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  • Morphs Loader pro problems

    Hello, I wanted to create a morph for a piece of clothing. As usual, I use Morphs Loader Pro.

     

    I import the morph, and everything is fine.

    The dialog box tells me that the morph has been created successfully.

     

    Problem: It doesn't create the tab where it's located... or the tab is empty...

     

    The morph in question is called "Expand All" and I can't display it. Its data is correctly entered but invisible in Daz.

     

    I rename it to "Expand Toes" and it displays correctly.

     

    Is this a tab settings issue?

     

    Does the latest update not like "official" names, which could conflict with certain morph creation extensions in particular? (I have Fit Control)

     

    Thanks

    By

    V8 Infinite V8 Infinite August 2025 in Technical Help (nuts n bolts)
  • Will DAZ ever improve animating?

    Imago said:

    wolf359 said:

    How are you creating lipsynch for the G1 figures?

    With the 32bit version of DAZ Studio that has the lipsynch tool integrated. Until now that's the best way I found to make good lipsynchs. It works with any figure but some times you have to find the MSC files that works with them. I compiled myself a few for older figure, it's not hard to create them.

    I have both 64 and 32 bit versions installed, when I need to make a lipsynch, I simply start another session with the 32bit version, load G1 (or any other figure I need), select the audio file and input the text for a more precise result.

    Once the lipsynch is done, I save it as Pose Preset selecting only the Visemes and the mouth movements and import that into the char I'm animating in the 64bit session.

    I'm glad that I have options like Blender available to me should I need them (thanks again to wolf359 and the others who helped me get some figures into Blender to test them), but now that the DAZ Alpha allows Macs to use Filament and Filatoon, I'm going to do the next few 3D animations in DAZ Studio.
    It's certainly not the best option for most serious animators, but my animations tend to be simple and very dialogue-centric, so it really works well for me.

    Similar to Imago as far as running 32-bit DAZ Studio, I have two older iMacs (2011 and 2012) on my network both running DAZ Studio, 32-bit version. With screensharing, they're basically extra windows on my MacBook Pro M4Pro, so they might as well be 64-bit and running native for what they're used for; they wouldn't lip sync any faster if they were. Like Imago, I do the lip syncs and save the pose subsets of just the head and necks. 

    This afternoon, I did all the Genesis 9 lip sync poses for 109 audio clips in just under 2 hours... roughly 11 minutes of audio, which should make a 13-15 minute video when I'm done.

    I did a quick render test on the first clip, just to make sure things were set up correctly. It's about an 8-second clip, I only rendered at 720p, luckily, as it was still set to 30 fps, so I adjusted to 24 fps and did all 109 clips in one sitting.

    For me, the best part is that the Alpha allows me to insert the audio clip and actually hear it (I haven't been able to do that using a 64-bit Mac OS in years) and export it as a single movie file with sound. No exporting individual frames and joining them later, then adding the audio. Such a smooth system for the type of animation I want to do, with some canned animations and sources like Mixamo that still work for me for non-facial animation. Again, it's not going to be enough for most serious animations, but as a hobbyist who just wants to have fun making quick little sci fi videos? Magic.

    I also love how Mimic automatically handles the Genesis 9 lips, eyes and eye brows... not bad for free.

    Bottom line, 7.7 seconds of 3D animation in under 8 miniutes including doing the lip sync (of course, 1080p would take longer to render, but you get the idea).

    https://sterdan.com/wp-content/uploads/2025/08/04-A-little-over-12-hours-ago-Close-up.mp4 

    By

    wsterdan wsterdan August 2025 in The Commons
  • The new DAZ to Blender Plugin

    brainmuffin said:

    Masterstroke said:

    If this is only a enhanced UI plugin for free Diffeomorphic, then 100$ + is really, really prizey.
     

    In the video on YouTube, most of what the PlugIn does is in Blender and has little to do with Diffeomorphic. It does mention using the Diffeo API. Not really sure what that means though.

    In a nutshell ...FAST Animation Studio Tools adds 600 new operators to Blender that improve literally everything in Blender...it essentially converts Blender into Super Blender...It's totally genius... It offers awesome DAZ import system, just look down the page and you'll see that section with all the green check mark icons that'll describe how it works... It's the fastest way to output large amounts of content in Blender and we got it all set up so you could render out scenes in parallel, essentially you could render 250 frames of animation in like 12 minutes... With our integration of AWS Deadline Studios...

    By

    mjoe67886 mjoe67886 August 2025 in The Commons
  • The new DAZ to Blender Plugin

    brainmuffin said:

    Masterstroke said:

    If this is only a enhanced UI plugin for free Diffeomorphic, then 100$ + is really, really prizey.
     

    In the video on YouTube, most of what the PlugIn does is in Blender and has little to do with Diffeomorphic. It does mention using the Diffeo API. Not really sure what that means though.

     

    See in developing this I put all the documentation into the add on one thing I neglected was making outward facing documentation so people that haven't purchased yet can learn about it I just realized that and I'm working on that today starting with this... In a nutshell it adds 600 new operators to Blender that improve literally everything in Blender...it essentially converts Blender into Super Blender...It's totally genius...Here's a pretty awesome synopsis:

     

    Fast Animation Studio Tools >> Massive DAZ-Blender Bridge!!!:

     

    Note from the Developer:

     

    Hey everyone — I wanted to post this officially, but my Publishing Artist (PA) account isn’t currently linked to my main DAZ forum account, so I don’t have permission to create a proper support thread just yet. That should be resolved by Monday. Once the accounts are correctly linked, I’ll go ahead and create the official thread in the proper PA section. For now, I’m posting this here so people can learn about the add-on and report any issues. Thanks for understanding!

     


     

    Imagine This: Fast, Full Scene Creation in Blender from DAZ Studio

     

    What if you could import a DAZ Studio character into Blender already rigged, posed, and animated, using the powerful Diffeomorphic bridge — but with a huge upgrade? Diffeomorphic is already the best DAZ to Blender tool, and we’ve bundled it, then added over 600 additional vital operators that help you save clicks, work faster, and actually output scenes fast.

    This isn’t just an import tool — it’s a television production system for Blender. We built it to produce our own show, and now we’re sharing it.

     


     

    Blender + DAZ = Fast Scenes, Beautiful Renders

     

    DAZ Studio renders are the best but take a minute or 2.
    Blender renders with Cycles are awesome but take a minute or 2...too...and setting things up takes forever.

    Our add-on changes that: You’ll go from DAZ to Blender to rendered scene FAST.

     


     

    Flexible Import: Mixamo, Azure Lip Sync, Poses — Your Way

     

    Importing characters isn’t “one-size-fits-all.” With FAST Animation Studio Tools, you get three import options, and you can mix and match them any way you want:

     


     

    Three Import Options:

     

    • Pose Preset (Face and/or Body)

    • Mixamo Animation (Download any animation using our built-in “Open Mixamo.com” button)

    • Azure Lip Sync (Like Mimic, but easier — upload audio and get lip sync automatically – Create any audio using our built-in “Open Voice.ai” button)

     


     

    Mix-and-Match Import Configurations:

     

    • Import a pose preset for the body, then apply Azure Lip Sync for face.

    • Import only a pose preset with facial animation.

    • Import only a Mixamo animation (for the body), and use Azure for lipsync.

    • Import both Mixamo and Azure animations for a complete body + face result.

    • Or any combination of face and body animation of the above!!

     


     

    Example Workflow (My Favorite):

     

    1. Go to DAZ Studio and use our supplied “AT Pose” script on your character.

    2. Save the character to our special folder.

    3. In Blender, Toggle on the Mixamo Animation button, choose your animation.

    4. In Blender, Toggle on the Azure Animation button, choose your audio.

    5. Import your character — done. You now have a walking, talking character in your Blender scene saying and doing whatever you want.

     


     

    Need another character?
    Go back to DAZ Studio, in a new scene, add new character, clothes, and hair with just a few clicks.
    Repeat the above steps — it takes minutes.

     


     

    Lights, Cameras, Action: Automated Scene Setup

     

    In Blender, lighting usually means manually adjusting lights — not anymore.

     


     

    Lighting:

     

    • One-click adds an 8-light Hollywood spotlight system (in a collection).

    • One-click adds a 3-light setup parented & sized to character (in a collection).

    • Adjust all lights in collection at once with real-time mousewheel nudge control — no keyboard.

    •  


     

    Cameras:

     

    • Add cameras for each character in just one click, already aimed, already perfect.

    • Cycle between cameras using our Cycle Cameras button.

    • Adjust them with mousewheel nudge control — no keyboard.

    • Cameras automatically snap to your viewport...no resizing necessary.

    •  


     

    Organize Your Scene: Collections System

     

    Every character imports into its own collection automatically.

     


     

    Collection System Setup (Fully Automated):

     

    • Click Setup Collections.

    • It adds start and end markers around each character’s animation.

    • Adds visibility keyframes so characters are only visible during their animation — keeps Blender high-performance.

    • You can move entire collection sections on the timeline in one click with our Relocate Collection button.

    •  


     

    Build Your Scene Like This:

     

    • Character A speaks — move their collection to Frame 1.

    • Character B replies — move their collection right after A.

    • Character A responds — move collection again.

    •  

    You’ve now built a full dialogue scene in minutes, with perfect visibility control and performance.

     


     

    Ready to Render? Render in Parallel (Not Overnight)

     

    Once your scene is built, rendering in Blender is slow — unless you render in parallel.

     


     

    Our Solution: AWS Deadline Cloud Rendering

     

    • Open our Fast Render panel.

    • Follow the official AWS Deadline tutorial.

    • Request 8 Spot Instances from AWS for Blender rendering — we show you how.

    • Once approved, you’ll be able to render 8 frames at once, in parallel.

    •  


     

    Example:

     

    • You built a 24-second animation (~576 frames).

    • Normally that takes 10+ hours on a single machine.

    • With AWS, render the whole scene in 30 minutes, for pennies.

     

    We’re automating this Parallel rendering even further soon — but it already works seriously awesome now.

    We fully support DAZ Studio and DAZ Boost... If you want parallel rendering available in DAZ Boost just send them a feature request and if they're hesitant just tell 'em that we already worked out and easy to implement template for this that's very cheap to provide and use, and that we'll send it over for free... and then see, by doing this you will help, DAZ Studio, which Is one of the coolest companies on the planet... and yourselves!

     


     

    BONUS: Use Our Ready-to-Render Blender File

     

    Start from our ready-to-render file, with everything already set up for a one-room scene.
    (Need a different configuration ready-to-render file? Just ask!)

    If you forget to set up your scene in the ready-to-render file, you can use our Append All button to import everything you need — including sounds, cameras, objects, properties, and rebinded operators...
    Blender’s default Append operator is not this comprehensive.

     


     

    The Biggest Blender Add-on in the World

     

    We’ve only described 4 panels here. There are over 30 panels total, plus a massive 200+ item context menu. You’ll rarely need to touch your keyboard thanks to the sheer number of context-aware buttons — everything is click optimized, fully automated, and built for real-world scene production by professionals.

    This is the largest for-sale Blender production pipeline in the world, and we’re using it right now to create our own animated show in Blender. It’s built, maintained, and constantly upgraded by real-life 3D animation experts — and provided to you so you can experience real success in your own productions, faster and easier than ever before.

     


     

    Look on YouTube — It’s Time for More

     

    Look — go on YouTube and search for “DAZ animations” or “Blender animations.” What do you see?
    Almost all of them are 30 seconds or less — because making Blender animations takes forever...

    And even though DAZ Studio is incredibly fast, the renders, although beautiful (the best, in my opinion), take a long time...

    Not anymore. We just showed you how to create nearly 30 seconds of animated content in about an hour or less... So fast, you could create your own TV show in Blender if you work at this 8 to 12 hours a day like we do.

    Just think about it — if everyone used this add-on, you’d see cool, high-quality 3D animations with DAZ characters everywhere.

     


     

    Not Just for DAZ Characters

     

    And here’s the kicker: this add-on isn’t just for DAZ characters.
    It includes optimizations for any character type, including shapekey animations, Grease Pencil animations, and more.

    We even bundled and upgraded the Mixamo add-on to work with the latest version of Blender, because Adobe still hasn’t.
    Our version is pro-level, fully functional, and works better than ever — just go to Mixamo.com, grab your animation, and you’re ready.

     


     

    Summary Line

     

    This is a TV production tool for Blender — not just an import script...
    It’s the biggest Blender add-on in the world code-wise — it’s 4 gigabytes and totally optimized for DAZ characters.

    It’s the best way to work with DAZ characters in Blender, and we really hope that you’ll try it.

    FAST Animation Studio Tools is how you build, animate, and render full scenes every day, not once a month.

    Choose success.
    Be successful at your hobby.
    Be successful at your job.

     

     

    In Closing

     

    We are masters of Logical Systems over here — and it shows. Every time we run into something tedious or time-consuming in Blender, we write code to fix it. If something slows us down, we automate it. If something’s just a bit off or inefficient, we put it in our 5,000-line upgrade file — and it’s growing every single day.

    This add-on is constantly upgraded, and it’s just the beginning. As soon as humanly possible, we’ll be launching a Kickstarter campaign to fund at least 200 seriously awesome new features, including AI-powered tools and other world-changing upgrades already planned and ready to be built.

    Now here’s the real vision: we’re not building an “entirely new” piece of software — we’re using Blender itself as the foundation, because Blender is genius software. We’re simply going to upgrade it with a professional Adobe-style interface, and enhance the logic wherever needed.

    • It’ll still be stock Blender under the hood, with our add-on fully installed.

    • Any other add-on you install will now use this awesome new interface.

    • If we need to tweak Blender’s source code to support it, we will, safely, — but we’re not replacing Blender, we’re taking it to the next level.

    Our goal? To make Blender look and feel like a Creative Cloud app, while keeping it open-source, customizable, and insanely powerful.


    Your purchases help make this happen.

     

    Finally...

     

    If you want to know more, just ask — We are masters at Logical Systems and Efficiency Experts and Customer Service... And we love to talk to you. Any questions about the add on you can e-mail them here: [email protected] and we will help you through any questions you may have about this amazing add-on.

     

    By

    mjoe67886 mjoe67886 August 2025 in The Commons
  • The New Mac FAQ

    You both are most welcome. We are about to get heavy weather, again. So as soon as a render is done I will be offline for the day.

    Yeah, connecting has destroyed more hard work than I want to think about. I still have my MacBook Pro to fix after Customer Service promised me that they could only update a file that way. Totally destroyed all my metadata, stripped out thumbnails because of revised file program lines... At least I know how to fix it, but it takes at least 5 - 10 minutes a file sometimes.

    By

    memcneil70 memcneil70 August 2025 in Technical Help (nuts n bolts)
  • Will DAZ ever improve animating?

    What makes possible improve Iray but not the Timeline? 


    Improvements/updates to the Iray render engine are made by its owners at NVIDIA.
    A company valued at 4 trillion dollarscool
    Daz has to choose wiseley where it commits resources.

     

    AniMate, GraphMate, KeyMate... They are all optional plugins that added a lot of functionalities for animating in DAZ Studio

    Yes and those you named are created by third parties whom are not obligated to update them to keep up with the changes to the core  Daz studio application’
    Yes Daz actually purchased graphmate/keymate  and folded it into the native Daz timeline.

    However Animate 2 has not been fully compatible with Genesis since G2 and is effectively useless for viable aniblock creation with G9 and while Animate2 is listed as “pending update “in the DS 2025 Alpha thread,
    ALL of your other animation helpers & scripts
    cannot be used after DS4.2X 
    unless the various third parties decide it is worth their time & effort.

     


    It feels like everyone is terribly scared of having any kind of improvement for animation. As soon as someone talks about animating in DAZ Studio a whole army of angry users arrives and scares the soul out of anyone interested...


    No one here seems angry to me. 
    People are just giving their honest assessment based on their expertise and experience
    When they see you make broad comparitive assertions about other animation software that you clearly have never used for character animation (Blender) they are going to correct  your claims.

     

    Gotcha, that might be why I couldn't get it to work back then. I'll look into this more, thanks! 

    I still have the older 2023 free version of cascadure with FBX export limited to 300 frames per animation clip ,and rigs with 120 joints Max

    Geneis 8-9 have too many joints to import/animate & export to DS from my free version.

    Thus ,in my case I just hand animate the included UE4 mannequin in cascadure
    with auto physics and export it as FBX to Iclone which supports the UE rigs natively.

    From Iclone I can export a perfect BVH to any Daz figure ,from Mike & Vicky 3 up to G9,
    or directly to a FBX compatible with Maya,C4D or Blender (for auto rig pro retargeting) 

    I also use Iclone to port ragdoll simulation from Poser(12) physics and Endoprhin, again to any DAZ figure from  
    Mike & Vicky 3 up to G9, or directly to a FBX compatible with Maya,C4D or Blender (for auto rig pro retargeting). 

    By

    wolf359 wolf359 August 2025 in The Commons
  • Change/adapt the shirt automatically generated wrinkles

    crosswind said:

    OK, do you know some software like Blender ? You can send the shirt to Blender, reshape the wrinkles by using Draw / Grab / Smooth / Flat brushes, etc. so as to make them look more organic and / or natural.  Then import the shirt back as a fixing morph to DS.

    I can try it, but I think that my Blender knowledgments are too much simple to make these changes.

    Thanks, Xavi

    By

    xavierator xavierator August 2025 in Technical Help (nuts n bolts)
  • Render presets for Agent Unawares' Skydomes

    Hello,

    Agent Unawares shared 26 skydomes on Deviantart a couple of years ago, covering various times of a day (links below).

    While they are nice, by default, no render presets are provided to make applying them easily in Daz Studio, so after sleeping on the subject for many months, I decided to create them myself and I’m now sharing the result with anyone else.

    One I like a lot is the one with a full moon, used in a render from 2023, ‘The moon is beautiful, isn’t it?’:

    An important note.

    I’m not completely sure I’m allowed to share AgentUnawares’ skydomes and anyway, I don’t have online storage to easily share around 1.8 GB… so I’m not sharing the skydomes themselves, just render presets to load them more easily in Daz Studio than searching for them manually each time and you’ll have to download the 26 skydomes yourself and will need a (free) Deviantart account to do so.

    What’s included.

    • One render preset per skydome.
    • The whole folders’ hierarchy to know where to move the skydomes files once downloaded.
    • Metadata for people who like them.

    Note: if you’re planning on using the metadata, you MUST respect the folders’ hierarchy.

    If you just want to use the render presets from the Content Library, while it’s best to respect the folders’ hierarchy, you can at least move the render presets files themselves where you want: HDRI files on the other hand should be placed in the correct folder.

    Licence

    Agent Unawares set the following rule for using the HDRI: 

    These skydomes may be used in 2D and 3D art without restriction, including games. No attribution required.

    Using the render presets to load the HDRI has obviously no impact on the licence set by Agent Unawares and should you feel the need to credit someone, please, give credits to Agent Unawares.

    Regarding the render presets themselves, as with my previous freebie, as long as they are attached to this message, please refrain from sharing them elsewhere and redirect people here to make sure they will access the latest version. If the archive is not available anymore and if I’m not active anymore on the forum, feel free to share them as a freebie.

    Installation instructions

    Note: My advice is to NOT place the various files included in this archive into ‘My DAZ 3D Library’, especially if it’s managed by DIM.

    It’s safer to install the needed files in another library (either ‘My Library’ or one you created yourself).

    Warning: DO NOT REPLACE ANY EXISTING FOLDERS OR FILES, none of the ones I created should exist on your computer.

    Steps

    1. Move the ‘Light Presets/AgentUnawares’ folder into the ‘Light Presets’ folder of the library you want to use. If ‘Light Presets’ doesn’t exist in that library, simply move the ‘Light Presets’ folder from this freebie.
    2. Move ‘LOCAL_USER_AU_Iray_Skysets.dsa’, ‘LOCAL_USER_AU_Iray_Skysets.dsx’ and ‘LOCAL_USER_AU_Iray_Skysets.jpg’ from the ‘Runtime/Support’ folder of this freebie to the ‘Runtime/Support’ folder of the library you’re using.
    3. Download the 13 skysets, using the following link (you’ll need a free Deviantart account):
      1. https://www.deviantart.com/agentunawares/art/Skyset-001-702365724
      2. https://www.deviantart.com/agentunawares/art/Skyset-002-705701571
      3. https://www.deviantart.com/agentunawares/art/Skyset-003-707491209
      4. https://www.deviantart.com/agentunawares/art/Skyset-004-711669600
      5. https://www.deviantart.com/agentunawares/art/Skyset-005-715173309
      6. https://www.deviantart.com/agentunawares/art/Skyset-006-716145005
      7. https://www.deviantart.com/agentunawares/art/Skyset-007-719515158
      8. https://www.deviantart.com/agentunawares/art/Skyset-008-719515877
      9. https://www.deviantart.com/agentunawares/art/Skyset-009-722742369
      10. https://www.deviantart.com/agentunawares/art/Skyset-010-726898177
      11. https://www.deviantart.com/agentunawares/art/Skyset-011-729804822
      12. https://www.deviantart.com/agentunawares/art/Skyset-012-731356738
      13. https://www.deviantart.com/agentunawares/art/Skyset-013-737291033
    4. Extract every archive.
    5. Check that each. hdr file is named ‘Skydome XXX.hdr’ with XXX replaced by a number from 001 to 026 (it’s their default name but better safe than sorry, right?)
    6. Move all. hdr files extracted into the ‘Runtime/Textures/AgentUnawares/AU Skysets’ of this freebie.
    7. Move the ‘Runtime/Textures/AgentUnawares’ folder into the ‘Runtime/Textures’ folder of your library. If the ‘Runtime/Textures’ or the ‘Runtime’ folder don’t exist, simply move the equivalent from this freebie.

    At this point, you should have the following folders moved into the library you’re using:

    • ’Light Presets/AgentUnawares/Skysets’ with 78 files in it (26. duf files, 26.png files and 26. tip.png files).
    • ’Runtime/Support’ with at least ‘LOCAL_USER_AU_Iray_Skysets.dsa’, ‘LOCAL_USER_AU_Iray_Skysets.dsx’ and ‘LOCAL_USER_AU_Iray_Skysets.jpg’ in it (possibly alongside similar files from other products that came with metadata).
    • ’Runtime/Textures/agentunawares/AU Skysets’ with 26. hdr files in them.

    How to install metadata?

    With the Content Library active (I’m reusing older screenshots but the text should be up-to-date):

    1. Open your Content Library, right-click on the tab to get the following menu and select Content DB Maintenance

    2. Select Re-import Metadata

    3. UNSELECT everything by unchecking User Data and All Products, to avoid overwriting existing metadata (it’ll also be much faster to only import one product metadata than your whole library…).

    4. Select ‘LOCAL USER AU Iray Skysets’ (as announced, it’s an old screenshot done for another freebie) and click accept:

    Once installed, you will be able to find the skysets in Smart Content:

    • By searching for ‘skysets’
    • By searching for the author, by typing 'key::AgentUnawares'

    Or by looking into the 'Render-Settings' category.

    What are each render preset doing?

    Note: I looked at how the various skies from the Skies of the Economy were loaded to get a better understanding on how to do it.

    Each .duf file will do the following actions, all impacting the Environment Options:

    • set the 'Environment Mode' to 'Dome and Scene'.
    • set the 'Dome Mode' to 'Infinite Sphere'.
    • set the HDR file as the 'Environment Map'.
    • set the 'Draw Dome' value to On.
    • set the 'Dome Rotation' value so that the shadows will be cast on the X axis.

    Every other settings of the Environment Options should stay as they were.

    Small advice on how to use them.

    Regarding the last action done (changing the Dome Rotation), if you want to change the Dome Rotation, I suggest using the 'Dome Rotation Y' setting: as it is not changed by the .duf files, once you’re happy with the direction the shadows are cast, you will be able to check if one of the other skydomes suits better the scene you’re currently creating and shadows will continue to be cast in the same direction once the new skydome is loaded (warning: some of these skydomes have the sun either on top of world centre or have enough clouds to diffuse the sun light so shadows will mainly be under the various objects and figures of your scene).

    I didn’t change any other settings, and you will likely get better results by playing with the tone mapping options compared to the default values. If your reaction is 'tone mapping what ?', I can only suggest watching the Masterclass by Jay Versluis on the subject:

    Conclusion

    I used them a lot on my computers since I created them and I checked the content of 'LOCAL_USER_AU_Iray_Skysets.dsx' for the most common mistakes I’m usually making with a Shell script I wrote, so hopefully, if you’re following the instructions, you should end up with working render presets.

    Should any problem arise, you should be free to ask a question and I’ll try to help you fix it.

    The same is true if you have suggestions to improve any part of this freebie (except the HDR files of course).

    In the meantime, happy rendering and my thanks to Agent Unawares for sharing these wonderful skydomes !

    By

    Elor Elor August 2025 in Freebies
  • [Released] RSSY Clothing Converter from Genesis 8 to Genesis 9 [Commercial]

    Joe.Cotter said:

    RiverSoft Art said:

    Joe.Cotter said:

    Is this thread still being monitored?

    I have a situation where something broke where the product will not function at all. It starts, I can import files but not folders, and when I select convert or force convert, it runs through the list of files as if it is working and then ends up with 0 converts after x minutes. The log file just says "skipping." I have tried to uncheck all of the recommened check boxes but that didn't help. I then tried to uninstall and reinstall and still nothing. It seems to have a cache issue but I have no idea what that file(s) would be or where to find it/them if exists

    It sounds like the metadata broke in your Daz Studio. Try selecting one of the checked items and clicking Force Convert. If that works, multi-select the items and try Force Convert

    As I mentioned in my post, I already tried Force Convert. Please re-read. 

    Sorry about that. Ok, then I need the Daz log when the script is executing to see what is happening. Thanks.

    By

    RiverSoft Art RiverSoft Art August 2025 in Daz PA Commercial Products
  • Importing DAZ Decals into Blender?

    In my example above I imported the decal with easy import, then moved and scaled the gizmo to reposition the decal over the figure. I'm working on "uvw" and my results seem to work fine for the specific decals you used, but I'll test with other products before updating Thomas with a possible implementation.

    By

    Padone Padone August 2025 in Blender Discussion
  • [Released] RSSY Clothing Converter from Genesis 8 to Genesis 9 [Commercial]

    RiverSoft Art said:

    Joe.Cotter said:

    Is this thread still being monitored?

    I have a situation where something broke where the product will not function at all. It starts, I can import files but not folders, and when I select convert or force convert, it runs through the list of files as if it is working and then ends up with 0 converts after x minutes. The log file just says "skipping." I have tried to uncheck all of the recommened check boxes but that didn't help. I then tried to uninstall and reinstall and still nothing. It seems to have a cache issue but I have no idea what that file(s) would be or where to find it/them if exists

    It sounds like the metadata broke in your Daz Studio. Try selecting one of the checked items and clicking Force Convert. If that works, multi-select the items and try Force Convert

    As I mentioned in my post, I already tried Force Convert. Please re-read. 

    By

    Joe.Cotter Joe.Cotter August 2025 in Daz PA Commercial Products
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    I'm super excited to start using this - probably this weekend - and had a conversation with ChatGPT which summarized it this way.  Also - ChatGPT can only do so much, but claims to be able to do things for me in both DAZ Studio and Blender that have me wishing I was already home from work RIGHT NOW.  HA HA.
    From ChatGPT:

     

    What the Plugin Does

     

    The Blender to DAZ Studio Plugin v 3.5.39 (sold via Daz3D) automates export and conversion of Blender scenes into DAZ Studio with full fidelity:

     

    • Exports FBX with support for armatures, skeletal animation, shape keys (morphs), weight maps, multi-materials, lighting, cameras, HDRIs, and scene settings.

    • Converts Principled BSDF materials in Blender into DAZ Uber‑Iray shaders, including base color, roughness, metalness, emission, normal, alpha maps, etc.

     

    In short: you get your Blender models import-ready in DAZ Studio—including textures, lighting setups, and animation—far more reliable than manual export-import workflows.

     

    By

    Gogger Gogger August 2025 in Daz PA Commercial Products
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    dragotx said:

    crosswind said:

    dragotx said:

    crosswind said:

    dragotx said:

    How do we set up characters for G9 when they are transferred in with this utility?  I haven't been able to get them rigged at all yet

    Transfer a G9 character from Blender to DS ? G9 is already in DS ~~ what do you want to be exactly ? 

    I'm looking to convert characters that are made in blender over to G9 in Studio, not ones that started in Studio.

    If you mean you're making a character morph for G9, i.e you sculpted / shaped a figure base on a G9 mesh in Blender, then you don't need this BTD add-on at all. You just export it to OBJ, import OBJ as a morph to G9 in DS by using Morph Loader Pro.

    If you mean you're making a standalone character in Blender but want to make it as a G9, that'll be another story ~~ You have to wrap this figure with G9's mesh and import it as a morph to G9 in DS.... 

    Hmm, ok, that gives me an idea on what to look for in tutorials, thanks!

    To get accurate advice on what steps you need to take, you would first need to define what you mean by "characters that are made in blender over to G9 in Studio".

    You cannot load any custom mesh onto G9 via Morph Loader Pro in Daz Studio.  It needs to have the same topology. You cannot load any texture onto G9 mesh; the texture map needs an appropriate UV layout.

    Transferring topology (wrapping the base mesh to a custom figure) and texture transfer between different topologies and UVs are both standard processes in 3D and you can google "wrapping" and "texture transfer". You can do both in Faceform Wrap.  Whether these processes apply in your case is of course is an open question.

    By

    UncannyValet UncannyValet August 2025 in Daz PA Commercial Products
  • Splitting DAZ install folders causing problems

    Hi crosswind,  do you know if there a good tutorial or video that explains how and where metadata is installed using IM?  I think if I knew that, I could solve a lot of my issues cleaning things up myself.  I assume the .dsx manifest files in the IM download folder contain most of that info, but that's a lot of text to read through.  Thanks for all your help.

    By

    barcgwcc barcgwcc August 2025 in Technical Help (nuts n bolts)
  • Change/adapt the shirt automatically generated wrinkles

    OK, do you know some software like Blender ? You can send the shirt to Blender, reshape the wrinkles by using Draw / Grab / Smooth / Flat brushes, etc. so as to make them look more organic and / or natural.  Then import the shirt back as a fixing morph to DS.

    By

    crosswind crosswind August 2025 in Technical Help (nuts n bolts)
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    dragotx said:

    crosswind said:

    dragotx said:

    crosswind said:

    dragotx said:

    How do we set up characters for G9 when they are transferred in with this utility?  I haven't been able to get them rigged at all yet

    Transfer a G9 character from Blender to DS ? G9 is already in DS ~~ what do you want to be exactly ? 

    I'm looking to convert characters that are made in blender over to G9 in Studio, not ones that started in Studio.

    If you mean you're making a character morph for G9, i.e you sculpted / shaped a figure base on a G9 mesh in Blender, then you don't need this BTD add-on at all. You just export it to OBJ, import OBJ as a morph to G9 in DS by using Morph Loader Pro.

    If you mean you're making a standalone character in Blender but want to make it as a G9, that'll be another story ~~ You have to wrap this figure with G9's mesh and import it as a morph to G9 in DS.... 

    Hmm, ok, that gives me an idea on what to look for in tutorials, thanks!

    You're welcome ! 

    By

    crosswind crosswind August 2025 in Daz PA Commercial Products
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    crosswind said:

    dragotx said:

    crosswind said:

    dragotx said:

    How do we set up characters for G9 when they are transferred in with this utility?  I haven't been able to get them rigged at all yet

    Transfer a G9 character from Blender to DS ? G9 is already in DS ~~ what do you want to be exactly ? 

    I'm looking to convert characters that are made in blender over to G9 in Studio, not ones that started in Studio.

    If you mean you're making a character morph for G9, i.e you sculpted / shaped a figure base on a G9 mesh in Blender, then you don't need this BTD add-on at all. You just export it to OBJ, import OBJ as a morph to G9 in DS by using Morph Loader Pro.

    If you mean you're making a standalone character in Blender but want to make it as a G9, that'll be another story ~~ You have to wrap this figure with G9's mesh and import it as a morph to G9 in DS.... 

    Hmm, ok, that gives me an idea on what to look for in tutorials, thanks!

    By

    dragotx dragotx August 2025 in Daz PA Commercial Products
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    dragotx said:

    crosswind said:

    dragotx said:

    How do we set up characters for G9 when they are transferred in with this utility?  I haven't been able to get them rigged at all yet

    Transfer a G9 character from Blender to DS ? G9 is already in DS ~~ what do you want to be exactly ? 

    I'm looking to convert characters that are made in blender over to G9 in Studio, not ones that started in Studio.

    If you mean you're making a character morph for G9, i.e you sculpted / shaped a figure base on a G9 mesh in Blender, then you don't need this BTD add-on at all. You just export it to OBJ, import OBJ as a morph to G9 in DS by using Morph Loader Pro.

    If you mean you're making a standalone character in Blender but want to make it as a G9, that'll be another story ~~ You have to wrap this figure with G9's mesh and import it as a morph to G9 in DS.... 

    By

    crosswind crosswind August 2025 in Daz PA Commercial Products
  • Splitting DAZ install folders causing problems

    barcgwcc said:

    crosswind said:

    Lost and Found has nothing to do with splitting your Daz Library, they come from incomplete metadata, i.e. not category is given to a file. And with Content Wizard, you can freely install 3rd-party products to whichever library with no issue.

    As for fixing Lost and Found, usually there're two ways: Categorize the files within Lost and Found, or fill support tickes asking Daz to fix the product metadata. Another brutal way is to directly delete Lost and Found category the moment you see it... only problem is that you have no way to filter out the product or files by using Categories.

     

     

    I just noticed that most of the stuff in L&F is from manually installed content that I couldn't use IM for.  This led me to surmise (perhaps incorrectly), that not being able to use IM increases the chances that whatever tags/metadata is associated with an asset might be lost in manual installs.   I don't have that much stuff installed (about 150 assets) and about 50 are in L&F.  If I can right click on each item and categorize it, that's probably the easiest way at this point.  But if it's a "bug" in DS for content not installed via IM, than I'd like to know so I can fix it when I install things instead of finding out days later. 

    If "manually installed" means that you direclty extract the content folders from 3rd-party product packages to your Daz Library, no... there wouldn't be any reference medadata created in cms database therefore you woudn't see any Lost and Found for them. Well, Lost and Found is a feature rather than a bug...

    I thought maybe the Content Wizard tool could solve this problem, but I asked someone who has it and they said it doesn't fix it.  (Not the L&F issue specifically, but the splitting the data and runtime folders into separate drives and DS knowing where everything is).  With G9 4K mats now routinely ballooning assets to over 500Mb, more flexibility in install/space management is needed imo.  IM needs an upgrade.

    With Content Wiard, it can assure accurate medatada and accessability for you to filter / use 3rd-party contents via Smart Content.  It can install 3rd-party products to the target Daz Library that you specify but it's not able to split the data folder and runtime folder from a product and install them into different Daz Library separately, no tools can do that by now. You have to do it manually if you do need to go for this way.

    Besides, though increasing disk space is always an ultimate and solid solution but folks still have to cleanse the products in their Libraries they never or rarely use. 

     

    By

    crosswind crosswind August 2025 in Technical Help (nuts n bolts)
  • Splitting DAZ install folders causing problems

    crosswind said:

    Lost and Found has nothing to do with splitting your Daz Library, they come from incomplete metadata, i.e. not category is given to a file. And with Content Wizard, you can freely install 3rd-party products to whichever library with no issue.

    As for fixing Lost and Found, usually there're two ways: Categorize the files within Lost and Found, or fill support tickes asking Daz to fix the product metadata. Another brutal way is to directly delete Lost and Found category the moment you see it... only problem is that you have no way to filter out the product or files by using Categories.

     

     

    I just noticed that most of the stuff in L&F is from manually installed content that I couldn't use IM for.  This led me to surmise (perhaps incorrectly), that not being able to use IM increases the chances that whatever tags/metadata is associated with an asset might be lost in manual installs.   I don't have that much stuff installed (about 150 assets) and about 50 are in L&F.  If I can right click on each item and categorize it, that's probably the easiest way at this point.  But if it's a "bug" in DS for content not installed via IM, than I'd like to know so I can fix it when I install things instead of finding out days later. 

     

    I thought maybe the Content Wizard tool could solve this problem, but I asked someone who has it and they said it doesn't fix it.  (Not the L&F issue specifically, but the splitting the data and runtime folders into separate drives and DS knowing where everything is).  With G9 4K mats now routinely ballooning assets to over 500Mb, more flexibility in install/space management is needed imo.  IM needs an upgrade.

    By

    barcgwcc barcgwcc August 2025 in Technical Help (nuts n bolts)
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