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  • looking for deer family

    MelissaGT said:

    Is there a huge difference in body type between a doe and a buck, other than the antlers? Yes, it is a shame there are no fawns...but there is the Fallow Deer morph...and those textures you might be able to sub in on a smaller Whitetail to fudge it. 

    Also, how different is a fawn to an adult deer as compared to a foal and adult horse? Meaning that you could dial a foal morph into a deer and probably get at least a passable fawn.

    By

    Gordig Gordig December 2022 in The Commons
  • looking for deer family

    Is there a huge difference in body type between a doe and a buck, other than the antlers? Yes, it is a shame there are no fawns...but there is the Fallow Deer morph...and those textures you might be able to sub in on a smaller Whitetail to fudge it. 

    By

    MelissaGT MelissaGT December 2022 in The Commons
  • looking for deer family

    daveso said:

    MelissaGT said:

    Gordig said:

    You probably won't find better (certainly not for the money) than the Hivewire Horse addons at Renderosity.

    This. There are some gorgeous deer morphs for the Hivewire Horse on Rendo. Wait for them to go on sale...CRCW goes 50% quite often. You need to buy the base Hivewire Horse and then the deer morph of your preference (there are a few)...and yes they are sold separately. 

    I've been eyeballing them for months. They've come and gone and come again on sale dozens of times. The horse and mule deer are on sale now. No doe or fawn to bew had though, at least I have not dound any at rendo or anywhere affordable. thre was a site , i think poser stuff, Lynn was the name, but I know she passed, but the site was around for a bit. Cant remember the name of it. she had a lot of great products. If I remmember right they were in obj format. i hav poser so it would be eay enough to set up and export to DS

     

    It's Lynn's Creations you're looking for I think; she had loads of animals in different formats, some poseable, some static. I think they're all rather low-poly and low-res textures though. The website might still be around.

    I'd also encourage you to get the Hivewire horse and add-on morphs, these animals are just gorgeous and very life-like. Does shouldn't be a problem with them, and for a fawn, you could maybe make some morphs of your own? 
    Edit: No, can't find the place anymore, sadly.

    By

    tsroemi tsroemi December 2022 in The Commons
  • looking for deer family

    MelissaGT said:

    Gordig said:

    You probably won't find better (certainly not for the money) than the Hivewire Horse addons at Renderosity.

    This. There are some gorgeous deer morphs for the Hivewire Horse on Rendo. Wait for them to go on sale...CRCW goes 50% quite often. You need to buy the base Hivewire Horse and then the deer morph of your preference (there are a few)...and yes they are sold separately. 

    I've been eyeballing them for months. They've come and gone and come again on sale dozens of times. The horse and mule deer are on sale now. No doe or fawn to bew had though, at least I have not dound any at rendo or anywhere affordable. thre was a site , i think poser stuff, Lynn was the name, but I know she passed, but the site was around for a bit. Cant remember the name of it. she had a lot of great products. If I remmember right they were in obj format. i hav poser so it would be eay enough to set up and export to DS

     

    By

    daveso daveso December 2022 in The Commons
  • looking for deer family

    Gordig said:

    You probably won't find better (certainly not for the money) than the Hivewire Horse addons at Renderosity.

    This. There are some gorgeous deer morphs for the Hivewire Horse on Rendo. Wait for them to go on sale...CWRW goes 50% quite often. You need to buy the base Hivewire Horse and then the deer morph of your preference (there are a few)...and yes they are sold separately. 

     

    By

    MelissaGT MelissaGT December 2022 in The Commons
  • Gen 9 trouble fit

    When using transfer utility, with Victoria as Source, try to set shape to 'current' and tick 'Reverse Source Shape from Target.

    By

    felis felis December 2022 in Technical Help (nuts n bolts)
  • Gen 9 trouble fit
    Hi mates, In the last few days I have created a series of panties for Genesis 9. I used my usual technique: base on gen 9 via transfer utility. Except that for a panty, the unisex model is too female/male and it doesn't fit well (if you know what I mean. Hm.) when I then transfer to models like Victoria 9. So I recreated the model on the Victoria 9 avatar. It fits perfectly when I load the .obj. Unfortunately, when I use transfer utility to Victoria 9, the result is catastrophic. It breaks what is the perfectly fitted base (same if i transfer ton Gen9 base model) Any ideas?

    By

    Mister Lemonade Mister Lemonade December 2022 in Technical Help (nuts n bolts)
  • Character in this promo ?

    zombietaggerung said:

    Looks like Brooke 8.1's skin on Victoria 8.1's morph. And since those character are listed at the bottom of the page in the "additional products used" section, it seems a pretty good guess.

    Alright, thanks alot !

    By

    Elden_Daz Elden_Daz December 2022 in Product Suggestions
  • Getting on the 9 train, or not

    If anyone picks up the new SC Fantasy Armor outfit, could you tell me if the breasts are baked into the model or not? I don't want to waste time buying more clothes for Gen9 if they're going to be female-only. Or, I dunno, put it in the title: "for G9 Feminine."

    EDIT: Never mind (not that anyone noticed anyway); I was dense and forgot I could check the supported morphs section. No sale, feminine only. I wonder what the point of making G9 was if artists are only going to bother supporting only one gender in it. Doesn't show much confidence in their own product if they don't ask their artists to support it fully.

    I hope someone makes a Cross-Figure Morph Kit for G9, because at least with G8 I could convert the good female clothes to the men. With G9 I'm just SOL apparently.

    By

    Pax Asteriae Pax Asteriae December 2022 in The Commons
  • Holiday Giveaways 2022!

    Day Six is up in TheFantasiesattic. Character morph for G8F.

     

    https://www.thefantasiesattic.net/xmas/2022/index.html

    By

    riuken1 riuken1 December 2022 in Freebies
  • Clothing not fitting after morph

    caraTRON.7263 said:

    Catherine3678ab said:

    Well I'm not. Don't know why you think I am.

      Because the tutorial you referenced on your DA is about making morphs for a figure, and then you mentioned "combining all of them into one Full Body Morph for the character figure."

    Have you ever made a morph?

     No.  As I said I'm very new.

    Those generated morphs need to be replaced with morphs that make the clothing look better.

    So how do I get started on learning how to do that?  Again, the tutorial you referenced appears to pertain to morphing figures.

    Also, I meant to ask in my last post, what did you mean by "the PAs?"

    all those morph dials, etc. that come with the products we buy here were created by the PAs.

    PAs = published artists [whose works are sold in the Daz3D store]

    https://www.deviantart.com/catherine3678ab/art/Making-Replacement-Full-Body-Morphs-Tutorial-872706429

    In the walk through tutorial, it is the 'Battle Pilot Suit' being morphed.
    The shape of the character "Oso3D Pugman Body" is being put into the Battle Pilot Suit.

    Best way for learning is by doing ;-)  A walk through tutorial is one that you can follow along page by page while doing the work as well. That is how I make them so hopefully I don't miss too many if any steps that require mentioning. Replace the outfit I used, with 1 you want to morph and the character morph in Genesis# that you want to use.

    Tip: To make it easier to see poke through, before sending the figure and clothing over the bridge to Hexagon, apply a basic shader [and red is a good colour] over the Genesis figure.

     

     

    By

    Catherine3678ab Catherine3678ab December 2022 in Daz Studio Discussion
  • Why G9 is not good for blender (or any other 3d app)

    3141592654 said:

    Padone said:

    Apart that, we normal users can't do HD morphs, only PAs can, so forget of using blender or other apps to do morphs for G9. That is, with the daz morph loader we are limited to the base mesh, so G9 will not allow us to sculpt detailed morphs.

    One of the things to remember is that Daz Studio is made for RENDER ARTISTS ... it was not really designed for people who can actually model, map, texture, rig, and animate. It was designed for rendering scenes using someone else's models ( PA merchandise ).

    The goals of Daz / Tafi are mixed among commercial, liberal, gaming, and possibly NFT related slants and what we end up with is ... Genesis 9. It will have some benefits and some deficits (just like each generation) ... but it seems to follow what one might expect with those mixed goals.

    As a maturing 3D artist (who started with only rendering), my desires and needs have changed through the years. For myself, Daz Studio still covers a lot of ground in my powerpoint illustrations ... but in other work, I am increasing turning to other resources.

    I see as well that the world is changing and we are developing forward. New CG programs come up and provide new options. I really love to use Daz figures in my images, but to use them outside of Daz is just cumbersome sometimes or some features even cannot be used.

    I have hoped that with G9 some Daz specific stuff would be left for the past and more common technology would be used. G9 might be great for Daz users, but the benefit for users of other software is limited. At least that's my point of view. 

    By

    Singular3D Singular3D December 2022 in Blender Discussion
  • G8.1 tear clipping with the eyes

    dtrscbrutal said:

    That is a real problem area with custom morph/sculpts. Some of the face morph packs have dials that specifically deal with the lower eyelid depth/curve. I have also used deformers, and Mesh Grabber for small corrections within Daz Studio. You can also export the figure to another program i.e. Blender and make the adjustment there.

    Thanks. Yesterday I had a go in Blender but I found about half the tear was inside the eye and while I had a quick try, it didn't seem practical especially as I wasn't sure what it was supposed to look like!

    I never seem to remember MeshGrabber, I'll try that since I'll be able to see the results as I go along. Thanks!

    Otherwise, G8 is an option in this case.

    By

    AndrewJJP AndrewJJP December 2022 in The Commons
  • Clothing not fitting after morph

    Catherine3678ab said:

    Well I'm not. Don't know why you think I am.

      Because the tutorial you referenced on your DA is about making morphs for a figure, and then you mentioned "combining all of them into one Full Body Morph for the character figure."

    Have you ever made a morph?

     No.  As I said I'm very new.

    Those generated morphs need to be replaced with morphs that make the clothing look better.

    So how do I get started on learning how to do that?  Again, the tutorial you referenced appears to pertain to morphing figures.

    Also, I meant to ask in my last post, what did you mean by "the PAs?"

    all those morph dials, etc. that come with the products we buy here were created by the PAs.

    By

    caraTRON.7263 caraTRON.7263 December 2022 in Daz Studio Discussion
  • Clothing not fitting after morph

    caraTRON.7263 said:

     

    Richard Haseltine said:

    You can create morphs for any kind of shape chnage, including those that will help with fitting. You can often make minor adjustments inside Daz Studio - select the clothing, Create>New dForm, move the Field that is added by tthis until the vertices (points) in the affect area highlight, and then move the dForm itself (parent to the dForm's base) to pull the mesh around.

    I've managed to do this, which appears to result in my being able to make [X/Y/Z] [Translate/Rotate/Scale] morphs to the dForm which has effects on the clothing, where applying the same action to the clothing item itself produces a different or no result; but all of those actions seem fairly hamhanded. How would I make more detailed adjustements to a clothing item?

     

    Catherine3678ab said:

    Daz Studio comes with a collection of "content creation tools" ... all those morph dials, etc. that come with the products we buy here were created by the PAs. We also can create a lot of things either for our own models [made from scratch] or as additional perks for the items we have purchased.

    In my DA Gallery I have a Tutorials folder which has includes one called "Making Replacement Full Body Morphs"

    https://www.deviantart.com/catherine3678ab/gallery/74400506/tutorials

    As what you've shown is all one piece, then if you are using Hexagon, I would recommend making and saving several little morphs - and then combining all of them into one Full Body Morph for the character figure. {this is for reasons concerning the limits of Hexagon - if using Zbrush or similar, then hopefully you could do it all in one session.} As you mention that the 'smoothing modifier' almost corrects most of the issues, then certainly use that first so that there would be less work to do in a modeller if you want to try making a morph.

    About renaming the dials - the tutorial on Making pJCMs for Clothing in Daz Studio covers that.

    Renaming a generated morph as I mentioned, is okay as is. However if the generated morph was saved, then the renamed morph also has to be re-saved and then manually deleted from the data folders when D/S is closed.

     

    You seem to be talking about making morphs to the figure in order to fix problems with the clothing.  Shouldn't I be making morphs to the clothing item?

    Well I'm not. Don't know why you think I am. When you dial in the character morph to the figure -- it generates those morphs into the clothing. Those generated morphs need to be replaced with morphs that make the clothing look better.

    Here's an example of a specific change I'd like to be able to make to a clothing item.  (Warning, discussion of mammaries incoming. cheeky) If you look at the product images for this torso armor, it seems as though it would show a significant amount of cleavage, but when I load it onto my figure, the width of the "corset lace" portion is virtually nonexistant.  In the first image I've attached, the upper orange dot is roughly where the metal end and the lace begins. In broad strokes, I'd like to make the horizontal amount of chest uncovered be wider; not necessarily as much as the first outfit above, but more in that dierction.  Adjusting the Cleavage slider to push the breasts further away from eachother doesn't help much; the problem, it seems, is that the portion of the breast that the armor is meant to leave uncovered is being mostly taken up by the Z distance away from the sternum, leaving little space in the X direction.  What it seems that I would need to do, then, is reshape the armor so that the boundry between the metal and the lace portion (marked in orange) falls further out along the edge of the breast.  How might I do that?

    Morphs are generally made using a modeller such as Hexagon, Zbrush, Blender, etc. 

    The reason I suggest putting the figure in base resolution is because it will pass subdivision onto the clothing. We need the clothing at base resolution to make morphs. While sending items over the bridge to Hexagon normally takes care of those details, some prefer to export out .obj files [no groups] to import into other modellers to make their morphs.

    Have you ever made a morph?

    By

    Catherine3678ab Catherine3678ab December 2022 in Daz Studio Discussion
  • Clothing not fitting after morph

     

    Richard Haseltine said:

    You can create morphs for any kind of shape chnage, including those that will help with fitting. You can often make minor adjustments inside Daz Studio - select the clothing, Create>New dForm, move the Field that is added by tthis until the vertices (points) in the affect area highlight, and then move the dForm itself (parent to the dForm's base) to pull the mesh around.

    I've managed to do this, which appears to result in my being able to make [X/Y/Z] [Translate/Rotate/Scale] morphs to the dForm which has effects on the clothing, where applying the same action to the clothing item itself produces a different or no result; but all of those actions seem fairly hamhanded. How would I make more detailed adjustements to a clothing item?

     

    Catherine3678ab said:

    Daz Studio comes with a collection of "content creation tools" ... all those morph dials, etc. that come with the products we buy here were created by the PAs. We also can create a lot of things either for our own models [made from scratch] or as additional perks for the items we have purchased.

    In my DA Gallery I have a Tutorials folder which has includes one called "Making Replacement Full Body Morphs"

    https://www.deviantart.com/catherine3678ab/gallery/74400506/tutorials

    As what you've shown is all one piece, then if you are using Hexagon, I would recommend making and saving several little morphs - and then combining all of them into one Full Body Morph for the character figure. {this is for reasons concerning the limits of Hexagon - if using Zbrush or similar, then hopefully you could do it all in one session.} As you mention that the 'smoothing modifier' almost corrects most of the issues, then certainly use that first so that there would be less work to do in a modeller if you want to try making a morph.

    About renaming the dials - the tutorial on Making pJCMs for Clothing in Daz Studio covers that.

    Renaming a generated morph as I mentioned, is okay as is. However if the generated morph was saved, then the renamed morph also has to be re-saved and then manually deleted from the data folders when D/S is closed.

     

    You seem to be talking about making morphs to the figure in order to fix problems with the clothing.  Shouldn't I be making morphs to the clothing item?

     

    Here's an example of a specific change I'd like to be able to make to a clothing item.  (Warning, discussion of mammaries incoming. cheeky) If you look at the product images for this torso armor, it seems as though it would show a significant amount of cleavage, but when I load it onto my figure, the width of the "corset lace" portion is virtually nonexistant.  In the first image I've attached, the upper orange dot is roughly where the metal end and the lace begins. In broad strokes, I'd like to make the horizontal amount of chest uncovered be wider; not necessarily as much as the first outfit above, but more in that dierction.  Adjusting the Cleavage slider to push the breasts further away from eachother doesn't help much; the problem, it seems, is that the portion of the breast that the armor is meant to leave uncovered is being mostly taken up by the Z distance away from the sternum, leaving little space in the X direction.  What it seems that I would need to do, then, is reshape the armor so that the boundry between the metal and the lace portion (marked in orange) falls further out along the edge of the breast.  How might I do that?

    By

    caraTRON.7263 caraTRON.7263 December 2022 in Daz Studio Discussion
  • G8.1 tear clipping with the eyes

    That is a real problem area with custom morph/sculpts. Some of the face morph packs have dials that specifically deal with the lower eyelid depth/curve. I have also used deformers, and Mesh Grabber for small corrections within Daz Studio. You can also export the figure to another program i.e. Blender and make the adjustment there.

    By

    dtrscbrutal dtrscbrutal December 2022 in The Commons
  • Character in this promo ?

    Looks like Brooke 8.1's skin on Victoria 8.1's morph. And since those character are listed at the bottom of the page in the "additional products used" section, it seems a pretty good guess.

    By

    zombietaggerung zombietaggerung December 2022 in Product Suggestions
  • Identify this makeup/facepaint?

    MimicMolly said:

    tsroemi said:

    MimicMolly said:

    I think I found it. https://www.daz3d.com/patty-for-star-2-0

    Cool, thank you!
    Maybe there's even a way to transfer Patty's UV set to Genesis 8, I know there's one transfer set at least for many of the other Genesis 3 custom UVs ... Or maybe a 'Star 2 for G8' product or something ... 

    Usually, this can work with just Map Transfer to G3F Base UVs. The shape is probably transferred over too, unless the headdress got parented to G3F. After all, the product is showing off the textures for the headdress, so it doesn't matter which figure is using it.

    Thanks, I'll try that once I bought the texture!

    By

    tsroemi tsroemi December 2022 in The Commons
  • fix OpenAS New

    The above method should work, unless the morph that is loading by default with a non-zero value is not marked as modifier/shape. If you still have distrotions try Zero Figure, instead of Zero Figure Shape, and if that works use Memorise Figure, instead of Memorise Figure Shape.

    By

    Richard Haseltine Richard Haseltine December 2022 in Technical Help (nuts n bolts)
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