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  • Freebie Challenge October 2022-"Horror Movies!" -Entries Thread Only

    3D Art Freebie Challenge October 2022 "Horror Movies!"

     

    "Here comes Johnny!"

     

    [Best watched at full size for details.]

    Starring: Walther 2.0

    The tale:

    Scene from The Shining, a 1980 psychological horror film produced and directed by Stanley Kubrick and co-written with novelist Diane Johnson. The film is based on Stephen King's 1977 novel of the same name and stars Jack Nicholson, Shelley Duvall, Scatman Crothers, and Danny Lloyd. [Source: Wikipedia]

    Non-Motion Picture Soundtrack:

    King Diamond - Voices from the Past (© 1986)  https://www.youtube.com/watch?v=FjmAYk4NSSU


    COUNTABLE FREEBIES: (Alphabetic order)

    #01! 100yen Lighter by Laboratory108
    http://www.lab108.x0.com/lab108/personal.html  (item 10)

    #02! 33 Eyes Materials for the Genesis 8 + 8.1 people by LevKornowska
    https://www.renderosity.com/freestuff/items/88372/33-eyes-materials-for-the-genesis-8-81-people  **

    #03! Ashtray (.obj) by akharimkasabasi
    https://sharecg.com/v/83817/gallery/5/3D-Model/Ashtray  **

    #04! Chewing gum by TrekkieGrrrl
    https://www.sharecg.com/v/18199/poser/Morphing-chewinggum  **

    #05! Cigarettes by TrekkieGrrrl
    https://www.sharecg.com/v/18207/poser/Cigarettes  **

    #06! Cozy Sweaters by eblank99
    https://sharecg.com/v/94468/browse/21/DAZ-Studio/Cozy-sweaters  **
       Obsolete!

    #07! Dante DMC5 Free Stubble for Genesis 8 Male by InTheFlesh
    https://sharecg.com/v/94752/gallery/21/DAZ-Studio/Dante-DMC5-Free-Stubble-for-Genesis-8-Male  **

    #08! ED's Brick Shader (Iray) by Edheldil3D
    https://www.deviantart.com/edheldil3d/art/Freebie-ED-s-Brick-Shader-Iray-788871766  **

    #09! Fiberhair Goatee Beard for Genesis 3 Male by RedzStudio
    https://www.renderosity.com/freestuff/items/75957/fiberhair-goatee-beard-for-genesis-3-male  **

    #10! Firefighting Equipment by Valandar  (DAZ Bi-weekly Freebie, Oct 21 - Nov 4)
    https://www.daz3d.com/firefighting-equipment  **

    #11! Furniture Set 4 - Bookcase & Books by Wilmap's Digital Creations
    https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=214  **
    [Book6 used, retextured]

    #12! G8M Knitted Sweater by Wilmap's Digital Creations
    https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=477  **

    #13! G8M Walther 2.0 by Ruslanomar
    https://sharecg.com/v/97276/gallery/21/DAZ-Studio/G8M-Walther-2.0  **

    #14! Iray Jewelry Shaders by AllenArt
    https://sharecg.com/v/95893/gallery/21/DAZ-Studio/Iray-Jewelry-Shaders  **

    #15! Kiara Interior HDRI by Poly Haven
    https://polyhaven.com/a/kiara_interior

    #16! Large Asian-style lamps by AllenArt
    https://sharecg.com/v/95938/gallery/21/DAZ-Studio/Large-Asian-style-lamps  **

    #17! New Walther 2.0 tanned skin + hair system by Ruslanomar
    https://sharecg.com/v/98463/browse/21/DAZ-Studio/New-Walther-2.0-tanned-skin-%2B-hair-system  **

    #18! Rigged Wall and Door Prop (Corrected) by richardandtracy
    https://www.renderosity.com/freestuff/items/87514/rigged-wall-and-door-prop-corrected  **

    #19! Serving Table 01 (.fbX) by Nichgon
    https://sketchfab.com/3d-models/serving-table-01-ff4433c1d5974ed6b9fdecba6d8a3126  **

    #20! Simple Used Ashtray by 3-d-c
    https://sharecg.com/v/38258/gallery/11/Poser/Simple-Used-Ashtray  **
    [Cigarette buds]

    #21! "STRONG" for G8M Character Morph & Pose by Mar3D
    https://www.renderosity.com/mod/freestuff/strong-for-g8m-character-morph-amp-pose/82833  **

    #22! SY 200 Morphs for Genesis 8 Head and Body by SickleYield
    https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body  **

    #23! Thanskgiving_Gift1_OBJ by forester
    https://www.renderosity.com/freestuff/items/83677/thanskgiving-gift1-obj  **
    [Water glass]

    #24! UV remapped dforce G8M Jeans by perlk
    https://www.renderosity.com/freestuff/items/90916/uv-remapped-dforce-g8m-jeans  **

    #25! Window component (.obj) by 3DHaupt
    https://www.sharecg.com/v/80846/related/5/3D-Model/Window-component  **


    NO-COUNT ITEMS:

    ++   Toulouse Hair for Genesis 8 Female by Daz Originals

    PURCHASED/PAID FOR ITEMS: None      100%   Freebies


    *1        E-mail address required
    **       Registration required
    #x!    Countable Items (Bold ones are used by me for the first time I think.)
    ---    No longer available freebies
    ++     Free with DAZ Studio (or the Essentials)
    $x.     Purchased/Paid For Item


    Rendered with DAZ Studio 4.10.0.123 (nVidia Iray)

    Other free software used: GIMP v2.10.32 and Irfanview 4.60

    Postwork: used the AltaLux Image Enhancement Filter (Effect) by Stefano Tommesani that comes with Irfanview and some filters (oa) that come with GIMP. Also used mcjDenoise (https://sites.google.com/site/mcasualsdazscripts9/mcjdenoise) and mcjLut by mcasual (https://sites.google.com/site/mcasualsdazscripts9/mcjlut) with the free RocketStock LUTs and FilterGrade Cinematic LUTs Pack (https://filtergrade.com/free-cinematic-luts-video-editing/).

     

    "Here comes Johnny!"

    By

    JackyBrown JackyBrown October 2022 in Freebies
  • Using just a head morph/shape

    That is what the head Split dForm is for - apply it to the figure and then in Morph Loader Pro you can select it under the Attentuate options, it uses th weightmap for the dForm to include/exclude vertices.

    By

    Richard Haseltine Richard Haseltine October 2022 in Technical Help (nuts n bolts)
  • Using just a head morph/shape

    That is what the head Split dForm is for - apply it to the figure and then in Morph Loader Pro you can select it under the Attentuate options, it uses th weightmap for the dForm to include/exclude vertices.

    By

    Richard Haseltine Richard Haseltine October 2022 in Technical Help (nuts n bolts)
  • Morphs Mac M1

    How are you saving the morph changes?

    By

    Richard Haseltine Richard Haseltine October 2022 in Daz Studio Discussion
  • Thanks DAZ for the Halloween Treat!

    I grabbed Hiraki for Sakura 8. Ever since 3D Outlaw released that morph that lets you use regular eyes for Sakura. Her usefulness has increased dramatically.

    By

    vrba79 vrba79 October 2022 in The Commons
  • Morphs Mac M1

    Hi I am on mac m1 and I have problem with Daz 4.20 and 4.21 they both don't save morphs changes after reopen, all morphs changes is gone and many morph suddenly don't work anymore.

    By

    Gyland Gyland October 2022 in Daz Studio Discussion
  • How to get Genesis 8 expressions working on Genesis 8.1

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in;

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

    Note 1; If you are logging in to DS and letting DAZ Connect (within DS) to install/update your content, you may have these also in an other location that has "\Data\Cloud\" in it's path

    Note 2; Do not remove any files from "FACS" or "FACSExpressions" folders

    By

    PerttiA PerttiA October 2022 in The Commons
  • Making Clones of G9 - Tutorial

    Great News! The making of autofit clones OF G9 for All the Genesis clans is very easy.

    For eg.

    Genesis - load figure, base resolution, 0 subdivisions

    no geografts.

    Export out figure, name it for making clothing with.

    Import in that .obj file.

    Make clothing of Genesis on Genesis. Save it.

    Can now delete it off of Genesis.

    Load G9, load the clothing of Genesis unto G9 - use the provided Genesis clone.

    HIDE all except that new clothing shaped to G9, export it out as .obj named for the autofit clone

    Select Genesis and bring in the .obj via Morph Loader - make the morph, polish the morph [modifier/clone, etc.], save the morph. Done.

    Then Genesis can wear G9's clothing :-)

    By

    Catherine3678ab Catherine3678ab October 2022 in Freebies
  • Using just a head morph/shape
    I have learned how to transfer shapes between Genesis generations where there is a supported clone from watching this video: Asking the technical hivemind - is it possible to save and load just the head shape/morph instead of the entire figure? Example: load just the head shape of Gianni7 to G8M, but keep default G8M body shape.

    By

    Timbales Timbales October 2022 in Technical Help (nuts n bolts)
  • Getting on the 9 train, or not

    Richard Haseltine said:

    I don't think that would be possible as it would require a way to create a new HD morph - the fact that its details came from an existing morph would not chnage that.

    Thank you.  That's a bit of bad news or just bad luck I happened to customize an HD character.
    Still sitting on a bench at the station, but best wishes to those who are "aboard the train" so to speak.
    Kind regards & happy halloween! 

    By

    Tynkere Tynkere October 2022 in The Commons
  • Getting on the 9 train, or not

    Tynkere said:

    With all the discussion, I still haven't seen an answer to the following question.  "Allen Art" pointed to a promising way to convert G8 to G9 and used "Christian 8" as an example. Also said words to effect, "of course it won't work for HD morphs -- never has"
    Could a PA (in theory) make a converion product for *all* G8 characters-- even if head and body morphs are HD?
    That will probably be deciding factor for one of my "starring" characters that-- unfortunately-- is "HD"
    If my question is ultra-FAQ, thanks for your patience.  A busy time of year.  : )
     

    I don't think that would be possible as it would require a way to create a new HD morph - the fact that its details came from an existing morph would not chnage that.

    By

    Richard Haseltine Richard Haseltine October 2022 in The Commons
  • Getting on the 9 train, or not

    Tynkere said:

    Also said words to effect, "of course it won't work for HD morphs -- never has"
    Could a PA (in theory) make a converion product for *all* G8 characters-- even if head and body morphs are HD?

    Nope, can't be done as once the HD morph is packaged for distribution, even the PA that created it, cannot decrypt the file any more.

    By

    PerttiA PerttiA October 2022 in The Commons
  • Bone rotation

    Just converted a figure to g9 and all seems to be working ok apart from the thumbs. I auto aligned bones and all work but the thumb bones seem to bend to the side and not up and down. Is there any way of rotating the bone 90 degrees or is there something inherently broken with my morph? The thumbs look perfect in default pose.

    By

    globally globally October 2022 in Technical Help (nuts n bolts)
  • [Released] dForce Assistant [Commercial]

    Take control of your dForce simulations with dForce Assistant! dForce Assistant contains a suite of scripts for quickly and easily setting up, executing, and monitoring dForce simulations to help you get better results. dForce Assistant includes:

    • dForce Assistant Setup Chair - Quickly and easily set up a simulation for sitting poses! The dForce Assistant Setup Chair automatically sets up a timeline simulation to slide a chair into place as the simulation occurs, to ensure the clothing for your figure gracefully interacts with the chair without penetration.
    • dForce Assistant Setup Floor - Quickly and easily set up a simulation for standing, lying down, or kneeling poses! The dForce Assistant Setup Floor automatically sets up a timeline simulation to slide a floor into place as the simulation occurs, to ensure the clothing for your figure gracefully interacts with the floor without penetration.
    • dForce Assistant Setup Figure - Quickly and easily set up your figure for clothing simulations. For custom characters, dForce clothing looks much better if the figure morphs into its final shape during the animation instead of starting with auto-generated clothing shapes. This is especially true for Genesis 9 as every character is a custom character. The dForce Assistant Setup Figure script will morph your figure to its final shape over the desired timeline.
    • dForce Assistant Simulation Camera - Monitor simulations using the dForce Assistant Simulation Camera! Stop staring dumbly through a static viewport at your dForce simulation while it explodes. The dForce Assistant Simulation Camera provides a moving camera during simulation to help you better monitor simulations as they occur. Specify either a simple orbit or a custom camera path for the simulation camera to follow.
    • Includes 2 helper scripts – 2 scripts will quickly create a “simple” chair (i.e., a cube) or floor (i.e., a plane) for setting up your simulations.

    Note that dForce Assistant Setup scripts will even expand the timeline of the simulation to fit your desired simulation range if needed.

    *Note that dForce Assistant helps reduce some causes of simulation explosions. However, it does not get rid of them, and you must still take care to do all the other steps to reduce simulation explosions.

    By

    RiverSoft Art RiverSoft Art October 2022 in Daz PA Commercial Products
  • Getting on the 9 train, or not

    Gator said:

    Richard Haseltine said:

    Gator said:

    Dandene said:

    I haven't jumped on the train yet.  I can't really afford to upgrade right now and honestly, I'm still updating characters to 8.1 (I mean, I have a lot).  Not quite ready to upgrade to another generation yet and update my skin settings.  I might pick up G9 eventually, but for now I'm happy with G8 and G8.1.  I'd mostly pick it up for testing purposes.  

    @Dandene - speaking of upgrading, I haven't had time to research.  Is there a way to bake G3 base/G8 textures to G 8.1?
    Because I'm sure you're aware the UVs are different.  I'd actually like to bake G3 to G8.1 or G9.

    Gensis 8.1 has both the new 8.1 mapping and the Genesis 8 mapping.

    Good to know, but can you bake or convert G3 skins to the new G 8.1 mapping or G9?

    What I'm getting at is to convert to the G3 textures to the newer 8.1 or 9 textures with the detail maps.  Ideally if all goes well with G9 it would be Genesis 9 as then I'd be converting favorite G3 characters to G9.

    Yes, you can use the map transfer tool to convert the base G3/G8 textures to the 8.1 format. I'm in the process of doing that right now for a custom skin I've been working on that uses Bridget 8 as a base. Alternatively, as already mentioned, you can just use them in their current format on an 8.1 character, provided you set the UV dropdown to base.  

    By

    MelissaGT MelissaGT October 2022 in The Commons
  • HH Demon for Genesis 9 [Commercial]

    Great job, as always! Now I'm really curious to see how the female morph of this looks like, though. It would really test the capabilities of the figure.

    By

    Uthgard Uthgard October 2022 in Daz PA Commercial Products
  • Why G9 is not good for blender (or any other 3d app)

    If you mean if it is possible to bake a displacement map in blender to use in daz yes it is. It is not possible to make a HD morph, you need the PA toolkit for that.

    By

    Padone Padone October 2022 in Blender Discussion
  • 63 props and figures, 69 scripts, 10 plugins, 2 animations, 2 morphs all free on my site

    mcjTeleblender exports all the scene-frames as .obj/.mtl files

    then it launches blender and runs blender-python scripts that converts the incomplete .mtl materials into blender node-shaders

    there were many versions including one that exported a scene as an fbx and ran blender-python scripts to fix materials and the messy state in which the props and figures  are imported when using the Daz FBXs

    it's in the "scripts section" there's 3 or 4 versions, I didn't test them in recent years so I don't know if the newer Blender versions are compatible, but you could install older Blenders and they should work fine

     

    Though I think I may have an obj/mtl exporter for animations.

    i also have a script that takes series of .obj scenes ( example fluid simulations ) ( example Poser cloth simulations ) and converts them into Daz/Poser Props with 1 morph per frame

    Note that teleblender can export the obj scene-files and not-launch Blender

     

    The scripts are almost all in here https://sites.google.com/site/mcasualsdazscripts10/home/scripts

    but also check the left-side menu at https://sites.google.com/site/mcasualsdazscripts10/

    and https://sites.google.com/site/mcasualsdazscripts9

     

    jakzun_9ecf4a7248 said:

    hi,

    i can't find a copy of mcjGeoSend - i'm exporting objs and i need only ONE .mtl file -

    i'm not going to Blender, i just need sequenced objs in a timely fashion


    thank you for
    everything, you rock

    By

    mCasual mCasual October 2022 in Freebies
  • need advice on data structure settings when saving new morphs for self-made clothing

    Mada, thank you, that would work for clothing that isn't already in use, but unfortunately, I think it would break the clothing that I'm already using for scenes?... since I use the characters for my book art (book isn't nearly finished yet, but it's basically concept art), they are saved with the entire outfit (morphs, materials, accessories, hair, etc, already done, so I don't have to do that every time I want to render the character), for quick access. So I'm concerned that saving over the original, will break the outfits already in use in other scenes, unless there's a way to ensure it doesn't break it. I have actually been doing that (resaving clothing) for stuff that isn't in use in anything, but it's also time consuming and it still keeps the odd folder structure, just a bit shorter, since I changed the way I organize things to shorten new items folder structure. I'll have to just play around with naming things and stuff to see if there's any way to get it to stop doing what it's doing, but so far, it hasn't worked... I'm assuming there is a way to simply add a new morph into the original morphs folder without creating a new folder, but I haven't figured out how to do that yet.

    By

    KixiePixie13 KixiePixie13 October 2022 in Technical Help (nuts n bolts)
  • Does anyone know how to export environments and props when using daz to cinema?

    Create a generic genesis figure, and attach the props and environment you want to transfer to the character. Export the character ;)

    By

    peterpeter peterpeter October 2022 in Cinema 4D Discussion
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