Need help for a 3delight transmap with multi-tiled UV

It would be nice if the latest DAZ people UV material zones were divided with some practical usefullness... but anyways...

Here I've made a geoshell of Victoria 6 so I could place a fishnet stocking texture ( by Lilflame ) over the skinned V6 and we see the fishnet geoshell neckline material zone has a funky dividing line. So, I thought I'd just make a transmap to hide the neck area above that collar prop. But, in 3Delight, when a UV is tiled to a higher multiplier... here the UV is tiled up to 10 times... it unfortunately seems to mean that EVERYTHING is tiled. Where in Poser Firefly this is not a problem. The diffuse can be tiled up however you want it, and you connect a separate node to the transparency which is at original UV size. But there's a lot about the 3Delight surfacen window I think kicks Firefly's ass. I just need to figure out this conundrum.

So, 3Delight wizards I beg your assistance. How would you approach this problem? I need to keep the fishnet tiled to that size, yet hide the area above the collar prop.

Thanks for any help, suggestions, prayers :)

 

transmap multi tiled UV.JPG
1334 x 890 - 241K

Comments

Sign In or Register to comment.