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Daz 3D Forums > Search
  • DAZ Director Plugin (WIP)

    Tugpsx said:

    sidcarton1587 said:

    Hi all, 

      I  did a major revamp of the DAZ Script Server plugin to clean up some lingering bugs as well as adding a Python package to drive the plugin. Now you can write code in Python, which translates to DAZ Script and submits requests through the script server. So stuff like this is now possible:

    import time
    from dazpy import DazClient, DazScene
    
    client = DazClient()          # auto-loads token from ~/.daz3d/dazscriptserver_token.txt
    scene  = DazScene(client)
    
    print(scene.num_nodes(), "nodes in scene")
    
    figure = scene.find_skeleton_by_label("Genesis 9")
    
    bones = figure.bones()
    print([b._identifier.value for b in bones if "neck" in b._identifier.value.lower()])
    
    rots=[0,4,10,15,20]
    
    for rot in rots:
        print (f"Set rotation {rot}")
        figure.find_bone("neck1").set_local_rotation(0, rot, 0)
        time.sleep(1)

    The Python scripting is still in v0.1.0, and there is a lot of testing to be done, but I thought I'd put it out there for people to kick the tires on. See what you think. If there are features you'd like to see, feel free to raise a GitHub issue and request 'em.

    Links:

     The main GitHub repo for the project: bluemoonfoundry/daz-script-server: DAZ Studio plugin: embedded HTTP server for executing DazScript remotely and returning results as JSON

     The GitHub release page for v2.0.0, which contains all this stuff: Release v2.0.0 — dazpy Python SDK + plugin rewrite · bluemoonfoundry/daz-script-server

     The Script Server API docs: DazScript Server — HTTP API Reference

     The dazpy Python package API docs: dazpy — DAZ Studio Python SDK — dazpy 0.1.0 documentation

    --sid 

     

     

    I'll have to check into this agin once I repair my dead data drive. Warning make sure your AIO pump is not connected to the same power header as any hard drive, when the pump goes so does you hard drive. 

     

    Ouch!

     

     

    By

    sidcarton1587 sidcarton1587 May 15 in Daz SDK Developer Discussion
  • DAZ Director Plugin (WIP)

    sidcarton1587 said:

    Hi all, 

      I  did a major revamp of the DAZ Script Server plugin to clean up some lingering bugs as well as adding a Python package to drive the plugin. Now you can write code in Python, which translates to DAZ Script and submits requests through the script server. So stuff like this is now possible:

    import time
    from dazpy import DazClient, DazScene
    
    client = DazClient()          # auto-loads token from ~/.daz3d/dazscriptserver_token.txt
    scene  = DazScene(client)
    
    print(scene.num_nodes(), "nodes in scene")
    
    figure = scene.find_skeleton_by_label("Genesis 9")
    
    bones = figure.bones()
    print([b._identifier.value for b in bones if "neck" in b._identifier.value.lower()])
    
    rots=[0,4,10,15,20]
    
    for rot in rots:
        print (f"Set rotation {rot}")
        figure.find_bone("neck1").set_local_rotation(0, rot, 0)
        time.sleep(1)

    The Python scripting is still in v0.1.0, and there is a lot of testing to be done, but I thought I'd put it out there for people to kick the tires on. See what you think. If there are features you'd like to see, feel free to raise a GitHub issue and request 'em.

    Links:

     The main GitHub repo for the project: bluemoonfoundry/daz-script-server: DAZ Studio plugin: embedded HTTP server for executing DazScript remotely and returning results as JSON

     The GitHub release page for v2.0.0, which contains all this stuff: Release v2.0.0 — dazpy Python SDK + plugin rewrite · bluemoonfoundry/daz-script-server

     The Script Server API docs: DazScript Server — HTTP API Reference

     The dazpy Python package API docs: dazpy — DAZ Studio Python SDK — dazpy 0.1.0 documentation

    --sid 

     

     

    I'll have to check into this agin once I repair my dead data drive. Warning make sure your AIO pump is not connected to the same power header as any hard drive, when the pump goes so does you hard drive. 

    By

    Tugpsx Tugpsx May 15 in Daz SDK Developer Discussion
  • Actors disappear when I switch to Iray

    Dear experts,

    I added an image of a building as backdrop (Windows/pane/environment/import) and placed three actors in front of the image. Looks fine in all views, except IRAY or if I try to render. In those cases, the actors et cetera simply disappear. 
    Anyone know why this is so?

    Thanks in advance!

    By

    omvendt omvendt May 15 in The Commons
  • DAZ Director Plugin (WIP)

    Hi all, 

      I  did a major revamp of the DAZ Script Server plugin to clean up some lingering bugs as well as adding a Python package to drive the plugin. Now you can write code in Python, which translates to DAZ Script and submits requests through the script server. So stuff like this is now possible:

    import time
    from dazpy import DazClient, DazScene
    
    client = DazClient()          # auto-loads token from ~/.daz3d/dazscriptserver_token.txt
    scene  = DazScene(client)
    
    print(scene.num_nodes(), "nodes in scene")
    
    figure = scene.find_skeleton_by_label("Genesis 9")
    
    bones = figure.bones()
    print([b._identifier.value for b in bones if "neck" in b._identifier.value.lower()])
    
    rots=[0,4,10,15,20]
    
    for rot in rots:
        print (f"Set rotation {rot}")
        figure.find_bone("neck1").set_local_rotation(0, rot, 0)
        time.sleep(1)

    The Python scripting is new in v2.1.0, and there is a lot of testing to be done, but I thought I'd put it out there for people to kick the tires on. See what you think. If there are features you'd like to see, feel free to raise a GitHub issue and request 'em.

    Links:

     The main GitHub repo for the project: bluemoonfoundry/daz-script-server: DAZ Studio plugin: embedded HTTP server for executing DazScript remotely and returning results as JSON

     The GitHub release page for v2.0.0, which contains all this stuff: Release v2.0.0 — dazpy Python SDK + plugin rewrite · bluemoonfoundry/daz-script-server

     The Script Server API docs: DazScript Server — HTTP API Reference

     The dazpy Python package API docs: dazpy — DAZ Studio Python SDK — dazpy 0.1.0 documentation

    --sid 

     

     

    By

    sidcarton1587 sidcarton1587 May 15 in Daz SDK Developer Discussion
  • skin bug with facs

    Thank you too, I personally tend to avoid HD as hell and never baked anything until recently, so to help others is also a good opportunity to dig in and verify things to work fine.

    p.s. The artifacts you got in your first post, also happens if you forget to enter the geometry editor for HD export. That is, base resolution always exports fine, while to export HD with geografts you need to enter the geometry editor in daz studio, so to separate the geograft from the HD figure. If you don't then the importer tries to fit the morphs but the result is approximated and often not good enough.

    steps:

    1. in daz studio save the scene
    2. enter the geometry editor and export the dbz
    3. import in blender

    https://github.com/Diffeomorphic/import_daz/wiki/Export_High-resolution_Export_To_Blender

    By

    Padone Padone May 15 in Blender Discussion
  • skin bug with facs

    update. There's a bug with HD meshes where the morphs didn't transfer with easy import and we had to transfer by hand. Now fixed so be sure to get the latest dev.

    https://github.com/Diffeomorphic/import_daz/issues/16

    https://github.com/Diffeomorphic/import_daz

    By

    Padone Padone May 15 in Blender Discussion
  • skin bug with facs

    You didn't merge geografts. It is good to easy import without merging, because otherwise you can't bake textures, unless you make sure that udims don't ovelap. It is also good to keep a backup with geografts unmerged should you decide to add more morphs later. However, after import and baking, you have to merge geografts to get the figure ready for rendering.

    setup > finishing > merge geografts

    By

    Padone Padone May 14 in Blender Discussion
  • How do you install PostgreSQL

    I tried all of the above (before NorthOf45's post) and followed it all to the letter.  None of it worked.  But NorthOf45's post led me to the following:
    1. I went to Preferences/CMS settings and, using the elipsis to the right of the Cluster field, I  typed in C:/Users/[username]/AppData/Roaming/DAZ 3D/cms as NorthOf45 instructed.
    2.  I closed out Daz Studio.
    3. I opened DIM and left clicked on the system gear (upper right corner)  Selected Basic settings. 
    4. That brought up the window of the basic locations:  

    5. I selected the option for   Content Database Base and entered the same location as in preferences:   C:/Users/[username]/AppData/Roaming/DAZ 3D/cms. and accept.
    6. I then found PostgreSQL in the Installed list and left clicked on the elipsis to the right.  That brought up options.
    7. I selected the option:  Reinstall the "PostgreSQL CMS (Win 64-bit)" Package and gave it time to reinstall them (about 3 minutes)
    8. I closed out DIM.
    9. I then brought Studeo back up again. 
    10. I right clicked on the Smart Content tab and selected  Content DB mantenance, then the Reimport metadata option  and hit the accept button.
    I now have a working CMS
    Many thanks to NorthOf45 for the information that actually worked.  Many, many, many gold stars to you.

     

    By

    Lyn Buchanan Lyn Buchanan May 14 in Technical Help (nuts n bolts)
  • How do you install PostgreSQL

    Lyn Buchanan said:

    I have tried to follow every one of the answers on the web and on this site.  I still can't get the postgreSQL to work.  This has been a problem with DAZ for years.  Why can't they fix it. 

    In general it is working and there is nothing for Daz to fix, the issues are usually security software/settings or other system-speicific issues (such as folder permissions)

    OK - asking for step by help in human terms - please.
    I downloaded the PostgreSQL.exe file from DAZ.  I installed it and it installed in the C:/program directory.  So, I evidently have it on my machine. It does not show up as a running program in my Task Manager.

    It is a back ground process, when DS (or DIM) is running. You canb show it in Task manager, but you need to enable the More Details option at bottom-left.

    I now bring up DAZ3D.  In the Edit/Preferences/CMS setttings tab, it shows a field for the location of the PostgreSQL, but nothing can be typed in there, so I can't let the program know where the PostgreSQL files are.  There is a field under that, called Cluster, that has the correct location.  Over to the right is a button called Start. I started it.   

    The field is for the database, which you populate using the ... button - ContentCluster is what postgreSQL calls its database location.

    Now, I bring up DAZ and in the Smart Content window IT says Start CMS.  I click it.  Nothing.  I still don't have my smart content.
    My installation of MY Daz3d Library is on the E: disk, but as I understand it, that shouldn't matter.  The files for all my Daz content are too much for the C: disk.  

    If PostgreSQL was started using the button in preferences I would expect it to be showing as started in the Smart Content pane, with the button saying Stop.

    If it is working now, but PostgreSQL wasn't installed when you installed the content, or if you installed manually, then the details won't have been entered into the database. You can reimport metadata to fix this - right-click on the Content Library or Smart Content pane tab and select Content DB Maintenance, check Reimport Metadata and click Accept, then in the next diualogue seelct all products using the master checkbox, click Accept, and let it run.

    Can anyone help?  So far, every "help" sends me to places that don't exist on the latest version or now have a different name.  I have version 4.24 (the latest).  If anyone has that version (everyone should) and can guide me step-through-sep on how to set up the PostgreSQL, I would be in forever gratitude.  It shouldn't be this hard.

    By

    Richard Haseltine Richard Haseltine May 13 in Technical Help (nuts n bolts)
  • Mixamo animation in Studio?

    No, if you use diffeomorphic then you can import the mixamo fbx and export the daz pose preset directly.

    steps:

    1. import G9
    2. import the mixamo fbx
    3. save the daz pose preset

    https://github.com/Diffeomorphic/retarget_bvh/wiki/Main_Load_And_Retarget

    https://github.com/Diffeomorphic/import_daz/wiki/Posing_Save_Pose_Preset

    If for whatever reason you don't want to use diffeomorphic then a simple process is to import the mixamo fbx in blender and save as bvh. Then you import the bvh in daz studio, on the G9 figure.

    By

    Padone Padone May 13 in Daz Studio Discussion
  • skin bug with facs
    I had this problem with all my models, but I think I had an issue with my import settings. Now, it seems to work with any model (the models are completely unmodified; they're the stock Genesis 9). Only mine is having problems. Regarding baking, I do it before converting the rig and before any animation or pose modification to the character, for convenience. Importing and baking are the most time-consuming phases without having to touch the computer.

    By

    Another_dude Another_dude May 13 in Blender Discussion
  • Mixamo animation in Studio?

    Does this mean???

    • Export G9 from Studio to Blender via Diffeo
    • In Blender, import and apply a Mixamo animation
    • Export from Blender in BVH
    • Import into Studio as BHV

    By

    brainmuffin brainmuffin May 12 in Daz Studio Discussion
  • How to remove breasts?

    if you export the character as an obj at base resolution, you could reimport it in morphloader apending it by only the pectoral section and create a morph slider for that

    or use the Dformer tool in DAZ studio

    or send to Hexagon and use the smoothing tool

    also https://www.daz3d.com/shape-splitter

    the Premier member build also has the advanced Mesh Grabber but you can buy the original bundle still

    https://www.daz3d.com/mesh-grabber-bundle-win

    too much to explain how to do each of these but all basically the same thing, reshape the mesh and create morphs 

    I myself use Zbrush and morphloader/obj import/apend (for the morph creation)which is probably the most expensive option but since I own it, having bought it a decade ago, I never really bother much with alternatives

    By

    WendyLuvsCatz WendyLuvsCatz May 12 in Technical Help (nuts n bolts)
  • V3D Magic Extract And Append Bundle (Commercial)

    Going on with version 1.2 development.

    I am currently testing the new hierarchical interface display with a heavily nested scene, including figures parented to bones of outfits/figures nested inside other figures, already nested in other props/figures/other nodes, where some "fit to" outfits are also children of children props..

    The hyper-nested loading itself already works in the current 1.0 version. The real work here is about the interface: displaying this kind of complex hierarchy in a clear and usable way before loading.

    Of course, the hierarchy can be collapsed and expanded.

    Bones are not displayed as separate items, since they are not useful geometry import targets. However, when an item is parented to a bone, it is displayed under the corresponding figure, and the bone name is mentioned directly in its label, for example: [parented to: Right Hand].

    And yes, what you see here is a typical dev test file: ugly, heavily nested, and intentionally made to stress-test the scripts.


    By

    V3Digitimes V3Digitimes May 12 in Daz PA Commercial Products
  • skin bug with facs
    Sorry for my mistake, I deleted it. I'd have to try again to be 100% sure, but I'm having these issues with all my G9 characters. Can I post a Mega link for the DUF file? As soon as I can, I'll try playing with the factions before baking, then create a new G9 character and import it. My goal is to try to make the most realistic model possible.

    By

    Another_dude Another_dude May 12 in Blender Discussion
  • Deleting materials when deleting a figure as well? [Solved]

    Yes this is annoying. Blender has the strange habit to keep in memory deleted content until you save and reopen as a new scene. Never understood why. However it is easy to get rid of unused data.

    file > cleanup > purge unused data

    p.s. However, being Blender an animation software, usually we link figures together with the rig, rather than importing multiple figures in the scene. I mean the import process from DAZ is usually targeted at a single figure to be saved in its own file.

    By

    Padone Padone May 12 in Blender Discussion
  • Dicktator Shell, Diffeomorphic & SSS

    Padone said:

    Doesn't happen here, tried both BSDF and principled materials they work fine. Of course BSDF doesn't work with eevee as it is intended for cycles, if this is what you mean. However, if you believe you catched a bug you can always report it at github for Thomas and me to review.

    https://github.com/Diffeomorphic/import_daz/wiki/Material_Methods

    https://github.com/Diffeomorphic/import_daz/issues

    Sorry for taking too long, I thought the post was deleted.

    I indeed was using eevee, but weirdily when I switched to Cycles the same happens. I really don't know if I'm doing anything wrong or if it's a bug.

    This is my setup: I import the character, joing all the rigs, remove the subdivisions then join the geografts. The materials go all to the main mesh. I replace the setup with a simpler one (just diffuse and bump maps) and do the same inside the dicktator node group. Everything looks right at sight, the transparency, etc. Then I go and enable the SSS INSIDE the node and outside.

    By

    ppahull ppahull May 11 in Blender Discussion
  • Easily identify products and assets in DAZ Studio .duf scene files (seeking feedback)

    richardandtracy said:

    Does it work with freebies/paid for items where manually loaded from places other than the DAZ store? These items very rarely have manifest files, and definitely no DIM entry.

    It did detect freebies / third party stores' products for which I have created metadata, but will ignore them when they don't have metadata.

    It'll generate a list of all detected nodes though, so if you want to look for unknown items, I would start here.

    By

    Elor Elor May 11 in Freebies
  • Figure setup makes the model load in the wrong position

    The OBJ import dialogue in DS has options for scale and orientation, since theya re not fixed in the file format. If the plain File>IMport OBJ is correcftly sized and oriented then make a note of the prest it is set to use (or if it says Custom then save a new preset), then use that preset in the import options for Figure Setup.

    By

    Richard Haseltine Richard Haseltine May 11 in Technical Help (nuts n bolts)
  • Figure setup makes the model load in the wrong position

    There are a number of programs that use the Y axis for the 'Up' direction (like DS) and a number use the Z axis instead. If you are using one of the latter, it will look as if the model has rotated +90 degrees around the axis, so a normal figure is lying face down in DS. This can be corrected in the DS import window.

    If the X axis rotation is happening on import to a figure that normally has the Y Axis vertical and the DS OBJ import is incorrectly treating it as if it's a figure with Z Axis vertical, then the figure will be lying on its back. This way you should be able to determine where the problem is.

    Regards,

    Richard

    By

    richardandtracy richardandtracy May 11 in Technical Help (nuts n bolts)
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