What is the real life height of ANY of the models?

I'm looking inches standing of Victoria 4, 5 or 6, or Stephanie.  1/8th inch or 5" is not what I'm looking for.  Hard to believe anyone would design a figure that becomes a standard and does not put out the size of the design.  I can then gladly open other figures and compare, if this is X then this may be Y. I'm a painter trying to use these in creating a model in a painting.  It would be a time saver.  

Comments

  • ChoholeChohole Posts: 33,604

    There is a product  http://www.daz3d.com/measure-metrics-for-daz-studio    which you can use to work out the height of your figures.

    Also you could use a plane primitive in this manner  :-    create a plane primitive (Create>New Primitive) and move it up to the top of the figure's head, the y translation wil be the height in cm

  • barbultbarbult Posts: 23,345

    The store product page sometimes tells the size. For example, this is an excerpt from the Victoria 7 product page..

    Victoria 7 measurements courtesy of Measure Metrics for DAZ Studio:

    • Height: 5' 10" (179.3 cm)
    • Bust Circumference: 35.9" (91.2 cm)
    • Waist Circumference: 23.9" (60.7 cm)
    • Low Hip Circumference: 37.0" (93.9 cm)
  • Pack58Pack58 Posts: 750
    edited August 2016

    Also see this thread: http://www.daz3d.com/forums/discussion/comment/1173011/

    May have some infomation of use to you.

    Post edited by Pack58 on
  • DDCreateDDCreate Posts: 1,384

    Or just select the character and change her height to the one you want.

  • murgatroyd314murgatroyd314 Posts: 1,447

    Here are a couple of free height rulers (english and metric) that I use just about every time I build a new character.

  • Here are a couple of free height rulers (english and metric) that I use just about every time I build a new character.

    I think these probably use the Poser scale, 1 OBJ unit = 8.6 feet, and not the DS scale, 1 OBJ unit = 8 feet, so they will not give the correct sizing if used in DS (or with unscaled items made to the Daz Scale, which was used for the older Poser figures from Daz and a lot of other content).

  • nobody1954nobody1954 Posts: 933

    http://www.sharecg.com/v/69559/browse/21/DAZ-Studio/Measuring-Wall

    Slosh's Measure Wall seems the proper scale.

  • murgatroyd314murgatroyd314 Posts: 1,447

    Here are a couple of free height rulers (english and metric) that I use just about every time I build a new character.

    I think these probably use the Poser scale, 1 OBJ unit = 8.6 feet, and not the DS scale, 1 OBJ unit = 8 feet, so they will not give the correct sizing if used in DS (or with unscaled items made to the Daz Scale, which was used for the older Poser figures from Daz and a lot of other content).

    Nope. Here's the ten-foot ruler as it loads, and a 4-foot cube primitive created through DS. As you can see, it's correct.

    Screen Shot 2016-08-29 at 6.24.37 PM.png
    605 x 709 - 25K
  • There's also this conversion chart based on your scale percentage in the parameters tab. Made for Genesis 1, other base figures are pretty close.

    http://www.sharecg.com/v/56340/gallery/21/daz-studio/height-scaling-guide-for-the-genesis-base-figure

    Measure Metrics works, but its not free...

  • macleanmaclean Posts: 2,438

    Just a note. I put in a feature request on this topic.

    The Scene Info pane shows the number of polygons, etc. I asked if could also display measurements. The dev team liked the idea and I'm sure it will be implemtented at some point.

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