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Can't Save Morph Asset in Genesis 9 (GoZ / ZBrush Workflow)
IIRC Morph asset is deprecated, you should now use "modifier asset"
Can't Save Morph Asset in Genesis 9 (GoZ / ZBrush Workflow)Hi,
I hope someone can help me with this issue. I've watched several tutorials on how to save morphs, and in the past, I was able to do it successfully with other Genesis figures. However, for some reason, I haven’t been able to make it work with Genesis 9, even after following the same steps.
Here’s a breakdown of my workflow so you can get a better idea of what might be going wrong:
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I send the figure from Daz Studio to ZBrush using GoZ.
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I make the necessary modifications in ZBrush.
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I send the modified figure back to Daz Studio, and a new morph is created (as shown in the attached image, under the name “New Body”).
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In the Parameter Settings, I change the minimum value of the slider to 0.
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Then I try to save the morph using File → Save As → Support Asset, but the "Morph Asset(s)" option is greyed out, so I can’t save it.
I also tried changing the Path field in the Parameter Settings to something like
Actor/MyZBrushMorphs, but as soon as I close the window, the morph disappears from the scene. I checked the/Data/folder but couldn’t find any related files.Anyway, I hope my explanation was clear enough. I’d really appreciate any guidance or help to figure out what I might be doing wrong.
Thank you very much for your time and help.
Any way to transfer the auto-rigging results onto the actual bone properties?I dont think he's asking how to do standard ERC linking of the adjusted rigging to the morph. I think he wants the bone translations to be on the properties, according to the screenshot.
@ OP,if you are doing this for DTH, can you instead use Houdini to adjust the rigging - i thought you had a way of doing this via alembic?Possibly can use Diffeomorphic/Blender as an intermediate, if the output from Blender is to your specifications.
Ava 9 Joins DAZ Studio...nannerfkm said:
Skinny figures trigger some folks.
Yeah. As a whole I'm not a fan of the premier-only forms because they can be easily achieved through morphing tools I already have. Its usually a body/height morph plus a different percentage in the head. It's not why I have Premier, but it definitely wouldn't help push someone over the fence to get it.
Any way to transfer the auto-rigging results onto the actual bone properties?Hi,
I am working on some custom facial expression morphs and I've been using the Adjust Rigging to Shape feature to position the bones to match the morphs.
This works however what I really need is to be able to apply the new bone position values onto the actual bone properties because this is the only way they can be exported as an FBX animation using things like the DazToMaya bridge.
Does anyone know of a amethod for achieving this?

Thanks
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]On page 22 of this discussion, AnotherUserName reported that a conversion of Jenn HD for Victoria 7 featured "strange, wavy biceps". The comments on this issue ended on the same page without a resolution. I have had the same or a very similar issue with the conversion of Victoria 7 herself and characters based on Victoria 7. When I originally converted Victoria 7 and some other V7-based characters, the arms on the Genesis 8 conversions showed no distortions. After a break I converted a V7-based character early this year and found the wavy arms, which look a bit like the Body Builder morph arms. I then discovered the same arm distortion when converting Victoria 7 again and all the other V7-based characters I tried. Deleting the conversion morphs, renaming the Body Builder morph file, re-starting Daz Studio and running the conversion again made no difference. To cut a long story short, I backed up all files to external hard drives (and inaccessible to Daz Studio), did a clean re-install of Windows on my computer, downloaded DIM and installed just the basics along with Genesis 3, Genesis 8, Victoria 7 and the G3F to G8F converter and made no changes to any settings in DS. I fully expected the conversion of Victoria 7 to have straight arms this time, but no. The conversion still has distorted arms.
There is currently little else besides Daz Studio on my computer. Just to make sure, I uninstalled each of the other applications, deleted the morphs and ran the conversion, but the arm distortion remained. Has anyone had this issue and found the cause?
Screenshot and log file from before the re-installation of Windows attached.
Freebie Challenge June 2025 - "Summer and Piracy!" - Entries ThreadTitle: "Booty Show and Tell"
Caption: The other pirates were unsure whether their compatriot had caught a merperson or a merperson had caught him. Either way, he clearly had the best booty.
Used throughout:
--G3F, G8.1F, and their head/body morphs
--Morphalynn G3F face and head morphs by ModernWizard https://www.renderosity.com/freestuff/items/76026/morphalynn-127-g3f-head-amp-face-morphs
--SY 200 Free Morphs G8 by SickleYield https://www.deviantart.com/sickleyield/art/SY-200-Free-Morphs-Genesis-8-756465264
--On Fleek Morphing Eyebrows Prop G3F G8F https://shop.aprilsvanity.com/onfleek-for-genesis-3-8-female-s.html
--Ultimate Shader Pack for Daz Studio by georgehaze https://www.renderosity.com/freestuff/items/66943/ultimate-shader-pack-for-daz-studioPirate waving:
--BDO Corsair Dobart Armor Set G8F top by xenaith https://www.renderhub.com/xenaith/bdo-corsair-dobart-armor-set
--Dark Storm G3F pants from Genesis 3 Starter Essentials https://www.daz3d.com/genesis-3-starter-essentialsPirate scratching head:
--Eddie G3M texture from Genesis 3 Starter Essentials https://www.daz3d.com/genesis-3-starter-essentials
--Gothic Hair G3F by goldtassel [June Daz biweekly freebie] https://www.daz3d.com/gothic-hair-for-genesis-3-females
--Ferrier Outfit G8M by paspu https://www.renderosity.com/freestuff/items/91974/freebie-ferrieroutfitPirate with merperson:
--Philip G3M texture from Genesis 3 Starter Essentials https://www.daz3d.com/genesis-3-starter-essentials
--Corsair Hair V3 by AprilYSH https://shop.aprilsvanity.com/corsair-hair.html
--Mr Gibbs outfit G8M by paspu https://www.renderosity.com/freestuff/items/91448/freebie-mr-gibbs
--Some BangleStacks LF2 by jancory https://www.renderosity.com/freestuff/items/97468/some-banglestacks-for-lf2
--Knits with Normals by Nanette Tredoux https://www.renderosity.com/freestuff/items/69930/knits-with-normals-merchant-resourceMerperson:
--SeaFolk V4 KelpHair and Crown by Arki https://www.daz3d.com/seafolk-kelphair-for-v4-a4-m4-and-h4
--Octopus Statue OBJ File by ModernWizard https://www.renderosity.com/freestuff/items/98785/octopus-statue-obj-file-cc-by-40-license
--Springy Hoop Earrings V3 by Stegy https://www.renderosity.com/freestuff/items/63553/v4-springy-hoop-earrings
--Knockers Parented Pasties by ModernWizard https://www.renderhub.com/modernwizard/knockers-prop-pasties
--Five Tints for G8.1F Fulcia Mertail by ModernWizard https://www.renderhub.com/modernwizard/five-tints-for-g8-1f-fulcia-mertailSet and props:
--Skull Cave and Expansion for Daz by Shredder for rocks https://www.renderhub.com/shredder/skull-cave-and-expansion-for-daz
--Coral Reef Great Barrier Reef by Shredder for sand https://www.renderhub.com/shredder/coral-reef-great-barrier-reef1
--Moose Head by printable_models https://free3d.com/3d-model/moose-v2--791552.html
--Gramophone by Simone83 https://www.renderosity.com/freestuff/items/72459/gramophone
--A Few Books (Hardbacks) for Daz Studio 4 by 3dcheapskate https://www.renderosity.com/freestuff/items/82979/a-few-books-hardbacks-for-daz-studio-4
--Old Coffer by 3djoji https://3djoji.be/Free-items/#OldCoffer
--Lemon in sun by Erasers45-Studios https://www.cgtrader.com/free-3d-models/food/fruit/lemon-cc9bbd87-55f4-49d0-be18-e14d4fb87478
--Linear Array 3D Script by richardandtracy to arrange lemons and limes https://www.renderosity.com/freestuff/items/98929/linear-array-3d-script
–Commodore 64 by Elite Vertex https://www.cgtrader.com/free-3d-models/electronics/computer/commodore-64-c289a91d-a77f-4f06-8fde-fd5b855b636ePaid:
--Binah G8F by Dark-Elf head morph and texture for lime pirate https://www.daz3d.com/de-binah-for-genesis-8-female
--People Carrying People Pose Pairs G8 by ATrillionGames https://www.daz3d.com/people-carrying-people-25-pose-pairs-genesis-8
--Fulcia Mertail G8.1F by Arki for merperson https://www.daz3d.com/fulcia-mertail-for-genesis-81-female
--Draupadi G3F texture by chevybaby25 for merperson https://www.daz3d.com/draupadi-for-genesis-3-female-s
--Ryanno Hair and Beard Set G8M for merperson by Neftis3D https://www.daz3d.com/ryanno-hair-and-beard-set-for-genesis-8-maleFreebie Challenge June 2025 - "Summer and Piracy!" - Entries ThreadPredator and Prey
Jack is so happy of the treasure he found unaware of what is lurking underneath.
Post Work: a little touch of PS Camera Raw Filter

Original Raw Render:

Freebies:
Ocean: https://www.renderosity.com/freestuff/items/96105/free-deep-ocean-for-daz
Treasure Chest: https://www.renderosity.com/freestuff/items/68381/3d-treasure-chest-model
Background (Sky): https://pixabay.com/photos/field-land-clouds-sky-horizon-533541/
Pose: https://www.renderosity.com/freestuff/items/86848/m4h4f4-pose-transfer-to-g8m
Paid
G8M Character: https://www.daz3d.com/edward-8
G8M Outfit: https://www.daz3d.com/dforce-brahim-for-genesis-8-males
Hair and Beard: https://www.daz3d.com/volta-hair-and-beard-for-genesis-8
How to keep metal attached to clothesThat is an issue with conforming clothing, on very morphed figures (especially around the breasts).
Two ways I can think of:
1) Create a rigid group on the metal.
2) Create a corrective morph in an external application.
Neither of these are rather beginner friendly, though the rigid group can be done inside Daz Studio.
Which clothing item is it?
Edit to add.
If you have mesh grabber (geometry sculptur for premier) you might select a face i the middle, and expand the area of influence, to cover the rest of the connection, and draw slightly to adjust it.
Dragon Folk 9I second this so much. I love RawArts designs but I wish so badly that the morphs were more compartmentalized. Like, if I wanted to show a transformation, have only the feet, only the hands, or only the head, as well as an all in one morph.
DAZ Horse 3 - will there actually be any support this time?Matt_Castle said:
One thing I noted when I was shaping Horse 3 to have a Horse 2 shape (as part of making a clone that could get assets between Centaur 8 and Centaur 8) was that Horse 3 feels really rather cartoony in comparion.
Horse 2:
Horse 3:
Horse 3 shaped to look like Horse 2:

I will be the first to admit that the Horse 2 geometry is a nightmare. Very few clean edge loops, very uneven topology, just a pig to work with. There's even places where the UV seams aren't the same on either side.
However, I definitely prefer the shape. Possibly H3 has been approached like G9, in terms of creating an "average" shape that's not really supposed to be used itself but makes for a better starting point in general, but that's the kind of thing that relies quite a bit on getting the support to make it into actual breeds.
Nice work with this Horse 2 to Horse 3 morph shape it's looking great!
I agree about Horse 2 Geometry, it always made sculpting with Horse 2 pretty tough...DAZ Horse 3 - will there actually be any support this time?Matt_Castle said:
One thing I noted when I was shaping Horse 3 to have a Horse 2 shape (as part of making a clone that could get assets between Centaur 8 and Centaur 8) was that Horse 3 feels really rather cartoony in comparion.
Horse 2:
Horse 3:
Horse 3 shaped to look like Horse 2:

I will be the first to admit that the Horse 2 geometry is a nightmare. Very few clean edge loops, very uneven topology, just a pig to work with. There's even places where the UV seams aren't the same on either side.
However, I definitely prefer the shape. Possibly H3 has been approached like G9, in terms of creating an "average" shape that's not really supposed to be used itself but makes for a better starting point in general, but that's the kind of thing that relies quite a bit on getting the support to make it into actual breeds.
I really like the look of that morph. DH3 shaped as DH2 is exactly the sort of thing I've been hoping for (I like the offerings for DH3 better, but not the shape). Do you have any plans to sell the morph? I would be extremely interested!
get D-Former from MorphRichard Haseltine said:
I'm afraid the dForm doesn't leave any history, not even that the morph was created from a dForm (instead of another tool in DS, or a bridge to another application, or a simple OBJ import/export) so theer isn't any way to reverse the process if you don't have a saved scene or dForm preset.
thank you! Is there any workaround I could try, like selecting the vertices of the Morph and creating a D-Former with those?
EDIT
also, I did something wrong that now D-Formers don't show Unused Maps to be added when I select Weight instead of Sphere. DAZ crashed. What could I be doing wrong? Should I reinstall?
EDIT_2
I restarted the program multiple times and it fixed the problem in the EDIT. Also, I selected all the vertices the Morph affects and filled the Weight Map and started painting and smoothing them so I create a new morph and I won't delete the D-Formers this time. But I have another problem: I forgot how to add the same D-Form to multiple objects, like moving the eyelashes when moving the eyes.
get D-Former from MorphI'm afraid the dForm doesn't leave any history, not even that the morph was created from a dForm (instead of another tool in DS, or a bridge to another application, or a simple OBJ import/export) so theer isn't any way to reverse the process if you don't have a saved scene or dForm preset.
get D-Former from MorphI've spawned my morphs from D-Formers created in DAZ... But I deleted the D-Formers while spawning, is there a way to get the D-Forms again? Or do I need to create everything from scratch?
Corrective Morphs for Pose Control ItemsAs I search for the solution, I notice a big difference between the "Body & Breast shapes" morphs versus these Facial Morphs.
When I use the Transfer Utility, Body & Breast Morphs are added to my clothing. When I save the clothing, these morphs are then saved to my Data/Morph folder. Facial Morphs are not.
Could this be why I'm not able to save my new Facial corrective morph? These files already need to exist in my item's Morph folder in order to save my changes?
Should I just make a Parameter Tab > Corrective Control slider for the user to manually make the shape correction? If so and nothing else is possible, I'll do this.
However, I'd much rather the correction activate automatically when the user selects the facial morph in the Pose Control section.
Corrective Morphs for Pose Control ItemsAn alias is a link to another property, so I would not expect to be able to load a morph for that rather than the original property.
Corrective Morphs for Pose Control ItemsHi Richard. Thanks for the suggestion. I tried this last night. It wouldn't save properly. Had some other issues too... So I decided to sleep on it and try again today. Still no success.
This is weird. I'm able to this with other generated morphs into my clothing like bodyshapes and breastmorphs. I'm able to save those to my item's morph folder. But when it comes to these facial controls... no dice. I'll keep trying.
When working on Bodyshapes and Breastshapes, I can save my corrected morphs in files like this "BaseMasculine_body_bs_Body.obj"...
So I thought it'd work the same way with facial morphs. I'm trying to save them like this "facs_bs_BrowDownLeft.obj". These corrective morphs work while the Studio is open during this load. Even when I try to save these morphs, they don't save to item's Data/Morph folder... once I close and reopen Studio, the cache is cleared and so is the morph.
I tried to use other files like "alias_head_facs_bs_BrowDownLeft.dsf". These don't even read while using the morph loader...
If this better method doesn't start working soon, I'm going to try to use "ERC Freeze" to lock these morphs into the control... See if that saves to my Data/Morph folder.... I'd rather not but I'll try anything at this point.
Do you have a link to some documentation about these generated morphs or corrective morphs for these generated morphs?
Thank you for your reply.
Torso UVs for Genesis 9 Anatomical ElementsI won't be surprised if someone else has already done the same, but some time ago I created UV sets for the Genesis 9 Anatomical Elements that allow them to use texture/surface settings from the torso, and it seems other people have a need for the same reasonably often, so I'm sharing them here.
Obviously, there are limitations, particularly regarding stretched textures on the male anatomy (no geoshell overlays such as those used by 3rd party anatomies are provided), but it will at least provide something that matches without seaming issues if a character does not come with their own textures for the elements.
If you wish to take it further, you can use these UVs to go through Map Transfer to put the textures on the elements' own UVs, and then use an image editing tool to mask in/colour match the textures from another character to provide the missing details.
https://www.mediafire.com/file/8bg0k5kkuao3vd1/G9F_Genitals_Torso_UVs_20230722.zip
https://www.mediafire.com/file/f0jsj3th9sogvl5/G9M_Genitals_Torso_UVs_20230927.zipIn any case, please don't post renders of you using these, I'm probably on shaky enough ground posting these as they are.
Freebie Challenge June 2025 - "Summer and Piracy!" - Entries ThreadShiny!
Rendered in Daz with some slight retouching in Photoshop. Raw render is attached.

Freebies:
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AGD Erik Character Morph for G8M & G8.1M​: https://www.renderhub.com/aglassdarkly/agd-erik-8-morph-only
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S3D Briana Morph for Genesis 9: https://www.renderhub.com/soft3d/s3d-briana-morph-for-genesis-9
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Crystal Falls For DAZ: https://www.renderhub.com/shredder/crystal-falls-for-daz
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Testing Hair for Genesis 8 Male: https://www.renderosity.com/freestuff/items/85638/testing-hair-for-genesis-8-male
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Pirate Outfit for Genesis 8/8.1 Female: https://www.renderosity.com/freestuff/items/96578/pirate-outfit-for-genesis-881-female
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Treasure Chest: https://polyhaven.com/a/treasure_chest
Paid items:
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Crimson Seas for Genesis 3 Male(s): https://www.daz3d.com/crimson-seas-for-genesis-3-male-s
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HS Mirage Strands Hair For Genesis 9, 8, and 8.1 Females: https://www.daz3d.com/hs-mirage-strands-hair-for-genesis-9-8-and-81-females
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Treasures: https://www.daz3d.com/ancient-treasure
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Paper Tiger's Fantastic HDRI Lighting: https://www.renderosity.com/marketplace/products/135115/paper-tigers-fantastic-hdri-lighting
















