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Freebie Challenge October 2022-"Horror Movies!" -Entries Thread Only
3D Art Freebie Challenge October 2022 "Horror Movies!"
"Here comes Johnny!"
[Best watched at full size for details.]
Starring: Walther 2.0
The tale:
Scene from The Shining, a 1980 psychological horror film produced and directed by Stanley Kubrick and co-written with novelist Diane Johnson. The film is based on Stephen King's 1977 novel of the same name and stars Jack Nicholson, Shelley Duvall, Scatman Crothers, and Danny Lloyd. [Source: Wikipedia]
Non-Motion Picture Soundtrack:
King Diamond - Voices from the Past (© 1986) https://www.youtube.com/watch?v=FjmAYk4NSSU
COUNTABLE FREEBIES: (Alphabetic order)#01! 100yen Lighter by Laboratory108
http://www.lab108.x0.com/lab108/personal.html (item 10)#02! 33 Eyes Materials for the Genesis 8 + 8.1 people by LevKornowska
https://www.renderosity.com/freestuff/items/88372/33-eyes-materials-for-the-genesis-8-81-people **#03! Ashtray (.obj) by akharimkasabasi
https://sharecg.com/v/83817/gallery/5/3D-Model/Ashtray **#04! Chewing gum by TrekkieGrrrl
https://www.sharecg.com/v/18199/poser/Morphing-chewinggum **#05! Cigarettes by TrekkieGrrrl
https://www.sharecg.com/v/18207/poser/Cigarettes **#06! Cozy Sweaters by eblank99
https://sharecg.com/v/94468/browse/21/DAZ-Studio/Cozy-sweaters ** Obsolete!#07! Dante DMC5 Free Stubble for Genesis 8 Male by InTheFlesh
https://sharecg.com/v/94752/gallery/21/DAZ-Studio/Dante-DMC5-Free-Stubble-for-Genesis-8-Male **#08! ED's Brick Shader (Iray) by Edheldil3D
https://www.deviantart.com/edheldil3d/art/Freebie-ED-s-Brick-Shader-Iray-788871766 **#09! Fiberhair Goatee Beard for Genesis 3 Male by RedzStudio
https://www.renderosity.com/freestuff/items/75957/fiberhair-goatee-beard-for-genesis-3-male **#10! Firefighting Equipment by Valandar (DAZ Bi-weekly Freebie, Oct 21 - Nov 4)
https://www.daz3d.com/firefighting-equipment **#11! Furniture Set 4 - Bookcase & Books by Wilmap's Digital Creations
https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=214 **
[Book6 used, retextured]#12! G8M Knitted Sweater by Wilmap's Digital Creations
https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=477 **#13! G8M Walther 2.0 by Ruslanomar
https://sharecg.com/v/97276/gallery/21/DAZ-Studio/G8M-Walther-2.0 **#14! Iray Jewelry Shaders by AllenArt
https://sharecg.com/v/95893/gallery/21/DAZ-Studio/Iray-Jewelry-Shaders **#15! Kiara Interior HDRI by Poly Haven
https://polyhaven.com/a/kiara_interior#16! Large Asian-style lamps by AllenArt
https://sharecg.com/v/95938/gallery/21/DAZ-Studio/Large-Asian-style-lamps **#17! New Walther 2.0 tanned skin + hair system by Ruslanomar
https://sharecg.com/v/98463/browse/21/DAZ-Studio/New-Walther-2.0-tanned-skin-%2B-hair-system **#18! Rigged Wall and Door Prop (Corrected) by richardandtracy
https://www.renderosity.com/freestuff/items/87514/rigged-wall-and-door-prop-corrected **#19! Serving Table 01 (.fbX) by Nichgon
https://sketchfab.com/3d-models/serving-table-01-ff4433c1d5974ed6b9fdecba6d8a3126 **#20! Simple Used Ashtray by 3-d-c
https://sharecg.com/v/38258/gallery/11/Poser/Simple-Used-Ashtray **
[Cigarette buds]#21! "STRONG" for G8M Character Morph & Pose by Mar3D
https://www.renderosity.com/mod/freestuff/strong-for-g8m-character-morph-amp-pose/82833 **#22! SY 200 Morphs for Genesis 8 Head and Body by SickleYield
https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body **#23! Thanskgiving_Gift1_OBJ by forester
https://www.renderosity.com/freestuff/items/83677/thanskgiving-gift1-obj **
[Water glass]#24! UV remapped dforce G8M Jeans by perlk
https://www.renderosity.com/freestuff/items/90916/uv-remapped-dforce-g8m-jeans **#25! Window component (.obj) by 3DHaupt
https://www.sharecg.com/v/80846/related/5/3D-Model/Window-component **
NO-COUNT ITEMS:++ Toulouse Hair for Genesis 8 Female by Daz Originals
PURCHASED/PAID FOR ITEMS: None 100% Freebies
*1 E-mail address required
** Registration required
#x! Countable Items (Bold ones are used by me for the first time I think.)
--- No longer available freebies
++ Free with DAZ Studio (or the Essentials)
$x. Purchased/Paid For Item
Rendered with DAZ Studio 4.10.0.123 (nVidia Iray)Other free software used: GIMP v2.10.32 and Irfanview 4.60
Postwork: used the AltaLux Image Enhancement Filter (Effect) by Stefano Tommesani that comes with Irfanview and some filters (oa) that come with GIMP. Also used mcjDenoise (https://sites.google.com/site/mcasualsdazscripts9/mcjdenoise) and mcjLut by mcasual (https://sites.google.com/site/mcasualsdazscripts9/mcjlut) with the free RocketStock LUTs and FilterGrade Cinematic LUTs Pack (https://filtergrade.com/free-cinematic-luts-video-editing/).

"Here comes Johnny!"
Using just a head morph/shapeThat is what the head Split dForm is for - apply it to the figure and then in Morph Loader Pro you can select it under the Attentuate options, it uses th weightmap for the dForm to include/exclude vertices.
Using just a head morph/shapeThat is what the head Split dForm is for - apply it to the figure and then in Morph Loader Pro you can select it under the Attentuate options, it uses th weightmap for the dForm to include/exclude vertices.
Morphs Mac M1How are you saving the morph changes?
Thanks DAZ for the Halloween Treat!I grabbed Hiraki for Sakura 8. Ever since 3D Outlaw released that morph that lets you use regular eyes for Sakura. Her usefulness has increased dramatically.
Morphs Mac M1Hi I am on mac m1 and I have problem with Daz 4.20 and 4.21 they both don't save morphs changes after reopen, all morphs changes is gone and many morph suddenly don't work anymore.
How to get Genesis 8 expressions working on Genesis 8.1Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading.
The dummy/placeholder files are located in;
...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)
...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.
Note 1; If you are logging in to DS and letting DAZ Connect (within DS) to install/update your content, you may have these also in an other location that has "\Data\Cloud\" in it's path
Note 2; Do not remove any files from "FACS" or "FACSExpressions" folders
Making Clones of G9 - TutorialGreat News! The making of autofit clones OF G9 for All the Genesis clans is very easy.
For eg.
Genesis - load figure, base resolution, 0 subdivisions
no geografts.
Export out figure, name it for making clothing with.
Import in that .obj file.
Make clothing of Genesis on Genesis. Save it.
Can now delete it off of Genesis.
Load G9, load the clothing of Genesis unto G9 - use the provided Genesis clone.
HIDE all except that new clothing shaped to G9, export it out as .obj named for the autofit clone
Select Genesis and bring in the .obj via Morph Loader - make the morph, polish the morph [modifier/clone, etc.], save the morph. Done.
Then Genesis can wear G9's clothing :-)
Using just a head morph/shapeI have learned how to transfer shapes between Genesis generations where there is a supported clone from watching this video:
Asking the technical hivemind - is it possible to save and load just the head shape/morph instead of the entire figure?
Example: load just the head shape of Gianni7 to G8M, but keep default G8M body shape. Getting on the 9 train, or notRichard Haseltine said:
I don't think that would be possible as it would require a way to create a new HD morph - the fact that its details came from an existing morph would not chnage that.
Thank you. That's a bit of bad news or just bad luck I happened to customize an HD character.
Still sitting on a bench at the station, but best wishes to those who are "aboard the train" so to speak.
Kind regards & happy halloween!Getting on the 9 train, or notTynkere said:
With all the discussion, I still haven't seen an answer to the following question. "Allen Art" pointed to a promising way to convert G8 to G9 and used "Christian 8" as an example. Also said words to effect, "of course it won't work for HD morphs -- never has"
Could a PA (in theory) make a converion product for *all* G8 characters-- even if head and body morphs are HD?
That will probably be deciding factor for one of my "starring" characters that-- unfortunately-- is "HD"
If my question is ultra-FAQ, thanks for your patience. A busy time of year. : )
I don't think that would be possible as it would require a way to create a new HD morph - the fact that its details came from an existing morph would not chnage that.
Getting on the 9 train, or notTynkere said:
Also said words to effect, "of course it won't work for HD morphs -- never has"
Could a PA (in theory) make a converion product for *all* G8 characters-- even if head and body morphs are HD?Nope, can't be done as once the HD morph is packaged for distribution, even the PA that created it, cannot decrypt the file any more.
Bone rotationJust converted a figure to g9 and all seems to be working ok apart from the thumbs. I auto aligned bones and all work but the thumb bones seem to bend to the side and not up and down. Is there any way of rotating the bone 90 degrees or is there something inherently broken with my morph? The thumbs look perfect in default pose.
[Released] dForce Assistant [Commercial]
Take control of your dForce simulations with dForce Assistant! dForce Assistant contains a suite of scripts for quickly and easily setting up, executing, and monitoring dForce simulations to help you get better results. dForce Assistant includes:- dForce Assistant Setup Chair - Quickly and easily set up a simulation for sitting poses! The dForce Assistant Setup Chair automatically sets up a timeline simulation to slide a chair into place as the simulation occurs, to ensure the clothing for your figure gracefully interacts with the chair without penetration.
- dForce Assistant Setup Floor - Quickly and easily set up a simulation for standing, lying down, or kneeling poses! The dForce Assistant Setup Floor automatically sets up a timeline simulation to slide a floor into place as the simulation occurs, to ensure the clothing for your figure gracefully interacts with the floor without penetration.
- dForce Assistant Setup Figure - Quickly and easily set up your figure for clothing simulations. For custom characters, dForce clothing looks much better if the figure morphs into its final shape during the animation instead of starting with auto-generated clothing shapes. This is especially true for Genesis 9 as every character is a custom character. The dForce Assistant Setup Figure script will morph your figure to its final shape over the desired timeline.
- dForce Assistant Simulation Camera - Monitor simulations using the dForce Assistant Simulation Camera! Stop staring dumbly through a static viewport at your dForce simulation while it explodes. The dForce Assistant Simulation Camera provides a moving camera during simulation to help you better monitor simulations as they occur. Specify either a simple orbit or a custom camera path for the simulation camera to follow.
- Includes 2 helper scripts – 2 scripts will quickly create a “simple” chair (i.e., a cube) or floor (i.e., a plane) for setting up your simulations.
Note that dForce Assistant Setup scripts will even expand the timeline of the simulation to fit your desired simulation range if needed.
*Note that dForce Assistant helps reduce some causes of simulation explosions. However, it does not get rid of them, and you must still take care to do all the other steps to reduce simulation explosions.
Getting on the 9 train, or notGator said:
Richard Haseltine said:
Gator said:
Dandene said:
I haven't jumped on the train yet. I can't really afford to upgrade right now and honestly, I'm still updating characters to 8.1 (I mean, I have a lot). Not quite ready to upgrade to another generation yet and update my skin settings. I might pick up G9 eventually, but for now I'm happy with G8 and G8.1. I'd mostly pick it up for testing purposes.
@Dandene - speaking of upgrading, I haven't had time to research. Is there a way to bake G3 base/G8 textures to G 8.1?
Because I'm sure you're aware the UVs are different. I'd actually like to bake G3 to G8.1 or G9.Gensis 8.1 has both the new 8.1 mapping and the Genesis 8 mapping.
Good to know, but can you bake or convert G3 skins to the new G 8.1 mapping or G9?
What I'm getting at is to convert to the G3 textures to the newer 8.1 or 9 textures with the detail maps. Ideally if all goes well with G9 it would be Genesis 9 as then I'd be converting favorite G3 characters to G9.
Yes, you can use the map transfer tool to convert the base G3/G8 textures to the 8.1 format. I'm in the process of doing that right now for a custom skin I've been working on that uses Bridget 8 as a base. Alternatively, as already mentioned, you can just use them in their current format on an 8.1 character, provided you set the UV dropdown to base.
HH Demon for Genesis 9 [Commercial]Great job, as always! Now I'm really curious to see how the female morph of this looks like, though. It would really test the capabilities of the figure.
Why G9 is not good for blender (or any other 3d app)If you mean if it is possible to bake a displacement map in blender to use in daz yes it is. It is not possible to make a HD morph, you need the PA toolkit for that.
63 props and figures, 69 scripts, 10 plugins, 2 animations, 2 morphs all free on my sitemcjTeleblender exports all the scene-frames as .obj/.mtl files
then it launches blender and runs blender-python scripts that converts the incomplete .mtl materials into blender node-shaders
there were many versions including one that exported a scene as an fbx and ran blender-python scripts to fix materials and the messy state in which the props and figures are imported when using the Daz FBXs
it's in the "scripts section" there's 3 or 4 versions, I didn't test them in recent years so I don't know if the newer Blender versions are compatible, but you could install older Blenders and they should work fine
Though I think I may have an obj/mtl exporter for animations.
i also have a script that takes series of .obj scenes ( example fluid simulations ) ( example Poser cloth simulations ) and converts them into Daz/Poser Props with 1 morph per frame
Note that teleblender can export the obj scene-files and not-launch Blender
The scripts are almost all in here https://sites.google.com/site/mcasualsdazscripts10/home/scripts
but also check the left-side menu at https://sites.google.com/site/mcasualsdazscripts10/
and https://sites.google.com/site/mcasualsdazscripts9
jakzun_9ecf4a7248 said:
hi,
i can't find a copy of mcjGeoSend - i'm exporting objs and i need only ONE .mtl file -
i'm not going to Blender, i just need sequenced objs in a timely fashion
thank you for
everything, you rockneed advice on data structure settings when saving new morphs for self-made clothingMada, thank you, that would work for clothing that isn't already in use, but unfortunately, I think it would break the clothing that I'm already using for scenes?... since I use the characters for my book art (book isn't nearly finished yet, but it's basically concept art), they are saved with the entire outfit (morphs, materials, accessories, hair, etc, already done, so I don't have to do that every time I want to render the character), for quick access. So I'm concerned that saving over the original, will break the outfits already in use in other scenes, unless there's a way to ensure it doesn't break it. I have actually been doing that (resaving clothing) for stuff that isn't in use in anything, but it's also time consuming and it still keeps the odd folder structure, just a bit shorter, since I changed the way I organize things to shorten new items folder structure. I'll have to just play around with naming things and stuff to see if there's any way to get it to stop doing what it's doing, but so far, it hasn't worked... I'm assuming there is a way to simply add a new morph into the original morphs folder without creating a new folder, but I haven't figured out how to do that yet.
Does anyone know how to export environments and props when using daz to cinema?Create a generic genesis figure, and attach the props and environment you want to transfer to the character. Export the character ;)












