Need help for a 3delight transmap with multi-tiled UV
ColemanRugh
Posts: 511
It would be nice if the latest DAZ people UV material zones were divided with some practical usefullness... but anyways...
Here I've made a geoshell of Victoria 6 so I could place a fishnet stocking texture ( by Lilflame ) over the skinned V6 and we see the fishnet geoshell neckline material zone has a funky dividing line. So, I thought I'd just make a transmap to hide the neck area above that collar prop. But, in 3Delight, when a UV is tiled to a higher multiplier... here the UV is tiled up to 10 times... it unfortunately seems to mean that EVERYTHING is tiled. Where in Poser Firefly this is not a problem. The diffuse can be tiled up however you want it, and you connect a separate node to the transparency which is at original UV size. But there's a lot about the 3Delight surfacen window I think kicks Firefly's ass. I just need to figure out this conundrum.
So, 3Delight wizards I beg your assistance. How would you approach this problem? I need to keep the fishnet tiled to that size, yet hide the area above the collar prop.
Thanks for any help, suggestions, prayers :)

Comments
I think this is what you want for 3Delight:
http://www.daz3d.com/tiler-shader-for-daz-studio
If it's for a still render - render it twice. Once with the top intact ('funky dividing line' and all), and once without - then layer them in GIMP/Photohop/whatever and erase part of the 'with' layer until you've removed the part you don't want.
@Glasseye - that looks like the trick! Thanks so much!!
@Silent Winter - great idea! I plan to do comics with this character so I'd like to be lazy and have it all set. Thanks a lot though for the idea!!
Found a great short tutorial for the Tile Shader by Jabba as well here:
Thanks for the help!