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Laguna Mermaid Pack... How Do they Do the Scales?
Dayanara has a similar effect
https://www.daz3d.com/fwsa-dayanara-hd-for-victoria-7
It should be do able on any skin in photshop or equivalent using a scale brush.
help for iray hair for daz studiothe hair are oot samira hair and le character is tess , i have the same probleme with hair who have hair line
Just to make certain - you are using these two items?
- https://www.renderosity.com/mod/bcs/tess-character-for-v4/77711/
- https://www.renderosity.com/mod/bcs/samira-bob-hair-for-victoria-4-and-genesis-3-females/116521/
anatomy is grey for genesis 3 and 8
I figured it out as New Gens For Victoria 8 has a feature that matches whatever skin may thingy you use. I had to add the gen, load the mat, and click the update thingy that comes with it and it finally worked.If you choose a figure that comes with materials for the 'anatomical elements' (in the store some figures list the fact that they have anatomical mats, if its not listed chances are they are not included) you can apply the gens mats as you were initially trying, by selecting the gens and dblclking the gens mats (in some instances it helps to use the surfaces tool and use the surfaces pane to select the desired surfaces before mats will apply but I think just for applying skin/gens mats it should not be necessary). If you do not see any gens mats in the figure's materials folder and the skin mat is not heirarchical as spottedkitty describes above then things get more complicated as you will have to resort to creating the mats yourself somehow. Or using a gen prop that auto generates the mats like you are trying.
Daz to C4D Export Issue - Eyelashes Importing Without KeyframesHello I have an issue when exporting a from DAZ to C4D. I cannot successfully export eyelash animations. I am using Victoria 8 figure. Here are my export and import settings:
http://img.photobucket.com/albums/v611/agentjosh77/Daz-fbx-export-options_zps3lp5u5le.png
http://img.photobucket.com/albums/v611/agentjosh77/C4D-fbx-import-options_zpsz5ywszw1.png
This is what happend when I move the timeline to frpom the t-posed figure, to the posed figure. I have also noticed that the eyelashes group, does not have keyfames assigned to them, if that shine a light on any issue in particular:
http://img.photobucket.com/albums/v611/agentjosh77/Daz-fbx-export-options_zps3lp5u5le.png
Anyone have a suggestion on how to fix the loss of animation between Daz and C4D?
Thank you!
Interactive License?So, while waiting to find out if Daz is going to adjust the options, it could be a fun and productive option to figure out just what games you COULD make on a $500 licensing budget.
When you say 500, do you mean just for license total or lincense plus the items cost? I think the biggest issue witht he new licnese is the first time base cost; needing the genesis starter essentals pack for the generation you are using eats up your first 100. If you decided to forgo the main characters like Victoria and buy morph kits for 500 you could get
500 - 100 (starter essentals) - 140 (35 * 4 for male and female body/head morphs) - 70 (35 * 2 for aging morphs male and female) = 190
With that 190 you vould get 5 (35 * 5 = 175) genesis characters
or
a gen male and female pro pack (50 * 2 = 100) the last 90 could be used to get any extra item you need. This option would give you 6 characters some cloths and hair along with extra stuff
Interactive License?So: Victoria in an Austrani outfit, given a unique face by a morph set. In a first person game, she can be the NPC! Ooh, maybe it's a game about time travel? Hmmm....
Or you could look at older figures like Genesis or Genesis 2, since PA content for them is likely to have a lower licensing cost (I was checking out Lyoness' store earlier). Or you could take a cue from movies like The Road Warrior and have the bad guys in straps and ragged outfits (the aforementioned Post Apocalyptic outfit) and the good guys in more modest attire.
Interactive License?So, while waiting to find out if Daz is going to adjust the options, it could be a fun and productive option to figure out just what games you COULD make on a $500 licensing budget. And while you do, keep in mind these games: Gone Home. Bendy and the Ink Machine. The many games like them that use very limited 3d environments. And then-- I know 2d is passé-- but you can do stuff like Limbo using Daz assets too... You want to make games! You can still do it!
(Yes: I know there's frustration and disappointment in not being able to make the game you wanted at the price you planned. But there's other ways to have fun still.)
So: Victoria in an Austrani outfit, given a unique face by a morph set. In a first person game, she can be the NPC! Ooh, maybe it's a game about time travel? Hmmm....My Library OverviewIts an interesting way to find things and I like the idea of the pictures that you mention.
I use custom categories, I only have to find things once, and put them in the correct category (or categories). Since I created the custom categories I know where to look for something. For instance, I have a People/Victoria 4 category with sub categories that are Characters, Clothing,Hair, etc. Under each of those are more categories. For example, the Clothing would have Modern and Fantasy & Medieval. Under each of those would be more categories like Dresses, Outfits. Under each of these then would be the clothing item with the appropriate materials, poses etc under them. Its a lot of work to set up if you already have a lot of stuff, but well worth it. and I only need to find things once and then its all at my fingertips. Here is an example of part of mine. Of course, mine doesn't have pictures to see the item, so that's an advantage that yours has. How do you know where in your library each of those pieces are inside of studio?
Interactive License?Ran some numbers and this is what I came up with
1. Genesis 3 starter essentals - free - license =100
2. Victoria 7 - 41 pro bundle (which is 10 cheaper than the starter bundle) License = 50 (seems 50 per character is standard no matter which version you buy)
That's 150 for licensing one character. A few key notes
1. Future characters like Micheal 7 will not have the 100 essental cost and will be 50
2. Add on characters (not the main daz characters ) have a cost of 35 each
3. Morph kits seem to be 35 each
So if you buy Victoria and Micheal 8 with the head and body morph packs for males and females you come up with (100 (Gs) + 50(V8) + 50(M8) + 35(FM) + 35(FBM) + 35(MBM) + 35(MHM)) = $340 license cost which gets you
6 chracters - both bundles have the main one and 2 extra
2. Hair pices
4 outfits
Some extra stuff
Head and body morph kits for both male and female which shoudl allow you to create a few
The items come to a total of 208 which gives us a gran total of 548. Which I admit seems high but for what you go it does seem to be within current market standards
Any hooved options for G3F beyond Fawna?If you have a Victoria 4 clothes fitting clone on your figure you could use the ones from V4 creature creator add-ons, you may need the creature creator morphs as well though. You have to hide the main figure legs manually but as this add-on is made like a clothing item it will bend and move with the figure.
Carrara Challenge #36 - Pinups and Cheesecake and Hunks - Oh My! ..voting closed, WINNERS ANNOUNCEDEntry: #3
Title: 007: A Woman to Die For
Artist: Namtar
PR/ NPR/Halloween: PR
WIP Links:
Scene Setup and unfiltered render https://www.daz3d.com/forums/discussion/comment/2991786/#Comment_2991786
Products Used:
Sexy Gown: https://www.renderosity.com/mod/bcs/sexy-gown/121600/
SV7 Moon (Just Texture): https://www.renderosity.com/mod/bcs/sv7-moon/112262/
HR-192: https://www.renderosity.com/mod/bcs/hr-192/123080/
Custom V4 Liv Tyler Morph
Victoria 4 https://www.daz3d.com/victoria-4-2-baseAdditional Notes:
Scene fully loaded in Carrara, rendered with Octane Render Plugin.
Question about the old IPB (Injection Pose Builder)I know this this thread is old. But help a brother out, I just have one question. Where can I get the IPB for Victoria 4?? Looked everywhere, but all you find are support files, tutorials, forum discussions but not the actual IPB. Please help.
ThanksdForce Compliant Clothing: Love, Hate, Indifferent...?I bought Free Spirit Outfit, Fiona Dress, and Summer Dream. I've used all three on various models (including fitting to G3F models) and in various poses.
Summer Dream seems like the easiest to simulate, because it is fairly simple. I haven't had any explosions or errors with that one. It works right out of the box with no fiddling necessary for me. I'd recommend it as a good one to start with. It comes with shoes and 4 nice textures. Additional textures are available. It is made by esha; for me, that alone is an indicator of quality.

Fiona Dress, with all the ruffles, can be a bit of a pain with extreme poses. I've had numerous failures with that one. Usually after some fiddling with settings I can get it to look OK. In my sitting pose test, it simulated OK, but had a bit of poke through. I I turned on smoothing, which got rid of most of it. It comes with 4 lovely textures, but no shoes. The textures render overly bright in my scenes. When everything else looks correct, Fiona Dress looks too bright. Maybe the metalic flakes are causing that??? I've submitted a help request already about Fiona Dress, because when you load it in the scene, it sets the animation frame count to 571. That seems like a bug to me. CS says they are contacting the PA to see if it is intentional.

Free Spirit has given me some problems with sitting poses. The vertical folds under the breasts just don't look right or drape right. I was using Victoria 8 (a supported model according to the product page). I've tried fiddling with the settings and simulating over and over, but I haven't achieved a realistic seated pose drape yet. It looks "OK", but not real natural. The product comes with shoes, too. The product page says it has 5 material options, but I only see 4. The product page says it comes with both Iray and 3Delight materials, but I got only Iray materials in my Daz Connect installation. Time for another help request.
Interactive License?Frankly, I like the fact that the cotent is NOT game optimized with pregenerated LOD's. One reason is because different types of publishing rutime engines each has its own partclar format, optimization and asset packaging criteria. This leaves it oen for us to choose the best for our needs. Furthermore you really dont want to include original distro quailty content i your runime package (game) so you eliinate any possibiliy of breaching EULA by offering potential for content ripping by pirates.
If this was directed at me, thanks for the reply. My gripe is with the licensing. Your comment speaks to this... they way you are looking at it, I could simply export the 3D model and decimate it and create a lower quality model and distribute that with my game and be ok. That is not how I read it. Of course, I'm not a lawyer and my guess is you aren't either. Daz needs to make this more clear. Also, by developing for a console, the end user wouldn't have any access to the files to rip (well for all practical purposes).
I believe that if I use the 3D models in my game then I'd need to buy multiple licenses to make it work. It appears to me, I'd need to pay for example Genesis 3 Starter Essentials ($100) + Genesis 3 Female Head Morphs ($35) + Genesis 3 Body Morphs ($35) + Victoria 7 ($50). Not to mention the actual cost of the content itself. And some characters ,like Adele, don't even have the interactive license option ... so is it not allowed to be used in a 3D game? Or is the license not needed?
What if I grab the Victoria 7 pro bundle at $134.95. The license is still $50 ... but it comes with a lot of different products ... so I would need to go back and actually purchase the license individually? Like Leyton Hair has a $50 license fee.
And it isn't clear if the license is for those assets regardless of how many games they would be used in or if they are still for a single title.
Such a mess.
Not directed at you so much but to those who complained about the game/ineractive license value in as much that the content is not prepared for interactive publishing methodologies - ie not optomized for particular game engines. New products are ultra high res, have complex rigs relying on vertex animation unsupported by many accessable game engines, and that the UV & Tex Maps are way too many layers and dept etc. It can be quite a lot of work reducing and optomizing a figure for a game engine resources. The thing is that most will find pre-game ready assets are not optmial fo todays needs on a particular engine and still require optimization. Things evolve very fast in the game dev envronment. I AM NOT suggesting THAT DECIMATION SUBSTITUTES or PERMITS 3D GAME USE. You still MUST hold the interactive/game licene to publish ANY derrivation of a DAZ 3D store content product in 3D runtimes.
What I do understand is the value of having rights to publish your works anyway you want. IMO Thats worth the 4x uplift in item price. Not having 3d publishing capability is the greatest limiting factor from buying more third party content. I have very little PA prduct in my DAZ 3D library for tis very reason, but I have oodles of DO's because I feel I can use them more freely in my creations. This value is granted by the ARTIST not the store, because thier product offering has expaded and that expansion LIMITS the artists to further resell that capability due to DAZ store product exclusivity requirements. he PA cant now license this item as a low poly derrivation in the unity store for example. So there is a REAL cost to the developer and this is his oppertuity to capture that potential lost revenue.
Interactive License?Frankly, I like the fact that the cotent is NOT game optimized with pregenerated LOD's. One reason is because different types of publishing rutime engines each has its own partclar format, optimization and asset packaging criteria. This leaves it oen for us to choose the best for our needs. Furthermore you really dont want to include original distro quailty content i your runime package (game) so you eliinate any possibiliy of breaching EULA by offering potential for content ripping by pirates.
If this was directed at me, thanks for the reply. My gripe is with the licensing. Your comment speaks to this... they way you are looking at it, I could simply export the 3D model and decimate it and create a lower quality model and distribute that with my game and be ok. That is not how I read it. Of course, I'm not a lawyer and my guess is you aren't either. Daz needs to make this more clear. Also, by developing for a console, the end user wouldn't have any access to the files to rip (well for all practical purposes).
I believe that if I use the 3D models in my game then I'd need to buy multiple licenses to make it work. It appears to me, I'd need to pay for example Genesis 3 Starter Essentials ($100) + Genesis 3 Female Head Morphs ($35) + Genesis 3 Body Morphs ($35) + Victoria 7 ($50). Not to mention the actual cost of the content itself. And some characters ,like Adele, don't even have the interactive license option ... so is it not allowed to be used in a 3D game? Or is the license not needed?
What if I grab the Victoria 7 pro bundle at $134.95. The license is still $50 ... but it comes with a lot of different products ... so I would need to go back and actually purchase the license individually? Like Leyton Hair has a $50 license fee.
And it isn't clear if the license is for those assets regardless of how many games they would be used in or if they are still for a single title.
Such a mess.
Strange missing file error when loading G8 (solved)I'm having the same problem. I purchased Victoria 8 and now every time I load a G8 female, I get the same problem as you. When I load a G8 Male no missing files?
Interactive License?I spent a little over $1,000 back in 2009 for Daz Studio 3 Advanced, Bryce 6, Carrara 7 Pro, Mimic Pro and Hexagon 2.5... I never even used them. The licensing back then was too restrictive. Or at least that is what it appeared to me. I was into XNA game development at the time, and it didn't appear that the content could be licensed to used in games.
Well, I came back last week (only 8 years later) and since I'm now utilizing the Unity game engine and decided to give Daz another go... what's that? Oh Daz is now free? um, ok.
But there is this license you need to get? Commercial game dev license is $2,500 ... hmmm ... but it can only be used in a single game?
I log in today to look at some items and see now that each item has this interactive license. OK, so if I need a character I need to get a base at the cost + license ... and then the actual model and then the clothes ... and each one has this $50 interactive license fee? So after 50 items I've hit that original $2,500 mark. Now from what I could tell, the dev license was for a single game ... so that was bogus. Are the interactive licenses for the item bought now ... and so it can be in any number of games? You know what, nevermind.
Sorry Daz, but yet again your licensing headaches is making me go elsewhere. Maybe I'll be back in the year 2025 or something to see if you all have figured out licensing content yet. It really shouldn't take a lawyer to figure out how the assets can be used. I still have no idea if the Victoria 4.2 and Michael 4.2 models I have can be used in a game or not.
I'll grab my 3D character content elsewhere, thanks. I have too many things to do to spend so much time trying to figure out your crazy licensing.
How long have you been doing 3D?Since 2003 - 2004 with Poser, tried Daz Studio when it first came out, but I found the 3D workspace really laggy so went back to Poser till couple years ago when I moved over to Daz Studio.. Been a member here since 2005 and my first order was Victoria 3 Base, Victoria 3 Head & Body Morphs and Anya for Victoria 3/SP/Laura..
How long have you been doing 3D?I remember playing with Poser 4 and not having a clue what I was doing. I know Victoria 3 was the go to Character. I could not afford the full version of V3 so I got a started bundle with the Low Rez version of her. I think I remember Daz Studio 1 which I did not understand. It was not until Daz 4 that I got a grasp of DS.
Of course I am ashamed to admit, my Poser 4 copy was not legit. I have bought all the copies of Poser since except for 2014 versions.
edit I joined Daz in 2004.
Interactive License?I own he indie like license and still see the interactive add on price. Strange thing
Victoria 8 pro bundle charges an extra 50 which you would think covers all content in the pack. But the basic Victoria model alone charges the same 50 for the add on.
I think daz has a few things to work out














