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Daz 3D Forums > Search
  • Generation X Woes

    I don't see why you're getting GenX1 morphs at all. Do you really mean GenX 1? GenX is conversion product. Genesis is the character version before Genesis 2, Generation 4 /Victoria 4 the version before that.

    If you have Genesis morphs saved with a fresh Genesis 2, then somewhere along the line you loaded Genesis morphs onto Genesis 2 and saved over the original Genesis 2.

    By

    fastbike1 fastbike1 August 2016 in Technical Help (nuts n bolts)
  • installing clothing in poser

    I'm trying to install a dress for victoria 4.2 figure. I've created the dress folder and separate runtime folder. When I click to install for the runtime, it says it's already there. So, then I click to install the dress folder and it says the chosen runtime is already added. Dress doesn't install. Help!

    By

    drbrecto drbrecto August 2016 in The Commons
  • Does Konrad work with Mimic (Mac)?

    So it will work in the Mimic Plug in for Carrara? The .pz2 file works on one model then not Konrad so I feel like I'm missing a step for the Konrad file. I don't do aything with a .dmc as it's the Victoria model that generates the .pz2 file in Mimic, I then just apply it in Daz. Can I send a video? https://www.dropbox.com/s/kuqnw9ea9i9eba1/Vicky_Test.mp4?dl=0

    By

    leahalbert11 leahalbert11 August 2016 in New Users
  • Heard a rumor about V8

    this uopdating buying cycle is actually pretty strange..marketing. 
    What you do art with today cant be done tomorrow? or you always need new toys? I have seen some great art completed with Victoria the original, V3, etc. why do we keep buying all the new? 
    cough cough

    We're headed closer and closer to photo-realism. Each gen makes strides forward toward that. Look at the rigging of V4 and the weird kinking it does at the joints. Compare the rigging of each gen and the improvements that get made as well as HD bits, subdermal additions, vascularity - each gen gets closer to photo-real. I think that many who create 3D art are after photo-real. It's not just about creating art, for many, but creating totally realistic portrayal of the real world capture in 3D. The next gen will get us closer to that, and I think that's something a lot of people will be interested in. 

    That's why I'm thinking of waiting until they got the final, non-improvable generation out. We're so close to perfection now that all the intermediate stages can only be minor improvements, getting smaller for each generation. wink

     

    By

    Taoz Taoz August 2016 in The Commons
  • Creating Morphs in a posed position

    I've been eagerly watching some of PhilW's excellent tutorials, and one of them was about creating morphs for a posed figure. It's an aswesome functionality to have within Carrara, and it works a treat on Victoria 4 - as shown in Learning Carrara 8.5, clip 1510. Thanks for talking us thorugh those steps, Phil!

    So I thought, let's try it with Genesis and Genesis 2. Sadly the menus and supposedly the workflow has changed rather dramatically, and I can't seem to make it work. Here's what I've tried:

    • Load Victoria 5 or 6, add some clothing, discover ghastly pokethrough
    • Select the clothing item's Actor level
    • Select Edit Vertex Object (little wrench icon, top left in the Assemble Room)
    • Receive message that the topology is protected. Hit OK.
    • Now we're in Edit Mode, seeing the unposed garment and a posed figure.
    • Under Morph, we can now create a new Morph Area, or select an existing one that matches the vertex group we want to morph.
    • In the dropdown underneath, we can create a new Morph Target in our chosen area. 

    So far so good - but now I'm stuck. I can edit my morph now, but when I go into Animation Mode to see the (supposedly posed) garment, it's only half posed, and I can't seem to select any vertices, no matter if I'm editing the morph or not. Vertcies show red when I'm not editing my morph, or green when I do. 

    And of course, as soon as I hit validate, Carrara crashes on me - which makes me think that I'm doing something majorly wrong here, or this functionality isn't implemented successfully. Can anyone shed some light on how to create morphs on clothing for posed G1/G2 figures?

     

     

    SaveSave

    (images were removed due to nudity.  Please refer to the guidelines on nudity here http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest ;and also remember to set the width of overly large images to no more than 800 px.)

    By

    Jay Versluis Jay Versluis August 2016 in Carrara Discussion
  • How to delete old content from Daz Studio library?

    I have a lot of Victoria /Michael 4 conten't that I don't use. Is there any way do delete everithyng exept Genesis 2/3 content?

    By

    vitriks1 vitriks1 August 2016 in New Users
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICI

    Ciao a tutti,

    Era una vita che non frequentavo piu' questo forum,son rimasto fermo anche alcuni anni senza piu' usare Poser,Daz Studio praticamente mai usato.Ora ricominciando ad usare Poser ho semplicemente il desiderio di voler provare una figura diversa da Victoria 4 e precisamente Victoria 6.Avendo Poser 10 ed essendo cambiate parecchie cose sull'importazione e compatibilita' dei vari modelli,volevo sapere se Vic 6 puo' essere importata in Poser 10 con il DSON importer,sempre che quest'ultimo sia compatibile con la mia versione di Poser.Scusate se faccio la figura del troglodita su problemi che probabilmente ora sono gia' datati....

    Ciao e grazie

    ciao, mi spiace che usi ancora poser :D. Cmq Vic7 si può usare in amniere più fluida in poser10...grazie alla DAZ, ma Vic6 , sempre GRAZIE ALLA DAZ, si può usare tranquillamente :)

    By

    Muscleman Muscleman August 2016 in The Commons
  • Heard a rumor about V8

    this uopdating buying cycle is actually pretty strange..marketing. 
    What you do art with today cant be done tomorrow? or you always need new toys? I have seen some great art completed with Victoria the original, V3, etc. why do we keep buying all the new? 
    cough cough

    We're headed closer and closer to photo-realism. Each gen makes strides forward toward that. Look at the rigging of V4 and the weird kinking it does at the joints. Compare the rigging of each gen and the improvements that get made as well as HD bits, subdermal additions, vascularity - each gen gets closer to photo-real. I think that many who create 3D art are after photo-real. It's not just about creating art, for many, but creating totally realistic portrayal of the real world capture in 3D. The next gen will get us closer to that, and I think that's something a lot of people will be interested in. 

    By

    3Diva 3Diva August 2016 in The Commons
  • Heard a rumor about V8

    this uopdating buying cycle is actually pretty strange..marketing. 
    What you do art with today cant be done tomorrow? or you always need new toys? I have seen some great art completed with Victoria the original, V3, etc. why do we keep buying all the new? 
    cough cough

    By

    daveso daveso August 2016 in The Commons
  • Star 2.0 for G3F!!! whoot!!

    Dixie for Star 2.0 - Coming Soon! 

      

      

    This is my girl, Dixie - I plan to release her as a free character once I work the bugs out. She has hand painted skin textures that include four brow options (black, dark brown, blonde), hand painted toon lashes, and "no brows" options (for those that like to use fibermesh brows). She also has a "no freckles" option and comes with four eye colors. She's almost ready for beta testing, so if anyone who purchased Star 2.0 is interested in beta testing the character please drop me a note. I'm looking for 3 or 4  people who are willing to test her out and provide feedback. I've never released a character I've made before, so want to get any issues worked out before officially releasing her. 

    The requirements for this character are Star 2.0, Victoria 7, ModernWizard's freebie G3F morphs: "Morphalynn 127 Genesis 3 Female Face & Head Morphs", and a willingness to provide feedback (and maybe share some test renders - I'd love to see what you do with her!). If you're interested in beta testing Dixie, send me a note. :)

     

    Woah - super impressive!

    By

    lx_2807502 lx_2807502 August 2016 in The Commons
  • Does Konrad work with Mimic (Mac)?

    I'm on a mac so my workaround is to export a Victoria 2 .pz2 file from Mimic and apply that in Daz. It works on my custom model but not on my Konrad model. The head movement is translated but his mouth won't move, am I missing a setting or something? Konrad talks for Daz Lip Sync but I can't find a way to edit that so it's usable... yet. Thanks for any help.

    By

    leahalbert11 leahalbert11 August 2016 in New Users
  • Help build an outfit: Madonna's "Like a Virgin" wedding dress

    Corset http://www.daz3d.com/raquel-for-genesis

    Skirt

    http://www.daz3d.com/degas-ballerina-for-victoria-4

    http://www.daz3d.com/a3-ballet

    or multiple MFDs ...

    By

    Kerya Kerya August 2016 in The Commons
  • Star 2.0 for G3F!!! whoot!!

    Dixie for Star 2.0 - Coming Soon! 

      

      

    This is my girl, Dixie - I plan to release her as a free character once I work the bugs out. She has hand painted skin textures that include four brow options (black, dark brown, blonde), hand painted toon lashes, and "no brows" options (for those that like to use fibermesh brows). She also has a "no freckles" option and comes with four eye colors. She's almost ready for beta testing, so if anyone who purchased Star 2.0 is interested in beta testing the character please drop me a note. I'm looking for 3 or 4  people who are willing to test her out and provide feedback. I've never released a character I've made before, so want to get any issues worked out before officially releasing her. 

    The requirements for this character are Star 2.0, Victoria 7, ModernWizard's freebie G3F morphs: "Morphalynn 127 Genesis 3 Female Face & Head Morphs", and a willingness to provide feedback (and maybe share some test renders - I'd love to see what you do with her!). If you're interested in beta testing Dixie, send me a note. :)

     

    By

    3Diva 3Diva August 2016 in The Commons
  • Strange Problem with G3F and V7 shapes

    Every single time I load G3F from one of the Actors in Smart Content or Content Library she always has V7 dialled to 100%. I go to the Shaping tab and look in People/Real World and there it is every single time: Victoria 7 at 100%. She still looks mostly like G3F but if I dial V7 down to zero she looks a bit different. Her body is less curvy and her face is slightly different. If I load any other G3F based character the same thing happens. And of course I can't get V7 by dialling her morph to 100 on the shaping tab after I set it back to zero. If I load a body and head morph onto G3F after dialling V7 to zero it usually looks like the promo images for that character. BUT if I then load the V7 Actor into the same scene (she DOES load looking like she is supposed to) the G3F based character changes again. She gets taller and skinnier with a very small waist and her face looks a lot like a big baby with giant eyes, etc. The look varies slightly from character to character but it's not a large variation. And the strange thing is that when I check the shaping tab V7 is still set to zero! If I REM the head and body morphs after V7 has messed them up the figure doesn't go back to G3F either. It looks like it sticks somewhere between G3F and the BabyFace. The only way to get G3F back is to delete the figure from the scene, load her up again and set the stupid V7 slider to zero% yet again. Doesn't seem to matter if I use body and face shaping or load an Actor. If there is a Full-Body morph in the shaping tab for that character I can dial it to zero but the figure doesn't go back to G3F and is once again stuck in between.

    Not really sure what is going on in the logfile. There are about 1650 lines like: 

    WARNING: fileinput\dzassetdaz.cpp(5886): Could not find property for animation: name://@selection#SCLArmsLength:?value/value

     

    Then there are about 110 lines like:

    2016-06-30 17:06:59.677 Loaded Morph Deltas in 0 min 0.0 sec.
    2016-06-30 17:06:59.677 Loaded file: PBMNavel.dsf

     

    And after that the normal messages about loading various images, etc. All together there are about 1900 lines generated in the logfile in less than one minute when I load a character.

    I deleted the Genesis 3 Starter Essentials from the Products via Content Library to make sure the metadata was gone, uninstalled it in DIM, deleted the local file, downloaded fresh via DIM and installed it. Makes no difference and I still have the problem. G2F and Victoria 6 work just fine and the same with Genesis and V5. I'm at my wits end. The only other thing I can think of to try is to toss my whole installation in the trash and install everything again from scratch. I REALLY don't want to do that because I have a TON of stuff I would have to reinstall. My product library here on the website has 44 pages so I think that's over 1600 products.

    Anybody ever have anything like this happen to their installation? Any suggestions?

    By

    erostew erostew August 2016 in Technical Help (nuts n bolts)
  • Pose and animation conversion for multiple generations of DAZ figures

    Thanks guys.  rsg did the heavy lifting, I just made it a bit easier to use and extended the functionality to animation, but I could only do so as easily as I did because the rsg's original design was decent.

    @wolf359 Yes, you understand correctly.  I've used my script, along with the rsg scripts, to convert pz2 animated poses from Victoria 3 to both Genesis 2 Female and Genesis 3 Female.  I've also converted aniblocks, like some of the Catwalk Construciton Kit from Victoria 4 to Genesis 3 Female.  I converted some male poses as well, I think they were some Michael 4 poses and Michael 3, poses and animated poses put on Michael 4, to Genesis 2 Male.

    I think rsg released his/her scripts prior to Genesis 3 Male's release, so there aren't any "Fix Pose" scripts for Genesis 3 Male in the zip file available on sharecg.com.  I used the rsg's FixPoseGenerator.dsa script to make some "Fix Pose" scripts targetting Genesis 3 Male, but not very good ones.  They work, but some obvious problems with them, so I didn't include them in my zip file.

    By

    zaz777 zaz777 August 2016 in Freebies
  • Can Someone Tell me The Name of These Jeans?

    Hello guys,

    I was wondering if someone might know the name of these jeans/belt? 

    http://www.daz3d.com/body-expressions-for-genesis-3-female-and-victoria-7

     

    Any help is greatly appreciated. :)

     

    Merc

    By

    Mercblue22 Mercblue22 August 2016 in The Commons
  • Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)

    Something bugging me about today's sale.  Merrick and MynX were both released by the same artist today, with some nice battle-damaged textures.  Yet Merrick costs more than his female counterpart.  This has me a bit annoyed.

    He has 1 fewer eye colours, 5 fewer face texture options, and 1 fewer Anatomical Elements textures (what no wounded pe--) but 3 more textures overall ... don't males have the same material zones as females? How does that work?

    I'm guessing it's just QA but he doesn't have the partial presets listed either.

    He actually has two anatomical elements to her one, and the second complete skin took a lot longer to put together, since I had to go back and do it three times. What partial presets are you talking about? 
     

    • Merrick for Michael 7 (.DUF)
    • Character Preset

    MynX for Victoria 7: (.DUF)

    • MynX Character Preset
    • MynX Head Apply/REM
    • MynX Body Apply/REM
    • MynX Full Apply/REM

    I'm assuming they both actually do have the same options but just aren't listed.

    Merrick

    • Anatomical Elements

    MynX

    • 01 Base Anatomical Elements
    • 01 Survivor Anatomical Elements

    He's only listed as one, whereas she is listed as two?

    I'm not trying to say which is worth more or anything like that, just comparing the page listings.

     

    Yeah, he's got both. I didn't finish filling it out. My bad. 
    He's actually got four---2 in regular skin and 2 in survival skin. :) 
     

    By

    gypsyangel gypsyangel August 2016 in The Commons
  • Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)

    Something bugging me about today's sale.  Merrick and MynX were both released by the same artist today, with some nice battle-damaged textures.  Yet Merrick costs more than his female counterpart.  This has me a bit annoyed.

    I hadn't even noticed as, honestly, I barely looked at the girl.  He went straight into the cart, though.  Awesome looking guy!  @gypsyangel has been really rockin' the guys lately!  Every single one has been outstanding!

    edit: looks like the @ thingy for notifications has taken a dive today!

    By

    Knittingmommy Knittingmommy August 2016 in The Commons
  • Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)

    Something bugging me about today's sale.  Merrick and MynX were both released by the same artist today, with some nice battle-damaged textures.  Yet Merrick costs more than his female counterpart.  This has me a bit annoyed.

    He has 1 fewer eye colours, 5 fewer face texture options, and 1 fewer Anatomical Elements textures (what no wounded pe--) but 3 more textures overall ... don't males have the same material zones as females? How does that work?

    I'm guessing it's just QA but he doesn't have the partial presets listed either.

    He actually has two anatomical elements to her one, and the second complete skin took a lot longer to put together, since I had to go back and do it three times. What partial presets are you talking about? 
     

    • Merrick for Michael 7 (.DUF)
    • Character Preset

    MynX for Victoria 7: (.DUF)

    • MynX Character Preset
    • MynX Head Apply/REM
    • MynX Body Apply/REM
    • MynX Full Apply/REM

    I'm assuming they both actually do have the same options but just aren't listed.

    Merrick

    • Anatomical Elements

    MynX

    • 01 Base Anatomical Elements
    • 01 Survivor Anatomical Elements

    He's only listed as one, whereas she is listed as two?

    I'm not trying to say which is worth more or anything like that, just comparing the page listings.

     

    By

    lx_2807502 lx_2807502 August 2016 in The Commons
  • Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)

    Something bugging me about today's sale.  Merrick and MynX were both released by the same artist today, with some nice battle-damaged textures.  Yet Merrick costs more than his female counterpart.  This has me a bit annoyed.

    He has 1 fewer eye colours, 5 fewer face texture options, and 1 fewer Anatomical Elements textures (what no wounded pe--) but 3 more textures overall ... don't males have the same material zones as females? How does that work?

    I'm guessing it's just QA but he doesn't have the partial presets listed either.

    He actually has two anatomical elements to her one, and the second complete skin took a lot longer to put together, since I had to go back and do it three times. What partial presets are you talking about? 
     


     

    By

    gypsyangel gypsyangel August 2016 in The Commons
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