Help with Turning morphed Clothes into solids needed!

Hello

I have tried everything i can find in the documentation and i cannot get some armour that i have puchased to stop streching with the charecters movments.

Please bare in mind im come from a Cinema 4D background and am not very clued up yet on where everything is in Daz Studio and how everything works. If you have aadvice for me please put it in dump terms. Any suggestion or help would be greatly appreticated.

Here is a list of the things i have been using myself to try and sort the issue. 

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/viewport_tools/weight_map_brush/editing/weight_map_direct_editing/start

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/viewport_tools/weight_map_brush/creation/start

https://helpdaz.zendesk.com/hc/en-us/articles/207530163-Eliminating-Poke-Through

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/rigidity/start - This one i couldn't mind where it was saying to open the Polygon Group Editor. If anyone could help with this also that would be great thanks.

Kind Regards

Dominic C

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Comments

  • Polygon Group Editor was renamed to Geometry Editor as it can now edit vertex and edge groups. Rigidity Groups are now vertex groups, not polygon groups.

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