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The Serena The Succubus G3F Ready to Wear (and nearly ready to wear) Thread
Still plugging away at this.
First off, I decided to do some pose bending and such with one of the outfits, to see how it would react with my changes. As I mentioned before, I had the tail attached to the hip grouping, then moved it up using the Y axis. This caused some issues, but I found if I attached it to the lower abdomen instead, it seems to move properly when you bend the lower abdomen. The tail normally attaches below the beltline, hence why I move it up (since a lot of pants, panties, etc. 'cut off' at the top of the hip area and a lot of other clothing utilizes this seam as well for belts, etc.
OK on to the outfits, and things I've done.
Here is the Mini Dress for Victoria 7/G3F by Hongyu
I initially tried adusting this by knocking out the base of the back region using a cutout opacity template. It looked OK, but there are some drape creases and such, and by 'punching out' the base, the dress was hugging Serena's skin a bit too closely. So I went the D-Former route instead, scaling one D-Former field to pull the dress down appropriately, and a second D-Form field to adjust the middle of the 'sweep' of the dress beween the breasts and the wings. The dress creases along the edge look better here, but I'd probably play with the Dformers a bit to soften the angle change of the botttom fold. This dress has quite a few fun morph options...
Next up, we have the B25 Club Dress for V4, etc. by Bobbie25 and Sarza
Here I used a cutout opacity template to adjust the sweep of the top to clear the wings. The belt and skirt are goverened by separate texture regions, but they seem to be right where they need to be. I did need to do some sizing adjustments to this outfit using the supplied morphs. I'd also tweak the texutres a bit to get rid of the 'plastic' look, but you get the idea here.
Finally, here's the Hot Pants Outfit for G2F by Nikisatez and Sarza
Here I did a combination of using Cutout Opacity to cut out about half of the shirt back that was crossing underneath the wing roots, and then used a morph to push the shirt up over the wing roots, attempting to create a 'fold' pattern above the wing roots. Again, I'd probably play around with the morphs a bit more to get a better look, but you get the idea here. The Hot Pants might need to be nudged down just slightly, but if you nudge the lower root of the wing membrane up slightly (an inch or two) as a permanent adjustment (as I suggested in my last post), this will eliminate conflicts with a few of the outfits I've detailed above.
So, short form, all three of these outfits will require a bit of work, but I think that they look nice in this context, hence it may be worth the extra effort. Especially in the case of Hongyu's Mini Dress. Hongyu also has a full length dress that appears to have a lower 'sweep', but it wasn't on sale so I haven't grabbed it yet.
I have a LOT of outfits to sort through at this point. I'll keep posting suggestions as I get time. I look forward to seeing more from you guys as well!
Carrara Challenge #32 They Only Come Out At Night - VOTING IS NOW CLOSED, WINNERS ANNOUNCEDEntry: # 19
Title: Painted Peaceful Camping
Artist: PNewhook
PR or NPR: NPR
Specific Carrara requirements met: Glow
WIP Links:
https://www.daz3d.com/forums/discussion/comment/2368571/#Comment_2368571
Products Used:
Carrara 8.5, Michael 4, Victoria 4, Deer from GrabCad
Additional Notes:
Made a NPR version of the photorealistic 'Peaceful Camping' scene, with some modifications to enable a better NPR. Tried many iterations and this was as 'painted' as I was able to make it.
Clothing RecommendationsThat is 3D for you. In many cases it pays to know how to model your own items. If I knew how to rig, I probably would make everything I need. For instance, the new western bundle, it looks great, but there is a huge lack of quality western wear, so it's kinda pointless for me to buy a great looking western scene when I have no people to put in it, LOL. Even the pose set promos, have modern looking people in them.
As for colonial, I was wanting to do a scene after watching some documentaries and a few shows like last of the mohicans a few months back, but found nothing I could use made for DS, so i used some models from the games I play (Assassins creed, LOL) for this image
Eh, there's two male cowboy outfits for Genesis 3, and any victorian-ish, edwardian-ish dress, from Vintage Rose to Hanami to Victoria Iven, will do for the women of the setting. There does not seem to be a proper Victorian/Edwardian/dapper gambler/rich banker outfit for G3M, although maybe Grantham Hall for G2M would autofit.
Loretta / Lorenzo help neededYes, I have but this character does not have the parameters connected with actor (no tab). They are connected with the parent of all ("Genesis" in you example) and some with the head. I select the parent and double click on the remove of inject pz2 file. But nothing happens. No parameters added or removed. The similar thing works with Victoria, but somehow not with this character.
Carrara Challenge #32 They Only Come Out At Night - VOTING IS NOW CLOSED, WINNERS ANNOUNCEDEntry: # 18
Title: Peaceful Camping
Artist: PNewhook
PR or NPR: Photorealistic
Specific Carrara requirements met: Aura
WIP Links:
https://www.daz3d.com/forums/discussion/comment/2333066/#Comment_2333066
https://www.daz3d.com/forums/discussion/comment/2361551/#Comment_2361551
https://www.daz3d.com/forums/discussion/comment/2364611/#Comment_2364611
Products Used:
Carrara 8.5, Michael 4, Victoria 4, Deer from GrabCad
Additional Notes:
I tried to hit multiple aspects of the "they only come out at night" theme: The bright full moon, milky way galaxy, stars, silhouettes, and the curious deer.
Carrara Non Photo Realistic Workssame.. except I bought from a firm in Victoria...
I'd definately go Pro with windows
and I'd double the RAM to 32gig
16gig is so 2012

thanks @Stezza, :) you're talking to a guy who is still living in 1996 ...
@Steve K thanks for that input. I'm happy with my machine for Carrara - especially since I have veered away from 'realistic' work and trying more post work.
There's a program called Rebelle which is a watercolour sim which is horribly slooooooow, but they are offering the use of GPU with their latest iteration.
@Dart these guys are offering only one Ryzen in their multimedia range - a AMD Ryzen 1700X 8C/16T CPU OC. Not sure why.
Carrara Non Photo Realistic Workssame.. except I bought from a firm in Victoria...
I'd definately go Pro with windows
and I'd double the RAM to 32gig
16gig is so 2012
G3F Anatomical Elements coming out as Untextured and Gray...googles it and got nothing helpful...Just a quick note.
I was fighting this very issue recently, but for a slightly different reason.
I have a FW character that I purchased that is based on Teen Josie 7. Teen Josie of course doesn't come with anatomical elements, but in a thread I read (found via a google search) it mentioned that if you applied the Victoria 7 textures (assuming you have the one that has Anatomical Elements), this would solve this issue. I tried that suggestion, and the deform was showing up properly (i.e. the shape) but the crotch region coming out gray/white anyways.
This thread has the instructions I was following: https://www.daz3d.com/forums/discussion/62796/can-t-apply-skin-to-genesis-3-genitalia
SOOOO, it turns out that in my case a geometry shell was interfering with this. I had a Succubus Shell that was 'blocking' the view of the crotch textures, even though it was otherwise transparent. I 'hid' the Succubus Shell and Voila, no more white region at the crotch!
Dunno if this applies to the other guy's problem, but if you are ever in this situation, just a quick FYI for everyone.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIPresumo che tu voglia usare i personaggi in Unity per fare un videogioco... Ebbene, non puoi farlo senza una licenza specifica. Ne trovi un paio nello store ma coprono solo una piccola parte dei prodotti disponibili (nella fatispecie una licenza copre solo i prodotti un determinato artista).
In realtà no, non devo farne un videogioco. Ho bisogno di metterlo in unity per avere una previsualizzazione di un personaggio in tempo reale, ma è uno strumento che non viene in alcun modo distribuito, commercializzato o reso pubblico. Credo che per un utilizzo di questo genere, che alla fine genera delle immagini, non serva una licenza. E' corretto?
Detto questo, ti spiego un pochino le figure di DAZ, che in fondo sono simili a quelle di Morph3D.
Genesis 1/2/3 sono le figure base polivalenti, significa che puoi applicare numerosi morph su un solo modello utilizzando nel contempo tutti gli accessori per quella famiglia e anche delle altre sfruttando i "clone".
Per esempio Genesis 3 usa tutti gli abiti ad esso dedicati, più quelli di Genesis 2. Usando i Clone puoi usare anche quelli di Genesis 1.
Victoria 5/6/7 è la "Ragazza base" da utilizzare su Genesis 3 Female. non è necessario possederla per usare i morph collegati a lei ma rendono meglio. Discorso simile vale per i vari Michael.Spero di non averti incasinato ancora di più... Se hai altri dubbi, chiedi pure!
In effetti ancora mi sfugge qualche cosa sulle Victoria. Se sono modelli che derivano da Genesis 3 Female, in realtà non potrei arrivare allo stesso aspetto fisico tramite i morph? La questione dei "clone" mi è ancora abbastanza oscura. Cos'è che sono?
Ma quindi, DAZ con i personaggi, per cosa viene usato? Per fare rendering e basta, o anche per altro? Se non viene usato per creare personaggi per videogiochi, non mi è chiaro in quali contesti sia utilizzato.GRAZIE!
1) Victoria è una figura che deriva si da Genesis, MA è castum, cioè fatta con programmi esterni ( come Blender, Zbrush, Maya) partendo dalla geometria di base di Genesis e quindi ESTENDE le possibilità di morph di Genesis. Con i Morphs pack puoi si modificare Genesis come ti pare, ma non otterrai Victoria o Josei o Monique, e così via :)
2) I personaggi di DAZ venfono usati per lo più per dendering 2d ma anche per illustrazioni di libri/prodotti per Pc e per Animazioni e film. Vedi il persoanggio Pixie, un piccolo spiritello violia/blu, che è stato usato dentro Hanry Potter :)
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIPresumo che tu voglia usare i personaggi in Unity per fare un videogioco... Ebbene, non puoi farlo senza una licenza specifica. Ne trovi un paio nello store ma coprono solo una piccola parte dei prodotti disponibili (nella fatispecie una licenza copre solo i prodotti un determinato artista).
Per fare giochi non devi usare DAZ ma questo: https://www.morph3d.com/
E' un sistema simile ai personaggi DAZ ma completamente staccati, nel senso che i modelli di Moprh3D non funzionano in DAZ e viceversa. Dai un occhio li e vedi se è quello che ti serve!Detto questo, ti spiego un pochino le figure di DAZ, che in fondo sono simili a quelle di Morph3D.
Genesis 1/2/3 sono le figure base polivalenti, significa che puoi applicare numerosi morph su un solo modello utilizzando nel contempo tutti gli accessori per quella famiglia e anche delle altre sfruttando i "clone".
Per esempio Genesis 3 usa tutti gli abiti ad esso dedicati, più quelli di Genesis 2. Usando i Clone puoi usare anche quelli di Genesis 1.
Victoria 5/6/7 è la "Ragazza base" da utilizzare su Genesis 3 Female. non è necessario possederla per usare i morph collegati a lei ma rendono meglio. Discorso simile vale per i vari Michael.
Victoria 4 è la vecchia figura femminile base di DAZ. E' precedente alla tecnologia Genesis, quindi funzioneranno SOLO gli accessori dedicati a lei e, in alcuni casi, quelli delle "Victoria Compatibili", cioè quelle figure che hanno come base Victoria 4. Anche in questo caso il discorso è lo stesso per Michael.Spero di non averti incasinato ancora di più... Se hai altri dubbi, chiedi pure!
...Comunque....nota di servizio...MORPH3D...è DAZ3D..... :D
2 updates fail to install in DIMBoth Fern Lake and IG Iray Essentials - Genesis 3 Female & Victoria 7 show as updates available in DIM but when I download them they both fail to install.
Any ideas anyone?
Edit: Checked the log but all it says is:
Product failed check, moving to next product : IM00029256-01_FernLake.zip
Install Queue finished in 0 min 0.0 sec.
Product failed check, moving to next product : IM00022269-01_IGIrayEssentialsGenesis3FemaleVictoria7.zip
Install Queue finished in 0 min 0.0 sec.Lilithai Strigoia and V4.2 - Trying to understand how to use this stuff, General V4.2 questionsJust noticed the legs! You'll need to 'disappear' V4's legs for this, and best way is to use the !Prep V4 Legs.pz2 file (if you have the creature creator product), fouind under Poser format contnet, Pose, DAZ's Victoria 4, Add-Ons, Creature Creator
Lilithai Strigoia and V4.2 - Trying to understand how to use this stuff, General V4.2 questionsHey guys!
Not sure if this should be here or under the Commercial section, since it involves multiple products
Soooo, I now have this (and Volume 2 as well)
https://www.daz3d.com/the-lilithai-strigoia-bundle-volume-1
I'm new to Daz, so my experience is pretty much with using Genesis 2/3. Lilithai stuff is built for Victoria apparently, so I"ve loaded up Victoria 4.2, and so far have managed to get Lilithai's tattooed skin applied.
However, I have no idea how to get the clothing and everything else to work. I've tried doing so in the usual fashion (select figure, click product package and it gets applied), no dice. I've tried going the 'Surfaces Tab' route, selecting the surfaces and then applying it that way, no dice.
Usually, there's a 'green' Actor, Outfit, etc. that appears on top of the product thumnail so you can apply the product, but I'm not seeing any of that in my Content LIbrary thumbnails for this product.
I also tried applying the 'Barbarian' shape using a product thumbnail that appears in my Victoria 4.2/4.2Elite Content Library/Product subwindow, but that isn't doing anything either.
Since I"m 'post-Genesis', I don't know how things/accessories were applied in the 'old days'. How does this work, guys? What am I doing wrong?
Carrara CharactersSo why try and compete with Daz Studio figures?
Do something entirely original! That's kind of why I brought up 3DU's Generation Toons. Not to say to make Toon figures, but to put it out there that, at the time, Generations didn't have a whole lot of competition in that field.
I would bet that Vyusur's Dino would make a LOT of sales. maybe not compareable to, say Victoria 7, but possibly more than something else, like a spider or something. Look for gaps in what's currently available.
Then, instead of just having the figure, have it come with it's own scene presets. Make a Carrara-specific figure release something much more than what other offering are getting the user. For example, the Dino could come with a small outdoor scene with some trees and a drinking pond (?)
Sorry I am late to conversation but just wondering will DAZ not make money with Carrara CAR files with FBX models like spider etc; those models will also be licensed and sold through DAZ only. It will probably encourage people to try Carrara as well. It will also be nice if we can buy licensed music, sounds with more focused animations etc. in DAZ Store for use in indie games and indie movies etc. Just a thought.
That's actually kind of the point I was trying to make. When you say "Spider, etc.," I'm talking about the fact that, if we wanted to do Carrara rigged figures and sell them through Daz3d, we wouldn't really want to try and compete with Daz3d's human figures.
For one, their human figures are already really well made and work pretty darned good in Carrara. So it might be more fortuitous to actually support those figures rather than compete with them.
For another, if we did try to compete with their humans, would they really be interested in publishing them? They actually might. Predatron's figures are very well recieved.
So take what I've been saying for what it's worth only... just offering opinions. For me, I'd far rather buy a few morph packages for one of the generations of Daz3d human figures than to design my own. And if I were to want to sell a specific human model, I would personally rather do that via supporting a Daz3d figure than start from scratch - but that's me.
Rigging is one thing, but weight maps are another entirely. If this sort of stuff is in the realm of things that one likes to do, go for it and do it. Daz3d might just publish it for you. Carrara does have the stuff to be able to further support your creations with supplemental items like clothing and hair, etc., I've never done it myself, but I've seen results from when Wendy would import clothing as an obj and have it follow the skeleton of something else. I have a feeling that this is Carrara's form of 'conforming'?
I've seen some amazing modelers here within the Carrara community, so I know it 'could' be done.
Carrara CharactersWe certainly are spoilt these days - when I started in 3D, everything that you needed, you had to make yourself. Then came cd-roms of content which you lap up because it meant that you didn't have to model everything from scratch yourself, even though some of the models were pretty ropey to be honest. Compared to the figures and clothing and all the rest that is available today, we are just so lucky.
Agreed. I was actually learning 3D to do just that - make my own stuff.
When I was turned on to Daz3d, I was amazed! I had Poser 5 at the time, which I thought was really cool. Daz3d's products made it even better - and that was (or feels like) a long time ago, before Victoria 4.
Now we have so much more than we had even then, which really wasn't all that long ago, which just goes to show how many passionate artists we have out there willing to sacrifice ther time to make compatible products. It's Sweet!
Carrara CharactersSo why try and compete with Daz Studio figures?
Do something entirely original! That's kind of why I brought up 3DU's Generation Toons. Not to say to make Toon figures, but to put it out there that, at the time, Generations didn't have a whole lot of competition in that field.
I would bet that Vyusur's Dino would make a LOT of sales. maybe not compareable to, say Victoria 7, but possibly more than something else, like a spider or something. Look for gaps in what's currently available.
Then, instead of just having the figure, have it come with it's own scene presets. Make a Carrara-specific figure release something much more than what other offering are getting the user. For example, the Dino could come with a small outdoor scene with some trees and a drinking pond (?)
Dart, thank you so much for kind words and useful advices! You gave me the food for thoughts about my Dino. I have some Carrara native outdoor scenes made by me from scratch without any templates and presets. And I have some trees made separately in Blender and Hexagon. Maybe it's a good idea to try to compile all those things together.

So Awesome!!! Very nice landscape!
The Serena The Succubus G3F Ready to Wear (and nearly ready to wear) ThreadI'm about to grab wear them all for a3, v3, etc for G3 females (needed a new release for some other discounts). Hopefully this does what I think it does without too much work. I do have the Clothes Converter program, but I've only tried to use it a couple of times.
It converts clothing very well! A warning about fitting: auto-fitting has better results with conformal clothing, so some older products -- especially dresses -- will produce distortions. Smoothing can take away *some* of it, but it may be severe enough that smoothing may not work.
That reminds me, I was supposed to post a tutorial for fitting-distortion fixes last week... crunch time got in the way o_o
Yeah, it was pretty cool seeing Aiko 3, etc. appearing in my autofit dropdown now. Somehow, I've missed Victoria 4, etc., that's apparently provided in yet another product, which isn't on sale at the moment. It's in my wishlist for the next time it goes on sale...
In the meantime I"ve been autofitting a lot of outfits using the Genesis 2 Female option, and it seems to work pretty well (although not perfectly in some cases).
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIPresumo che tu voglia usare i personaggi in Unity per fare un videogioco... Ebbene, non puoi farlo senza una licenza specifica. Ne trovi un paio nello store ma coprono solo una piccola parte dei prodotti disponibili (nella fatispecie una licenza copre solo i prodotti un determinato artista).
In realtà no, non devo farne un videogioco. Ho bisogno di metterlo in unity per avere una previsualizzazione di un personaggio in tempo reale, ma è uno strumento che non viene in alcun modo distribuito, commercializzato o reso pubblico. Credo che per un utilizzo di questo genere, che alla fine genera delle immagini, non serva una licenza. E' corretto?
Detto questo, ti spiego un pochino le figure di DAZ, che in fondo sono simili a quelle di Morph3D.
Genesis 1/2/3 sono le figure base polivalenti, significa che puoi applicare numerosi morph su un solo modello utilizzando nel contempo tutti gli accessori per quella famiglia e anche delle altre sfruttando i "clone".
Per esempio Genesis 3 usa tutti gli abiti ad esso dedicati, più quelli di Genesis 2. Usando i Clone puoi usare anche quelli di Genesis 1.
Victoria 5/6/7 è la "Ragazza base" da utilizzare su Genesis 3 Female. non è necessario possederla per usare i morph collegati a lei ma rendono meglio. Discorso simile vale per i vari Michael.Spero di non averti incasinato ancora di più... Se hai altri dubbi, chiedi pure!
In effetti ancora mi sfugge qualche cosa sulle Victoria. Se sono modelli che derivano da Genesis 3 Female, in realtà non potrei arrivare allo stesso aspetto fisico tramite i morph? La questione dei "clone" mi è ancora abbastanza oscura. Cos'è che sono?
Ma quindi, DAZ con i personaggi, per cosa viene usato? Per fare rendering e basta, o anche per altro? Se non viene usato per creare personaggi per videogiochi, non mi è chiaro in quali contesti sia utilizzato.GRAZIE!
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIPresumo che tu voglia usare i personaggi in Unity per fare un videogioco... Ebbene, non puoi farlo senza una licenza specifica. Ne trovi un paio nello store ma coprono solo una piccola parte dei prodotti disponibili (nella fatispecie una licenza copre solo i prodotti un determinato artista).
Per fare giochi non devi usare DAZ ma questo: https://www.morph3d.com/
E' un sistema simile ai personaggi DAZ ma completamente staccati, nel senso che i modelli di Moprh3D non funzionano in DAZ e viceversa. Dai un occhio li e vedi se è quello che ti serve!Detto questo, ti spiego un pochino le figure di DAZ, che in fondo sono simili a quelle di Morph3D.
Genesis 1/2/3 sono le figure base polivalenti, significa che puoi applicare numerosi morph su un solo modello utilizzando nel contempo tutti gli accessori per quella famiglia e anche delle altre sfruttando i "clone".
Per esempio Genesis 3 usa tutti gli abiti ad esso dedicati, più quelli di Genesis 2. Usando i Clone puoi usare anche quelli di Genesis 1.
Victoria 5/6/7 è la "Ragazza base" da utilizzare su Genesis 3 Female. non è necessario possederla per usare i morph collegati a lei ma rendono meglio. Discorso simile vale per i vari Michael.
Victoria 4 è la vecchia figura femminile base di DAZ. E' precedente alla tecnologia Genesis, quindi funzioneranno SOLO gli accessori dedicati a lei e, in alcuni casi, quelli delle "Victoria Compatibili", cioè quelle figure che hanno come base Victoria 4. Anche in questo caso il discorso è lo stesso per Michael.Spero di non averti incasinato ancora di più... Se hai altri dubbi, chiedi pure!
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIDevo essere sincero, mi sto perdendo tra DAZ Studio, Genesis, Genesis 3, Victoria 4 ... tra nomi e versioni non ci ho capito molto.
Ciao, scrivi pure quei i tuoi dubbi e cercheremo di risolverli al meglio delle nostre possibilità!
Ciao,
ok! Ecco i dubbi:
1. che relazione c'è tra daz studio e genesis 3? uno è un software, l'altro? sulla pagina https://www.daz3d.com/technology/ non si capisce
2. nella selezione "Figure" dello store on line, ci sono "Genesis 2 Female, Genesis 3 Female, Genesis, Victoria 5, Victoria 4, The Freak 5" etc etc. Cosa sono? Non riesco a capire la differenza tra questi "personaggi". Sono personaggi base? Che differenze ci sono tra i vari personaggi?
In generale, comunque, sto cercando un sistema per generare personaggi con una buona espressività facciale, da esportare come blendshapes per unity. Consigli?
grazie millemarco











