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Headshop pro
I Just bought Headshop pro but the morph to edit the facial dots is not working It allows the had to select but nothing moves the square stays in place and nothing happens to target in right window ?
Texture gap while applying morphMorphs alone cannot move the textures, they can stretch them out though. If you are seeing a break, make sure it isn't soemthign like having two figures and the morph is allowing the other to poke-through at that point
Daz Studio Pro 4.21[.0.x] - Highlights4.20.1.38 (May 20, 2022)
- NVIDIA Iray
- Integrated Iray 2021.1.3 (3349500.9894); see this thread for more detail
- REQUIRES: (no change since Daz Studio 4.16.1.34)
- NVIDIA Driver 465.89 (or newer) on Windows for CPU-only rendering
- NVIDIA Driver 471.41 (or newer) on Windows for GPU rendering
- NVIDIA Driver 510.XX (or newer) instead of 496.XX (or newer)
- See NVIDIA Driver Downloads
- NVIDIA recommends installing Studio Drivers (SD)
- REQUIRES: (no change since Daz Studio 4.16.1.34)
- Integrated Iray 2021.1.3 (3349500.9894); see this thread for more detail
- Properties
- Fixed an overzealous reset behavior
- [Alt] + click, or option menu > Reset, on a property would cause more of its attribute values to change than it should have. This resulted in those changes becoming embedded in saved scenes, which created a dependence on the property that was "reset" - the property became a requirement instead of the natural expectation of not being used, and therefore not being a dependency.
- Fixed an overzealous reset behavior
- Morph Loader Pro
- Improved feedback/logging when an attempt to apply the reverse deformations pose for a given morph fails
- Scripting API
- Made additions in various areas; see the Change Log for more detail
- Fixed bugs and/or made improvements in various areas; see the Change Log for details
Avoiding large scene files with G3 to G2 assets?When you convert a hair onto another figure, it creates an entirely new asset, it isn't super obvious and you might think it's just a morph or something but it has to have a whole new skeleton and weighting, so yes that must be saved either into the scene file or as a separate support asset. Trying to treat something like this as a morph of the original asset wouldn't make load times shorter because this process doesn't create new geometry or weighting (unless the original asset used parametric weighting, but I don't think that's common any more since the advent of weight mapping).
Texture gap while applying morphI'm applying premade morph that changes shape and materials on legs and feet of a character, and while it works more or less as it should, there is one issue - there is extremely visible line around thighs where new and old textures meet. I have no idea how and if this issue can be fixed.
Morph in question is NecDaz91 morph pack, and this is how issue looks like.
[Released] Turbo Loader Booster Utilities [Commercial]Mouser said:
I'm assuming I am doing something wrong here.
I followed the youtube tutorial and created a toon profile including many toon character items etc.
Worked fine, saved it and then rechecked adding all, worked as expected.
Loaded my toon profile but no change all items are still checked and not just the toon related ones.
Am I missing a step?
The configs save either CHECKED, UNCHECKED, or BOTH. They do NOT save the opposite. For example, if you have 10 morphs CHECKED and 1000 UNCHECKED, the CHECKED config will only have 10 items in it. This means that if later you load the CHECKED config onto the morph list where everything is already checked, nothing changes as the thousand UNCHECKED items were not saved with the config. You would have to UNCHECK everything and then load the CHECKED config to see changes.
Merlin 8.1Merlin 8.1 has lackluster skin and morph but a quality Pro Bundle. At least Pro Bundles are back---for the moment.
Ryilee for Genesis 8.1 females breaks fingernails on base G8.1PerttiA said:
To fix any ill-behaving (non-zero default value) morphs, do as follows;
1. Open DS and load "Genesis 8.1 Basic Female" (to an empty scene)
2. Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties" (part 3 zeroes only 'visible' dials)
3. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials)
4. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
5. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)When saving "Modified Assets" DS shows a dialog and asks for confirmation;
"The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"tried this method and Daz just keeps crashing when trying to zero genesis 8 base figure :(
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)WandW said:
tunggul1101 said:
Hi ZevO, do you have plan to create and release Genesis 2 to Genesis 8 Morph Converter?
Currently thinking to make a leap to Genesis 8 / 8.1 from Genesis 2, thanks.
I have used GenX2 and the Genesis 2 and 3 plugins to transfer characters from Genesis 2 to 3, then used XTransfer to Genesis 8 with good success. I did have one character transfer with messed up shoulder rigging, and had to use Adjust Rigging to Shape...
I would be interested in this as well. Sounds like too many chances for mixed results doing it from GenX2 then to XTransfer, but glad there is an alternative.
Downloading OptionsHamburger button? Can I get cheese and bacon on it, and cut the pickles please.
I'm going to need to read your last post a few times to understand what you mean. I'll let you know if I have a problem
Oh, in case it's important, I''m using a external hard drive to transfer the files from one computer to another.
Thanks for the help.
Re-rigging a freebie propI'm looking for advice on how to design or modify the rigging for a broken tripod prop, and to create morphs to open & close the legs. I hope that if I start with a good design, I'll be able to implement it, but my problem is that I don't know what properties a 'good design' would have.
The freebie prop (digital single lens camera & tripod, by shima) was posted on another site 7 years ago. It looks great (see pic) but unfortunately it's not rigged correctly, according to comments by several users who downloaded it in the past. The author hasn't updated it since, so it looks like I will have to try and mend myself.
The tripod was originally made for Poser (which I don't have or want), and it almost works in Daz Studio. It comes with 7 morphs, of which 6 work OK (3 manipulate the head/platform, and 3 extend the legs). The 7th morph should splay & close the legs, but the single slider makes all three legs move together in the same direction. I'd like to end up with a single slider that causes all three legs to open/close in synchrony, but I'd settle for three sliders, one per leg. In either case, I'd like the leg-lock(s) to move as the leg moves.
Any advice on (re)designing the rigging would be appreciated.
OT: RTX 40 Series a Power Hungry GPU? Update 4090 Ti, Release Date?DarkS474 said:
f you have something like 1500Watt+ devices in use 15-18 hours a day or 24/7)
Don't forget the additional costs from the AC as it has to transfer that 1.5KW's out of the living space
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICIKainjy said:
Gli asset nuovi (vestiti e capelli) sono belli, iper-texturizzati (con texture a 8K) ma privi di funzionalità... li prendi e li fai indossare alla figura e stop. Gli asset vecchi erano molto più modulari e ti permettevano di giocare molto coi morph o i settaggi (e contenevano molte più variazioni di colore), quelli di adesso hanno solo il supporto a Dforce e stop (se vuoi la colorazione diversa è venduta a parte).
Sindrome del doppioclick-render-sonounartista.
Nessuno ha più voglia di avere qualcosa di articolato perchè tanto basta applicarlo, proprio come dici tu, mettere un set Iray, pigiare render e andare in vacanza alle Hawaii, due settimane di soggiorno tutto compreso.
Vedo tanti lamentarsi che ci sono pochi set di texture per questo o quello quando basta perfino Paint per creare una texture nuova di pacca. Oppure chiedere un port di un vestito per V4 su G8 quando bastano letteralmente trenta secondi per farlo da loro stessi.Kainjy said:
O ancora manca un prodotto per l'anatomia che ti aggiunge scheletro e organi interni al tuo G8/G8.1Puoi usare comodamente quelli di V4 e M4, sia gli organi che gli scheletri. Ti basta fare un paio di salti con i Clones. Non mi diventare doppioclickista anche tu!

Kainjy said:
O ancora un bel nuovo plugin per le animazioni facciali catturate da video/dirette cam o ancora un plugin per creare avatar virtuali per streamer.. sai i soldi che farebbero !Ce ne sono decine e nessuno funziona come si deve.
Molto meglio un sistema di LipSynch basato su audio e trascrizione fatto bene. E' perfettamente inutile avere un plugin che imita i tuoi movimenti facciali se poi devi spendere otto volte il tempo di un normale LipsSynch a pulire l'animazione finale dalla Jerkiness. Inoltre trovo stupido limitare le proprie possibilità nelle animazioni alla sola propria faccia o quelle di quei pochi collaboratori disposti a darti un video. Di doppiatori ne trovi a bizzeffe perchè non devono "metterci la faccia".Quanto ai plugin per avatar streamer, ci sono già... Basta esportare il tuo modello DAZ nel formato di AvaLive e fratelli belli e hai fatto. ヾ(•ω•`)o Forse hai bisogno della licenza estesa, per il resto c'è tutto.
Introducing the Daz to Blender Bridge & native Blender File FormatsDid DAZ "fix" the Blender bridge so that it no longer asks the level of subdivision or anything else? Brand new install: Windows 11, i9-9900K CPU, GTX 660 Ti GPU, 128 GB of DRAM. Load the figure in and activate the bridge. No questions, just BAM - it does what it needs to.
No morphs get copied. It also uttely destroys the scene that the figure came from, because it resets the character. (I have an age morph on the character, because the story she's in needs her at 13, 18, and as an adult, so I have all three. Set her up as an adult and then used the aging morphs available from DAZ. If I load the 18YO version and send it to Blender, it resets her to adult version FIRST before sending.
If it's a config mistake, then it's inherent in the bridge, because this is out of the box response from it. (I don't even have a place to tell it which way is up, so that the character showed up in Blender flat on its face.)
Is this a way of convincing us that Diffeomorphic is the REAL way to go? Because I'm giving some SERIOUS thought into looking into that one if this is how the fresh install version of the DAZ to Blender bridge works. (And gives me some despair at what the Unity and Unreal bridges are going to do, since I haven't tested them yet.
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)Is this going to be fixed for 4.20? Every morph I try crashes daz and then it turns out a jumbled mess. It works fine in 4.16 I have to use my old computer with 4.16 to transfer then use flash drive to bring it to my new one, a huge pain
Young Wizard Outfit Question --- SOLVED!It would have been nice if they had included a morph to hide those elements.
Opinions on character look when using geoshells...outrider42 said:
I like the ones without the undies. Since they are abstract, the clothing actually becomes distracting IMO.
First remove any normal and bump maps from the models and see how that looks. You can also use morphs on the Genesis figures to smooth out things. The geoshell will follow the morphs you use, so if the morph is smooth, then the geoshell will be smooth.. That is how I would tackle it, change the Genesis model not the geoshell. There should be plenty of morphs to alter the shape of the models enough to smooth out the details. Various toon or doll shapes could probably do the trick, perhaps dialed in just a little bit. I think Sakura even had morphs specifically to smooth out some spots, like abs and feet, though they are meant for the Sakura shape, not the default.
If you know how to do some modeling, you can make your own morph to do what want. You can use the Hexagon bridge and send one to Hexagon, bust out the smoothing tool, and send it back. Then save as a new morph.
Another thing can be your material setup. The reflections can make details pop out more, so messing with the gloss settings might help. Or make them slightly glow a little, or a material that gives them an ethereal quality.
Those are super great suggestions outrider42! Thanks heaps!

I had tried morphs first, but couldn't target just the abs or specific areas. I'm using M6/V6 so I could use some specific pose packs with them, and many of the body morphs changed them so much, it meant too much reworking of the many poses. I'll revisit the morphs in case I overlooked any that might work.
But Hexagon and smoothing out the morph?! That sounds like a great alternative and I guess I might as well do a little crash course and figure out how to tackle that. I've only tried out Hexagon a couple of times, but it'll be useful for other things, so no better time to learn.
The material set-up and glow is another great idea. Their colors and reflective look is meant to fit with some 80s vibes, so I'll experiment and see what might work there. Thanks again for the very helpful suggestions!
Opinions on character look when using geoshells...I like the ones without the undies. Since they are abstract, the clothing actually becomes distracting IMO.
First remove any normal and bump maps from the models and see how that looks. You can also use morphs on the Genesis figures to smooth out things. The geoshell will follow the morphs you use, so if the morph is smooth, then the geoshell will be smooth.. That is how I would tackle it, change the Genesis model not the geoshell. There should be plenty of morphs to alter the shape of the models enough to smooth out the details. Various toon or doll shapes could probably do the trick, perhaps dialed in just a little bit. I think Sakura even had morphs specifically to smooth out some spots, like abs and feet, though they are meant for the Sakura shape, not the default.
If you know how to do some modeling, you can make your own morph to do what want. You can use the Hexagon bridge and send one to Hexagon, bust out the smoothing tool, and send it back. Then save as a new morph.
Another thing can be your material setup. The reflections can make details pop out more, so messing with the gloss settings might help. Or make them slightly glow a little, or a material that gives them an ethereal quality.
Where to start in the Daz Store?As Richard said, what you need will depend largely on what skills you already have, if any. Some absolutely critical tools are the base morph packs for whatever generation you're working with, and it's advisable to stick with a single generation, whichever one you choose. For example, if you choose Genesis 8, you'll need the following:
https://www.daz3d.com/genesis-8-female-body-morphs
https://www.daz3d.com/genesis-8-male-body-morphs
https://www.daz3d.com/genesis-8-female-head-morphs
https://www.daz3d.com/genesis-8-male-head-morphs
On top of those, I'd recommend 200 Plus, which gives you a ton of extra morphs for building character faces from scratch, and since you're going to be working mainly with younger characters, also Growing Up. There aren't a lot of younger characters in the Daz store, so you'd be better off buying adult characters and making them younger. Beyond that, it's a matter of what suits your needs. Personally, I never buy pose packs because I find posing easy and can just do it myself; also, I tend toward poses that are not likely to be represented in the store.
Where to start in the Daz Store?To an extent that is a matter of taste and skills - you could, in principle, make any of those yourself. Several characters or a few morph sets would allow you to set up different bodies and faces, characters would give you skins (or you could use Skin Builder, though it has only a female version for Genesis 8 so whether it would cover the male characters would depend on their age). Poses are not that hard to make if you have the eye, and they don't require any external tools, but having soem sets as starting points may be a time-saver - just bear in mind that a lot of sets lean pin-uppy, which isn't going to suit YA characters.











