Which lofting method is used here?

WsCGWsCG Posts: 389
edited September 2016 in Carrara Discussion

Hi all,

So, I'm trying (desperately lol) to find tutorials to help me understand how Carrara works. I keep running into the same situation, where I think I understand how to do something in the program, only to hit a wall when I try to implement what I (think I've) learned... and end up not being able to figure it out.

So the latest is trying to create a simple wine-glass using lofting. I found a great video here


He shows that he's created it with a spline. I thought I understood what he's doing (I've done lofting in other programs, so I understand how it works), but once again... Carrara throws me a curve ball, and I can't for the life of me figure out what's going wrong. How does he get the exact replica of the wine glass on the ground and side like that? I can't get that to happen, and I've tried selecting everything in the drop-down for the different Extrusion options. I get the wine glass shape on the ground and then just a straight line with a bunch of points in it on the side wall. Further, when I try to modify the points on the side wall, it messes up my point positioning on the ground.

Thanks.

Post edited by WsCG on

Comments

  • 3DAGE3DAGE Posts: 3,311

    Lathe is what you need.

    Lofting,. comes from shipbuilding where a ship was originally constructed in a Barn type of building called a loft,. hence lofting.

    Lathe comes from the process of turning (spinning) a shaft of wood in a lathe (like a drill) and using a cutter, to shape the wood as it's turned

    When you use the lathe tool in the vertex modeller in carrara,. you begin by creating the outline Shape you want,. ,. then select the lathe tool, and select the central edge you want to lathe around.

    There are options in the right hand panels to adjust the amount of segements in the lathe.

    once you've made any vertex model,. you can add subdivision smoothing levels to create a smoother or more defined model,. so you can begin simple,. add more edges as needed and smooth to get the shape you want.

    hope that makes sense

    Pics to help

    lathe line.jpg
    1613 x 1010 - 212K
    lathed glass.jpg
    1640 x 964 - 254K
    smooth lathe.jpg
    1581 x 926 - 228K
  • DiomedeDiomede Posts: 13,832

    Mark Bremmer uses the spline modeler in that tutorial.  Carrara also has a vertex modeler, which is most similar to Hexagon, etc.  Whatever method is used to make the glass (spline or vertex), to get a second object the same as the first, return to the assemble room and use the EDIT: DUPLICATE choices from the top menu, or use the hot keys CONTROL D   (CMD D on a Mac).  A second object will appear in the scene.  To rotate, translate, or scale anobject, you can use the menus on the left side of the interface, or you can use the hot keys R, T, S respectively. 

    1 - I made a spline wine glass followig the basic method of Mark's tutorial.

    2 - returned to the assemble room.  The spline objectcomes in sideways.

    3 - I selected the spline glass and used the rotate menu on the left side to get the spherical lines surrouning the glass.  Holding the shift key, I dragged the rotate line to reposition the glass 90 degrees.  (Could use the hot key R to rotate if you prefer the Blender world).

    4 - I selected the wine glass again.  I went to the top menu and chose EDIT: DUPLICATE.  Could have used the hot key CONTROL D.  A second wine glass appears identical to the first.

    5 - I used the rotate, translate, and scale functions to reposition the second wine glass.  Holding the shift key while rotating will result in 45 degree increments o you can get to 90 degrees to lay it sideways.

     

     

    spline 01.JPG
    1370 x 934 - 138K
    spline 02 comes in sideways.JPG
    1769 x 866 - 151K
    spline 03 rotate tool hold shift and drag sphere line.JPG
    1169 x 745 - 102K
    spline 04 edit duplicate or control d get 2nd spline.JPG
    1790 x 831 - 140K
    spline 05 manipulation to move and rotate 2nd spline.JPG
    1841 x 831 - 154K
  • DiomedeDiomede Posts: 13,832
    edited September 2016

    To do something similar in the vertex modeler, use the polyline tool to draw the cross shape you want to lathe.  To d so, inserta vertex object (sends you to a modeling room).  Choose the front camera view (or top, or whatever, but choose a directional camera so the drawing planeis flat and in the direction that ou want).  From the top menu of the vertex modeler click the polyline tool.  Draw the outline of the shape you want including a line around which you want the shape lathed.  From the top menu, choose CONSTRUCT : LATHE and then it will prompt you to click the line you want to lathe around.  You can then use the plus or minus keys to add or subtract detail.  Click ENTER to finish.  You can select any point or polygon tobring up the modeling menu and check the SMOOTH option on the right side if desired. 

    Then duplicate and rotate as above.

    vertex 03 draw polyline.JPG
    1245 x 859 - 65K
    vertex 04 construct lathe.JPG
    1092 x 817 - 68K
    vertex 05 add smoothness.JPG
    1704 x 872 - 136K
    Post edited by Diomede on
  • WsCGWsCG Posts: 389
    edited September 2016

    Thanks for the feedback everyone 

    diomede said:

    Mark Bremmer uses the spline modeler in that tutorial.  Carrara also has a vertex modeler, which is most similar to Hexagon, etc.  Whatever method is used to make the glass (spline or vertex), to get a second object the same as the first, return to the assemble room and use the EDIT: DUPLICATE choices from the top menu, or use the hot keys CONTROL D   (CMD D on a Mac).  A second object will appear in the scene.  To rotate, translate, or scale anobject, you can use the menus on the left side of the interface, or you can use the hot keys R, T, S respectively. 

    1 - I made a spline wine glass followig the basic method of Mark's tutorial.

    2 - returned to the assemble room.  The spline objectcomes in sideways.

    3 - I selected the spline glass and used the rotate menu on the left side to get the spherical lines surrouning the glass.  Holding the shift key, I dragged the rotate line to reposition the glass 90 degrees.  (Could use the hot key R to rotate if you prefer the Blender world).

    4 - I selected the wine glass again.  I went to the top menu and chose EDIT: DUPLICATE.  Could have used the hot key CONTROL D.  A second wine glass appears identical to the first.

    5 - I used the rotate, translate, and scale functions to reposition the second wine glass.  Holding the shift key while rotating will result in 45 degree increments o you can get to 90 degrees to lay it sideways.

     

     

    Hi there.

    You're using exactly the same process I'm looking to use to create the wine glass.

    To be clear, I'm not having trouble duplicating the wine glass. I'm having trouble creating it in the first place, using the spline modeler. I know how to create an object using lathing in the vertex editor. I'm trying specifically to learn how to use the spline modeler in this case.

    In your Spline01.jpg image, you notice how you  have the profile on the floor plane (green lines) *and* the side plane (blue lines)? That's what I'm having trouble doing. I can get the profile on the bottom plane, but I don't know how to duplicate that on to the side one, so that both profile shapes are identical, and the wine glass comes out correct. 

    I'm completely stuck at trying to do that. Nothing is working.

    Also, now I'm having an additional problem where I can't move the points along the X-axis on the floor plane. It will only let me move them along the Y axis. Similarly, I can only move them along the Y axis on the side plane, and not the Z.  I was able to move them around on both axis just fine earlier. No idea what's going on now.


    It's like the program is deliberately messing with me at this point lol.

    I recorded a quick video to show what I'm talking about. 

    In that video, I'm trying to move the points up and down on the vertical plane, and side to side on the floor plane, and it won't let me.

    Thanks!

    Post edited by WsCG on
  • DesertDudeDesertDude Posts: 1,226

    Hi Mitovo, I just tried duplicating your problem based on your video example and, based on your extrusion envelope, I think you need to have some kind of geometry in the cross sections to move the points. . If the extrusion envelope is set to "none" I can click away as many cross sections as I want and move the points freely. If set to "Symetrical", "Symetrical in Plane" or "Free", and the cross section contains no geometry, the movement of the points is limited to the extrusion axis, or whatever it is called (making up terms here, lol). So to test I just copied and pasted a circle into 4 cross sections and could freely move the points, but if the cross section contained no geometry I couldn't freely move it if the Extrusion Envelope was set to anything other than "none".  Hope that makes sense (it barely makes sense to me...).

  • WsCGWsCG Posts: 389

    Hey there, DesertDude,

    Thanks for trying it out as well.

    So, that leaves me wondering, then, how Diomede and Mark Bremmer are able to create the spline shapes they have. That's what I'm stuck trying to figure out. I've not been able to do anything like that. I can't modify the existing lines, and I can't add any new lines. 

    Diomede, how are you creating those profile lines in your pic?

  • DesertDudeDesertDude Posts: 1,226

    Mitovo, I'm not familiar with the tutorial you are using, but you can only create "geometry" in the cross sections themselves using the tools - you have a pen tool, a shapes tool, a text tool, and some tools to add, delete or convert points. See attached picture. In my example, I used a circle in cross section 1, the pen tool to create a crappy shape in section 2, the rectangle tool in section 3, and the pen tool again in section 4.

    spline_modeler.jpg
    1455 x 1032 - 104K
  • WsCGWsCG Posts: 389
    edited February 2017

    Mitovo, I'm not familiar with the tutorial you are using, but you can only create "geometry" in the cross sections themselves using the tools - you have a pen tool, a shapes tool, a text tool, and some tools to add, delete or convert points. See attached picture. In my example, I used a circle in cross section 1, the pen tool to create a crappy shape in section 2, the rectangle tool in section 3, and the pen tool again in section 4.

    Yeah, that's what I'm trying to do. I'm unable to move the points off the Y axis to create anything with them, as in my video.

    Post edited by WsCG on
  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited September 2016

    I use the spline modeler so seldom that it always takes me a few minutes to figure it out each time.  If you are making a symmetrical object you can just choose the Symmetrical Envelope option and you only need to draw the shape on one plane - Carrara will duplicate it to the other. I think you need to start out by drawing a shape on the first section plane though so that Carrara has a basic starting shape to skin your profile with.  I tried to make a quick glass and managed something vaguely martini glass-like (I don't drink wine laugh).  My steps are below.

    So... starting from the beginning:

    1. In the Asslemby Room, Insert>Spline Object
    2. In Front View, Draw an oval using Shift to constrain it so it is circular <- I think this is the step you are skipping
    3. Arrange>Center Selection
    4. Make sure Geometry Extrusion Envelope = Symmetrical
    5. In Left View, choose Translate and box select the right most  point of the middle (reddish) line and move it to the left (shift to constrain movement to a straight line) so your base is shorter
    6. Box select the right most point of the top blue line (blue lines are the envelope shape, red line is the center of the spline object)
    7. With the pen tool just start drawing your profile, always twirling, twirling toward moving to the right

    I attached some screenshots to help clarify (I hope).

    Be sure that your last point ends in the middle.  When done you can select some of the points and use convert points to add little handles to them - you can then drag those handles around to smooth transitions and make rounder shapes if you want (like the Pen tool in Photoshop if you are familiar with that).

     

    Step5_MiddlePointToMoveLeft.jpg
    1920 x 1080 - 157K
    Step6_TopPointSelectBeforeDrawing.jpg
    1920 x 1080 - 157K
    Step7_DrawWithPenTool.jpg
    1920 x 1080 - 208K
    Post edited by MarkIsSleepy on
  • DesertDudeDesertDude Posts: 1,226

    P.S. - Another screen grab...you select your points along that extrusion axis and go to the menu Sections>Create to create your cross sections. You can then draw on those cross sections and your shapes will be "lofted" from one section to the next. You can then select your cross sections by number using Sections>Go To.. Lots of options to tweak how that is done, look to the right side of the interface under the General tab when using the Spline Modeler.

    spline_modeler_002.jpg
    731 x 567 - 37K
  • DesertDudeDesertDude Posts: 1,226

    Woops, was typing as MDO2010 was writing a much cleaner explanation. smiley

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited September 2016

    P.S. - Another screen grab...you select your points along that extrusion axis and go to the menu Sections>Create to create your cross sections. You can then draw on those cross sections and your shapes will be "lofted" from one section to the next. You can then select your cross sections by number using Sections>Go To.. Lots of options to tweak how that is done, look to the right side of the interface under the General tab when using the Spline Modeler.

    Using cross sections like this and drawing each section is another way to do it - I find it a bit hard to work with personally and usually just use the method I outlined above (or else draw out my profiles in Photoshop and save as .ai files, which you can just import straight into the spline modeler - IIRC Mark Bremmer goes into that in more detail in the tutorial linked in the OP).

    Post edited by MarkIsSleepy on
  • Woops, was typing as MDO2010 was writing a much cleaner explanation. smiley

    Heh. For values of "cleaner."  Tried to write with a mouse on my last screenshot and it looks like I'm having a stroke. laugh

  • DesertDudeDesertDude Posts: 1,226
    MDO2010 said:

    Using cross sections like this and drawing each section is another way to do it - I find it a bit hard to work with personally and usually just use the method I outlined above (or else draw out my profiles in Photoshop and save as .ai files, which you can just import straight into the spline modeler - IIRC Mark Bremmer goes into that in more detail in the tutorial linked in the OP).

    Good points...no pun intended. smiley I should check out the tutorial, it's been a good long while since I have used the Spline Modeler for anything other than super simple stuff. Plus, it seems to be my nature to do stuff the hard way.

    MDO2010 said:

    Heh. For values of "cleaner."  Tried to write with a mouse on my last screenshot and it looks like I'm having a stroke. laugh

    Lol!

  • DiomedeDiomede Posts: 13,832

    Wow, sorry, I've been watching American football instead of paying attentionto the thread.  Give me a few minutes and I will post a quick spline modeler example, which seems to be the immediate issue.  There is almost always more than one way to do something in Carrara so I won't be claiming that my way is THE way, but I should be able to put something together shortly  - unless my football team starts doing something exciting.

  • DiomedeDiomede Posts: 13,832

    I was putting a quick workflow together and realized I was just repeating what MDO2010 wrote above.

  • WsCGWsCG Posts: 389

    Hey all... Thanks for the replies and demonstrations! Sorry for the delayed response; life's been keeping me distracted.

    I'll have to give MDO2010's demonstration a go.

    It might well end up that I stick with the vertex/lathing approach. I'd just like to become familiar with the different options, so I can decide which approach would be easiest/best (for me) to use in the future.

    The tools are there, may as well become familiar with them, eh?

    Thanks again!

  • wgdjohnwgdjohn Posts: 2,634
    edited September 2016

    Miltovo,  I don't know if you have peeked yet but in your browser tab look under Objects/Basic Objects. There you will find mostly spline objects... there is even a wine glass called Lathed 1. Perhaps just studying and messing around with it you might learn where your problem lies. Check out the other spline objects also.

    Thank you for asking... this has been helpful to myself since I use the vertex objects and want to learn more about spline editing.

    Lotsa luck, Have fun.

    Post edited by wgdjohn on
  • WsCGWsCG Posts: 389
    wgdjohn said:

    Miltovo,  I don't know if you have peeked yet but in your browser tab look under Objects/Basic Objects. There you will find mostly spline objects... there is even a wine glass called Lathed 1. Perhaps just studying and messing around with it you might learn where your problem lies. Check out the other spline objects also.

    Thank you for asking... this has been helpful to myself since I use the vertex objects and want to learn more about spline editing.

    Lotsa luck, Have fun.


    Hello!

    Actually, I think it's finally "clicked" lol. I was going about it backwards before. I didn't realize you only had to work on a single spline (in symmetrical mode anyway), and the program does the rest. So basically, I was fighting the program.

    I think the problem was that I'd been watching several different videos on using the program, and I was getting the different methods mixed up/confused. So, I was basically trying to work in several different modes at once.

    Hooray for learning lol

    Anyways, thanks again everyone for the help! 

     

Sign In or Register to comment.