-
Didn't they say Genesis 8 moves much better than the previous versions?
The other alternative is to include everything and charge five times as much.
You guys would totally be willing to buy Victoria 8 base for $400, right?
Opening A store at Daz 3Dthanks to Richard, SpottedKitty and SickleYield.
ok so i guess i will just have to do at least the victoria 8 then i will try to send and see what the Daz team requests. Yes i watched that video and i will be following step by step until i get a hang of it all, althogh it will be more complicated for me as that shoe is super simple.
I don't understand about putting the feet together yet but i'm sure it will become clear once i have started.
I also worked out that i will first have to invest some money in buying the assets for my renders, victoria 8 model + some outfits, hair and a set of lighting. I saw a tutorial that advised layton hair for a start up. Can anyone advise a bacground / ligthing that is easy to use?
Or even better a file thats already setup correctly?
Ty :)
Opening A store at Daz 3DHi!
I offered them a clothing set that was accepted recently for Genesis 8. Daz is going to require that you support not just the base figure, but all of the Real World heading body morphs (Heavy, Fitness, etc.) plus VIctoria 8 (they sent my product back repeatedly until I did custom morph support for all of these). Supporting Olympia is also recommended. Making morphs/fits for these can be a little tedious but it's not a long part of the rigging process compared to others.
You might be able to convince them to take a Genesis 3 product if it's awesome enough, but that's tapering now; it's going to be very hard to get anything prior to that accepted.
Here's approximately what you're likely to need to do to rig shoes.
Genesis 8 has her feet apart in base pose, so you're probably going to need the extra step of putting her feet together to do the base model on before you do this process.
Iso free stuff for G8F and G8M!Good news I hope I got DS running on my old netbook which might mean a Genesis 8 female render on the way. Now I am upset I returned Victoria 8, but will wait till I can get her pro bundle. Is it still true got to get the pro bundle to get her something?
If by "something" you mean the "anatomical elements"... Yes. You still need to get the pro bundle for those. If G8 is like the previous generations, though, it doesn't have to be V8. All the adult females should have her "something"...
Opening A store at Daz 3D- I see some shoes are made to fit a long list of models while others are made only for victoria 8Any clothes (or clothes-like) item made to fit a Genesis 8 character should be made first to fit the base G8 figure. Fits for other characters will be automatically generated if you don't add them yourself, but there's no guarantee this auto-fit will be exactly what you have in mind. Adding custom fits for characters will produce exactly the look you want, but note that it's impractical to include fits for every character that's out there.
[Released] Pose Blender [Commercial]
Pose Blender is a set of scripts for creating new poses by blending poses, or parts of poses, quickly and easily. Don't just combine poses, blend them! Pose Blender has been designed to work with almost any character or figure... from Victoria 4 to Genesis 8, from Horse to Dragon, male or female... anything with bones!Pose Blender works by allowing you to blend poses and body parts. You don't just copy an arm pose from one pose and a leg pose from another pose (though you can do that too). Rather, you can create a unique new arm pose by making a blend of the arm between one pose's arm and another pose's arm. You choose how much to blend from each pose. Now with Pose Blender you can "kitbash" your poses just like you have been doing with your clothes products. Quickly and professionally expand your pose library by using Pose Blender!
Features
- Supports anything with bones... from Victoria 4 to Genesis 8, from Horse to Dragon, male or female
- Pose Blender - Quickly blend poses using the entire figure or selected bone hierarchy subtrees
- Selective Pose Blender - Selectively blend poses for parts of the body. This script has been specifically designed to work with Genesis, Genesis 2, Genesis 3, and Genesis 8 characters, male or female
- Settings are automatically saved and restored
No poses are included with the package.
For more information, you can look at the manual.
Note: You may get an error on trying to start the Pose Blender script when you run it from an earlier version of Daz Studio. This is because I mistakenly encrypted the Pose Blender scripts with v4.9.4.117 (or thereabouts), which requires you to use Pose Blender with v4.9.4.117 or later. I am submitting updates for Pose Blender encrypted for v4.9.3.166, which will allow it to work with v4.9.3.166 or later. In the meantime, if you PM me and provide your receipt and an email address, I will send you an updated version right now. I apologize for any inconvenience.
Victoria 8 and Carrara 8.5Now I wish I did not return Victoria 8 but it is too late now. Will she be included in the PC sale or is that too soon?
Iso free stuff for G8F and G8M!Good news I hope I got DS running on my old netbook which might mean a Genesis 8 female render on the way. Now I am upset I returned Victoria 8, but will wait till I can get her pro bundle. Is it still true got to get the pro bundle to get her something?
Toon Generations Clothing CompatabilityStrictly, without buying other products, any Generation 3 Male clothing fits to Toon Generations 2 Male and any Generation 3 Female clothing fits to Toon Generations 2 Female.
I have bought DAZ's Cross-Figure for Genesis 3 clothing product and that allows the Genesis 3 Males and the Genesis 3 Females to wear each others' clothing.
For them to wear Genesis 2 Male, Genesis 2 Female, Genesis, or even Victoria 4 or Michael 4 clothing you could buy the entire suite of a product like 'Wear Them All' (there are other products too that do that) or you can search the internet and find the tutorial on how to do that yourself (which is possible otherwise the product authors would not have been able to make their products). I chose to buy the Wear Them All (and several other products within reason) instead of manually converting all the clothing one generation at a time until I got to the newest generation. Look for SickleYield tutorials on how to do that if you like.
July 2017 - Daz 3D New User Challenge - Portrait RenderingHello all you guys!
So i was playing around with DS this evening and thought i'd make a contribution to the new user challenge. I've been using DS for a couple of months, and needless to say i am still learning and honing my skills. At the moment i'm away from my main rig, so i decided to do some rendering on my laptop. Iray renders were out of the question (business laptop), so i decided to play around with 3Delight. I'm positively surprised with how capable 3Delight actually is. This is what i came up with.
"Cosmic Spin"
Software used: DAZ 3D Studio 4.9. Model: Victoria 7 with Adriana hair for G3F by Wolfie. All of her clothing is from Little Secret II for G3F by Pretty 3D.
My idea with the render was to capture a clockwise spinning/dancing motion that slows down throghout the image series, and something that also gives the image noticable depth (love working with DOF!). I made 6 renders in total and included 2 of them here in the contest.
Really happy with this new found hobby; finally i can release my creativity through something. Any and all unput much appriceated!
Gorgeous work! I love the lighting, and the colours!
~Wolfie~Opening A store at Daz 3DMake the shoes for Genesis 8 Female, optionally add morphs for one or more iconic shapes (Victoria 8, Olympia 8, and whatever are still to come).
Opening A store at Daz 3DOk so say i work on Genesis 8 models :
- What are the most popular characters?
- I see some shoes are made to fit a long list of models while others are made only for victoria 8, what would you advise?
- With the different characters do the bones have different coordinates and weights?- Do some of the models have the same bones coordinates and weights?
Trying to understand the workflow and the time involved.
A Plea for Open-Source CarraraActually given what they did to Carrara with regards to updates four years ago means the software probably is in good shape. It might not work good on my computer (2000+ DAZ products too much for it?) but I can see it is mostly top flight. Those that speculating that Carrara has licensed a bunch of 3rd party source code and libraries: are they that sure that is actually the case? If Carrara were just a glue job then it'd be even easier to keep updated because there would be much less they could update and the licensors would be doing the the lion's share of updates anyway.
This thread is speculation so I'll have a go at it, if DAZ 3D doesn't make an update to Carrara or an integration of it into DAZ Studio in the 2nd half of the year I'd consider Carrara done for, especially given the 59% enhanced sales of the Genesis 8 Victoria 8 compared to the Genesis 3 Victoria 7. The tools DAZ 3D have are on the cusp to being what hobby animators and game makers would like to have and be a good permanent advertising presence everytime those hobbyists make an animation or game to sell new art content for those tools and their hobby but DAZ 3D has the sales data. If these forums and forums elsewhere are a good indicator definately DAZ 3D, Morph 3D, and Poser as well as Fuse have seen huge increases of hobbyist/moonlighter customers using and buying content for those products. Sorry, those that have been with these products for 10 and 20 years doing graphic novels, comics, and art still commissions, but that is where the market growth is and anyway it's not like any of those products will loose those capabilities that could do that to begin with. Blender is fast becoming easier and more capable so there is room for competiton but Blender doesn't have the massive libraries of premade content at affordable prices.
Could someone discuss the nature of Fibermesh hair please ?And to be effective it needs to be dense; something like eyebrows are not so bad; even so, consider Lacitis Imagary eyebrows (which I have been using for two or so years) have 31,000 vertices.
It may or may not seem like a lot, depending on your experience and viewpoint; but consider G3 and G8 females, they both have around the 16,000 mark for vertices. Victoria 4 iirc had about 100,000.
I rarely use a figure without them.
*Closed* RRRR A long time ago or Far far away Contesttag: luci45 #8
The SandwichA long time ago Beck brought his wife Vicky a sandwich and a glass of wine.
Used:
M4 Casual Wear
i13 Sandwiches
Beck for M4
Jonas Hair for Genesis 3 Male(s)
Dental Plan 2 HD for Genesis 2 Female(s) (LB)
Genesis Ranger Textures (LB)Also used:
Legacy UVs for Genesis 3: Michael 4
Victoria 6
Anjou Hair
Elijah 7
various morphs
Collective3d Portrait Vignettes Contemporary 5
How can I organize all of this mess?AWESOME advice, thanks!
I still occasionally find some useful items for Victoria 4 but I never use the figure itself - so when packages come with the Poser-style Runtime/Libraries/Character/Pose file structure, I reorganize the entire thing. I discard the hand and foot poses for Victoria 4 (likewise Genesis and Genesis 2). I also discard 3Delight folders if there's an Iray choice, because I only use Iray now. Saves on disk space. But here's the thing: You can remove and restructure the Runtime/Libraries directory and the My DAZ 3D Library/People (/Animals) (/Props) etc. directories to your heart's desire, but don't mess with the My DAZ 3D Library/data or Runtime/Textures (and /Geometries) files. Things will break. And the advice works for all types of content. Feel free to correct vendor spelling errors in the two file paths, so you don't have one People/Genesis folder and a separate People/Genesiss folder.
So I have a question---I'm super interested in doing what you did and reorganizing and renaming all of my pose files by figure rather than vendor. If I tweak all of the folder names and move them, will that keep the items from showing up in my smart content folder, or is that purely governed by the metadata? (I'm still not totally sure how smart content "finds" the files. Does it automatically scan everything in the whole library for metadata, does it only look in the runtime folders, or something else entirely?)
I'm nervous about permanently borking my library so one thing I'm thinking of downloading everything to a remote computer, verifying that it works in DAZ, and then drag-dropping the library into my real computer (after backing up the original). Would this be okay even if the remote computer was a mac, as opposed to a PC? The file structure seems to be the same at first glace, but I'm not sure if there are any subtle differences.
Opening A store at Daz 3DGenesis = Victoria 5 and Mike 5 (plus all othe 5th generation daz human figs)
Genesis 2 = Victori 6 and Mike 6 (and all other 6th generation)
Genesis 3 = Victoria 7 and Mike 7 (+ all 6th gen)\
Genesis 8 = Victoria 8 ( an other 8th gen figures)
Opening A store at Daz 3DTy Rita
So for example they are always talking about "victoria" she is a genesis 8 model?
yes i think a merchant will be able to answer my requests efficiently :)
How can I organize all of this mess?Oh and by the way - this also helps with the "compatible items" question you raised. It helps to understand the chronology of figure development. David, Dusk, Dawn were some of the earliest; their stuff isn't compatible with anybody. Get rid of all of it is my advice. Then came Victoria 4 and Michael 4, then Genesis (with V5 and M5), Genesis 2 (with V6 and M6), Genesis 3 (with V7 and M7) and now Genesis... 8! With V8 and M8 so now all the same-generation numbers match. Or something.
So when you organize all your clothing by figure generation, you know where to look for compatible clothes. You can get a Wear-Them-All plugin that allows Genesis 3 Males, for example, to wear any previous generation's stuff (male or female if that floats your boat) back to M4. Others can tell you how to expand that list more, but that's all I need.
Likewise with poses. My 3D Library/People/Figure/Poses/Name of Pose Set (and) Vendor. No more lost poses, ever.
How can I organize all of this mess?Hi, Toothtail. My answer here also gets to your other thread about Manual Install preferences. For whatever it's worth, when I first tried DAZ a few years ago (having no other 3D experience), it took me many months to figure out that older content for V4 and Genesis was organized for the Poser application because the two companies started out as one. With Genesis 2, the file structure seemed to be changing. Content packages used to come with separate PoserCF and DAZ Studio versions; I always delete the Poser stuff since I never use that platform. By the time I figured it out, I already had collected a bunch of content incompatible with DAZ because I didn't know any better, plus a lot of clothing etc. for obsolete figures like Dawn, Dusk, and David. And Victoria 4 although some would burn me for blasphemy for saying so lol...Anyway the point is, here I had all this stuff that I couldn't find in DAZ, but even when I could navigate to the correct folders, its files were invisible. (You can make DAZ display thumbnails for .cr2, .pp2, and .obj files, but you have to learn how. You can import them but you can't just open them in DAZ.) And Smart Content was the worst because it didn't make me feel smart. More like an idiot because I couldn't figure it out. So I never touched Smart Content or metadata or any of that. Eventually, once I figured out the structure I wanted, and how to integrate it into the native DAZ plan, I had to use Windows Explorer to reorganize the whole library. But it was worth it. Now I do manual install only, just as a couple of others have suggested. Because it mirrors the way I think so I always know where to look for stuff. I like to keep things simple. So here's my two cents:
The basic DAZ file structure is a good start: My DAZ 3D Library/Animals (/Environments) (/People) (/Props) (/Vehicles) etc. But below that, most of the vendors package their files by vendor name, not by product name. Which makes sense if you're a vendor but it didn't work for me. When I'm looking through my mountain-of-clothes-pile for a sweater, I don't want to rack my brain trying to remember the name of the vendor who made it. The vendor name adds an unnecessary layer of file structure. Likewise, within each clothing item folder, you often get a Materials folder with nothing in it but two more folders: Iray and 3Delight. I hate that. If the sweater comes with its own prop (in a subdirectory called Props), then the prop also might have ITS own Materials folder with nothing but two folders in THAT. Good Lord!
So I simplify. I discard Read Me and Documentation and Support folders because they hardly ever say anything useful. Read a few before you do that. Hang on to your Template folders in case your skills get advanced enough to use them, but be aware that they aren't necessary to make the products work. I remove the Vendor folder and add the name of the vendor to the clothing item in case I need to look it up later for any reason. (It's a good idea to have that for reference sometimes.) Also, if the files are in .cr2, .pp2, or .obj format, I add that to the folder name too. That way, I'll see that there's an item there AND I know it'll be invisible in the DAZ structure. No more confusion why things are invisible. Here's an example:
My DAZ 3D Library/People/Genesis 3 Female/Clothing/Horror Survivors Luthbel/Iray (where Horror Survivors is the name of the outfit created by Luthbel).
I still occasionally find some useful items for Victoria 4 but I never use the figure itself - so when packages come with the Poser-style Runtime/Libraries/Character/Pose file structure, I reorganize the entire thing. I discard the hand and foot poses for Victoria 4 (likewise Genesis and Genesis 2). I also discard 3Delight folders if there's an Iray choice, because I only use Iray now. Saves on disk space. But here's the thing: You can remove and restructure the Runtime/Libraries directory and the My DAZ 3D Library/People (/Animals) (/Props) etc. directories to your heart's desire, but don't mess with the My DAZ 3D Library/data or Runtime/Textures (and /Geometries) files. Things will break. And the advice works for all types of content. Feel free to correct vendor spelling errors in the two file paths, so you don't have one People/Genesis folder and a separate People/Genesiss folder. It happens. Another example: Props. One man's Prop is another man's Environment or Clothing item. You decide.
Left untouched, your Props folder will be a MESS. I organize mine by the type of prop, not by vendor and not willy-nilly. I have the following folders under Props: /Fire Effects, /Energy Effects, /Plants, /Water Effects, and /Weapons, to name a few. Under Weapons I have /Archery, /Blades, /Explosives, /Firearms etc. with more categories below those if needed. Same goes for Vehicles or Environments if you collect too many for a simple list to be efficient.
So therein lies the disadvantages of DIM and DAZ Connect or whatever it's called. They put the stuff where the vendors wanted it and expect you to know where it is, even though you didn't write down the vendor name and it wouldn't occur to you to look for it in Scenes instead of Environments.
But that's just me. I'm a Libertarian, not a big-government one-size-fits-all kind of guy : )













