Having trouble overwriting this third party morph

mmdestinymmdestiny Posts: 192

Hey folks, maybe I'm just having a supreme brain fart here, but this has me befuddled.

I got a third party character morph that had some jacked up bones in the extremities.  Not up to my standards, so I fixed them myself.  ERC Froze, then went to save as> modifier asset.
I have all assets from this source in its own library. I select the library, set vendor to the vendor, and when I click the product drop down, the entries in the list end one step too early.  Example: the location in the list is Library\Data\DAZ 3D\Genesis 8\Female\Morphs\Vendor\Product Folder, but the morph to be overwritten is in Library\Data\DAZ 3D\Genesis 8\Female\Morphs\Vendor\Folder\Subfolder

Ok, I think to myself, I'll select Folder, and type "/Subfolder" after it.  Save.  File in the subfolder is overwritten as expected.  But on reload I get dupe formula errors.  I check the log and the Previous: and Duplicates: are all identical...Not sure what I did wrong.

Post edited by mmdestiny on

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,857

    Why not use the Modified Assets comand? Modifier Asset is aving a new morph. However, it may that it is overwriting but your morph has the duplicates - did you use ERC Bake to turn the links into raw values before adjusting and refreezing?

  • mmdestinymmdestiny Posts: 192
    edited October 15

    Richard Haseltine said:

    Why not use the Modified Assets comand? Modifier Asset is aving a new morph. However, it may that it is overwriting but your morph has the duplicates - did you use ERC Bake to turn the links into raw values before adjusting and refreezing?

    I think that's it, I forgot ERC Bake. 

    As for which save command, I've never had trouble with Modifier Asset before and I don't think Modified was available when I learned saving assets so if it ain't broke ¯\_(ツ)_/¯

    Post edited by mmdestiny on
  • crosswindcrosswind Posts: 9,537

    mmdestiny said:

    Richard Haseltine said:

    Why not use the Modified Assets comand? Modifier Asset is aving a new morph. However, it may that it is overwriting but your morph has the duplicates - did you use ERC Bake to turn the links into raw values before adjusting and refreezing?

    I think that's it, I forgot ERC Bake. 

    As for which save command, I've never had trouble with Modifier Asset before and I don't think Modified was available when I learned saving assets so if it ain't broke ¯\_(ツ)_/¯

    Save Modified Assets.. has been long standing there for probably 15+ years ?  It's just more convenient and safer for modifying existing modifiers.

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