in ZBrushCore, but not vice versa i.e. you cannot import ZTL from full versions of ZBrush.
    - Surface Noise is render effect in ZBrushCore but is actual geometry in ZBrush.
    - No 2D and 2.5D painting and drawing tools.
    - Document Resolution restricted to screen size (ZBrush goes up to 8K).
    - Texturing restricted to basic Polypainting (This is an area where there is a massive advantage in full ZBrush).
    - Masking and Polygroup capabilities are basic, unlike the full ZBrush.
    ALL OTHER ADVANCED FEATURES IN ZBRUSH ARE NOT INCLUDED IN ZBRUSHCORE e.g. No Shadowbox, no Fibermesh, no retopo tools, no UV tools, no decimation tools, no scripting, no plugins, no macros... and a whole bunch of other stuff that ZBrush pros take for granted using the full version.

    IS IT FOR YOU?
    - If you want to see if you can get good enough using ZBrush to sculpt art pieces/assets but without splashing out the full $800 for ZBrush, then this is for you (there has been no mention of ability to upgrade to full ZBrush - but if you get to the stage that you're ready for the full package, I'm sure you'll be prepared to pay the price by then too).
    - If you want to get started commercially but cannot afford ZBrush, then this is for you - but remember, ZBrushCore is limited, hence the cheap price... so you will also need a way to retopo your model and UV unwrap - perhaps Topogun2 would be a contender www.topogun.com ...your pipeline would maybe be ZBrushCore - Topogun 2 - Substance Painter (if looking to sell asset or make it game-ready).

    ***EDIT*** It depends what software you already have, and Topogun development is looking a bit dead (the Topogun 3 beta was supposed to be out last year but still no sign of it)... if you don't have Substance, you might prefer to go ZBrushCore - 3D Coat... or you could maybe go ZBrushCore - Blender - Substance ...Blender has a paid plug-in for excellent retopo results called RetopoFlow https://cgcookiemarkets.com/all-products/retopoflow/ (Blender could be used to texture also, but I use Substance myself, so I'm biased in that regard).


    - If you already use ZBrush, this is not for you.

    BUT PIXOLOGIC PROMISED NEXT RELEASE WOULD BE ZBRUSH 5...
    Technically, yes they did, so why are they releasing 4R8, which is a free upgrade to all 4R7 owners?  The reason given is that there are so many new features inside ZBrushCore that were planned for ZBrush 5 they thought there would be too much outcry from ZBrush users if they were having to wait on the improvements showcased in ZBrushCore, hence the decision to release 4R8 and continue working on the full version of ZBrush 5.

    Post edited by Jabba on
  • xmasrosexmasrose Posts: 1,409

    So much for ZBrushcore.

    Does anybody know how long ZBrush will on sale? Thanks.

  • JabbaJabba Posts: 1,461

    So much for ZBrushcore.

    Does anybody know how long ZBrush will on sale? Thanks.

    ZBrush sale ends tomorrow night 2 October 2016 i.e. sale price for full ZBrush only lasts for the ZBrush Summit.

  • xmasrosexmasrose Posts: 1,409

    Thank you Jabba.

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