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Daz 3D Forums > Search
  • Hair with BONES (Boneful hair?) [SOLVED]

    For instance, to rig a clothing item to Genesis figure, I just import OBJ file, rig it to Genesis with Transfer Utility. Modify Face Groups, create custom bones as needed, do weight mapping and finetuning, create modifiers as well as corrective morphs, etc. 

    By

    crosswind crosswind September 2025 in Technical Help (nuts n bolts)
  • Genesis 3 blendshapes to Unity Visemes

    You need a different mappings for visemes in Unity. For example:

    **Step 1: Export Genesis 3 Male from Daz Studio**
    1. In **Daz Studio**, select your Genesis 3 Male character.
    2. Go to **File → Export** and choose **FBX** format.
    3. In the FBX export options:
       - **Morphs**: Enable *Export Morphs*.
       - Add the **viseme-related morphs** (e.g., `PHMmm`, `PHMaa`, `PHMee`, etc.).
       - Set **FBX 2014/2016** for best Unity compatibility.
    4. Export the file.

    **Step 2: Import into Unity**
    1. Drag the exported FBX into Unity.
    2. In the **Inspector**, select the FBX → **Rig** tab → set **Animation Type** to *Humanoid*.
    3. In the **Model** tab, check **Import BlendShapes**.
    4. Apply changes.

    **Step 3: Map Daz Morphs to Unity Visemes**
    Unity uses **12 visemes** for lip-sync
    (e.g., `sil`, `PP`, `FF`, `TH`, `DD`, `kk`, `CH`, `SS`, `nn`, `RR`, `aa`, `E`, `ih`, `oh`, `ou`).

    Daz Genesis 3 morphs have names like:
    - `PHMaa` → `aa`
    - `PHMee` → `E`
    - `PHMoo` → `oh`
    - `PHMpp` → `PP`
    - `PHMff` → `FF`

    You need a **mapping dictionary** like this:

    private Dictionary<string, string> dazToUnityVisemeMap = new Dictionary<string, string>()
    {
        {"PHMaa", "aa"},
        {"PHMee", "E"},
        {"PHMih", "ih"},
        {"PHMoo", "oh"},
        {"PHMou", "ou"},
        {"PHMpp", "PP"},
        {"PHMff", "FF"},
        {"PHMth", "TH"},
        {"PHMdd", "DD"},
        {"PHMkk", "kk"},
        {"PHMch", "CH"},
        {"PHMss", "SS"},
        {"PHMnn", "nn"},
        {"PHMrr", "RR"}
    };

     

    By

    Artini Artini September 2025 in Unity Discussion
  • How can I use Daz3 AND Daz 4 studio?

    Hi all,

    I made a big investment in my daz3 environment and want to use the scenes and characters created there. I recently upgraded to Daz4 and I can't access my Daz 3 anymore. I already bought a new pic and spent $100s on Daz 4. Any thoughts on either how I can import my old stuff or minimally run both studios at the same time? Thank you!!

    By

    charlesmattbrown charlesmattbrown September 2025 in Technical Help (nuts n bolts)
  • Utility Transfer causes mesh to move

    In your video, it looks like you have the base Genesis 9 model (no morphs dialed in) loaded and the crop top appears to be modeled to fit the base Genesis 9. If that is the case, there is no need to select Current shape or Reverse Source Shape from Target, but selecting those should not have caused the problem of moving mesh shown in the video. I think crosswind's question may be important. When you imported the Maya OBJ into Daz Studio, was it in the proper position on Genesis 9, or did you have to move it into position? To work properly with the Transfer Utility, the imported OBJ must be the correct size and must be in the correct position, without any translation or rotation or scaling in Daz Studio. 

    Edit to add: If you did more the Maya OBJ after importing it to Daz Studio, export the moved crop top to OBJ from Daz Studio and then import that OBJ and run Transfer Utility on it. It should work OK. If it does, then the mystery is why the Maya OBJ was not in the proper position to start with. Did you perhaps move Genesis 9 in Maya and model the crop top on the moved Genesis 9?

    By

    barbult barbult September 2025 in Daz Studio Discussion
  • Faveral is considering a comeback to the 3D design. Who will support him?

    Oh sweet little gods! Faveral back!! YES!

    Sir, your products are among the first I install on new computers or reinstall after a crash. And that includes assigning metadata for the older sets. I love them that much. And I am now updating them to .duf files and Iray.

    Mary

    By

    memcneil70 memcneil70 September 2025 in The Commons
  • Object library error question

    I only had similar problems when trying to import freebies, not saved objects.

    By

    mermaid010 mermaid010 September 2025 in Bryce Discussion
  • Reloaded metadata, all content now has a strange icon on it

    Sorry to unearth this one but I'm still unclear as to what this icon means on a product.  I have several products with this icon where, when I say "update metadata" I get the grey generic /!\ image; Install, and Update, both do nothing useful.
     ← the rolodex-tabbed icon is the one that I don't understand.

    By

    greywolf greywolf September 2025 in Technical Help (nuts n bolts)
  • Importing obj/fbx assets into DS: which maps go where?

    I have a few obj and fbx assets that I'd like to bring into DS.  I want to make sure that I am using the correct material maps with the correct DS surfaces.  A fbx gun that that I want to import has 5 maps: Base Color, Metallic, Normal, Height, and Roughness.  That's it.  Where would each of these be mapped to on the Surfaces parameters?  I thought if I imported the asset with the texture files in the same directory as the .fbx/obj, that DS would automatically populate the material maps to the correct fields, but that isn't happening. TIA

    By

    cwlcak_994ef1dab6 cwlcak_994ef1dab6 September 2025 in Technical Help (nuts n bolts)
  • Remove Product

    Richard Haseltine said:

    The AI seems to have drawn pretty thoroughly on http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/metadata/list_products/start

    Did you even undrstand what is my question? I am talking about how to properly REMOVE a product, so what is point of AI here?

     

    By

    MehdiZangenehBar MehdiZangenehBar September 2025 in Daz SDK Developer Discussion
  • Remove Product

    The AI seems to have drawn pretty thoroughly on http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/metadata/list_products/start

    By

    Richard Haseltine Richard Haseltine September 2025 in Daz SDK Developer Discussion
  • The new "blender to Daz plugin"

    Blender to Daz Studio 3.8.61 now released on the Daz Shop!!!!!

    Blender to Daz Studio Plugin | Daz 3D

    CURRENTLY ON PROMOTIONAL SALE WITH A 40% DISCOUNT!!!!!

    Release notes:
    1) Merge Textures Width and Height property added.
    2) Scale As Percent option added.
    3) If the file is not saved, the user now gets a prompt to save in any location of choice rather than in the temp file.
    4) Progress bar added during the import.
    5) The plugin now supports larger files.
    6) Hair particle bug on export fixed.

    Enjoy!!!

    Matronius

    By

    Matronius Matronius August 2025 in The Commons
  • Converting V4 clothes to G8

    The Optitex outfits weren't build around V4's T-pose, they use an A-pose similar to G8's, the arms are roughly the same, but the legs are half way between V4 and G8.

    Now what you have with these is a Prop with a skeleton parented to it, delete the skeleton and the prop snaps back to it's default A-pose.

    Like this you can use the dynamic prop directly with G8F, skirts work well with just a static drape, long pants will need an animated drape, you can then "freeze simulation" to bake the shape, export it as an OBJ and then import that OBJ for use with the Transfer Utility.

    By

    Bejaymac Bejaymac August 2025 in The Commons
  • GoZ Sending New Objects instead of Updating.

    tonyjianqing_f243a622ba said:

    I have the exact problems. GoZ for some reason. sometimes it refuses to import the object back to Daz3d as a morph, instead as a new object.

    For me, I accepted it as a new object, next I exported that new object from Daz3D as an OBJ. Then, using Morph Loader Pro to make that new object as a morph.

    Yes, it's extra work, but at least it can do the job.

    As long as you uncheck Export at current resolution when GoZing, it should always bring you a Morph rather than an Object. 

    By

    crosswind crosswind August 2025 in Technical Help (nuts n bolts)
  • Free scripts (Pose Collector) and (Snap objects to figure parts) [Made with chatgpt)

    Just found out that chatgpt now can make scripts and you don't need to know coding to get basic scripts working. 
    First is Snapper (Pick an object and figure (g8 for example) and let either the object move to a selected part of the figure. Like sword to left hand. Or skateboard to right foot. Pillow to head. And it will move there directly. Easy way to swiftly get things to be where you want them. Can do it the other way around like snapper figure to object. So move g8 to chair. Tried it out and works well enough I think. It will jump to place, then you of course need to rotated it and put it in to place, but you don't need to drag things across the entire scene. 
    Next is quick pose, you can batch import whole library of poses and it will put them in categories based on folder structure. So creator, figure and name of poses. Then you can quickly search for the one you want. Great for poses without smart content. I also tried to import random pose just for fun, works well enough on some of the random poses, but sometimes it can have issues. Still work good enough to use. didn't manage to include pose icons and things yet, but still works good enough to search for poses by creators if nothing else. 

    Last I tried to do a cms batch , almost works, but couldn't find a way to import the file it creates yet... Still thought I share it if someone smarter thinks of a way to fix it. You can past in a whole collection and it will write cms files with categories like pose, figure and similar. 
    Lastly a program, you past in a path like "F:\Daz3D extra folders\G 8\Content\People\Genesis 8\Poses" then you will get a list with all sub-folders that are in it in a list that you can copy into the scripts to batch import files. Sadly I see that it wasn't allowed, but can try to upload it to drive and share if someone wants it, or just ask chatgpt to make one for you. Runs on python. 

    By

    hejjj12 hejjj12 August 2025 in Freebies
  • GoZ Sending New Objects instead of Updating.

    I have the exact problems. GoZ for some reason. sometimes it refuses to import the object back to Daz3d as a morph, instead as a new object.

    For me, I accepted it as a new object, next I exported that new object from Daz3D as an OBJ. Then, using Morph Loader Pro to make that new object as a morph.

    Yes, it's extra work, but at least it can do the job.

     

     

     

    By

    tonyjianqing_f243a622ba tonyjianqing_f243a622ba August 2025 in Technical Help (nuts n bolts)
  • Diffeomorphic - does a step by step tutorial exist?

    Exporting the entire scene is the default you don't need to do anything specific. However it is not recommended as the standard blender workflow is to have figures and props in different files, so you usually import figures separately then you build the scene in blender. If the scene includes figures from various genesis generations you also encounter a limit with easy import where you have to decide what features you want imported then do the rest by hand, this is another reason why it is easier to import figures separately.

    By

    Padone Padone August 2025 in Blender Discussion
  • Content Library Issue

    Smart Content indicates a database issue (if  reimport metadata fixed it then communication between DIM and the database - were you closing DS and starting DIM immediately to instal content?) If the files are missing in the Content Library too that usually indicates an issue with paths or the installation process - when you save some parts are missing, what do you mean? Do you get missing file messages for the user-facing files (textures and files from the data folder) or are you not seeing user-facing files (entries under Daz Studio Formats) that you know should have been placed?

    By

    Richard Haseltine Richard Haseltine August 2025 in Technical Help (nuts n bolts)
  • Content Library Issue

    So, ever since I started using the DAZ Install Manager, I've had this issue where newly purchased/downloaded items didn't show up in my library after I installed them with DIM. The only way to fix this that I found was to run Content Database Management with Process Metadata Queue and Re-Import Metadata checked. I'm sure that isn't a good thing but it was a workaround that did the job even if the 10 minute wait each time was frustrating.

    As of today, when I select those options it no longer seems to do anything and my newly installed content is not present in my Smart Content (and some of it appears in Content Library but seems to be missing parts). 

    I have not altered my libraries in any way. They are the standard out of the box settings. So what is happening? Why is my DIM installed content not showing up and why is the Content DB Maintenance no longer functional?

    Any help is appreciated. Thanks.

    By

    morrisonmp morrisonmp August 2025 in Technical Help (nuts n bolts)
  • The 'Eat Your Food and Like It' Complaint Thread

    DanaTA said:

    kyoto kid said:

    ...there's a type of creme wafer made in Croatia that is coffee flavoured.  A small import grocery nearby me has them/

    For anyone else, they can also be found on Amazon...search "kras napolitanke wafers". 

    ...sadly the Mocha creme wafers are the only one Amazon does not have. 

    By

    kyoto kid kyoto kid August 2025 in The Commons
  • What are the basic steps to add the default genesis 8 female character from Daz Studio into Blender?

    Well here it is mainly how to import daz figures in blender to be used in blender, that's what the bridges do. While you want to use blender as a content creator for daz studio that's the opposite. For this you better ask at the daz forum as there's no specific blender workflow any 3d software will do, it is done exchanging meshes via obj then rig and surface in daz studio with the daz tools.

    By

    Padone Padone August 2025 in Blender Discussion
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