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Male and Female Anatomical Elements maps for G9 - Which Figures Have Them?
RawArt said:
Most of my characters have Gen Maps...they are not that difficult to make.
I don't know why daz edited my "whats included" to not list that, but they are there and I have a ticket in to get that fixed
i find it difficult to transfer/project torso across the genitalia boundary. There's always a lot of manual cleanup when doing this method. When supporting two different genitalia grafts, the workload is doubled.
would be nice to hear your easy process.
Creating partial geometry shell?I don't think I understand what you are trying to do.
But to create a partial geoshell, you can export a geoshell and in a modeller delete the unwanted parts.
Then import in DS, run transfer rigging to the character, and if parented to the character act as a partial geoshell.
Male and Female Anatomical Elements maps for G9 - Which Figures Have Them?
Just joking around really. I'm all for all combinations of... everything. Creating male gens would be a bit more work though, since I cannot just transfer from my torso texture.lilweep said:
bluejaunte said:
Why would I give my girls a penis texture? What are you naughty people doing

um are you suggesting girls cannot have penis. careful, people have been cancelled for less.
New! Novica & Forum Members Tips & Product Reviews Pt 14barbult said:
MelanieL said:
barbult said:
Remember when I griped about the error in the X Fashion Style for Fall sweater back in November 2022? I gave up on Daz ever fixing it, so I took in into Blender and fixed the intersecting mesh myself. Here is the morph I created. If you want to use it, just unzip the Content.zip file and merge the data folder with the data folder in your Daz library. I set the default to 100%, so that the fix is always dialed in, because I never want to load the broken sweater without the fix. I thought about just updating the base mesh, but then I couldn't share it. If Daz ever issues an update, you can just delete my morph.
Aaargh, I remember I was supposed to be checking that sweater after your first post back in November! Sorry, I completely forgot. I guess the fault is proven to be a general one by now.
Thank you very much for the fix too

It would be interesting to know if you see the same error, though. Although Customer Service reproduced the problem when I submitted my bug report, so, I guess you don't really need to.
@barbult, I also have an open support ticket for this item. In addition to the issue with the lapel, I reported texture issues at the bottom of the front zip and an issue where it loads at the wrong resolution. Interestingly, none of the promo images on the product page show any of these issues, but the promo for the bundle shows all of them.
New! Novica & Forum Members Tips & Product Reviews Pt 14New! Novica & Forum Members Tips & Product Reviews Pt 14MelanieL said:
barbult said:
Remember when I griped about the error in the X Fashion Style for Fall sweater back in November 2022? I gave up on Daz ever fixing it, so I took in into Blender and fixed the intersecting mesh myself. Here is the morph I created. If you want to use it, just unzip the Content.zip file and merge the data folder with the data folder in your Daz library. I set the default to 100%, so that the fix is always dialed in, because I never want to load the broken sweater without the fix. I thought about just updating the base mesh, but then I couldn't share it. If Daz ever issues an update, you can just delete my morph.
Aaargh, I remember I was supposed to be checking that sweater after your first post back in November! Sorry, I completely forgot. I guess the fault is proven to be a general one by now.
Thank you very much for the fix too

It would be interesting to know if you see the same error, though. Although Customer Service reproduced the problem when I submitted my bug report, so, I guess you don't really need to.
New! Novica & Forum Members Tips & Product Reviews Pt 14barbult said:
Remember when I griped about the error in the X Fashion Style for Fall sweater back in November 2022? I gave up on Daz ever fixing it, so I took in into Blender and fixed the intersecting mesh myself. Here is the morph I created. If you want to use it, just unzip the Content.zip file and merge the data folder with the data folder in your Daz library. I set the default to 100%, so that the fix is always dialed in, because I never want to load the broken sweater without the fix. I thought about just updating the base mesh, but then I couldn't share it. If Daz ever issues an update, you can just delete my morph.
Aaargh, I remember I was supposed to be checking that sweater after your first post back in November! Sorry, I completely forgot. I guess the fault is proven to be a general one by now.
Thank you very much for the fix too
[Released] Rupert HD for Genesis 9 [Commercial]He's gorgeous, and definitely has the mix of unsettling and charismatic that I love to see in character designs. In the promos, I think the one where he's just walking wearing a hooded jacket is interesting; it's such a normal image but his expression and features give him an otherwordly look.
I picked him up last night and he ended up being exactly what I needed for the G9 update to my Joker model. He does blend really well with other characters.
If you end up doing a lips morph set for G9 or an update to Unique Smiles (probably one of the products I used most on G8), I'll buy them the second I see them. One of the first things I noticed when mixing him with other characters is that his lip shape is really striking even when his morph isn't fully dialed in, and it helps a lot in making the face look like a finished design. (Also, thank you for including textures for both anatomy grafts!)
New! Novica & Forum Members Tips & Product Reviews Pt 14barbult said:
Remember when I griped about the error in the X Fashion Style for Fall sweater back in November 2022? I gave up on Daz ever fixing it, so I took in into Blender and fixed the intersecting mesh myself. Here is the morph I created. If you want to use it, just unzip the Content.zip file and merge the data folder with the data folder in your Daz library. I set the default to 100%, so that the fix is always dialed in, because I never want to load the broken sweater without the fix. I thought about just updating the base mesh, but then I couldn't share it. If Das ever issues an update, you can just delete my morph.
Barb - you are the BEST!!! Thank you for sharing your work (again) with the community!!! - Ray
CG Trader Clothing to DAZHi guys,
I'm really new with DAZ.
I bought this clothing : https://www.cgtrader.com/3d-models/character/clothing/male-costume-outfit-33-jacket-shirt-pants-footwearIn the description of the product, the seller attaches a quick workflow to adapt the garment to the Genesis Male 8 :
How to fit the clothing to DAZ characters:
- Dial Genesis 8 Male Arms Up-Down to -45% and Legs Spread to -5% in Parameters
- Go into bone edit mode, and when bones are visible select one, right click and go edit -> bake joint rotations
- Use the transfer utility, set source item shape to current and add a smoothing modifier.
- Save the clothing to your library.
- Clear the scene, add G8 Male again and add the outfit, it should now fit the zero-posed character.
But at the end of the process ( step 5 ), my clothing doesn't fit with the zero-posed character at all ( see attached file )
If someone can help me ...
( Thing to know : my final idea is export to CC4 )Tutorial: How to Fix Oneirosrosseliani said:
My method to fix Oneiros:
Export to Blender
Create the missing faces
Tweak the UV until the joints match
Export to Daz
Copy the surfaces from the original Oneiros to the fixed one
Use the Transfer Utility to retrieve the bones
Done!
Unfortunately, i am too much of a beginner to do that. What you just wrote may be easier, but i couldn't even try to follow your steps, because i lack the knowledge. That is why i created that tutorial, so others, who are in a similar situation can get access also to oneiros.
Tutorial: How to Fix OneirosMy method to fix Oneiros:
Export to Blender
Create the missing faces
Tweak the UV until the joints match
Export to Daz
Copy the surfaces from the original Oneiros to the fixed one
Use the Transfer Utility to retrieve the bones
Done!
Color picker samplingEvery graphics software has the color picker in the UI (no obscure keyboard shortcut like Blender), should be quick to implement and can be useful.
Anyway base color wasn't working well to fix the skin. I used GIMP at the end with GMIC and a Color Transfer filter to have something that resemble the color of the rest of the skin.
Maybe... a color transfer tool integrated in DS?
New! Novica & Forum Members Tips & Product Reviews Pt 14Remember when I griped about the error in the X Fashion Style for Fall sweater back in November 2022? I gave up on Daz ever fixing it, so I took in into Blender and fixed the intersecting mesh myself. Here is the morph I created. If you want to use it, just unzip the Content.zip file and merge the data folder with the data folder in your Daz library. I set the default to 100%, so that the fix is always dialed in, because I never want to load the broken sweater without the fix. I thought about just updating the base mesh, but then I couldn't share it. If Daz ever issues an update, you can just delete my morph.
[Misconception] DAZ Studio: Lazy morph loading (built-in) ->?generalgameplaying said:
Richard Haseltine said:
If this is because of the slow loading of heavily laden figures then what you ask is what it does - the actual morph data (the deltas, chnages in shape) is not loaded uintil needed - it's building the list of properties that is taking time, because of the ay they interconnect.
Ah, so for a part, some parts of the suggestion are already implemented. Though if a plugin can make loading faster, it means that in theory even the gathering of the properties could as well be made faster.
E.g. if it had to interpret whole files instead of just headers or metadata files, just for checking and creating the properties list. In any case, results could in theory be cached, though. Not recommending more random things, which don't apply anyway here...
There is a cache - see Edit>Preferences.
Filtering morphs by selected products could make sense, though i assume that's actually possible with a script, buttons for scripts are possible too. I guess detecting morphs is possible, also for animations, and across multiple scenes. So in the end i could battle stuff with meta data linking between studio and whatever application on the other side, using script/plugin (partly to be written), in case too many morphs get exported. At least the interlinking question towards export has been a (quick) misconception of mine then.
Turbo Loader can selectively disable morphs, but theya re then not at all available until reenabled..
So perhaps, i should gather more experience and we assume this to be resolved in terms of what makes sense to ask.
Ivar 9 Mega Bundlehe would definitely be great as a G9F morph
Ivar 9 Mega BundleTimbales said:
I also took advantage of the coupon and bought Ivar 9. Here's a first pass with different eyebrows and some changes to his features.

Nice job. I don't have a G9 Adam's Apple morph yet.
[OUT NOW] Celebrity Red Carpet Environment [Commercial]Out NOW! Celebrity Red Carpet: https://www.daz3d.com/celebrity-red-carpet
It's 'awards season' with the Golden Globes, Oscars, etc around this part of the year. As the movie stars, fashion models and music icons step out onto the red carpet, the flashes from the cameras and the cheers from the fans fill the scene with the glitz and glamour of celebrity. Celebrity Red Carpet is a complete exterior environment for Daz Studio.
Celebrity Red Carpet comes with a street scene, centered around the steps to The Grand Theater. The carpet sections that run the length of the road, the steps and the pedestrian area can be removed if needed. The set comes with a variety of decorative props, including a backdrop for the stars to pose against with 'Star Pot' prop (2 texture options each), a movie poster (6 texture options), Billboard ad (5 texture options and a 'dimensions' morph), Seating banner ad (3 texture options), seating area with bench (bench has height morph) - See promo pictures for examples.
There is a pole with a static rope for normal use and also a rigged rope for special circumstances (3 poses for the rigged rope are included). There are a variety of 'Carpet Pieces' in different shapes and sizes so you can use them to expand this set or use with other sets. See promos for illustration. The carpet pieces have preloads with or without the poles and ropes.
The full set preload has 2 versions. One makes use of Daz Studio instances (so is lighter on resources in Studio), whereas the other does not (making it easier to customize individual parts).
Some promo pics below :)




[Misconception] DAZ Studio: Lazy morph loading (built-in) ->?Richard Haseltine said:
If this is because of the slow loading of heavily laden figures then what you ask is what it does - the actual morph data (the deltas, chnages in shape) is not loaded uintil needed - it's building the list of properties that is taking time, because of the ay they interconnect.
Ah, so for a part, some parts of the suggestion are already implemented. Though if a plugin can make loading faster, it means that in theory even the gathering of the properties could as well be made faster.
E.g. if it had to interpret whole files instead of just headers or metadata files, just for checking and creating the properties list. In any case, results could in theory be cached, though. Not recommending more random things, which don't apply anyway here...
Filtering morphs by selected products could make sense, though i assume that's actually possible with a script, buttons for scripts are possible too. I guess detecting morphs is possible, also for animations, and across multiple scenes. So in the end i could battle stuff with meta data linking between studio and whatever application on the other side, using script/plugin (partly to be written), in case too many morphs get exported. At least the interlinking question towards export has been a (quick) misconception of mine then.
So perhaps, i should gather more experience and we assume this to be resolved in terms of what makes sense to ask.
*** SOLVED*** Genesis 9 Open Mouth Morph???I must be completely missing something, but I can't figure out how to open the mouth on Genesis 9 figures. In the previous generations, there was an "open mouth" morph, but I can't find anything like that for Genesis 9. I found a "close mouth" morph, but nothing to open the mouth. I've been using DAZ for years and never had a problem figuring out how to do things like this, but this one is stumping me. I'm sure everyone else has already figured this out and here I am, scratching my head over it.













