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Perception check on G9 form definition
I'm 5'8 and most of the women I know are close to my height and I even made G8 taller with longer legs but if you render a character by itself, you can't really tell how tall they are. G9 is also a bit chunkier than I'd like (as was default G8) so I've always had to adjust poses but I have a feeling converted G8 poses will work better for me than G9 poses.
But I really prefer G9 only for portraits but discovered a new issue for the face. The expressions I usually use cause a weird deformation on the lips. At first I thought it was my morph that did this but then I tried a completely different morph and the lips still come out weird when I use my commonly used expressions. The only thing the two characters had in common was some Josie dialed in, this one had I think 60% Josie, the other only 10%, but in both cases a weird thing happened with the lips I often use a bit of visemes for expressions like ER or SH and lips pucker which I think now is purse or funnel? Can't remember exactly, but the lips keep coming out like this even when used in smal increments. The lipsticks seem not to cover the whole lips with even subtle expressions.

DAZ Horse 3 - will there actually be any support this time?tsroemi said:
I've bought the bundle and played with everything a bit. The horse seems the real deal to me and renders really nicely. It just comes with only one set of textures (each for male and female) and one breed (again, for F and M), so I guess in these areas, there will be more upcoming that one will have to pay for. Seems quite alright to me though, because it was a very cheap deal with the sleigh bundle. I guess we'll be getting discounts on the upcoming texture and morph sets later on.
Also maybe FYI, it seems that the Santa's gifts bundle is included with the sleigh, I found it in the props by coincidence. So there's probably no need to buy that extra if you own the sleigh.
I wouldn't mind having to pay a bit more for other breeds textures. The HiveWire Horse was just a base as well and EVERYTHING was sold separately...that sucker was expensive af once you bought everything.
Some of the HD morphs in the Genesis 8 Female Head Morphs package stopped workingRichard Haseltine said:
Sorry, I'd forgotten the error. I just checked my log, in case I was being optimistic saying the morphs worked, and don't hae the error message. I am not at all sure what the issue might be.
I don't get it either. It seems as if the correct directory is being accessed (on the I: drive) as the updated dates verify this. The files for the HD morphs are in the correct place too. So I don't know why it is failing to load the files. I could see them being corrupted, but wouldn't the reinstall fix that?
I can also understand if I had problems with the older characters I created, but this is happening with a new fresh Genesis 8 Female character too. In fact I tried it again today. I had set the subD on both the view port and actual render to 3. Again, it seems like it is trying to do something, but the morph doesn't show. Again, I copied the last part of the log file when I moved the Forehead Wrinkle HD morph control and the Crows Feet HD morph control:
2022-12-24 15:06:45.627 Loaded Morph Deltas in 0 min 0.0 sec.
2022-12-24 15:06:45.628 Loaded file: PHMForeheadWrinkleHDR.dsf
2022-12-24 15:06:45.630 WARNING: QFSFileEngine::open: No file name specified
2022-12-24 15:06:45.630 WARNING: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(784): Could not open HD file:
2022-12-24 15:06:45.654 Loaded Morph Deltas in 0 min 0.0 sec.
2022-12-24 15:06:45.655 Loaded file: PHMForeheadWrinkleHDL.dsf
2022-12-24 15:06:45.657 WARNING: QFSFileEngine::open: No file name specified
2022-12-24 15:06:45.657 WARNING: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(784): Could not open HD file:
2022-12-24 15:07:21.168 WARNING: QEventDispatcherWin32::unregisterTimer: invalid argument
2022-12-24 15:07:21.366 WARNING: QEventDispatcherWin32::unregisterTimer: invalid argument
2022-12-24 15:07:21.569 WARNING: QEventDispatcherWin32::unregisterTimer: invalid argument
2022-12-24 15:07:24.894 WARNING: QEventDispatcherWin32::unregisterTimer: invalid argument
2022-12-24 15:07:55.806 Loaded Morph Deltas in 0 min 0.0 sec.
2022-12-24 15:07:55.806 Loaded file: PHMCrowsFeetHDR.dsf
2022-12-24 15:07:55.808 WARNING: QFSFileEngine::open: No file name specified
2022-12-24 15:07:55.808 WARNING: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(784): Could not open HD file:
2022-12-24 15:07:55.829 Loaded Morph Deltas in 0 min 0.0 sec.
2022-12-24 15:07:55.829 Loaded file: PHMCrowsFeetHDL.dsf
2022-12-24 15:07:55.831 WARNING: QFSFileEngine::open: No file name specified
2022-12-24 15:07:55.831 WARNING: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(784): Could not open HD file:As you see, I get the error message again. But reading those messages above again, Daz doesn't say it is having problems finding the file, it has problems opening it. Looking closer again, each entry for the Forehead Wrinkle and the Crows Feet, it mentions QFSFileEngine::open: No file name specified. Could this QFS File Engine be at fault?
Thanks,
Geo
DAZ Horse 3 - will there actually be any support this time?AgitatedRiot said:
tsroemi said:
I've bought the bundle and played with everything a bit. The horse seems the real deal to me and renders really nicely. It just comes with only one set of textures (each for male and female) and one breed (again, for F and M), so I guess in these areas, there will be more upcoming that one will have to pay for. Seems quite alright to me though, because it was a very cheap deal with the sleigh bundle. I guess we'll be getting discounts on the upcoming texture and morph sets later on.
Also maybe FYI, it seems that the Santa's gifts bundle is included with the sleigh, I found it in the props by coincidence. So there's probably no need to buy that extra if you own the sleigh.
The horse is nice. I don't like the Moe cut for the forelocks.
True, it's' not a very becoming cut for such a nice horsie. The mane also takes aaaages to settle when simulating. But maybe I'm doing something wrong there, might very well be. It sure is fun to play with, that set!
DAZ Horse 3 - will there actually be any support this time?tsroemi said:
I've bought the bundle and played with everything a bit. The horse seems the real deal to me and renders really nicely. It just comes with only one set of textures (each for male and female) and one breed (again, for F and M), so I guess in these areas, there will be more upcoming that one will have to pay for. Seems quite alright to me though, because it was a very cheap deal with the sleigh bundle. I guess we'll be getting discounts on the upcoming texture and morph sets later on.
Also maybe FYI, it seems that the Santa's gifts bundle is included with the sleigh, I found it in the props by coincidence. So there's probably no need to buy that extra if you own the sleigh.
The horse is nice. I don't like the Moe cut for the forelocks.
DAZ Horse 3 - will there actually be any support this time?I've bought the bundle and played with everything a bit. The horse seems the real deal to me and renders really nicely. It just comes with only one set of textures (each for male and female) and one breed (again, for F and M), so I guess in these areas, there will be more upcoming that one will have to pay for. Seems quite alright to me though, because it was a very cheap deal with the sleigh bundle. I guess we'll be getting discounts on the upcoming texture and morph sets later on.
Also maybe FYI, it seems that the Santa's gifts bundle is included with the sleigh, I found it in the props by coincidence. So there's probably no need to buy that extra if you own the sleigh.
Let's appreciate/discuss today's new releases - ongoing threadBandoriFan said:
Yay the new horse is coming out! I'll get the reindeer bundle and waited so long for Daz Horse 3! There is so much they can do with horses not just with realism but stylization too. They are such sweet animals.
They can have medieval, unicorn, and equestrian bundles and from the reindeer bundle description there might be morph bundles like there are for people but if we get the sleigh ride bundle we'll get those packs for free when they're released. The sleigh ride pack itself also looks like it has so many good things too. Then I can render someone petting a reindeer which would be so cute!
Maybe the new dragon will come soon too
Where did you get the idea that you'd get "those other packs for free"? I don't se the word "free" any place in that ad. It says "You’ll also get upgraded access to all Daz Horse 3 features once released, including morphs for different sizes and breeds, improved mane and tail, additional textures, and more!"
"Upgraded access" is not likely the same as "free".
Rotating bones after creating new figure(Sorry, I got called to my day job for a week or so :) ) That's probably what we will do, then. It's only the tail objects that need this, so I'll simply make morph targets for it and that should work.
In fact, that could be cool for landing gear doors and gear as well so that all of the doors open and gear drop at the same time. :)
Thank you all! :)
Let's appreciate/discuss today's new releases - ongoing threadYay the new horse is coming out! I'll get the reindeer bundle and waited so long for Daz Horse 3! There is so much they can do with horses not just with realism but stylization too. They are such sweet animals.
They can have medieval, unicorn, and equestrian bundles and from the reindeer bundle description there might be morph bundles like there are for people but if we get the sleigh ride bundle we'll get those packs for free when they're released. The sleigh ride pack itself also looks like it has so many good things too. Then I can render someone petting a reindeer which would be so cute!
Maybe the new dragon will come soon too
G8.1 tear clipping with the eyesYou can add a smoothing modifier to the tear prop, and your clipping problem will go away. It works so well that I am surprised it is not applied by default.
In the scene tab, highlight the tear prop and click the drop down menu in the scene tab.
Edit>Geometry>Add Smoothing
If you make your morph the same, then it will work the same. Many pro morphs will contain hidden corrective morphs which allow them to work better when posing. You can find these in the data folder itself for the product. You can also look up the readme page for that product, which lists all files it includes. You will probably find a number of items that have MCM or JCM in their file name. These are the correctives. As your morph gets further from the default base Genesis shape, the more important these corrective morphs become.
DAZ Horse 3 - will there actually be any support this time?marcus.ames said:
MelissaGT said:
Cybersox said:
Well, the few images that have been posted look nice, but given how much potential a horse has for modification, it's hard not to look back and see how little has been done with the DAZ Horse 2 in the 10+ years that it's been out. So, will we actually see a lot of new qudrupedal charaters coming out when this is properly released? Or will DH3 be, as I suspect, merely a set up for yet another set of Centaurs, this time for G9? And, more importantly, will buyers of this advanced version end up getting hosed by only getting a base set of textures if DAZ pulls the same stunt they did on DH2 by having a multiple tiered price structure that requires buying yet another complete bundle in order to get all the morphs and textures?
The bundle states that purchasers will get access to all content for DH3, which includes breed morphs...so hopefully that means everything. I did purchase, so we'll find out.
I hope the mane/tail is more than just the black dForce hair mane. Horse mane/tails have more nuance than just one flat color. A black mane typically has red highlights towards the ends...a dapple grey has a darkish grey mane with many variations and then blonde/white highlights...I want to see those color variations...I don't want to see a single flat color. I'm also hoping we will see braided styles for mane/tail along with proper feather.
"Get access to" could just as easily be sales jargon for "meet the prerequisites to buy this other thing." If this is a sneak preview bundle, then there's going to be a Daz Horse 3 Pro Bundle around the corner that will make all the early adopters angry the same way it did with V9, I'd put money on it.
Buyers of V9's early release bundle were upset because they were given a stripper outfit that wasn't even usable because of the modeling on it. I can understand their rage. They didn't lose out on any of V9's textures. Not to mention I don't think they're doing pro bundles of anything anymore.
I also don't think buying the sleigh ride bundle means we're buying DH3. I think it means we're buying the sleigh and the reindeer morph of DH3...and that we'll be able to buy DH3 a few days early. But the details do say this, so I dunno -
Missing files looking for G8F in G3F folderI was going to attach an image showing the issue, but the forum software is buggered (yet again).
Inside each morph DSF file there is a pathway that points to the Parent mesh that the morph is meant to work with, the pathway in these files are pointing to the Genesis 3 folder instead of the Genesis 8 folder.
"parent" : "/data/DAZ 3D/Genesis 3/Female/Genesis8Female.dsf#Genesis8Female",
^^^^ That is what line 18 looks like in these files.
"parent" : "/data/Daz%203D/Genesis%208/Female/Genesis8Female.dsf#geometry",
^^^^ That is how they should look
The big problem is that these characters aren't done very well, as they are also missing rigging adjustments, that means facial pose controls like Eyes Closed wont work very well.
How to save Face Transfer after the fact?Catherine3678ab said:
I wrote this tutorial when Face Transfer first came out, covers several aspects: Using the Face Transfer Plugin in Daz Studio - Tutorial, uploaded to Renderosity where my name is: PetuniaPetals ;-) Enjoy.
Thanks for the reply.
I'm trying to remember my Renderosity login now, but does your tutorial cover this?
I'm not trying to learn how to save with file transfer but how to stop files I've made with face transfer and saved as a normal subset under local user's saved files? They seems to last quite a while and then suddenly are become unuseable.
Thanks again.
Nikolai 9 HDAnd now we have Mrs Klaus, Santa and the sleigh and Reindeer.
Plus the basic Horse 3 which is clearly needed for the Reindeer morph.
All set for tomorrow night...
G8.1 tear clipping with the eyesI'm back to this after a short break away from Daz!
When I looked at the issue in Blender, I decided the clipping was so bad it was beyond my level of skill to correct it (I had a go!) so instead I decided to convert her to a G8. I don't want to use a different character because she's supposed to look like a friend I'm making the picture for and Dannie is a great starting point

It seems a little bit silly to me, but G8.1 character morphs don't appear on G8 so I used the OBJ I exported to make a G8 shape then reapplied all the other changes I’d made but it seems there is more to a character than the shape. When I pose her eyes, they now pivot at the wrong point and move outside her head!
I'm now wondering whether there was any point in the G8 conversion. Would hiding the tear have achieved the same thing? I'm using G8 textures as the Albany character matches her skin quite well.
And if it does do something, can I use the proper 8.1 shape on an 8 character without having to create my own morph?
And for my own education...
What does my morph not do that the real one does?
Why is DS studio not showing 8.1 morphs on 8? They would work wouldn't they?
Sorry for all the questions!
How to save Face Transfer after the fact?I wrote this tutorial when Face Transfer first came out, covers several aspects: Using the Face Transfer Plugin in Daz Studio - Tutorial, uploaded to Renderosity where my name is: PetuniaPetals ;-) Enjoy.
Transfer utility from custom poseWhen you say create a figure, I assume you want to create a clothing item?
If the source in transfer rigging is not in default pose and/or base shape, you have to set shape to 'current' and expand options and check 'reverse source shape from target'.
Transfer utility from custom poseHi ! Since a really long time i try to use transfer utility with a custom pose. I mean,
- I use a G8F model
- i apply a custom pose
- I send my G8F as OBJ to marvelous designer
- I create my clothe, simulate on my G8F pose (not the basic T pose)
- I import the clothe create with marvelous designer to DAZ.
- NOW i want to use Transfer Utilty to create a figure.
The problem is, when you use transfer utility DAZ always restore your pose to ZERO and then create the figure.
Someone can help me ?
200 Free Morphs G9Oh wow! I haven't had the funds available to pick up the morph packs yet, so this is an extra amazing gift! This will let me play around with G9 much more!!!
Thank you so much, Sickleyield. You have always been one of my very favorite PAs, and I really appreciate all that you do ^_^ Happy Holidays!!!!
So what's compatible with what...The new 8.1 UV separates the torso into body and head so that there's less texture stretching and more detail on the neck and head. You can use G3 textures on G8.1. If you want to Map Transfer them to the 8.1 UV, you can do that, but you don't really gain anything from doing that aside from maybe compatibility with 8.1 specific scripts. Of course, you could also use an 8.1 skin that's already set up for the PBRSkin shader. Expressions are different because 8.1 has new facial rigging. The facial controls might take some getting used to, but I consider it a positive change.












