How to transfer G3M Maps to G2M Figures

faisanfaisan Posts: 600

Hi guys! I got to transfer G3M Morphs in the G2M Figures thanks to the GenX Addon, but the problem it doesn't transfer Figures Maps too. And when I try to load a G3M Texture into a G2M Figure, it doesn't do it correctly. Do you know if there's a product in the Daz Store which transfers G3M Maps in the G1 or 2M Figures? Or could you tell me a procedure to do it in case there isn't a product?

Thanks guys! :)

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Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,186

    I have not tried it yet but Mari noncommercial does Ptex so it should be possible with that

  • faisanfaisan Posts: 600
    Sad said:

    I have not tried it yet but Mari noncommercial does Ptex so it should be possible with that

    Could you give me the link of that?

  • LeanaLeana Posts: 12,799

    No, there's no product available to convert Genesis 3 maps to previous figures.

    jcade has a tutorial on how to convert textures from G2F to G3F via blender, a similar method can probably be used to convert from G3F/M to earlier figures.

    http://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3/p1

  • faisanfaisan Posts: 600
    Leana said:

    No, there's no product available to convert Genesis 3 maps to previous figures.

    jcade has a tutorial on how to convert textures from G2F to G3F via blender, a similar method can probably be used to convert from G3F/M to earlier figures.

    http://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3/p1

    Another method which doesn't have to use Blender? I don't have Blender, so I can't use this one

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,186
    taiuri said:
    Sad said:

    I have not tried it yet but Mari noncommercial does Ptex so it should be possible with that

    Could you give me the link of that?

     https://www.thefoundry.co.uk/products/non-commercial/mari-non-commercial/

  • LeanaLeana Posts: 12,799
    taiuri said:
    Leana said:

    No, there's no product available to convert Genesis 3 maps to previous figures.

    jcade has a tutorial on how to convert textures from G2F to G3F via blender, a similar method can probably be used to convert from G3F/M to earlier figures.

    http://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3/p1

    Another method which doesn't have to use Blender? I don't have Blender, so I can't use this one

    There's probably a way to do similar things with other programs but it's the only tutorial I know of. Blender is free though, so you could get it easily.

     

  • faisanfaisan Posts: 600

    Thank you for the information guys, but before try these ones, I'd like to know if there is a easier method, because they look something complicated for me (I'm still a beginner). So, if there is a easier method please let me know. Thanks! :)

  • MistaraMistara Posts: 38,675

    whatever happened to the DS map transfer utility?

    did it kaput?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,186
    MistyMist said:

    whatever happened to the DS map transfer utility?

    did it kaput?

    need a common UV option

     

  • faisanfaisan Posts: 600

    So, another method guys?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited July 2016
    Sad said:
    MistyMist said:

    whatever happened to the DS map transfer utility?

    did it kaput?

    need a common UV option

     

    http://www.daz3d.com/legacy-uvs-for-genesis-3-genesis-2-male-and-michael-6

    This would give the common UV, but you'd have to correct the differences manually (shoulders, back of head, etc) as there are no geograft options to use G3M textures on G2M.

    Post edited by Lissa_xyz on
  • FSMCDesignsFSMCDesigns Posts: 12,844
    taiuri said:

    So, another method guys?

    There is no easy way. The differences between the genesis 3 maps and older genesis ones is very different which makes it much harder.

  • faisanfaisan Posts: 600
    taiuri said:

    So, another method guys?

    There is no easy way. The differences between the genesis 3 maps and older genesis ones is very different which makes it much harder.

    Well, it seems I'll have to use G2M Maps then :(

  • faisanfaisan Posts: 600

    Where can I request a product which transfers G3M Maps to G1 or 2M Figures for the Daz Store?

  • MistaraMistara Posts: 38,675
    edited July 2016
    taiuri said:

    Where can I request a product which transfers G3M Maps to G1 or 2M Figures for the Daz Store?

     

    they know we want it.

    hoping zevo or slosh working on it!!  

    our obewan kenobies, you're our only hope.

    Post edited by Mistara on
  • faisanfaisan Posts: 600
    MistyMist said:
    taiuri said:

    Where can I request a product which transfers G3M Maps to G1 or 2M Figures for the Daz Store?

     

    they know we want it.

    hoping zevo or slosh working on it!!  

    our obewan kenobies, you're our only hope.

    I hope so too. I hope they sell it soon, we really need a Map converter between Genesis figures.

  • Zev0Zev0 Posts: 7,122
    MistyMist said:
    taiuri said:

    Where can I request a product which transfers G3M Maps to G1 or 2M Figures for the Daz Store?

     

    they know we want it.

    hoping zevo or slosh working on it!!  

    our obewan kenobies, you're our only hope.

    Slosh would be a better candidate lol.

  • RobotHeadArtRobotHeadArt Posts: 917

    You could try asking Cayman Studios.  They are the ones who created the product for geografting and modifying the UVs for G2 to G3.  They have a thread here http://www.daz3d.com/forums/discussion/79141/legacy-uvs-for-genesis-3-commercial

  • faisanfaisan Posts: 600
    Zev0 said:
    MistyMist said:
    taiuri said:

    Where can I request a product which transfers G3M Maps to G1 or 2M Figures for the Daz Store?

     

    they know we want it.

    hoping zevo or slosh working on it!!  

    our obewan kenobies, you're our only hope.

    Slosh would be a better candidate lol.

    That means you won't create it Zev0?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,186

    the best candidate would be Mallenlane since he modeled the figures

    there is no easy way to do this stuff or it would have been done already

  • faisanfaisan Posts: 600

    Oh! I didn't know it was too difficult. :(

  • faisanfaisan Posts: 600

    I remember a similar product was created for V4/M4 to Genesis Figures a while ago. So, it can be created for G2 and G3 Figures too, can't it?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,186
    • Think of a 3D model and its maps like a present wrapped in gift-wrap
    • the wrap is unwrapped then laid flat
    • now if you had two presents wrapped using different giftwrap cut a different shape, the pattern on those wraps would lie in different places, maybe you were trying to save giftwrap so cut bits and angled them to fit over gaps.
    • what is trying to be done is copy the way one gift wrap looks on the present and reproduce it with another wrap placed on differently, some bits are one piece where the other one was several and they are cut in different places.
    • the only way to do this accurately is to have the model itself take on the texture of the gift wrap then apply it to the other gift wrap, this is texture baking and transfer and can be done using applications that support Ptex like Blender, Blacksmith3D, Mari etc.
    • it does not create new UV co-ordinates that correspond to the x,y corodinates of the models mesh if it was cut apart and laid out flat to match the giftwrap which is what UV mapping is.
    • it just takes the colours at pixel level off one mesh and puts it on another occupying the same tangent space in 3D, that is the models are in the same place the same shape though the actually polygons/faces that make them up may be quite differently arranged, shaped sized etc.
    • to do matching UV so a model can use the same maps is much harder.
    • one in effect has to take one lot of flattened giftwrap, move it around and cut shape it so it matches the other one and if bits are missing because one used one sheet the other two smaller odd shaped sheets this gets very hard indeed.
    • V4, M4, Genesis, G2F and G2M all had the same areas if they were morphed to the same shape matching in where these shading domains, areas mapped lay. Some were cut up but still in the same space, 
    • G3M and F do not match the others at all, they have different shading domains
    • V3 and M3 have the same issue which is why there is as of yet no UV maps to bring them over either, the only way to do this is to use 3Duniverse texture convertor which works like the Ptex function in Blender, Blacksmith3D and Mari etc, taking the colours at pixel level off one map and writing it pixel by pixel onto another using the closeness on the lined up meshes to copy them over
    • a texture convertor plugin for G3M and F would be a godsend IMO if 3DU ever made one.
    • The product that puts the G2F and M UV on G3M and F is very clever in that it uses geografts to replace the mesh that cannot be matched up.
    • it is actually changing the geometry of the figure in effect making a new figure/model
    • this could be done the other way but again you will not actually have a genesis 2 male or female but a new mesh using parts of their mesh and geografted new bits in effect making a new figure again, I have no idea how they do this but it is brilliant but still a workaround a frankensteining
    • the vendor who made it Cayman Studios might do a version the other way and is probably your best bet
  • Cayman StudiosCayman Studios Posts: 1,138
    Sad said:

    ...

    • The product that puts the G2F and M UV on G3M and F is very clever in that it uses geografts to replace the mesh that cannot be matched up.
    • it is actually changing the geometry of the figure in effect making a new figure/model
    • this could be done the other way but again you will not actually have a genesis 2 male or female but a new mesh using parts of their mesh and geografted new bits in effect making a new figure again, I have no idea how they do this but it is brilliant but still a workaround a frankensteining
    • the vendor who made it Cayman Studios might do a version the other way and is probably your best bet

    I have actually just started work on a UV conversion from Genesis 3 Female to Genesis 2 Female, as there appears to be some demand for it.  There will have to be new geografts and I have already come across a few issues which didn't exist for the Legacy UVs, but nothing insurmountable.  So watch this space!

  • FSMCDesignsFSMCDesigns Posts: 12,844
    taiuri said:

    I remember a similar product was created for V4/M4 to Genesis Figures a while ago. So, it can be created for G2 and G3 Figures too, can't it?

    the UV (texture) layout was very similar between V4 and genesis, not the case with the new genesis 3 UV layout, it's very different. Considering that it seems many vendors get the most sales with newer figures, I doubt anyone will do a product to go backwards from genesis 3 to older figures, but you never know.

  • jestmartjestmart Posts: 4,449

    The problem is the edge flow on the new Genesis 3s is very different than on the old models where it is just not possible to cut the UV mapping in the same way.

  • Oso3DOso3D Posts: 15,088

    Another option is to use procedural skin, like I have in my sig (free, though if you use it and like it, please donate). You'd want to tweak it a bit, though I'm working on a better version that should have more usable 'out of the box' presets.

    There are obviously some big limitations to that approach, but it can work really well under a number of circumstances.

     

  • nicsttnicstt Posts: 11,715
    taiuri said:

    I remember a similar product was created for V4/M4 to Genesis Figures a while ago. So, it can be created for G2 and G3 Figures too, can't it?

    The short answer is no. Due to the extensive differences.

    Work arounds, and that is what they are for converting G2 (etc) to G3 took a lot of time.

     

  • FSMCDesignsFSMCDesigns Posts: 12,844

    Another option is to use procedural skin, like I have in my sig (free, though if you use it and like it, please donate). You'd want to tweak it a bit, though I'm working on a better version that should have more usable 'out of the box' presets.

    There are obviously some big limitations to that approach, but it can work really well under a number of circumstances.

     

    I can't ever see using procedural shaders for skin, but then again I am not a fan of them in general

    considering your like of them and how you like unusual creatures, I bet you will love the new No Man's Sky game coming out. It uses procedural shaders for most of the game and all animal lifeforms are generated the same way, allowing for some unusual shapes.

     

    I have actually just started work on a UV conversion from Genesis 3 Female to Genesis 2 Female, as there appears to be some demand for it.  There will have to be new geografts and I have already come across a few issues which didn't exist for the Legacy UVs, but nothing insurmountable.  So watch this space!

    Woohoo, good to know. I have some great GF2 characters i don't use much because of how good GF3 is, but would love to use the new GF3 iray textures on them.

  • Oso3DOso3D Posts: 15,088

    Well, I'm not so much a fan of them as finding them another tool for the box. There are lots of situations where I vastly prefer mapped, traditional texturing. But then there are situations where I just don't have a preset texture.

    And particularly at medium shots, where you need some detail but it doesn't have to hold up to close scrutiny but it's not so far off you can go with 'pink, tan, brown,' it can work nicely.

    And yeah, very very much looking forward to that game.

     

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